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936e6372cb
* We instead always have 3rdparty/ in the relevant include search paths and rely on that. Each library still has its own unique base dir within 3rdparty to clarify where the include is coming from.
362 lines
11 KiB
C++
362 lines
11 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "ConstantBufferPreviewer.h"
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#include <QFontDatabase>
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#include <QTextStream>
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#include "toolwindowmanager/ToolWindowManager.h"
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#include "ui_ConstantBufferPreviewer.h"
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QList<ConstantBufferPreviewer *> ConstantBufferPreviewer::m_Previews;
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ConstantBufferPreviewer::ConstantBufferPreviewer(ICaptureContext &ctx, const ShaderStage stage,
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uint32_t slot, uint32_t idx, QWidget *parent)
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: QFrame(parent), ui(new Ui::ConstantBufferPreviewer), m_Ctx(ctx)
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{
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ui->setupUi(this);
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m_stage = stage;
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m_slot = slot;
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m_arrayIdx = idx;
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QObject::connect(ui->formatSpecifier, &BufferFormatSpecifier::processFormat, this,
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&ConstantBufferPreviewer::processFormat);
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ui->formatSpecifier->setContext(&m_Ctx);
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ui->splitter->setCollapsible(1, true);
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ui->splitter->setSizes({1, 0});
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ui->splitter->handle(1)->setEnabled(false);
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ui->variables->setColumns({tr("Name"), tr("Value"), tr("Type")});
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{
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ui->variables->header()->setSectionResizeMode(0, QHeaderView::Interactive);
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ui->variables->header()->setSectionResizeMode(1, QHeaderView::Interactive);
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ui->variables->header()->setSectionResizeMode(2, QHeaderView::Interactive);
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}
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ui->variables->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
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m_Previews.push_back(this);
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m_Ctx.AddCaptureViewer(this);
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}
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ConstantBufferPreviewer::~ConstantBufferPreviewer()
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{
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m_Ctx.RemoveCaptureViewer(this);
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m_Previews.removeOne(this);
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delete ui;
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}
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ConstantBufferPreviewer *ConstantBufferPreviewer::has(ShaderStage stage, uint32_t slot, uint32_t idx)
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{
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for(ConstantBufferPreviewer *c : m_Previews)
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{
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if(c->m_stage == stage && c->m_slot == slot && c->m_arrayIdx == idx)
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return c;
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}
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return NULL;
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}
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void ConstantBufferPreviewer::OnCaptureLoaded()
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{
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Reset();
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}
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void ConstantBufferPreviewer::OnCaptureClosed()
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{
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Reset();
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ToolWindowManager::closeToolWindow(this);
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}
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void ConstantBufferPreviewer::Reset()
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{
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ui->variables->clear();
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ui->variables->clearInternalExpansions();
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ui->saveCSV->setEnabled(false);
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}
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void ConstantBufferPreviewer::OnEventChanged(uint32_t eventId)
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{
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BoundCBuffer cb = m_Ctx.CurPipelineState().GetConstantBuffer(m_stage, m_slot, m_arrayIdx);
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m_cbuffer = cb.resourceId;
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uint64_t offset = cb.byteOffset;
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uint64_t size = cb.byteSize;
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ResourceId prevShader = m_shader;
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m_pipe = m_stage == ShaderStage::Compute ? m_Ctx.CurPipelineState().GetComputePipelineObject()
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: m_Ctx.CurPipelineState().GetGraphicsPipelineObject();
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m_shader = m_Ctx.CurPipelineState().GetShader(m_stage);
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QString entryPoint = m_Ctx.CurPipelineState().GetShaderEntryPoint(m_stage);
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const ShaderReflection *reflection = m_Ctx.CurPipelineState().GetShaderReflection(m_stage);
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bool wasEmpty = ui->variables->topLevelItemCount() == 0;
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updateLabels();
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if(reflection == NULL || m_slot >= reflection->constantBlocks.size())
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{
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// save expansion before clearing
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if(m_formatOverride.type.members.empty())
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{
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RDTreeViewExpansionState &prevShaderExpansionState =
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ui->variables->getInternalExpansion(qHash(ToQStr(prevShader)));
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ui->variables->saveExpansion(prevShaderExpansionState, 0);
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}
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setVariables({});
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return;
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}
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if(!m_formatOverride.type.members.empty())
