mirror of
https://github.com/baldurk/renderdoc.git
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fd6fce7a78
* Things like addressing modes, stencil operations, and other things the UI didn't need to know about previously were only exposed as string values to be passed through and displayed. * Now we describe these with enums so the API can be properly introspected and used by consumers that might want to know the actual values of these states.
3565 lines
143 KiB
C#
3565 lines
143 KiB
C#
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2017 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Xml;
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using System.Windows.Forms;
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using WeifenLuo.WinFormsUI.Docking;
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using renderdocui.Code;
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using renderdocui.Controls;
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using renderdoc;
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namespace renderdocui.Windows.PipelineState
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{
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public partial class GLPipelineStateViewer : UserControl, ILogViewerForm
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{
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private struct ReadWriteTag
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{
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public ReadWriteTag(UInt32 i, FetchBuffer b)
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{
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idx = i;
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buf = b;
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}
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public UInt32 idx;
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public FetchBuffer buf;
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};
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private struct IABufferTag
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{
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public IABufferTag(ResourceId i, ulong offs)
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{
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id = i;
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offset = offs;
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}
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public ResourceId id;
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public ulong offset;
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};
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private Core m_Core;
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private DockContent m_DockContent;
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// keep track of the VB nodes (we want to be able to highlight them easily on hover)
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private List<TreelistView.Node> m_VBNodes = new List<TreelistView.Node>();
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private enum GLReadWriteType
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{
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Atomic,
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SSBO,
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Image,
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};
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public GLPipelineStateViewer(Core core, DockContent c)
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{
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InitializeComponent();
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if (SystemInformation.HighContrast)
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toolStrip1.Renderer = new ToolStripSystemRenderer();
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m_DockContent = c;
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inputLayouts.Font = core.Config.PreferredFont;
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iabuffers.Font = core.Config.PreferredFont;
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gsFeedback.Font = core.Config.PreferredFont;
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vsShader.Font = vsTextures.Font = vsSamplers.Font = vsCBuffers.Font = vsSubroutines.Font = vsReadWrite.Font = core.Config.PreferredFont;
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gsShader.Font = gsTextures.Font = gsSamplers.Font = gsCBuffers.Font = gsSubroutines.Font = gsReadWrite.Font = core.Config.PreferredFont;
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tcsShader.Font = tcsTextures.Font = tcsSamplers.Font = tcsCBuffers.Font = tcsSubroutines.Font = tcsReadWrite.Font = core.Config.PreferredFont;
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tesShader.Font = tesTextures.Font = tesSamplers.Font = tesCBuffers.Font = tesSubroutines.Font = tesReadWrite.Font = core.Config.PreferredFont;
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fsShader.Font = fsTextures.Font = fsSamplers.Font = fsCBuffers.Font = fsSubroutines.Font = fsReadWrite.Font = core.Config.PreferredFont;
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csShader.Font = csTextures.Font = csSamplers.Font = csCBuffers.Font = csSubroutines.Font = csReadWrite.Font = core.Config.PreferredFont;
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viewports.Font = core.Config.PreferredFont;
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scissors.Font = core.Config.PreferredFont;
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targetOutputs.Font = core.Config.PreferredFont;
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blendOperations.Font = core.Config.PreferredFont;
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pipeFlow.Font = new System.Drawing.Font(core.Config.PreferredFont.FontFamily, 11.25F,
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System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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pipeFlow.SetStages(new KeyValuePair<string, string>[] {
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new KeyValuePair<string,string>("VTX", "Vertex Input"),
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new KeyValuePair<string,string>("VS", "Vertex Shader"),
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new KeyValuePair<string,string>("TCS", "Tess. Control Shader"),
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new KeyValuePair<string,string>("TES", "Tess. Eval. Shader"),
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new KeyValuePair<string,string>("GS", "Geometry Shader"),
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new KeyValuePair<string,string>("RS", "Rasterizer"),
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new KeyValuePair<string,string>("FS", "Fragment Shader"),
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new KeyValuePair<string,string>("FB", "Framebuffer Output"),
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new KeyValuePair<string,string>("CS", "Compute Shader"),
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});
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pipeFlow.IsolateStage(8); // compute shader isolated
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//Icon = global::renderdocui.Properties.Resources.icon;
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SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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toolTip.SetToolTip(vsShaderCog, "Open Shader Source");
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toolTip.SetToolTip(tcsShaderCog, "Open Shader Source");
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toolTip.SetToolTip(tesShaderCog, "Open Shader Source");
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toolTip.SetToolTip(gsShaderCog, "Open Shader Source");
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toolTip.SetToolTip(fsShaderCog, "Open Shader Source");
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toolTip.SetToolTip(csShaderCog, "Open Shader Source");
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toolTip.SetToolTip(vsShader, "Open Shader Source");
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toolTip.SetToolTip(tcsShader, "Open Shader Source");
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toolTip.SetToolTip(tesShader, "Open Shader Source");
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toolTip.SetToolTip(gsShader, "Open Shader Source");
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toolTip.SetToolTip(fsShader, "Open Shader Source");
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toolTip.SetToolTip(csShader, "Open Shader Source");
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OnLogfileClosed();
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m_Core = core;
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}
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public void OnLogfileClosed()
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{
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inputLayouts.Nodes.Clear();
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iabuffers.Nodes.Clear();
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topology.Text = "";
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topologyDiagram.Image = null;
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restartIndex.Text = "";
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ClearShaderState(vsShader, vsTextures, vsSamplers, vsCBuffers, vsSubroutines, vsReadWrite);
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ClearShaderState(gsShader, gsTextures, gsSamplers, gsCBuffers, gsSubroutines, gsReadWrite);
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ClearShaderState(tesShader, tesTextures, tesSamplers, tesCBuffers, tesSubroutines, tesReadWrite);
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ClearShaderState(tcsShader, tcsTextures, tcsSamplers, tcsCBuffers, tcsSubroutines, tcsReadWrite);
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ClearShaderState(fsShader, fsTextures, fsSamplers, fsCBuffers, fsSubroutines, fsReadWrite);
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ClearShaderState(csShader, csTextures, csSamplers, csCBuffers, csSubroutines, csReadWrite);
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gsFeedback.Nodes.Clear();
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var tick = global::renderdocui.Properties.Resources.tick;
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var cross = global::renderdocui.Properties.Resources.cross;
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fillMode.Text = "Solid";
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cullMode.Text = "Front";
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frontCCW.Image = tick;
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scissorEnable.Image = tick;
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provokingVertex.Text = "Last";
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rasterizerDiscard.Image = cross;
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pointSize.Text = "1.0";
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lineWidth.Text = "1.0";
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clipSetup.Text = "0,0 Lower Left, Z= -1 to 1";
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clipDistances.Text = "-";
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depthClamp.Image = tick;
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depthBias.Text = "0.0";
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slopeScaledBias.Text = "0.0";
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offsetClamp.Text = "";
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offsetClamp.Image = cross;
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multisampleEnable.Image = tick;
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sampleShading.Image = tick;
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minSampleShadingRate.Text = "0.0";
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alphaToCoverage.Image = tick;
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alphaToOne.Image = tick;
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sampleCoverage.Text = "";
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sampleCoverage.Image = cross;
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sampleMask.Text = "";
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sampleMask.Image = cross;
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viewports.Nodes.Clear();
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scissors.Nodes.Clear();
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targetOutputs.Nodes.Clear();
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blendOperations.Nodes.Clear();
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blendFactor.Text = "0.00, 0.00, 0.00, 0.00";
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depthEnable.Image = tick;
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depthFunc.Text = "GREATER_EQUAL";
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depthWrite.Image = tick;
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depthBounds.Image = tick;
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depthBounds.Text = "0.000 - 1.000";
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stencilEnable.Image = tick;
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stencilFuncs.Nodes.Clear();
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pipeFlow.SetStagesEnabled(new bool[] { true, true, true, true, true, true, true, true, true });
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}
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public void OnLogfileLoaded()
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{
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OnEventSelected(m_Core.CurEvent);
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}
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private void EmptyRow(TreelistView.Node node)
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{
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node.BackColor = Color.FromArgb(255, 70, 70);
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}
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private void InactiveRow(TreelistView.Node node)
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{
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node.Italic = true;
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}
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private void ClearShaderState(Label shader, TreelistView.TreeListView textures, TreelistView.TreeListView samplers,
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TreelistView.TreeListView cbuffers, TreelistView.TreeListView subroutines,
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TreelistView.TreeListView readwrites)
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{
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shader.Text = "Unbound";
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textures.Nodes.Clear();
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samplers.Nodes.Clear();
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cbuffers.Nodes.Clear();
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subroutines.Nodes.Clear();
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readwrites.Nodes.Clear();
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}
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private GLReadWriteType GetGLReadWriteType(ShaderResource res)
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{
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GLReadWriteType ret = GLReadWriteType.Image;
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if (res.IsTexture)
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{
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ret = GLReadWriteType.Image;
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}
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else
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{
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if (res.variableType.descriptor.rows == 1 &&
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res.variableType.descriptor.cols == 1 &&
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res.variableType.descriptor.type == VarType.UInt)
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{
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ret = GLReadWriteType.Atomic;
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}
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else
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{
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ret = GLReadWriteType.SSBO;
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}
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}
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return ret;
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}
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// Set a shader stage's resources and values
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private void SetShaderState(FetchTexture[] texs, FetchBuffer[] bufs,
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GLPipelineState state, GLPipelineState.ShaderStage stage,
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TableLayoutPanel table, Label shader,
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TreelistView.TreeListView textures, TreelistView.TreeListView samplers,
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TreelistView.TreeListView cbuffers, TreelistView.TreeListView subs,
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TreelistView.TreeListView readwrites)
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{
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ShaderReflection shaderDetails = stage.ShaderDetails;
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var mapping = stage.BindpointMapping;
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if (stage.Shader == ResourceId.Null)
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{
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shader.Text = "Unbound";
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}
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else
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{
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string shaderName = stage.stage.Str(GraphicsAPI.OpenGL) + " Shader";
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if (!stage.customShaderName && !stage.customProgramName && !stage.customPipelineName)
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{
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shader.Text = shaderName + " " + stage.Shader.ToString();
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}
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else
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{
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if (stage.customShaderName)
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shaderName = stage.ShaderName;
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if (stage.customProgramName)
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shaderName = stage.ProgramName + " - " + shaderName;
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if (stage.customPipelineName && stage.PipelineActive)
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shaderName = stage.PipelineName + " - " + shaderName;
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shader.Text = shaderName;
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}
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}
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// disabled since entry function is always main, and filenames have no names, so this is useless.
