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renderdoc/renderdoc/driver/d3d11/d3d11_hooks.cpp
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2018-07-06 22:44:22 +01:00

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18 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2018 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "driver/d3d11/d3d11_device.h"
#include "driver/dxgi/dxgi_wrapped.h"
#include "driver/ihv/amd/official/DXExt/AmdDxExtApi.h"
#include "hooks/hooks.h"
#if ENABLED(RDOC_X64)
#define BIT_SPECIFIC_DLL(dll32, dll64) dll64
#else
#define BIT_SPECIFIC_DLL(dll32, dll64) dll32
#endif
ID3D11Resource *UnwrapDXResource(void *dxObject);
ID3DDevice *GetD3D11DeviceIfAlloc(IUnknown *dev)
{
if(WrappedID3D11Device::IsAlloc(dev))
return (WrappedID3D11Device *)dev;
return NULL;
}
enum NVAPI_DEVICE_FEATURE_LEVEL
{
dummy = 0,
};
typedef void *(__cdecl *PFNNVQueryInterface)(uint32_t ID);
typedef HRESULT (*PFNNVCreateDevice)(_In_opt_ IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
_In_reads_opt_(FeatureLevels) CONST D3D_FEATURE_LEVEL *,
UINT FeatureLevels, UINT, _COM_Outptr_opt_ ID3D11Device **,
_Out_opt_ D3D_FEATURE_LEVEL *,
_COM_Outptr_opt_ ID3D11DeviceContext **,
NVAPI_DEVICE_FEATURE_LEVEL *);
typedef HRESULT (*PFNNVCreateDeviceAndSwapChain)(
_In_opt_ IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
_In_reads_opt_(FeatureLevels) CONST D3D_FEATURE_LEVEL *, UINT FeatureLevels, UINT,
_In_opt_ CONST DXGI_SWAP_CHAIN_DESC *, _COM_Outptr_opt_ IDXGISwapChain **,
_COM_Outptr_opt_ ID3D11Device **, _Out_opt_ D3D_FEATURE_LEVEL *,
_COM_Outptr_opt_ ID3D11DeviceContext **, NVAPI_DEVICE_FEATURE_LEVEL *);
// this is the type of the lambda we use to route the call out to the 'real' function inside our
// generic wrapper.
// Could be any of D3D11CreateDevice, D3D11CreateDeviceAndSwapChain, or the nvapi equivalents
typedef std::function<HRESULT(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL *,
UINT FeatureLevels, UINT, CONST DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **,
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **)>
RealFunction;
#define NVENCAPI __stdcall
enum NVENCSTATUS
{
NV_ENC_SUCCESS = 0,
NV_ENC_ERR_INVALID_PTR = 6,
};
enum NV_ENC_INPUT_RESOURCE_TYPE
{
NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX = 0x0,
NV_ENC_INPUT_RESOURCE_TYPE_CUDADEVICEPTR = 0x1,
NV_ENC_INPUT_RESOURCE_TYPE_CUDAARRAY = 0x2,
NV_ENC_INPUT_RESOURCE_TYPE_OPENGL_TEX = 0x3
};
struct NV_ENC_REGISTER_RESOURCE
{
uint32_t version;
NV_ENC_INPUT_RESOURCE_TYPE resourceType;
uint32_t dummy[4];
void *resourceToRegister;
// there is more data here but we don't allocate this structure only patch the above pointer, so
// we don't need it
};
typedef NVENCSTATUS(NVENCAPI *PNVENCREGISTERRESOURCE)(void *, NV_ENC_REGISTER_RESOURCE *params);
struct NV_ENCODE_API_FUNCTION_LIST
{
uint32_t version;
uint32_t reserved;
void *otherFunctions[30]; // other functions in the dispatch table
PNVENCREGISTERRESOURCE nvEncRegisterResource;
// there is more data here but we don't allocate this structure only patch the above pointer, so
// we don't need it
};
typedef NVENCSTATUS(NVENCAPI *PFN_NvEncodeAPICreateInstance)(NV_ENCODE_API_FUNCTION_LIST *);
class D3D11Hook : LibraryHook
{
public:
