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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-13 18:21:01 +00:00
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42ffc71a0d1d678fef53d91dcab5612ae13dae73
renderdoc/util/test/tests/D3D11
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baldurk 0b9a36b581 Fix ID registration when false-duplication happens on replay
* We normally deduplicate during capture, but replay can introduce new
  duplication against internal objects. Using ReplaceResource() would fix this
  but updating the wrapper map is necessary for D3D11 to query current state
  properly.
2026-04-16 14:00:55 +01:00
..
__init__.py
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D3D11_AMD_Shader_Extensions.py
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D3D11_Annotations.py
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D3D11_Buffer_Truncation.py
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D3D11_CBuffer_Zoo.py
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D3D11_Counters.py
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D3D11_Deferred_Map.py
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D3D11_Discard_Zoo.py
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D3D11_Draw_Zoo.py
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D3D11_Empty_Capture.py
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D3D11_Feature_Level_9.py
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D3D11_Frame0.py
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D3D11_Groupshared.py
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D3D11_Large_Buffer.py
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D3D11_Leak_Check.py
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D3D11_Mesh_Zoo.py
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D3D11_Overlay_Test.py
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D3D11_Parameter_Zoo.py
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D3D11_Pixel_History.py
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D3D11_Primitive_Restart.py
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D3D11_PrimitiveID.py
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D3D11_Refcount_Check.py
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D3D11_Resource_Lifetimes.py
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D3D11_Shader_Debug_Zoo.py
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D3D11_Shader_Editing.py
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D3D11_Shader_ISA.py
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D3D11_Shader_Linkage_Zoo.py
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D3D11_Simple_Triangle.py
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D3D11_Stream_Out.py
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D3D11_Swapchain_Zoo.py
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D3D11_Texture_Zoo.py
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D3D11_Untyped_Backbuffer_Descriptor.py
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D3D11_Vertex_Attr_Zoo.py
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D3D11_Workgroup_Zoo.py
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