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/*
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if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc != "" && shaderDetails.DebugInfo.files.Length > 0)
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shader.Text = shaderDetails.DebugInfo.entryFunc + "()" + " - " +
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Path.GetFileName(shaderDetails.DebugInfo.files[0].filename);
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*/
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int vs = 0;
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int vs2 = 0;
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// simultaneous update of resources and samplers
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vs = textures.VScrollValue();
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textures.BeginUpdate();
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textures.Nodes.Clear();
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vs2 = samplers.VScrollValue();
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samplers.BeginUpdate();
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samplers.Nodes.Clear();
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if (state.Textures != null)
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{
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for (int i = 0; i < state.Textures.Length; i++)
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{
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var r = state.Textures[i];
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var s = state.Samplers[i];
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ShaderResource shaderInput = null;
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BindpointMap map = null;
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if (shaderDetails != null)
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{
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foreach (var bind in shaderDetails.ReadOnlyResources)
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{
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if (bind.IsSRV && mapping.ReadOnlyResources[bind.bindPoint].bind == i)
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{
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shaderInput = bind;
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map = mapping.ReadOnlyResources[bind.bindPoint];
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}
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}
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}
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bool filledSlot = (r.Resource != ResourceId.Null);
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bool usedSlot = (shaderInput != null && map.used);
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// show if
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if (usedSlot || // it's referenced by the shader - regardless of empty or not
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(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
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(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
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)
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{
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// do texture
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{
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string slotname = i.ToString();
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if (shaderInput != null && shaderInput.name != "")
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slotname += ": " + shaderInput.name;
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UInt32 w = 1, h = 1, d = 1;
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UInt32 a = 1;
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string format = "Unknown";
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string name = "Shader Resource " + r.Resource.ToString();
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string typename = "Unknown";
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object tag = null;
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if (!filledSlot)
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{
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name = "Empty";
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format = "-";
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typename = "-";
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w = h = d = a = 0;
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}
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// check to see if it's a texture
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for (int t = 0; t < texs.Length; t++)
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{
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if (texs[t].ID == r.Resource)
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{
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w = texs[t].width;
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h = texs[t].height;
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d = texs[t].depth;
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a = texs[t].arraysize;
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format = texs[t].format.ToString();
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name = texs[t].name;
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typename = texs[t].resType.Str();
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if (texs[t].format.special &&
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(texs[t].format.specialFormat == SpecialFormat.D16S8 ||
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texs[t].format.specialFormat == SpecialFormat.D24S8 ||
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texs[t].format.specialFormat == SpecialFormat.D32S8)
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)
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{
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if (r.DepthReadChannel == 0)
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format += " Depth-Read";
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else if (r.DepthReadChannel == 1)
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format += " Stencil-Read";
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}
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else if (
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r.Swizzle[0] != TextureSwizzle.Red ||
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r.Swizzle[1] != TextureSwizzle.Green ||
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r.Swizzle[2] != TextureSwizzle.Blue ||
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r.Swizzle[3] != TextureSwizzle.Alpha)
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{
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format += String.Format(" swizzle[{0}{1}{2}{3}]",
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r.Swizzle[0].Str(),
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r.Swizzle[1].Str(),
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r.Swizzle[2].Str(),
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r.Swizzle[3].Str());
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}
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tag = texs[t];