D3D11Hook() { m_InsideCreate = false; }
void RegisterHooks()
{
RDCLOG("Registering D3D11 hooks");
WrappedIDXGISwapChain4::RegisterD3DDeviceCallback(GetD3D11DeviceIfAlloc);
// also require d3dcompiler_??.dll
if(GetD3DCompiler() == NULL)
{
RDCERR("Failed to load d3dcompiler_??.dll - not inserting D3D11 hooks.");
return;
}
LibraryHooks::RegisterLibraryHook("d3d11.dll", NULL);
CreateDevice.Register("d3d11.dll", "D3D11CreateDevice", D3D11CreateDevice_hook);
CreateDeviceAndSwapChain.Register("d3d11.dll", "D3D11CreateDeviceAndSwapChain",
D3D11CreateDeviceAndSwapChain_hook);
// these are hooked to prevent AMD extensions from activating and causing later crashes when not
// replayed correctly
LibraryHooks::RegisterLibraryHook(BIT_SPECIFIC_DLL("atidxx32.dll", "atidxx64.dll"), NULL);
AmdCreate11.Register(BIT_SPECIFIC_DLL("atidxx32.dll", "atidxx64.dll"), "AmdDxExtCreate11",
AmdCreate11_hook);
// nvapi has some seriously awful ""feature"" where it can wrap CreateDevice with some other
// extra parameter. Since we don't want to hook nvapi when it calls out to d3d11.dll, we have to
// intercept it here.
LibraryHooks::RegisterLibraryHook(BIT_SPECIFIC_DLL("nvapi.dll", "nvapi64.dll"), NULL);
nvapi_QueryInterface.Register(BIT_SPECIFIC_DLL("nvapi.dll", "nvapi64.dll"),
"nvapi_QueryInterface", nvapi_QueryInterface_hook);
// we need to wrap nvcodec to handle unwrapping D3D11 pointers passed to it
LibraryHooks::RegisterLibraryHook(BIT_SPECIFIC_DLL("nvEncodeAPI.dll", "nvEncodeAPI64.dll"), NULL);
NvEncodeCreate.Register(BIT_SPECIFIC_DLL("nvEncodeAPI.dll", "nvEncodeAPI64.dll"),
"NvEncodeAPICreateInstance", NvEncodeAPICreateInstance_hook);
}
private:
static D3D11Hook d3d11hooks;
HookedFunction<PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN> CreateDeviceAndSwapChain;
HookedFunction<PFN_D3D11_CREATE_DEVICE> CreateDevice;
// optional extension hooks
HookedFunction<PFNAmdDxExtCreate11> AmdCreate11;
HookedFunction<PFNNVQueryInterface> nvapi_QueryInterface;
HookedFunction<PFN_NvEncodeAPICreateInstance> NvEncodeCreate;
// re-entrancy detection (can happen in rare cases with e.g. fraps)
bool m_InsideCreate;
HRESULT Create_Internal(RealFunction real, __in_opt IDXGIAdapter *pAdapter,
D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
__in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels, UINT SDKVersion,
__in_opt CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
__out_opt IDXGISwapChain **ppSwapChain, __out_opt ID3D11Device **ppDevice,
__out_opt D3D_FEATURE_LEVEL *pFeatureLevel,
__out_opt ID3D11DeviceContext **ppImmediateContext)
{
// if we're already inside a wrapped create, then DON'T do anything special. Just call onwards
if(m_InsideCreate)
{
return real(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion,
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
}
m_InsideCreate = true;
RDCDEBUG("Call to Create_Internal Flags %x", Flags);
// we should no longer go through here in the replay application
RDCASSERT(!RenderDoc::Inst().IsReplayApp());
if(RenderDoc::Inst().GetCaptureOptions().apiValidation)
Flags |= D3D11_CREATE_DEVICE_DEBUG;
else
Flags &= ~D3D11_CREATE_DEVICE_DEBUG;
DXGI_SWAP_CHAIN_DESC swapDesc;
DXGI_SWAP_CHAIN_DESC *pUsedSwapDesc = NULL;
if(pSwapChainDesc)
{
