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3c7b420e59
* Instead of just configuring SPIR-V disassemblers and picking only the first one when we need to edit SPIR-V, we allow setting up any shader processor that goes between two shader encodings. * When editing, the default will still be to use embedded source, and then after that the first tool that goes from the native shader format to a text format, but the drop-down allows you to pick any of them. * Similarly in the shader viewer you can configure the compilation options and method, to choose the compiler you want to use. Embedded command line parameters in the shader are automatically appended.
248 lines
8.3 KiB
C++
248 lines
8.3 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2018 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include <QApplication>
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#include <QFile>
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#include "Code/QRDUtils.h"
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#include "QRDInterface.h"
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template <>
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std::string DoStringise(const KnownShaderTool &el)
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{
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BEGIN_ENUM_STRINGISE(KnownShaderTool);
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{
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STRINGISE_ENUM_CLASS_NAMED(Unknown, "Custom Tool");
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STRINGISE_ENUM_CLASS_NAMED(SPIRV_Cross, "SPIRV-Cross");
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STRINGISE_ENUM_CLASS_NAMED(spirv_dis, "spirv-dis");
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STRINGISE_ENUM_CLASS_NAMED(glslangValidatorGLSL, "glslang (GLSL)");
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STRINGISE_ENUM_CLASS_NAMED(glslangValidatorHLSL, "glslang (HLSL)");
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STRINGISE_ENUM_CLASS_NAMED(spirv_as, "spirv-as");
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}
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END_ENUM_STRINGISE();
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}
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rdcstr ShaderProcessingTool::DisassembleShader(QWidget *window, const ShaderReflection *shaderDetails,
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rdcstr arguments) const
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{
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if(executable.isEmpty())
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return "";
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QString input_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_input"));
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QString output_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_output"));
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QFile binHandle(input_file);
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if(binHandle.open(QFile::WriteOnly | QIODevice::Truncate))
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{
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binHandle.write(
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QByteArray((const char *)shaderDetails->rawBytes.data(), shaderDetails->rawBytes.count()));
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binHandle.close();
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}
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else
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{
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Error writing temp file"),
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QApplication::translate("ShaderProcessingTool", "Couldn't write temporary file %1.")
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.arg(input_file));
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return "";
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}
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QString programArguments = arguments;
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if(programArguments.isEmpty())
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programArguments = DefaultArguments();
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if(!programArguments.contains(lit("{input_file}")))
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{
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Wrongly configured tool"),
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QApplication::translate(
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"ShaderProcessingTool",
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"Please use {input_file} in the tool arguments to specify the input file."));
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return "";
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}
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QString outputData;
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QString expandedargs = programArguments;
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bool writesToFile = expandedargs.contains(lit("{output_file}"));
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expandedargs.replace(lit("{input_file}"), input_file);
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expandedargs.replace(lit("{output_file}"), output_file);
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QStringList argList = ParseArgsList(expandedargs);
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LambdaThread *thread =
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new LambdaThread([this, window, &outputData, argList, input_file, output_file, writesToFile]() {
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QProcess process;
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process.start(executable, argList);
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process.waitForFinished();
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if(process.exitStatus() != QProcess::NormalExit || process.exitCode() != 0)
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{
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if(window)
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{
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GUIInvoke::call(window, [window]() {
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Error running tool"),
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QApplication::translate(
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"ShaderProcessingTool",
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"There was an error invoking the external shader processing tool."));
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});
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}
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}
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if(writesToFile)
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{
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QFile outputHandle(output_file);
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if(outputHandle.open(QFile::ReadOnly))
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{
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outputData = QString::fromUtf8(outputHandle.readAll());
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outputHandle.close();
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}
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}
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else
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{
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outputData = QString::fromUtf8(process.readAll());
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}
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QFile::remove(input_file);
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QFile::remove(output_file);
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});
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thread->start();
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ShowProgressDialog(window, QApplication::translate("ShaderProcessingTool",
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"Please wait - running external tool"),
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[thread]() { return !thread->isRunning(); });
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thread->deleteLater();
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return outputData;
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}
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bytebuf ShaderProcessingTool::CompileShader(QWidget *window, rdcstr source, rdcstr entryPoint,
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ShaderStage stage, rdcstr arguments) const
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{
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if(executable.isEmpty())
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return "";
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QString input_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_input"));
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QString output_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_output"));
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QFile binHandle(input_file);
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if(binHandle.open(QFile::WriteOnly | QIODevice::Truncate))
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{
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binHandle.write(QByteArray((const char *)source.c_str(), source.count()));
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binHandle.close();
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}
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else
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{
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Error writing temp file"),
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QApplication::translate("ShaderProcessingTool", "Couldn't write temporary file %1.")
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.arg(input_file));
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return "";
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}
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QString programArguments = arguments;
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if(programArguments.isEmpty())
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programArguments = DefaultArguments();
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if(!programArguments.contains(lit("{input_file}")))
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{
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Wrongly configured tool"),
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QApplication::translate(
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"ShaderProcessingTool",
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"Please use {input_file} in the tool arguments to specify the input file."));
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return "";
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}
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bytebuf outputData;
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QString expandedargs = programArguments;
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bool writesToFile = expandedargs.contains(lit("{output_file}"));
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expandedargs.replace(lit("{input_file}"), input_file);
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expandedargs.replace(lit("{entry_point}"), entryPoint);
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expandedargs.replace(lit("{output_file}"), output_file);
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const QString glsl_stage4[ENUM_ARRAY_SIZE(ShaderStage)] = {
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lit("vert"), lit("tesc"), lit("tese"), lit("geom"), lit("frag"), lit("comp"),
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};
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expandedargs.replace(lit("{glsl_stage4}"), glsl_stage4[int(stage)]);
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QStringList argList = ParseArgsList(expandedargs);
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LambdaThread *thread =
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new LambdaThread([this, window, &outputData, argList, input_file, output_file, writesToFile]() {
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QProcess process;
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process.start(executable, argList);
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process.waitForFinished();
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if(process.exitStatus() != QProcess::NormalExit || process.exitCode() != 0)
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{
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if(window)
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{
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GUIInvoke::call(window, [window]() {
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Error running tool"),
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QApplication::translate(
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"ShaderProcessingTool",
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"There was an error invoking the external shader processing tool."));
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});
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}
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}
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if(writesToFile)
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{
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QFile outputHandle(output_file);
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if(outputHandle.open(QFile::ReadOnly))
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{
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outputData = outputHandle.readAll();
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outputHandle.close();
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}
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}
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else
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{
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outputData = process.readAll();
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}
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QFile::remove(input_file);
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QFile::remove(output_file);
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});
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thread->start();
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ShowProgressDialog(window, QApplication::translate("ShaderProcessingTool",
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"Please wait - running external tool"),
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[thread]() { return !thread->isRunning(); });
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thread->deleteLater();
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return outputData;
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}
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