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}
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}
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var node = textures.Nodes.Add(new object[] { slotname, name, typename, w, h, d, a, format });
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node.Image = global::renderdocui.Properties.Resources.action;
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node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
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node.Tag = tag;
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if (!filledSlot)
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EmptyRow(node);
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if (!usedSlot)
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InactiveRow(node);
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}
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// do sampler
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{
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string slotname = i.ToString();
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if (shaderInput != null && shaderInput.name.Length > 0)
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slotname += ": " + shaderInput.name;
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string borderColor = s.BorderColor[0].ToString() + ", " +
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s.BorderColor[1].ToString() + ", " +
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s.BorderColor[2].ToString() + ", " +
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s.BorderColor[3].ToString();
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string addressing = "";
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string addPrefix = "";
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string addVal = "";
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string[] addr = { s.AddressS.ToString(), s.AddressT.ToString(), s.AddressR.ToString() };
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// arrange like either STR: WRAP or ST: WRAP, R: CLAMP
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for (int a = 0; a < 3; a++)
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{
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string prefix = "" + "STR"[a];
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if (a == 0 || addr[a] == addr[a - 1])
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{
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addPrefix += prefix;
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}
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else
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{
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addressing += addPrefix + ": " + addVal + ", ";
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addPrefix = prefix;
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}
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addVal = addr[a];
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}
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addressing += addPrefix + ": " + addVal;
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if (s.UseBorder())
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addressing += String.Format("<{0}>", borderColor);
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if (r.ResType == ShaderResourceType.TextureCube ||
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r.ResType == ShaderResourceType.TextureCubeArray)
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{
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addressing += s.SeamlessCube ? " Seamless" : " Non-Seamless";
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}
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string filter = s.Filter.ToString();
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if (s.MaxAniso > 1)
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filter += String.Format(" Aniso{0}x", s.MaxAniso);
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if (s.Filter.func == FilterFunc.Comparison)
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filter += String.Format(" {0}", s.Comparison);
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else if (s.Filter.func != FilterFunc.Normal)
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filter += String.Format(" ({0})", s.Filter.func);
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var node = samplers.Nodes.Add(new object[] { slotname, addressing,
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filter,
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(s.MinLOD == -float.MaxValue ? "0" : s.MinLOD.ToString()) + " - " +
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(s.MaxLOD == float.MaxValue ? "FLT_MAX" : s.MaxLOD.ToString()),
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s.MipLODBias.ToString() });
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if (!filledSlot)
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EmptyRow(node);
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if (!usedSlot)
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InactiveRow(node);
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}
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}
|
|
}
|
|
}
|
|
textures.EndUpdate();
|
|
textures.NodesSelection.Clear();
|
|
textures.SetVScrollValue(vs);
|
|
samplers.EndUpdate();
|
|
samplers.NodesSelection.Clear();
|
|
samplers.SetVScrollValue(vs2);
|
|
|
|
vs = cbuffers.VScrollValue();
|
|
cbuffers.BeginUpdate();
|
|
cbuffers.Nodes.Clear();
|
|
if (shaderDetails != null)
|
|
{
|
|
UInt32 i = 0;
|
|
foreach (var shaderCBuf in shaderDetails.ConstantBlocks)
|
|
{
|
|
int bindPoint = stage.BindpointMapping.ConstantBlocks[i].bind;
|
|
|
|
GLPipelineState.Buffer b = null;
|
|
|
|
if (bindPoint >= 0 && bindPoint < state.UniformBuffers.Length)
|
|
b = state.UniformBuffers[bindPoint];
|
|
|
|
bool filledSlot = !shaderCBuf.bufferBacked ||
|
|
(b != null && b.Resource != ResourceId.Null);
|
|
bool usedSlot = stage.BindpointMapping.ConstantBlocks[i].used;
|
|
|
|
// show if
|
|
if (usedSlot || // it's referenced by the shader - regardless of empty or not
|
|
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
|
|
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
|
|
)
|
|
{
|
|
ulong offset = 0;
|
|
ulong length = 0;
|
|
int numvars = shaderCBuf.variables.Length;
|
|
ulong byteSize = (ulong)shaderCBuf.byteSize;
|
|
|
|
string slotname = "Uniforms";
|
|
string name = "";
|
|
string sizestr = String.Format("{0} Variables", numvars);
|
|
string byterange = "";
|
|
|
|
if (!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
length = 0;
|
|
}
|
|
|
|
if (b != null)
|
|
{
|
|
slotname = String.Format("{0}: {1}", bindPoint, shaderCBuf.name);
|
|
name = "UBO " + b.Resource.ToString();
|
|
offset = b.Offset;
|
|
length = b.Size;
|
|
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == b.Resource)
|
|
{
|
|
name = bufs[t].name;
|
|
if (length == 0)
|
|
length = bufs[t].length;
|
|
}
|
|
}
|
|
|
|
if(length == byteSize)
|
|
sizestr = String.Format("{0} Variables, {1} bytes", numvars, length);
|
|
else
|
|
sizestr = String.Format("{0} Variables, {1} bytes needed, {2} provided", numvars, byteSize, length);
|
|
|
|
if(length < byteSize)
|
|
filledSlot = false;
|
|
|
|
byterange = String.Format("{0} - {1}", offset, offset + length);
|
|
}
|
|
|
|
var node = cbuffers.Nodes.Add(new object[] { slotname, name, byterange, sizestr });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = i;
