mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-13 13:30:44 +00:00
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/******************************************************************************
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2015-2019 Baldur Karlsson
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
******************************************************************************/
|
|
|
|
#include "d3d11_test.h"
|
|
|
|
struct Empty_Compute_Dispatch : D3D11GraphicsTest
|
|
{
|
|
static constexpr const char *Description = "Test dispatching with one threadgroup count set to 0";
|
|
|
|
std::string compute = R"EOSHADER(
|
|
|
|
RWBuffer<uint4> buffer : register(u0);
|
|
|
|
[numthreads(1,1,1)]
|
|
void main()
|
|
{
|
|
buffer[0] = uint4(1,2,3,4);
|
|
}
|
|
|
|
)EOSHADER";
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
// initialise, create window, create device, etc
|
|
if(!Init(argc, argv))
|
|
return 3;
|
|
|
|
ID3D11ComputeShaderPtr cs = CreateCS(Compile(compute, "main", "cs_5_0"));
|
|
|
|
uint32_t data[16] = {0};
|
|
|
|
ID3D11BufferPtr buf = MakeBuffer().UAV().Data(data);
|
|
ID3D11UnorderedAccessViewPtr uav = MakeUAV(buf).Format(DXGI_FORMAT_R32G32B32A32_UINT);
|
|
|
|
while(Running())
|
|
{
|
|
ClearRenderTargetView(bbRTV, {0.4f, 0.5f, 0.6f, 1.0f});
|
|
|
|
ctx->CSSetShader(cs, NULL, 0);
|
|
|
|
UINT val = 0;
|
|
ctx->CSSetUnorderedAccessViews(0, 1, &uav.GetInterfacePtr(), &val);
|
|
|
|
ctx->Dispatch(1, 1, 0);
|
|
|
|
std::vector<byte> contents = GetBufferData(buf, 0, 0);
|
|
|
|
uint32_t *u32 = (uint32_t *)&contents[0];
|
|
|
|
TEST_LOG("Data: %u %u %u %u", u32[0], u32[1], u32[2], u32[3]);
|
|
|
|
Present();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST(Empty_Compute_Dispatch); |