swapDesc = *pSwapChainDesc;
pUsedSwapDesc = &swapDesc;
}
if(pUsedSwapDesc && !RenderDoc::Inst().GetCaptureOptions().allowFullscreen)
{
pUsedSwapDesc->Windowed = TRUE;
}
RDCDEBUG("Calling real createdevice...");
// Hack for D3DGear which crashes if ppDevice is NULL
ID3D11Device *dummydev = NULL;
bool dummyUsed = false;
if(ppDevice == NULL)
{
ppDevice = &dummydev;
dummyUsed = true;
}
HRESULT ret =
real(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion,
pUsedSwapDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
SAFE_RELEASE(dummydev);
if(dummyUsed)
ppDevice = NULL;
RDCDEBUG("Called real createdevice...");
bool suppress = false;
suppress = (Flags & D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY) != 0;
if(suppress)
{
RDCLOG("Application requested not to be hooked.");
}
else if(SUCCEEDED(ret) && ppDevice)
{
RDCDEBUG("succeeded and hooking.");
if(!WrappedID3D11Device::IsAlloc(*ppDevice))
{
D3D11InitParams params;
params.DriverType = DriverType;
params.Flags = Flags;
params.SDKVersion = SDKVersion;
params.NumFeatureLevels = FeatureLevels;
if(FeatureLevels > 0)
memcpy(params.FeatureLevels, pFeatureLevels, sizeof(D3D_FEATURE_LEVEL) * FeatureLevels);
WrappedID3D11Device *wrap = new WrappedID3D11Device(*ppDevice, params);
RDCDEBUG("created wrapped device.");
*ppDevice = wrap;
if(ppImmediateContext)
{
if(*ppImmediateContext)
(*ppImmediateContext)->Release();
wrap->GetImmediateContext(ppImmediateContext);
}
if(ppSwapChain && *ppSwapChain)
*ppSwapChain = new WrappedIDXGISwapChain4(
*ppSwapChain, pSwapChainDesc ? pSwapChainDesc->OutputWindow : NULL, wrap);
}
}
else if(SUCCEEDED(ret))
{
RDCLOG("Created wrapped D3D11 device.");
}
else
{
RDCDEBUG("failed. HRESULT: %s", ToStr(ret).c_str());
}
m_InsideCreate = false;
return ret;
}
static HRESULT WINAPI D3D11CreateDevice_hook(
__in_opt IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
__in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels,
UINT SDKVersion, __out_opt ID3D11Device **ppDevice,
__out_opt D3D_FEATURE_LEVEL *pFeatureLevel, __out_opt ID3D11DeviceContext **ppImmediateContext)
{
// just forward the call with NULL swapchain parameters
return D3D11CreateDeviceAndSwapChain_hook(pAdapter, DriverType, Software, Flags, pFeatureLevels,
FeatureLevels, SDKVersion, NULL, NULL, ppDevice,
pFeatureLevel, ppImmediateContext);
}
static HRESULT WINAPI D3D11CreateDeviceAndSwapChain_hook(
__in_opt IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
__in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels,
UINT SDKVersion, __in_opt CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
__out_opt IDXGISwapChain **ppSwapChain, __out_opt ID3D11Device **ppDevice,
__out_opt D3D_FEATURE_LEVEL *pFeatureLevel, __out_opt ID3D11DeviceContext **ppImmediateContext)
{
PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN createFunc = d3d11hooks.CreateDeviceAndSwapChain();
if(createFunc == NULL)
{
RDCWARN("Call to D3D11CreateDeviceAndSwapChain_hook without onward function pointer");
createFunc = (PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)GetProcAddress(
GetModuleHandleA("d3d11.dll"), "D3D11CreateDeviceAndSwapChain");
}
// shouldn't ever get here, we should either have it from procaddress or the hook function, but
// let's be safe.