|
|
|
|
if (!filledSlot)
|
|
EmptyRow(node);
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
cbuffers.EndUpdate();
|
|
cbuffers.NodesSelection.Clear();
|
|
cbuffers.SetVScrollValue(vs);
|
|
|
|
vs = subs.VScrollValue();
|
|
subs.BeginUpdate();
|
|
subs.Nodes.Clear();
|
|
{
|
|
UInt32 i = 0;
|
|
foreach (var subval in stage.Subroutines)
|
|
{
|
|
subs.Nodes.Add(new object[] { i.ToString(), subval.ToString() });
|
|
|
|
i++;
|
|
}
|
|
}
|
|
subs.EndUpdate();
|
|
subs.NodesSelection.Clear();
|
|
subs.SetVScrollValue(vs);
|
|
|
|
{
|
|
subs.Visible = subs.Parent.Visible = (stage.Subroutines.Length > 0);
|
|
int row = table.GetRow(subs.Parent);
|
|
if (row >= 0 && row < table.RowStyles.Count)
|
|
{
|
|
if (stage.Subroutines.Length > 0)
|
|
table.RowStyles[row].Height = table.RowStyles[1].Height;
|
|
else
|
|
table.RowStyles[row].Height = 0;
|
|
}
|
|
}
|
|
|
|
vs = readwrites.VScrollValue();
|
|
readwrites.BeginUpdate();
|
|
readwrites.Nodes.Clear();
|
|
if (shaderDetails != null)
|
|
{
|
|
UInt32 i = 0;
|
|
foreach (var res in shaderDetails.ReadWriteResources)
|
|
{
|
|
int bindPoint = stage.BindpointMapping.ReadWriteResources[i].bind;
|
|
|
|
GLReadWriteType readWriteType = GetGLReadWriteType(res);
|
|
|
|
GLPipelineState.Buffer bf = null;
|
|
GLPipelineState.ImageLoadStore im = null;
|
|
ResourceId id = ResourceId.Null;
|
|
|
|
if (readWriteType == GLReadWriteType.Image && bindPoint >= 0 && bindPoint < state.Images.Length)
|
|
{
|
|
im = state.Images[bindPoint];
|
|
id = state.Images[bindPoint].Resource;
|
|
}
|
|
|
|
if (readWriteType == GLReadWriteType.Atomic && bindPoint >= 0 && bindPoint < state.AtomicBuffers.Length)
|
|
{
|
|
bf = state.AtomicBuffers[bindPoint];
|
|
id = state.AtomicBuffers[bindPoint].Resource;
|
|
}
|
|
|
|
if (readWriteType == GLReadWriteType.SSBO && bindPoint >= 0 && bindPoint < state.ShaderStorageBuffers.Length)
|
|
{
|
|
bf = state.ShaderStorageBuffers[bindPoint];
|
|
id = state.ShaderStorageBuffers[bindPoint].Resource;
|
|
}
|
|
|
|
bool filledSlot = id != ResourceId.Null;
|
|
bool usedSlot = stage.BindpointMapping.ReadWriteResources[i].used;
|
|
|
|
// show if
|
|
if (usedSlot || // it's referenced by the shader - regardless of empty or not
|
|
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
|
|
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
|
|
)
|
|
{
|
|
string binding = readWriteType == GLReadWriteType.Image ? "Image" :
|
|
readWriteType == GLReadWriteType.Atomic ? "Atomic" :
|
|
readWriteType == GLReadWriteType.SSBO ? "SSBO" :
|
|
"Unknown";
|
|
|
|
string slotname = String.Format("{0}: {1}", bindPoint, res.name);
|
|
string name = "";
|
|
string dimensions = "";
|
|
string format = "-";
|
|
string access = "Read/Write";
|
|
if (im != null)
|
|
{
|
|
if (im.readAllowed && !im.writeAllowed) access = "Read-Only";
|
|
if (!im.readAllowed && im.writeAllowed) access = "Write-Only";
|
|
format = im.Format.ToString();
|
|
}
|
|
|
|
object tag = null;
|
|
|
|
// check to see if it's a texture
|
|
for (int t = 0; t < texs.Length; t++)
|
|
{
|
|
if (texs[t].ID == id)
|
|
{
|
|
if (texs[t].dimension == 1)
|
|
{
|
|
if(texs[t].arraysize > 1)
|
|
dimensions = String.Format("{0}[{1}]", texs[t].width, texs[t].arraysize);
|
|
else
|
|
dimensions = String.Format("{0}", texs[t].width);
|
|
}
|
|
else if (texs[t].dimension == 2)
|
|
{
|
|
if (texs[t].arraysize > 1)
|
|
dimensions = String.Format("{0}x{1}[{2}]", texs[t].width, texs[t].height, texs[t].arraysize);
|
|
else
|
|
dimensions = String.Format("{0}x{1}", texs[t].width, texs[t].height);
|
|
}
|
|
else if (texs[t].dimension == 3)
|
|
{
|
|
dimensions = String.Format("{0}x{1}x{2}", texs[t].width, texs[t].height, texs[t].depth);
|
|
}
|
|
|
|
name = texs[t].name;
|
|
|
|
tag = texs[t];
|
|
}
|
|
}
|
|
|
|
// if not a texture, it must be a buffer
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == id)
|
|
{
|
|
ulong offset = 0;
|
|
ulong length = bufs[t].length;
|
|
if (bf != null && bf.Size > 0)
|
|
{
|
|
offset = bf.Offset;
|
|
length = bf.Size;
|
|
}
|
|
|
|
if(offset > 0)
|
|
dimensions = String.Format("{0} bytes at offset {1} bytes", length, offset);
|
|
else
|
|
dimensions = String.Format("{0} bytes", length);
|
|
|
|
name = bufs[t].name;
|
|
|
|
tag = new ReadWriteTag(i, bufs[t]);
|
|
}
|
|
}
|
|
|
|
if (!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
dimensions = "-";
|
|
access = "-";
|
|
}
|
|
|
|
var node = readwrites.Nodes.Add(new object[] { binding, slotname, name, dimensions, format, access });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = tag;
|
|
|
|
if (!filledSlot)
|
|
EmptyRow(node);
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
readwrites.EndUpdate();
|
|
readwrites.NodesSelection.Clear();
|
|
readwrites.SetVScrollValue(vs);
|
|
|
|
{
|
|
readwrites.Visible = readwrites.Parent.Visible = (readwrites.Nodes.Count > 0);
|
|
int row = table.GetRow(readwrites.Parent);
|
|
if (row >= 0 && row < table.RowStyles.Count)
|
|
{
|
|
if (readwrites.Nodes.Count > 0)
|
|
table.RowStyles[row].Height = table.RowStyles[1].Height;
|
|
else
|
|
table.RowStyles[row].Height = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// from https://gist.github.com/mjijackson/5311256
|
|
private float CalcHue(float p, float q, float t)
|
|
{
|
|
if (t < 0) t += 1;
|
|
if (t > 1) t -= 1;
|
|
|
|
if (t < 1.0f / 6.0f)
|
|
return p + (q - p) * 6.0f * t;
|
|
|
|
if (t < 0.5f)
|
|
return q;
|
|
|
|
if (t < 2.0f / 3.0f)
|
|
return p + (q - p) * (2.0f / 3.0f - t) * 6.0f;
|
|
|
|
return p;
|
|
}
|
|
|
|
private Color HSLColor(float h, float s, float l)
|
|
{
|
|
float r, g, b;
|
|
|
|
if (s == 0)
|
|
{
|
|
r = g = b = l; // achromatic
|
|
}
|
|
else
|
|
{
|
|
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
|
|
var p = 2 * l - q;
|
|
r = CalcHue(p, q, h + 1.0f / 3.0f);
|
|
g = CalcHue(p, q, h);
|
|
b = CalcHue(p, q, h - 1.0f / 3.0f);
|
|
}
|
|
|
|
return Color.FromArgb(255, (int)(r * 255), (int)(g * 255), (int)(b * 255));
|
|
}
|
|
|
|
private string MakeGenericValueString(uint compCount, FormatComponentType compType, GLPipelineState.VertexInputs.VertexAttribute.GenericValueUnion val)
|
|
{
|
|
string fmtstr = "";
|
|
if (compCount == 1) fmtstr = "<{0}>";
|
|
else if (compCount == 2) fmtstr = "<{0}, {1}>";
|
|
else if (compCount == 3) fmtstr = "<{0}, {1}, {2}>";
|
|
else if (compCount == 4) fmtstr = "<{0}, {1}, {2}, {3}>";
|
|
|
|
if (compType == FormatComponentType.UInt)
|
|
return String.Format(fmtstr, val.u[0], val.u[1], val.u[2], val.u[3]);
|
|
else if (compType == FormatComponentType.SInt)
|
|
return String.Format(fmtstr, val.i[0], val.i[1], val.i[2], val.i[3]);
|
|
else
|
|
return String.Format(fmtstr, val.f[0], val.f[1], val.f[2], val.f[3]);
|
|
}
|
|
|
|
private void UpdateState()
|
|
{
|
|
if (!m_Core.LogLoaded)
|
|
return;
|
|
|
|
FetchTexture[] texs = m_Core.CurTextures;
|
|
FetchBuffer[] bufs = m_Core.CurBuffers;
|
|
GLPipelineState state = m_Core.CurGLPipelineState;
|
|
FetchDrawcall draw = m_Core.CurDrawcall;
|
|
|
|
var tick = global::renderdocui.Properties.Resources.tick;
|
|
var cross = global::renderdocui.Properties.Resources.cross;
|
|
|
|
bool[] usedVBuffers = new bool[128];
|
|
|
|
for (int i = 0; i < 128; i++)
|
|
{
|
|
usedVBuffers[i] = false;
|
|
}
|
|
|
|
////////////////////////////////////////////////
|
|
// Input Assembler
|
|
|
|
int vs = 0;
|
|
|
|
vs = inputLayouts.VScrollValue();
|
|
inputLayouts.Nodes.Clear();
|
|
inputLayouts.BeginUpdate();
|
|
if (state.m_VtxIn.attributes != null)
|
|
{
|
|
int i = 0;
|
|
