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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-01 19:35:48 +00:00
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3f089b0c920108cff9e90e251e2dc2e4e722b113
renderdoc/qrenderdoc/Windows/PipelineState
T
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baldurk 3f089b0c92 Don't treat binds with 0 stageMask as completely empty
* We can still highlight them as empty the same as we do for insufficiently
  sized constant buffers, but we should display the proper resource contents.
2020-07-06 13:26:49 +01:00
..
D3D11PipelineStateViewer.cpp
Add a per-shader debuggable flag to allow finer grained status
2020-06-18 17:22:45 +01:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Fix crash opening non-buffer-backed unused constant buffers
2020-06-29 13:10:50 +01:00
D3D12PipelineStateViewer.h
Make D3D12Pipe root element centric instead of shader centric
2020-04-08 18:38:38 +01:00
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Disable stages in vulkan pipeline state view if raster discard is on
2020-06-04 16:17:31 +01:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Store shader profile in ShaderCompileFlags for D3D
2020-06-19 14:45:44 +01:00
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Don't treat binds with 0 stageMask as completely empty
2020-07-06 13:26:49 +01:00
VulkanPipelineStateViewer.h
Don't treat binds with 0 stageMask as completely empty
2020-07-06 13:26:49 +01:00
VulkanPipelineStateViewer.ui
Add UI to vulkan pipeline state viewer to allow compute debugging
2020-04-29 18:48:50 +01:00
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