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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-27 04:11:05 +00:00
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3d73f214cbcfc783e37f4916fc1a08cb84260cac
renderdoc/qrenderdoc/Windows/PipelineState
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History
baldurk 90c10ea1fc Handle boolean inputs in vulkan shader parameters
* We change to use VarType instead of CompType for signature parameters which
  allows us to represent different types of variables beyond just
  unsigned/signed integer and float.
2020-05-07 22:46:41 +01:00
..
D3D11PipelineStateViewer.cpp
Handle boolean inputs in vulkan shader parameters
2020-05-07 22:46:41 +01:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Fix handling of ResourceMinLODClamp for cubemap textures on D3D12
2020-04-20 11:05:40 +01:00
D3D12PipelineStateViewer.h
Make D3D12Pipe root element centric instead of shader centric
2020-04-08 18:38:38 +01:00
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Handle boolean inputs in vulkan shader parameters
2020-05-07 22:46:41 +01:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Improve the title of shader edit windows
2020-04-03 15:19:28 +01:00
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Fix anisotropy being lost when applying bias to sampler
2020-05-06 19:35:50 +01:00
VulkanPipelineStateViewer.h
Add UI to vulkan pipeline state viewer to allow compute debugging
2020-04-29 18:48:50 +01:00
VulkanPipelineStateViewer.ui
Add UI to vulkan pipeline state viewer to allow compute debugging
2020-04-29 18:48:50 +01:00
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