Files
renderdoc/util/test/tests/GL/GL_Separable_Geometry_Shaders.py
T
baldurk 06570ea7ad Remove backbuffer comparisons from test suite, simplify default triangle
* It's not particularly scalable and can be brittle to driver changes, and we
  can use targeted specific pixel tests to check what we really want - to see if
  the output has rendered correctly.
* Overlay tests still check files directly - this is a future refactor to
  remove.
2020-02-11 17:11:33 +00:00

89 lines
2.9 KiB
Python

import renderdoc as rd
import rdtest
class GL_Separable_Geometry_Shaders(rdtest.TestCase):
demos_test_name = 'GL_Separable_Geometry_Shaders'
def check_capture(self):
draw = self.find_draw("Draw")
self.controller.SetFrameEvent(draw.eventId, False)
postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_Position': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_Position': [0.0, 0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_Position': [0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
postgs_data = self.get_postvs(rd.MeshDataStage.GSOut, 0, draw.numIndices*3)
postgs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_Position': [0.2, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_Position': [0.7, 0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
},
4: {
'vtx': 4,
'idx': 4,
'gl_Position': [-0.7, 0.5, 0.0, 1.0],
'v2f_block.col': [1.0, 0.0, 1.0, 0.0],
'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
},
5: {
'vtx': 5,
'idx': 5,
'gl_Position': [-0.2, -0.5, 0.0, 1.0],
'v2f_block.col': [1.0, 0.0, 1.0, 0.0],
'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
},
8: {
'vtx': 8,
'idx': 8,
'gl_Position': [0.5, 0.2, 0.0, 1.0],
'v2f_block.col': [1.0, 0.0, 0.0, 1.0],
'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postgs_ref, postgs_data)
pipe: rd.PipeState = self.controller.GetPipelineState()
out = pipe.GetOutputTargets()[0].resourceId
self.check_pixel_value(out, 0.5, 0.1, [1.0, 0.0, 0.0, 1.0])
self.check_pixel_value(out, 0.75, 0.5, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(out, 0.25, 0.5, [1.0, 0.0, 1.0, 0.0])