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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-13 09:15:36 +00:00
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3bd09bd4a9e8918946b53bae82d7cd0a402dac55
renderdoc/util/test/tests/D3D12
T
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Steve Karolewics f312dbba08 Add a D3D12 test for various VS/PS shader linkage scenarios
Fixed a bug that this new test uncovered. There are still several
draw calls that fail in this test, which can be fixed in future changes
2020-05-04 18:44:56 +01:00
..
__init__.py
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D3D12_CBuffer_Zoo.py
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D3D12_Empty_Capture.py
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D3D12_Execute_Indirect.py
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D3D12_Large_Buffer.py
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D3D12_Mesh_Zoo.py
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D3D12_Overlay_Test.py
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D3D12_Parameter_Zoo.py
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D3D12_PrimitiveID.py
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D3D12_Render_Pass.py
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D3D12_RenderTarget_Binds.py
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D3D12_Resource_Lifetimes.py
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D3D12_Resource_Mapping_Zoo.py
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D3D12_RGP_Capture.py
Don't override RGP setting in RGP tests
2020-04-30 18:15:29 +01:00
D3D12_Shader_Debug_Zoo.py
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D3D12_Shader_Editing.py
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D3D12_Shader_ISA.py
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D3D12_Shader_Linkage_Zoo.py
Add a D3D12 test for various VS/PS shader linkage scenarios
2020-05-04 18:44:56 +01:00
D3D12_Sharing.py
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D3D12_Simple_Triangle.py
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D3D12_Texture_Zoo.py
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D3D12_Untyped_Backbuffer_Descriptor.py
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D3D12_Vertex_Attr_Zoo.py
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D3D12_Write_Subresource.py
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