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{
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m_Ctx.Replay().AsyncInvoke([this, offset, size, wasEmpty](IReplayController *r) {
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bytebuf data = r->GetBufferData(m_cbuffer, offset, size);
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rdcarray<ShaderVariable> vars = applyFormatOverride(data);
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GUIInvoke::call(this, [this, vars, wasEmpty] {
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RDTreeViewExpansionState state;
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ui->variables->saveExpansion(state, 0);
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setVariables(vars);
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if(wasEmpty)
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{
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// Expand before resizing so that collapsed data will already be visible when expanded
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ui->variables->expandAll();
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for(int i = 0; i < 3; i++)
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ui->variables->resizeColumnToContents(i);
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ui->variables->collapseAll();
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}
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ui->variables->applyExpansion(state, 0);
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});
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});
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}
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else
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{
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m_Ctx.Replay().AsyncInvoke(
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[this, prevShader, entryPoint, offset, size, wasEmpty](IReplayController *r) {
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rdcarray<ShaderVariable> vars = r->GetCBufferVariableContents(
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m_pipe, m_shader, entryPoint.toUtf8().data(), m_slot, m_cbuffer, offset, size);
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GUIInvoke::call(this, [this, prevShader, vars, wasEmpty] {
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RDTreeViewExpansionState &prevShaderExpansionState =
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ui->variables->getInternalExpansion(qHash(ToQStr(prevShader)));
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// stage, slot, and array index are all invariant across a given ConstantBufferPreviewer
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// instance. We only need to use the actual bound shader as a key.
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ui->variables->saveExpansion(prevShaderExpansionState, 0);
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setVariables(vars);
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if(wasEmpty)
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{
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// Expand before resizing so that collapsed data will already be visible when expanded
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ui->variables->expandAll();
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for(int i = 0; i < 3; i++)
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ui->variables->resizeColumnToContents(i);
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ui->variables->collapseAll();
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}
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// if we have saved expansion state for the new shader, apply it, otherwise apply the
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// previous one to get any overlap (e.g. two different shaders with very similar or
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// identical constants)
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if(ui->variables->hasInternalExpansion(qHash(ToQStr(m_shader))))
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ui->variables->applyExpansion(
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ui->variables->getInternalExpansion(qHash(ToQStr(m_shader))), 0);
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else
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ui->variables->applyExpansion(prevShaderExpansionState, 0);
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});
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});
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}
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}
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void ConstantBufferPreviewer::on_setFormat_toggled(bool checked)
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{
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if(!checked)
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{
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ui->splitter->setCollapsible(1, true);
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ui->splitter->setSizes({1, 0});
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ui->splitter->handle(1)->setEnabled(false);
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processFormat(QString());
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return;
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}
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ui->splitter->setCollapsible(1, false);
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ui->splitter->setSizes({1, 1});
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ui->splitter->handle(1)->setEnabled(true);
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}
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void ConstantBufferPreviewer::on_resourceDetails_clicked()
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{
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if(!m_Ctx.HasResourceInspector())
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m_Ctx.ShowResourceInspector();
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m_Ctx.GetResourceInspector()->Inspect(m_cbuffer);
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ToolWindowManager::raiseToolWindow(m_Ctx.GetResourceInspector()->Widget());
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}
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void ConstantBufferPreviewer::on_saveCSV_clicked()
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{
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QString filename = RDDialog::getSaveFileName(this, tr("Export buffer data as CSV"), QString(),
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tr("CSV Files (*.csv)"));
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if(!filename.isEmpty())
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{
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QDir dirinfo = QFileInfo(filename).dir();
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if(dirinfo.exists())
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{
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QFile f(filename, this);
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if(f.open(QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text))
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{
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QTextStream ts(&f);
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ts << tr("Name,Value,Type\n");
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for(int i = 0; i < ui->variables->topLevelItemCount(); i++)
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exportCSV(ts, QString(), ui->variables->topLevelItem(i));
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return;
