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renderdoc
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432423d84ad90a6fdd73af773f23b8559d12662c
renderdoc
/
renderdocui
/
Interop
T
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baldurk
5869e9c1bf
Handle baseVertex as signed, separately from vertexOffset. Refs
#228
2016-03-24 18:50:04 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
…
Enums.cs
Update enums on C# to match C++ enums
2016-02-21 15:35:47 +01:00
FetchInfo.cs
Handle baseVertex as signed, separately from vertexOffset. Refs
#228
2016-03-24 18:50:04 +01:00
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
Forcibly refresh UI state after editing a shader or removing an edit
2016-02-21 16:10:46 +01:00
Shader.cs
…
StaticExports.cs
…
VulkanPipelineState.cs
…