foreach (var l in state.m_VtxIn.attributes)
|
|
{
|
|
bool filledSlot = true; // there's always an attribute, either from a buffer (if it's enabled)
|
|
// or generic (if disabled)
|
|
bool usedSlot = false;
|
|
|
|
string name = String.Format("Attribute {0}", i);
|
|
|
|
uint compCount = 4;
|
|
FormatComponentType compType = FormatComponentType.Float;
|
|
|
|
if (state.m_VS.Shader != ResourceId.Null)
|
|
{
|
|
int attrib = state.m_VS.BindpointMapping.InputAttributes[i];
|
|
|
|
if (attrib >= 0 && attrib < state.m_VS.ShaderDetails.InputSig.Length)
|
|
{
|
|
name = state.m_VS.ShaderDetails.InputSig[attrib].varName;
|
|
compCount = state.m_VS.ShaderDetails.InputSig[attrib].compCount;
|
|
compType = state.m_VS.ShaderDetails.InputSig[attrib].compType;
|
|
usedSlot = true;
|
|
}
|
|
}
|
|
|
|
// show if
|
|
if (usedSlot || // it's referenced by the shader - regardless of empty or not
|
|
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
|
|
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
|
|
)
|
|
{
|
|
string byteOffs = l.RelativeOffset.ToString();
|
|
|
|
string genericVal = "Generic=" + MakeGenericValueString(compCount, compType, l.GenericValue);
|
|
|
|
var node = inputLayouts.Nodes.Add(new object[] {
|
|
i,
|
|
l.Enabled ? "Enabled" : "Disabled", name,
|
|
l.Enabled ? l.Format.ToString() : genericVal,
|
|
l.BufferSlot.ToString(), byteOffs, });
|
|
|
|
node.Tag = l.BufferSlot;
|
|
|
|
if(l.Enabled)
|
|
usedVBuffers[l.BufferSlot] = true;
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
inputLayouts.NodesSelection.Clear();
|
|
inputLayouts.EndUpdate();
|
|
inputLayouts.SetVScrollValue(vs);
|
|
|
|
PrimitiveTopology topo = draw != null ? draw.topology : PrimitiveTopology.Unknown;
|
|
|
|
topology.Text = topo.ToString();
|
|
if (topo > PrimitiveTopology.PatchList)
|
|
{
|
|
int numCPs = (int)topo - (int)PrimitiveTopology.PatchList + 1;
|
|
|
|
topology.Text = string.Format("PatchList ({0} Control Points)", numCPs);
|
|
}
|
|
|
|
switch (topo)
|
|
{
|
|
case PrimitiveTopology.PointList:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_pointlist;
|
|
break;
|
|
case PrimitiveTopology.LineList:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linelist;
|
|
break;
|
|
case PrimitiveTopology.LineStrip:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linestrip;
|
|
break;
|
|
case PrimitiveTopology.TriangleList:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_trilist;
|
|
break;
|
|
case PrimitiveTopology.TriangleStrip:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_tristrip;
|
|
break;
|
|
case PrimitiveTopology.LineList_Adj:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linelist_adj;
|
|
break;
|
|
case PrimitiveTopology.LineStrip_Adj:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_linestrip_adj;
|
|
break;
|
|
case PrimitiveTopology.TriangleList_Adj:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_trilist_adj;
|
|
break;
|
|
case PrimitiveTopology.TriangleStrip_Adj:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_tristrip_adj;
|
|
break;
|
|
default:
|
|
topologyDiagram.Image = global::renderdocui.Properties.Resources.topo_patch;
|
|
break;
|
|
}
|
|
|
|
vs = iabuffers.VScrollValue();
|
|
iabuffers.Nodes.Clear();
|
|
iabuffers.BeginUpdate();
|
|
|
|
bool ibufferUsed = draw != null && (draw.flags & DrawcallFlags.UseIBuffer) != 0;
|
|
|
|
if (ibufferUsed)
|
|
{
|
|
if(state.m_VtxIn.primitiveRestart)
|
|
restartIndex.Text = String.Format("Restart Idx: 0x{0:X8}", state.m_VtxIn.restartIndex);
|
|
else
|
|
restartIndex.Text = "Restart Idx: Disabled";
|
|
}
|
|
else
|
|
{
|
|
restartIndex.Text = "";
|
|
}
|
|
|
|
if (state.m_VtxIn.ibuffer != ResourceId.Null)
|
|
{
|
|
if (ibufferUsed || showDisabled.Checked)
|
|
{
|
|
string ptr = "Buffer " + state.m_VtxIn.ibuffer.ToString();
|
|
string name = ptr;
|
|
UInt64 length = 1;
|
|
|
|
if (!ibufferUsed)
|
|
{
|
|
length = 0;
|
|
}
|
|
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == state.m_VtxIn.ibuffer)
|
|
{
|
|
name = bufs[t].name;
|
|
length = bufs[t].length;
|
|
}
|
|
}
|
|
|
|
var node = iabuffers.Nodes.Add(new object[] { "Element", name, draw != null ? draw.indexByteWidth : 0, 0, 0, length });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = new IABufferTag(state.m_VtxIn.ibuffer, draw != null ? draw.indexOffset : 0);
|
|
|
|
if (!ibufferUsed)
|
|
InactiveRow(node);
|
|
|
|
if (state.m_VtxIn.ibuffer == ResourceId.Null)
|
|
EmptyRow(node);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ibufferUsed || showEmpty.Checked)
|
|
{
|
|
var node = iabuffers.Nodes.Add(new object[] { "Element", "No Buffer Set", "-", "-", "-", "-" });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = new IABufferTag(state.m_VtxIn.ibuffer, draw != null ? draw.indexOffset : 0);
|
|
|
|
EmptyRow(node);
|
|
|
|
if (!ibufferUsed)
|
|
InactiveRow(node);
|
|
}
|
|
}
|
|
|
|
m_VBNodes.Clear();
|
|
|
|
if (state.m_VtxIn.vbuffers != null)
|
|
{
|
|
int i = 0;
|
|
foreach (var v in state.m_VtxIn.vbuffers)
|
|
{
|
|
bool filledSlot = (v.Buffer != ResourceId.Null);
|
|
bool usedSlot = (usedVBuffers[i]);
|
|
|
|
// show if
|
|
if (usedSlot || // it's referenced by the shader - regardless of empty or not
|
|
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
|
|
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
|
|
)
|
|
{
|
|
string name = "Buffer " + v.Buffer.ToString();
|
|
UInt64 length = 1;
|
|
|
|
if (!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
length = 0;
|
|
}
|
|
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == v.Buffer)
|
|
{
|
|
name = bufs[t].name;
|
|
length = bufs[t].length;
|
|
}
|
|
}
|
|
|
|
var node = iabuffers.Nodes.Add(new object[] { i, name, v.Stride, v.Offset, v.Divisor, length });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = new IABufferTag(v.Buffer, v.Offset);
|
|
|
|
if (!filledSlot)
|
|
EmptyRow(node);
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
|
|
m_VBNodes.Add(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
iabuffers.NodesSelection.Clear();
|
|
iabuffers.EndUpdate();
|
|
iabuffers.SetVScrollValue(vs);
|
|
|
|
SetShaderState(texs, bufs, state, state.m_VS, vsTable, vsShader, vsTextures, vsSamplers, vsCBuffers, vsSubroutines, vsReadWrite);
|
|
SetShaderState(texs, bufs, state, state.m_GS, gsTable, gsShader, gsTextures, gsSamplers, gsCBuffers, gsSubroutines, gsReadWrite);
|
|
SetShaderState(texs, bufs, state, state.m_TES, tesTable, tesShader, tesTextures, tesSamplers, tesCBuffers, tesSubroutines, tesReadWrite);
|
|
SetShaderState(texs, bufs, state, state.m_TCS, tcsTable, tcsShader, tcsTextures, tcsSamplers, tcsCBuffers, tcsSubroutines, tcsReadWrite);
|
|
SetShaderState(texs, bufs, state, state.m_FS, fsTable, fsShader, fsTextures, fsSamplers, fsCBuffers, fsSubroutines, fsReadWrite);
|
|
SetShaderState(texs, bufs, state, state.m_CS, csTable, csShader, csTextures, csSamplers, csCBuffers, csSubroutines, csReadWrite);
|
|
|
|
vs = gsFeedback.VScrollValue();
|
|
gsFeedback.BeginUpdate();
|
|
gsFeedback.Nodes.Clear();
|
|
if (state.m_Feedback.Active)
|
|
{
|
|
feedbackPaused.Image = state.m_Feedback.Paused ? tick : cross;
|
|
for(int i=0; i < state.m_Feedback.BufferBinding.Length; i++)
|
|
{
|
|
bool filledSlot = (state.m_Feedback.BufferBinding[i] != ResourceId.Null);
|
|
bool usedSlot = (filledSlot);
|
|
|
|
// show if
|
|
if (usedSlot || // it's referenced by the shader - regardless of empty or not
|
|
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
|
|
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
|
|
)
|
|
{
|
|
string name = "Buffer " + state.m_Feedback.BufferBinding[i].ToString();
