Files
renderdoc/qrenderdoc
baldurk 410f9d86bd Remove register/HLSL handling from shader viewer, work agnostically
* The shader viewer shouldn't handle specifics of D3D bytecode, instead it now
  works generally with whatever the debug and source variables are.
* VarType::Unknown is used for D3D registers which are typeless.
2020-02-06 17:58:41 +00:00
..
2020-01-06 16:20:45 +00:00
2020-01-06 16:20:45 +00:00

Windows build

To build with PySide2 support or SSL support in Qt download this zip and unzip to this folder (the 3rdparty/ in the zip should go into the 3rdparty/ folder here) before building.