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renderdoc/util/test/demos/d3d11/d3d11_empty_compute_dispatch.cpp
T
2019-02-01 18:32:13 +00:00

80 lines
2.5 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d11_test.h"
struct Empty_Compute_Dispatch : D3D11GraphicsTest
{
static constexpr const char *Description = "Test dispatching with one threadgroup count set to 0";
std::string compute = R"EOSHADER(
RWBuffer<uint4> buffer : register(u0);
[numthreads(1,1,1)]
void main()
{
buffer[0] = uint4(1,2,3,4);
}
)EOSHADER";
int main(int argc, char **argv)
{
// initialise, create window, create device, etc
if(!Init(argc, argv))
return 3;
ID3D11ComputeShaderPtr cs = CreateCS(Compile(compute, "main", "cs_5_0"));
uint32_t data[16] = {0};
ID3D11BufferPtr buf = MakeBuffer().UAV().Data(data);
ID3D11UnorderedAccessViewPtr uav = MakeUAV(buf).Format(DXGI_FORMAT_R32G32B32A32_UINT);
while(Running())
{
ClearRenderTargetView(bbRTV, {0.4f, 0.5f, 0.6f, 1.0f});
ctx->CSSetShader(cs, NULL, 0);
UINT val = 0;
ctx->CSSetUnorderedAccessViews(0, 1, &uav.GetInterfacePtr(), &val);
ctx->Dispatch(1, 1, 0);
std::vector<byte> contents = GetBufferData(buf, 0, 0);
uint32_t *u32 = (uint32_t *)&contents[0];
TEST_LOG("Data: %u %u %u %u", u32[0], u32[1], u32[2], u32[3]);
Present();
}
return 0;
}
};
REGISTER_TEST(Empty_Compute_Dispatch);