|
|
ulong length = state.m_Feedback.Size[i];
|
|
|
|
if (!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
}
|
|
|
|
FetchBuffer fetch = null;
|
|
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == state.m_Feedback.BufferBinding[i])
|
|
{
|
|
name = bufs[t].name;
|
|
if(length == 0)
|
|
length = bufs[t].length;
|
|
|
|
fetch = bufs[t];
|
|
}
|
|
}
|
|
|
|
var node = gsFeedback.Nodes.Add(new object[] { i, name, length, state.m_Feedback.Offset[i] });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = fetch;
|
|
|
|
if (!filledSlot)
|
|
EmptyRow(node);
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
}
|
|
}
|
|
}
|
|
gsFeedback.EndUpdate();
|
|
gsFeedback.NodesSelection.Clear();
|
|
gsFeedback.SetVScrollValue(vs);
|
|
|
|
gsFeedback.Visible = gsFeedback.Parent.Visible = state.m_Feedback.Active;
|
|
if (state.m_Feedback.Active)
|
|
gsTable.ColumnStyles[1].Width = 50.0f;
|
|
else
|
|
gsTable.ColumnStyles[1].Width = 0;
|
|
|
|
////////////////////////////////////////////////
|
|
// Rasterizer
|
|
|
|
vs = viewports.VScrollValue();
|
|
viewports.BeginUpdate();
|
|
viewports.Nodes.Clear();
|
|
if (state.m_RS.Viewports != null)
|
|
{
|
|
// accumulate identical viewports to save on visual repetition
|
|
int prev = 0;
|
|
for (int i = 0; i < state.m_RS.Viewports.Length; i++)
|
|
{
|
|
var v1 = state.m_RS.Viewports[prev];
|
|
var v2 = state.m_RS.Viewports[i];
|
|
|
|
if (v1.Width != v2.Width ||
|
|
v1.Height != v2.Height ||
|
|
v1.Left != v2.Left ||
|
|
v1.Bottom != v2.Bottom ||
|
|
v1.MinDepth != v2.MinDepth ||
|
|
v1.MaxDepth != v2.MaxDepth)
|
|
{
|
|
if (v1.Width != v1.Height || v1.Width != 0 || v1.Height != 0 || v1.MinDepth != v2.MaxDepth || showEmpty.Checked)
|
|
{
|
|
string indexstring = prev.ToString();
|
|
if (prev < i - 1)
|
|
indexstring = String.Format("{0}-{1}", prev, i - 1);
|
|
var node = viewports.Nodes.Add(new object[] { indexstring, v1.Left, v1.Bottom, v1.Width, v1.Height, v1.MinDepth, v1.MaxDepth });
|
|
|
|
if (v1.Width == 0 || v1.Height == 0 || v1.MinDepth == v1.MaxDepth)
|
|
EmptyRow(node);
|
|
}
|
|
|
|
prev = i;
|
|
}
|
|
}
|
|
|
|
// handle the last batch (the loop above leaves the last batch un-added)
|
|
if(prev < state.m_RS.Viewports.Length)
|
|
{
|
|
var v1 = state.m_RS.Viewports[prev];
|
|
|
|
// must display at least one viewport - otherwise if they are
|
|
// all empty we get an empty list - we want a nice obvious
|
|
// 'invalid viewport' entry. So check if prev is 0
|
|
|
|
if (v1.Width != v1.Height || v1.Width != 0 || v1.Height != 0 || showEmpty.Checked || prev == 0)
|
|
{
|
|
string indexstring = prev.ToString();
|
|
if (prev < state.m_RS.Viewports.Length-1)
|
|
indexstring = String.Format("{0}-{1}", prev, state.m_RS.Viewports.Length - 1);
|
|
var node = viewports.Nodes.Add(new object[] { indexstring, v1.Left, v1.Bottom, v1.Width, v1.Height, v1.MinDepth, v1.MaxDepth });
|
|
|
|
if (v1.Width == 0 || v1.Height == 0 || v1.MinDepth == v1.MaxDepth)
|
|
EmptyRow(node);
|
|
}
|
|
}
|
|
}
|
|
viewports.NodesSelection.Clear();
|
|
viewports.EndUpdate();
|
|
viewports.SetVScrollValue(vs);
|
|
|
|
bool anyScissorEnable = false;
|
|
|
|
vs = scissors.VScrollValue();
|
|
scissors.BeginUpdate();
|
|
scissors.Nodes.Clear();
|
|
if (state.m_RS.Scissors != null)
|
|
{
|
|
// accumulate identical scissors to save on visual repetition
|
|
int prev = 0;
|
|
for (int i = 0; i < state.m_RS.Scissors.Length; i++)
|
|
{
|
|
var s1 = state.m_RS.Scissors[prev];
|
|
var s2 = state.m_RS.Scissors[i];
|
|
|
|
if (s1.Width != s2.Width ||
|
|
s1.Height != s2.Height ||
|
|
s1.Left != s2.Left ||
|
|
s1.Bottom != s2.Bottom ||
|
|
s1.Enabled != s2.Enabled)
|
|
{
|
|
if (s1.Enabled || showEmpty.Checked)
|
|
{
|
|
string indexstring = prev.ToString();
|
|
if (prev < i - 1)
|
|
indexstring = String.Format("{0}-{1}", prev, i - 1);
|
|
var node = scissors.Nodes.Add(new object[] { indexstring, s1.Left, s1.Bottom, s1.Width, s1.Height, s1.Enabled });
|
|
|
|
if (s1.Width == 0 || s1.Height == 0)
|
|
EmptyRow(node);
|
|
|
|
if (!s1.Enabled)
|
|
InactiveRow(node);
|
|
}
|
|
|
|
prev = i;
|
|
}
|
|
}
|
|
|
|
// handle the last batch (the loop above leaves the last batch un-added)
|
|
if (prev < state.m_RS.Scissors.Length)
|
|
{
|
|
var s1 = state.m_RS.Scissors[prev];
|
|
|
|
if (s1.Enabled || showEmpty.Checked)
|
|
{
|
|
string indexstring = prev.ToString();
|
|
if (prev < state.m_RS.Scissors.Length - 1)
|
|
indexstring = String.Format("{0}-{1}", prev, state.m_RS.Scissors.Length - 1);
|
|
var node = scissors.Nodes.Add(new object[] { indexstring, s1.Left, s1.Bottom, s1.Width, s1.Height, s1.Enabled });
|
|
|
|
if (s1.Width == 0 || s1.Height == 0)
|
|
EmptyRow(node);
|
|
|
|
if (!s1.Enabled)
|
|
InactiveRow(node);
|
|
}
|
|
}
|
|
}
|
|
scissors.NodesSelection.Clear();
|
|
scissors.EndUpdate();
|
|
scissors.SetVScrollValue(vs);
|
|
|
|
fillMode.Text = state.m_RS.m_State.FillMode.ToString();
|
|
cullMode.Text = state.m_RS.m_State.CullMode.ToString();
|
|
frontCCW.Image = state.m_RS.m_State.FrontCCW ? tick : cross;
|
|
|
|
scissorEnable.Image = anyScissorEnable ? tick : cross;
|
|
provokingVertex.Text = state.m_VtxIn.provokingVertexLast ? "Last" : "First";
|
|
|
|
rasterizerDiscard.Image = state.m_VtxProcess.discard ? tick : cross;
|
|
|
|
pointSize.Text = state.m_RS.m_State.ProgrammablePointSize ? "Program" : Formatter.Format(state.m_RS.m_State.PointSize);
|
|
lineWidth.Text = Formatter.Format(state.m_RS.m_State.LineWidth);
|
|
|
|
clipSetup.Text = "";
|
|
if(state.m_VtxProcess.clipOriginLowerLeft)
|
|
clipSetup.Text += "0,0 Lower Left";
|
|
else
|
|
clipSetup.Text += "0,0 Upper Left";
|
|
clipSetup.Text += ", ";
|
|
if (state.m_VtxProcess.clipNegativeOneToOne)
|
|
clipSetup.Text += "Z= -1 to 1";
|
|
else
|
|
clipSetup.Text += "Z= 0 to 1";
|
|
|
|
clipDistances.Text = "";
|
|
|
|
int numDist = 0;
|
|
for (int i = 0; i < state.m_VtxProcess.clipPlanes.Length; i++)
|
|
{
|
|
if (state.m_VtxProcess.clipPlanes[i])
|
|
{
|
|
if (numDist > 0)
|
|
clipDistances.Text += ", ";
|
|
clipDistances.Text += i.ToString();
|
|
|
|
numDist++;
|
|
}
|
|
}
|
|
|
|
if (numDist == 0)
|
|
clipDistances.Text = "-";
|
|
else
|
|
clipDistances.Text += " enabled";
|
|
|
|
depthClamp.Image = state.m_RS.m_State.DepthClamp ? cross : tick;
|
|
depthBias.Text = Formatter.Format(state.m_RS.m_State.DepthBias);
|
|
slopeScaledBias.Text = Formatter.Format(state.m_RS.m_State.SlopeScaledDepthBias);
|
|
if (state.m_RS.m_State.OffsetClamp == 0.0f || float.IsNaN(state.m_RS.m_State.OffsetClamp))
|
|
{
|
|
offsetClamp.Text = "";
|
|
offsetClamp.Image = cross;
|
|
}
|
|
else
|
|
{
|
|
offsetClamp.Text = Formatter.Format(state.m_RS.m_State.OffsetClamp);
|
|
offsetClamp.Image = null;
|
|
}
|
|
|
|
multisampleEnable.Image = state.m_RS.m_State.MultisampleEnable ? cross : tick;
|
|
sampleShading.Image = state.m_RS.m_State.SampleShading ? cross : tick;
|
|
minSampleShadingRate.Text = Formatter.Format(state.m_RS.m_State.MinSampleShadingRate);
|
|
alphaToCoverage.Image = state.m_RS.m_State.SampleAlphaToCoverage ? cross : tick;
|
|
alphaToOne.Image = state.m_RS.m_State.SampleAlphaToOne ? cross : tick;
|
|
if (state.m_RS.m_State.SampleCoverage)
|
|
{
|
|
sampleCoverage.Text = Formatter.Format(state.m_RS.m_State.SampleCoverageValue);
|
|
if (state.m_RS.m_State.SampleCoverageInvert)
|
|
sampleCoverage.Text += " inverted";
|
|
sampleCoverage.Image = null;
|
|
}
|
|
else
|
|
{
|
|
sampleCoverage.Text = "";
|
|
sampleCoverage.Image = cross;
|
|
}
|
|
if (state.m_RS.m_State.SampleMask)
|
|
{
|
|
sampleMask.Text = state.m_RS.m_State.SampleMaskValue.ToString("X8");