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}
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RDDialog::critical(
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this, tr("Error exporting buffer data"),
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tr("Couldn't open path %1 for write.\n%2").arg(filename).arg(f.errorString()));
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}
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else
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{
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RDDialog::critical(this, tr("Invalid directory"),
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tr("Cannot find target directory to save to"));
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}
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}
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}
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void ConstantBufferPreviewer::exportCSV(QTextStream &ts, const QString &prefix, RDTreeWidgetItem *item)
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{
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if(item->childCount() == 0)
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{
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ts << QFormatStr("%1,\"%2\",%3\n").arg(item->text(0)).arg(item->text(1)).arg(item->text(2));
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}
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else
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{
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ts << QFormatStr("%1,,%2\n").arg(item->text(0)).arg(item->text(2));
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for(int i = 0; i < item->childCount(); i++)
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exportCSV(ts, item->text(0) + lit("."), item->child(i));
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}
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}
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void ConstantBufferPreviewer::processFormat(const QString &format)
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{
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if(format.isEmpty())
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{
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m_formatOverride = ShaderConstant();
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ui->formatSpecifier->setErrors(QString());
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}
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else
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{
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QString errors;
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m_formatOverride = BufferFormatter::ParseFormatString(format, 0, false, errors);
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ui->formatSpecifier->setErrors(errors);
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}
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OnEventChanged(m_Ctx.CurEvent());
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}
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void ConstantBufferPreviewer::addVariables(RDTreeWidgetItem *root,
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const rdcarray<ShaderVariable> &vars)
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{
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for(const ShaderVariable &v : vars)
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{
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RDTreeWidgetItem *n = new RDTreeWidgetItem({v.name, VarString(v), TypeString(v)});
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root->addChild(n);
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if(v.rows > 1)
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{
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for(uint32_t i = 0; i < v.rows; i++)
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n->addChild(new RDTreeWidgetItem(
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{QFormatStr("%1.row%2").arg(v.name).arg(i), RowString(v, i), RowTypeString(v)}));
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}
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if(!v.members.isEmpty())
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addVariables(n, v.members);
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}
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}
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void ConstantBufferPreviewer::setVariables(const rdcarray<ShaderVariable> &vars)
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{
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ui->variables->beginUpdate();
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ui->variables->clear();
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ui->saveCSV->setEnabled(false);
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if(!vars.isEmpty())
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{
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addVariables(ui->variables->invisibleRootItem(), vars);
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ui->saveCSV->setEnabled(true);
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}
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ui->variables->endUpdate();
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}
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void ConstantBufferPreviewer::updateLabels()
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{
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QString bufName = m_Ctx.GetResourceName(m_cbuffer);
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const ShaderReflection *reflection = m_Ctx.CurPipelineState().GetShaderReflection(m_stage);
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if(reflection != NULL)
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{
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if(m_Ctx.IsAutogeneratedName(m_cbuffer) && m_slot < reflection->constantBlocks.size() &&
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!reflection->constantBlocks[m_slot].name.isEmpty())
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bufName = QFormatStr("<%1>").arg(reflection->constantBlocks[m_slot].name);
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}
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ui->nameLabel->setText(bufName);
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GraphicsAPI pipeType = m_Ctx.APIProps().pipelineType;
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QString title = QFormatStr("%1 %2 %3")
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.arg(ToQStr(m_stage, pipeType))
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.arg(IsD3D(pipeType) ? lit("CB") : lit("UBO"))
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.arg(m_slot);
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if(m_Ctx.CurPipelineState().SupportsResourceArrays())
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title += QFormatStr(" [%1]").arg(m_arrayIdx);
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ui->slotLabel->setText(title);
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setWindowTitle(title);
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}
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rdcarray<ShaderVariable> ConstantBufferPreviewer::applyFormatOverride(const bytebuf &bytes)
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{
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ShaderVariable var = InterpretShaderVar(m_formatOverride, bytes.begin(), bytes.end());
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return var.members;
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}
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