if(createFunc == NULL)
{
RDCERR("Something went seriously wrong with the hooks!");
return E_UNEXPECTED;
}
HRESULT ret = d3d11hooks.Create_Internal(
createFunc, pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels,
SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
return ret;
}
static HRESULT __cdecl AmdCreate11_hook(ID3D11Device *pDevice, IAmdDxExt **ppExt)
{
RDCLOG("Attempt to create AMD extension interface via AmdDxExtCreate11 was blocked.");
if(ppExt)
*ppExt = NULL;
return E_FAIL;
}
PFNNVCreateDevice nvapi_CreateDevice_real = NULL;
PFNNVCreateDeviceAndSwapChain nvapi_CreateDeviceAndSwapChain_real = NULL;
static HRESULT WINAPI nvapi_CreateDevice(IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType,
HMODULE Software, UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels, UINT SDKVersion,
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext,
NVAPI_DEVICE_FEATURE_LEVEL *outNVLevel)
{
return d3d11hooks.Create_Internal(
[=](IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext) {
// we know that when we come back in here the swapchain parameters will be NULL because
// that's what we pass below
RDCASSERT(!pSwapChainDesc && ppSwapChain);
return d3d11hooks.nvapi_CreateDevice_real(
pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion,
ppDevice, pFeatureLevel, ppImmediateContext, outNVLevel);
},
pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, NULL,
NULL, ppDevice, pFeatureLevel, ppImmediateContext);
}
static HRESULT WINAPI nvapi_CreateDeviceAndSwapChain(
IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext, NVAPI_DEVICE_FEATURE_LEVEL *outNVLevel)
{
return d3d11hooks.Create_Internal(
[=](IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext) {
return d3d11hooks.nvapi_CreateDeviceAndSwapChain_real(
pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion,
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext, outNVLevel);
},
pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion,
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
}
static void *nvapi_QueryInterface_hook(uint32_t ID)
{
void *real = d3d11hooks.nvapi_QueryInterface()(ID);
if(ID == 0x6A16D3A0)
{
d3d11hooks.nvapi_CreateDevice_real = (PFNNVCreateDevice)real;
return &nvapi_CreateDevice;
}
else if(ID == 0xBB939EE5)
{
d3d11hooks.nvapi_CreateDeviceAndSwapChain_real = (PFNNVCreateDeviceAndSwapChain)real;
return &nvapi_CreateDeviceAndSwapChain;
}
return real;
}
PNVENCREGISTERRESOURCE real_nvEncRegisterResource = NULL;
static NVENCSTATUS NVENCAPI NvEncodeAPIRegisterResource_hook(void *encoder,
NV_ENC_REGISTER_RESOURCE *params)
{
if(!d3d11hooks.real_nvEncRegisterResource)
{
RDCERR("nvEncRegisterResource called without hooking NvEncodeAPICreateInstance!");
return NV_ENC_ERR_INVALID_PTR;
}
// only directx textures need to be unwrapped
if(!encoder || !params || params->resourceType != NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX)
return d3d11hooks.real_nvEncRegisterResource(encoder, params);
// attempt to unwrap the handle in place
void *origHandle = params->resourceToRegister;
params->resourceToRegister = UnwrapDXResource(origHandle);
if(params->resourceToRegister == NULL)
{
RDCERR("Failed to unwrap DX handle %p, falling back to pass-through", origHandle);
params->resourceToRegister = origHandle;
}
// call out to the actual function
NVENCSTATUS ret = d3d11hooks.real_nvEncRegisterResource(encoder, params);
// restore the handle to the original value
params->resourceToRegister = origHandle;
return ret;
}
static NVENCSTATUS NVENCAPI NvEncodeAPICreateInstance_hook(NV_ENCODE_API_FUNCTION_LIST *functions)
{
NVENCSTATUS ret = d3d11hooks.NvEncodeCreate()(functions);
if(ret == NV_ENC_SUCCESS && functions && functions->nvEncRegisterResource)
{
// this is an encoded struct version, 7 is a magic value, 8.1 is the major.minor of nvcodec
// and 2 is the struct version
const uint32_t expectedVersion = 7 << 28 | 8 << 1 | 1 << 24 | 2 << 16;
if(functions->version != expectedVersion)
RDCWARN("Call to NvEncodeAPICreateInstance with version %x, expected %x",
functions->version, expectedVersion);
// we don't handle multiple different pointers coming back, but that seems unlikely.
RDCASSERT(d3d11hooks.real_nvEncRegisterResource == NULL ||
d3d11hooks.real_nvEncRegisterResource == functions->nvEncRegisterResource);
d3d11hooks.real_nvEncRegisterResource = functions->nvEncRegisterResource;
functions->nvEncRegisterResource = &NvEncodeAPIRegisterResource_hook;
}
return ret;
}
};
D3D11Hook D3D11Hook::d3d11hooks;