|
|
sampleMask.Image = null;
|
|
}
|
|
else
|
|
{
|
|
sampleMask.Text = "";
|
|
sampleMask.Image = cross;
|
|
}
|
|
|
|
////////////////////////////////////////////////
|
|
// Output Merger
|
|
|
|
bool[] targets = new bool[8];
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
targets[i] = false;
|
|
|
|
vs = targetOutputs.VScrollValue();
|
|
targetOutputs.BeginUpdate();
|
|
targetOutputs.Nodes.Clear();
|
|
{
|
|
int i = 0;
|
|
foreach (var db in state.m_FB.m_DrawFBO.DrawBuffers)
|
|
{
|
|
ResourceId p = ResourceId.Null;
|
|
GLPipelineState.FrameBuffer.Attachment r = null;
|
|
|
|
if (db >= 0)
|
|
{
|
|
p = state.m_FB.m_DrawFBO.Color[db].Obj;
|
|
r = state.m_FB.m_DrawFBO.Color[db];
|
|
}
|
|
|
|
if (p != ResourceId.Null || showEmpty.Checked)
|
|
{
|
|
UInt32 w = 1, h = 1, d = 1;
|
|
UInt32 a = 1;
|
|
string format = "Unknown";
|
|
string name = "Texture " + p.ToString();
|
|
string typename = "Unknown";
|
|
object tag = null;
|
|
|
|
if (p == ResourceId.Null)
|
|
{
|
|
name = "Empty";
|
|
format = "-";
|
|
typename = "-";
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
for (int t = 0; t < texs.Length; t++)
|
|
{
|
|
if (texs[t].ID == p)
|
|
{
|
|
w = texs[t].width;
|
|
h = texs[t].height;
|
|
d = texs[t].depth;
|
|
a = texs[t].arraysize;
|
|
format = texs[t].format.ToString();
|
|
name = texs[t].name;
|
|
typename = texs[t].resType.Str();
|
|
|
|
tag = texs[t];
|
|
|
|
if (texs[t].format.srgbCorrected && !state.m_FB.FramebufferSRGB)
|
|
name += " (GL_FRAMEBUFFER_SRGB = 0)";
|
|
|
|
if (r != null)
|
|
{
|
|
if (r.Swizzle[0] != TextureSwizzle.Red ||
|
|
r.Swizzle[1] != TextureSwizzle.Green ||
|
|
r.Swizzle[2] != TextureSwizzle.Blue ||
|
|
r.Swizzle[3] != TextureSwizzle.Alpha)
|
|
{
|
|
format += String.Format(" swizzle[{0}{1}{2}{3}]",
|
|
r.Swizzle[0].Str(),
|
|
r.Swizzle[1].Str(),
|
|
r.Swizzle[2].Str(),
|
|
r.Swizzle[3].Str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
var node = targetOutputs.Nodes.Add(new object[] { i, name, typename, w, h, d, a, format });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = tag;
|
|
|
|
if (p == ResourceId.Null)
|
|
{
|
|
EmptyRow(node);
|
|
}
|
|
else
|
|
{
|
|
targets[i] = true;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
{
|
|
int i = 0;
|
|
foreach (ResourceId depthstencil in new ResourceId[] { state.m_FB.m_DrawFBO.Depth.Obj, state.m_FB.m_DrawFBO.Stencil.Obj })
|
|
{
|
|
if (depthstencil != ResourceId.Null || showEmpty.Checked)
|
|
{
|
|
UInt32 w = 1, h = 1, d = 1;
|
|
UInt32 a = 1;
|
|
string format = "Unknown";
|
|
string name = "Depth Target " + depthstencil.ToString();
|
|
string typename = "Unknown";
|
|
object tag = null;
|
|
|
|
if (depthstencil == ResourceId.Null)
|
|
{
|
|
name = "Empty";
|
|
format = "-";
|
|
typename = "-";
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
for (int t = 0; t < texs.Length; t++)
|
|
{
|
|
if (texs[t].ID == depthstencil)
|
|
{
|
|
w = texs[t].width;
|
|
h = texs[t].height;
|
|
d = texs[t].depth;
|
|
a = texs[t].arraysize;
|
|
format = texs[t].format.ToString();
|
|
name = texs[t].name;
|
|
typename = texs[t].resType.Str();
|
|
|
|
tag = texs[t];
|
|
}
|
|
}
|
|
|
|
string slot = "Depth";
|
|
if (i == 1) slot = "Stencil";
|
|
|
|
var node = targetOutputs.Nodes.Add(new object[] { slot, name, typename, w, h, d, a, format });
|
|
|
|
node.Image = global::renderdocui.Properties.Resources.action;
|
|
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
|
|
node.Tag = tag;
|
|
|
|
if (depthstencil == ResourceId.Null)
|
|
EmptyRow(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
targetOutputs.EndUpdate();
|
|
targetOutputs.NodesSelection.Clear();
|
|
targetOutputs.SetVScrollValue(vs);
|
|
|
|
vs = blendOperations.VScrollValue();
|
|
blendOperations.BeginUpdate();
|
|
blendOperations.Nodes.Clear();
|
|
if(state.m_FB.m_BlendState.Blends.Length > 0)
|
|
{
|
|
bool logic = (state.m_FB.m_BlendState.Blends[0].Logic != LogicOp.NoOp);
|
|
|
|
int i = 0;
|
|
foreach (var blend in state.m_FB.m_BlendState.Blends)
|
|
{
|
|
bool filledSlot = (blend.Enabled == true || targets[i]);
|
|
bool usedSlot = (targets[i]);
|
|
|
|
// if logic operation is enabled, blending is disabled
|
|
if (logic)
|
|
filledSlot = (i == 0);
|
|
|
|
// show if
|
|
if (usedSlot || // it's referenced by the shader - regardless of empty or not
|
|
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
|
|
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
|
|
)
|
|
{
|
|
TreelistView.Node node = null;
|
|
if (i == 0 && logic)
|
|
{
|
|
node = blendOperations.Nodes.Add(new object[] { i,
|
|
true,
|
|
|
|
"-",
|
|
"-",
|
|
blend.Logic,
|
|
|
|
"-",
|
|
"-",
|
|
"-",
|
|
|
|
((blend.WriteMask & 0x1) == 0 ? "_" : "R") +
|
|
((blend.WriteMask & 0x2) == 0 ? "_" : "G") +
|
|
((blend.WriteMask & 0x4) == 0 ? "_" : "B") +
|
|
((blend.WriteMask & 0x8) == 0 ? "_" : "A")
|
|
});
|
|
}
|
|
else
|
|
{
|
|
node = blendOperations.Nodes.Add(new object[] { i,
|
|
blend.Enabled,
|
|
|
|
blend.m_Blend.Source,
|
|
blend.m_Blend.Destination,
|
|
blend.m_Blend.Operation,
|
|
|
|
blend.m_AlphaBlend.Source,
|
|
blend.m_AlphaBlend.Destination,
|
|
blend.m_AlphaBlend.Operation,
|
|
|
|
((blend.WriteMask & 0x1) == 0 ? "_" : "R") +
|
|
((blend.WriteMask & 0x2) == 0 ? "_" : "G") +
|
|
((blend.WriteMask & 0x4) == 0 ? "_" : "B") +
|
|
((blend.WriteMask & 0x8) == 0 ? "_" : "A")
|
|
});
|
|
}
|
|
|
|
|
|
if (!filledSlot)
|
|
EmptyRow(node);
|
|
|
|
if (!usedSlot)
|
|
InactiveRow(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
blendOperations.NodesSelection.Clear();
|
|
blendOperations.EndUpdate();
|
|
blendOperations.SetVScrollValue(vs);
|
|
|
|
blendFactor.Text = state.m_FB.m_BlendState.BlendFactor[0].ToString("F2") + ", " +
|
|
state.m_FB.m_BlendState.BlendFactor[1].ToString("F2") + ", " +
|
|
state.m_FB.m_BlendState.BlendFactor[2].ToString("F2") + ", " +
|
|
state.m_FB.m_BlendState.BlendFactor[3].ToString("F2");
|
|
|
|
depthEnable.Image = state.m_DepthState.DepthEnable ? tick : cross;
|
|
depthFunc.Text = state.m_DepthState.DepthFunc.ToString();
|
|
depthWrite.Image = state.m_DepthState.DepthWrites ? tick : cross;
|
|
|
|
depthBounds.Image = state.m_DepthState.DepthBounds ? tick : cross;
|
|
depthBounds.Text = String.Format("{0:F3} - {1:F3}", state.m_DepthState.NearBound, state.m_DepthState.FarBound);
|
|
|
|
stencilEnable.Image = state.m_StencilState.StencilEnable ? tick : cross;
|
|
|
|
stencilFuncs.BeginUpdate();
|
|
stencilFuncs.Nodes.Clear();
|
|
var sop = state.m_StencilState.m_FrontFace;
|
|
stencilFuncs.Nodes.Add(new object[] { "Front", sop.Func, sop.FailOp, sop.DepthFailOp, sop.PassOp, sop.Ref.ToString("X2"), sop.WriteMask.ToString("X2"), sop.ValueMask.ToString("X2") });
|
|
sop = state.m_StencilState.m_BackFace;
|
|
stencilFuncs.Nodes.Add(new object[] { "Back", sop.Func, sop.FailOp, sop.DepthFailOp, sop.PassOp, sop.Ref.ToString("X2"), sop.WriteMask.ToString("X2"), sop.ValueMask.ToString("X2") });
|
|
stencilFuncs.EndUpdate();
|
|
stencilFuncs.NodesSelection.Clear();
|
|
|
|
// highlight the appropriate stages in the flowchart
|
|
if (draw == null)
|
|
{
|
|
pipeFlow.SetStagesEnabled(new bool[] { true, true, true, true, true, true, true, true, true });
|
|
}
|
|
else if ((draw.flags & DrawcallFlags.Dispatch) != 0)
|
|
{
|
|
pipeFlow.SetStagesEnabled(new bool[] { false, false, false, false, false, false, false, false, true });
|
|
}
|
|
else
|
|
{
|
|
bool raster = true;
|
|
bool fbo = true;
|
|
|
|
if (state.m_VtxProcess.discard)
|
|
{
|
|
raster = fbo = false;
|
|
}
|
|
|
|
if (state.m_GS.Shader == ResourceId.Null &&
|
|
state.m_Feedback.Active)
