mirror of
https://github.com/baldurk/renderdoc.git
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* This includes: - Incorrect comparisons - Missing type annotations where it can't be inferred - Variable shadowing and bad use - Unused imports - asserts for non-None on types * Passes clean on strict pyright checking except for `reportMissingParameterType`, `reportUnusedVariable`, and `reportOptionalMemberAccess` which are all too spammy and low value to be worth addressing.
106 lines
3.8 KiB
Python
106 lines
3.8 KiB
Python
import renderdoc as rd
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import rdtest
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class VK_Multi_Entry(rdtest.TestCase):
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demos_test_name = 'VK_Multi_Entry'
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def check_capture(self):
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last_action = self.get_last_action()
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self.controller.SetFrameEvent(last_action.eventId, True)
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self.check_triangle(out=last_action.copyDestination)
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rdtest.log.success("Triangle output looks correct")
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action = self.find_action('CmdDraw')
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assert action is not None
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self.controller.SetFrameEvent(action.eventId, True)
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pipe = self.controller.GetPipelineState()
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access = pipe.GetDescriptorAccess()
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# only expect two accesses, the texture we actually read and the push constants
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if len(access) != 2:
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raise rdtest.TestFailureException(f"Only expected two descriptor accesses, but saw {len(access)}")
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if not (rd.DescriptorType.ImageSampler, 0, 15) in [(a.type, a.index, a.arrayElement) for a in access]:
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raise rdtest.TestFailureException(
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f"Graphics bind 0[15] isn't the accessed descriptor {rd.DumpObject(access)!s}")
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refl = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
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assert len(refl.readOnlyResources) == 0
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postvs = self.get_postvs(action, rd.MeshDataStage.VSOut, first_index=0, num_indices=1, instance=0)
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self.check_vertex_debug(0, 0, 0, postvs, single_postvs=True)
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history = self.controller.PixelHistory(pipe.GetOutputTargets()[0].resource, 200, 150, rd.Subresource(0, 0, 0),
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rd.CompType.Typeless)
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# should be a clear then a draw
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assert len(history) == 2
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assert self.find_action('', history[0].eventId).flags & rd.ActionFlags.Clear
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assert self.find_action('', history[1].eventId).eventId == action.eventId
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assert history[1].Passed()
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if not rdtest.value_compare(history[1].shaderOut.col.floatValue, (0.0, 1.0, 0.0, 1.0)):
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raise rdtest.TestFailureException(f"History for drawcall output is wrong: {history[1].shaderOut.col.floatValue}")
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inputs = rd.DebugPixelInputs()
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inputs.sample = 0
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inputs.primitive = 0
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trace = self.controller.DebugPixel(200, 150, inputs)
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refl = pipe.GetShaderReflection(rd.ShaderStage.Pixel)
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assert len(refl.readOnlyResources) == 1
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if trace.debugger is None:
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raise rdtest.TestFailureException("No pixel debug result")
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cycles, variables = self.process_trace(trace)
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output_sourcevar = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
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if output_sourcevar is None:
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raise rdtest.TestFailureException("Couldn't get colour output value")
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debugged = self.evaluate_source_var(output_sourcevar, variables)
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self.controller.FreeTrace(trace)
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debuggedValue = list(debugged.value.f32v[0:4])
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is_eq, diff_amt = rdtest.value_compare_diff(history[1].shaderOut.col.floatValue, debuggedValue, eps=5.0E-06)
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if not is_eq:
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rdtest.log.error(
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f"Debugged pixel value {debugged.name}: {diff_amt} difference. {debuggedValue} doesn't exactly match history shader output {history[1].shaderOut.col.floatValue}")
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rdtest.log.success(f'Successfully debugged pixel in {cycles} cycles, result matches')
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out = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
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tex = rd.TextureDisplay()
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tex.resourceId = pipe.GetOutputTargets()[0].resource
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tex.overlay = rd.DebugOverlay.TriangleSizeDraw
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out.SetTextureDisplay(tex)
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out.Display()
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overlay_id = out.GetDebugOverlayTexID()
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self.check_pixel_value(overlay_id, 200, 150, [14992.0, 14992.0, 14992.0, 1.0])
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rdtest.log.success("Triangle size overlay gave correct output")
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out.Shutdown()
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