|
|
{
|
|
pipeFlow.SetStageName(4, new KeyValuePair<string, string>("XFB", "Transform Feedback"));
|
|
}
|
|
else
|
|
{
|
|
pipeFlow.SetStageName(4, new KeyValuePair<string, string>("GS", "Geometry Shader"));
|
|
}
|
|
|
|
pipeFlow.SetStagesEnabled(new bool[] {
|
|
true,
|
|
true,
|
|
state.m_TES.Shader != ResourceId.Null,
|
|
state.m_TCS.Shader != ResourceId.Null,
|
|
state.m_GS.Shader != ResourceId.Null || state.m_Feedback.Active,
|
|
raster,
|
|
!state.m_VtxProcess.discard && state.m_FS.Shader != ResourceId.Null,
|
|
fbo,
|
|
false
|
|
});
|
|
}
|
|
}
|
|
|
|
public void OnEventSelected(UInt32 eventID)
|
|
{
|
|
UpdateState();
|
|
}
|
|
|
|
private void hideDisabledEmpty_MouseClick(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Button == MouseButtons.Right)
|
|
{
|
|
rightclickMenu.Show((Control)sender, new Point(e.X, e.Y));
|
|
}
|
|
}
|
|
|
|
private void hideDisabled_Click(object sender, EventArgs e)
|
|
{
|
|
showDisabled.Checked = !showDisabled.Checked;
|
|
showDisabledToolitem.Checked = showDisabled.Checked;
|
|
UpdateState();
|
|
}
|
|
|
|
private void hideEmpty_Click(object sender, EventArgs e)
|
|
{
|
|
showEmpty.Checked = !showEmpty.Checked;
|
|
showEmptyToolitem.Checked = showEmpty.Checked;
|
|
UpdateState();
|
|
}
|
|
|
|
// launch the appropriate kind of viewer, depending on the type of resource that's in this node
|
|
private void textureCell_CellDoubleClick(TreelistView.Node node)
|
|
{
|
|
object tag = node.Tag;
|
|
|
|
GLPipelineState.ShaderStage stage = GetStageForSender(node.OwnerView);
|
|
|
|
if (stage == null) return;
|
|
|
|
if (tag is FetchTexture)
|
|
{
|
|
FetchTexture tex = (FetchTexture)tag;
|
|
|
|
if (tex.resType == ShaderResourceType.Buffer)
|
|
{
|
|
var viewer = new BufferViewer(m_Core, false);
|
|
viewer.ViewRawBuffer(false, 0, ulong.MaxValue, tex.ID);
|
|
viewer.Show(m_DockContent.DockPanel);
|
|
}
|
|
else
|
|
{
|
|
var viewer = m_Core.GetTextureViewer();
|
|
viewer.Show(m_DockContent.DockPanel);
|
|
if (!viewer.IsDisposed)
|
|
viewer.ViewTexture(tex.ID, true);
|
|
}
|
|
}
|
|
else if (tag is FetchBuffer)
|
|
{
|
|
FetchBuffer buf = (FetchBuffer)tag;
|
|
|
|
var viewer = new BufferViewer(m_Core, false);
|
|
viewer.ViewRawBuffer(true, 0, ulong.MaxValue, buf.ID);
|
|
viewer.Show(m_DockContent.DockPanel);
|
|
}
|
|
else if (tag is ReadWriteTag)
|
|
{
|
|
ReadWriteTag rwtag = (ReadWriteTag)tag;
|
|
FetchBuffer buf = rwtag.buf;
|
|
|
|
string format = "";
|
|
|
|
var deets = stage.ShaderDetails;
|
|
|
|
ShaderResource r = deets.ReadWriteResources[rwtag.idx];
|
|
var bindpoint = stage.BindpointMapping.ReadWriteResources[rwtag.idx];
|
|
|
|
GLReadWriteType readWriteType = GetGLReadWriteType(r);
|
|
|
|
ulong offset = 0;
|
|
ulong size = ulong.MaxValue;
|
|
if (readWriteType == GLReadWriteType.SSBO)
|
|
{
|
|
offset = m_Core.CurGLPipelineState.ShaderStorageBuffers[bindpoint.bind].Offset;
|
|
size = m_Core.CurGLPipelineState.ShaderStorageBuffers[bindpoint.bind].Size;
|
|
}
|
|
if (readWriteType == GLReadWriteType.Atomic)
|
|
{
|
|
offset = m_Core.CurGLPipelineState.AtomicBuffers[bindpoint.bind].Offset;
|
|
size = m_Core.CurGLPipelineState.AtomicBuffers[bindpoint.bind].Size;
|
|
}
|
|
|
|
if (deets != null)
|
|
{
|
|
if (r.variableType.members.Length == 0)
|
|
{
|
|
if (format == "" && r.variableType.Name.Length > 0)
|
|
format = r.variableType.Name + " " + r.name + ";";
|
|
}
|
|
else
|
|
{
|
|
format = FormatMembers(0, "", r.variableType.members);
|
|
}
|
|
}
|
|
|
|
if (buf.ID != ResourceId.Null)
|
|
{
|
|
var viewer = new BufferViewer(m_Core, false);
|
|
if (format.Length == 0)
|
|
viewer.ViewRawBuffer(true, offset, size, buf.ID);
|
|
else
|
|
viewer.ViewRawBuffer(true, offset, size, buf.ID, format);
|
|
viewer.Show(m_DockContent.DockPanel);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void defaultCopyPaste_KeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
if (!m_Core.LogLoaded) return;
|
|
|
|
if (e.KeyCode == Keys.C && e.Control)
|
|
{
|
|
string text = "";
|
|
|
|
if (sender is DataGridView)
|
|
{
|
|
foreach (DataGridViewRow row in ((DataGridView)sender).SelectedRows)
|
|
{
|
|
foreach (var cell in row.Cells)
|
|
text += cell.ToString() + " ";
|
|
text += Environment.NewLine;
|
|
}
|
|
}
|
|
else if (sender is TreelistView.TreeListView)
|
|
{
|
|
TreelistView.TreeListView view = (TreelistView.TreeListView)sender;
|
|
view.SortNodesSelection();
|
|
TreelistView.NodesSelection sel = view.NodesSelection;
|
|
|
|
if (sel.Count > 0)
|
|
{
|
|
for (int i = 0; i < sel.Count; i++)
|
|
{
|
|
for (int v = 0; v < sel[i].Count; v++)
|
|
text += sel[i][v].ToString() + " ";
|
|
text += Environment.NewLine;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TreelistView.Node n = ((TreelistView.TreeListView)sender).SelectedNode;
|
|
for (int v = 0; v < n.Count; v++)
|
|
text += n[v].ToString() + " ";
|
|
text += Environment.NewLine;
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
if (text.Length > 0)
|
|
Clipboard.SetText(text);
|
|
}
|
|
catch (System.Exception)
|
|
{
|
|
try
|
|
{
|
|
if (text.Length > 0)
|
|
Clipboard.SetDataObject(text);
|
|
}
|
|
catch (System.Exception)
|
|
{
|
|
// give up!
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void disableSelection_Leave(object sender, EventArgs e)
|
|
{
|
|
if (sender is DataGridView)
|
|
((DataGridView)sender).ClearSelection();
|
|
else if (sender is TreelistView.TreeListView)
|
|
{
|
|
((TreelistView.TreeListView)sender).NodesSelection.Clear();
|
|
((TreelistView.TreeListView)sender).FocusedNode = null;
|
|
}
|
|
}
|
|
|
|
private void disableSelection_VisibleChanged(object sender, EventArgs e)
|
|
{
|
|
((DataGridView)sender).ClearSelection();
|
|
((DataGridView)sender).AutoResizeColumns(DataGridViewAutoSizeColumnsMode.AllCells);
|
|
}
|
|
|
|
private void iabuffers_NodeDoubleClicked(TreelistView.Node node)
|
|
{
|
|
if (node.Tag is IABufferTag)
|
|
{
|
|
IABufferTag tag = (IABufferTag)node.Tag;
|
|
|
|
if (tag.id != ResourceId.Null)
|
|
{
|
|
var viewer = new BufferViewer(m_Core, false);
|
|
viewer.ViewRawBuffer(true, tag.offset, ulong.MaxValue, tag.id);
|
|
viewer.Show(m_DockContent.DockPanel);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void inputLayouts_NodeDoubleClick(TreelistView.Node node)
|
|
{
|
|
var viewer = m_Core.GetMeshViewer();
|
|
viewer.Show(m_DockContent.DockPanel);
|
|
}
|
|
|
|
private GLPipelineState.ShaderStage GetStageForSender(object sender)
|
|
{
|
|
GLPipelineState.ShaderStage stage = null;
|
|
|
|
if (!m_Core.LogLoaded)
|
|
return null;
|
|
|
|
object cur = sender;
|
|
|
|
while (cur is Control)
|
|
{
|
|
if (cur == tabVS)
|
|
stage = m_Core.CurGLPipelineState.m_VS;
|
|
else if (cur == tabGS)
|
|
stage = m_Core.CurGLPipelineState.m_GS;
|
|
else if (cur == tabTCS)
|
|
stage = m_Core.CurGLPipelineState.m_TCS;
|
|
else if (cur == tabTES)
|
|
stage = m_Core.CurGLPipelineState.m_TES;
|
|
else if (cur == tabFS)
|
|
stage = m_Core.CurGLPipelineState.m_FS;
|
|
else if (cur == tabCS)
|
|
stage = m_Core.CurGLPipelineState.m_CS;
|
|
else if (cur == tabFB)
|
|
stage = m_Core.CurGLPipelineState.m_FS;
|
|
|
|
if (stage != null)
|
|
return stage;
|
|
|
|
Control c = (Control)cur;
|
|
|
|
if(c.Parent == null)
|
|
break;
|
|
|
|
cur = ((Control)cur).Parent;
|
|
}
|
|
|
|
System.Diagnostics.Debug.Fail("Unrecognised control calling event handler");
|
|
|
|
return null;
|
|
}
|
|
|
|
private void shader_Click(object sender, EventArgs e)
|
|
{
|
|
GLPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage == null) return;
|
|
|
|
ShaderReflection shaderDetails = stage.ShaderDetails;
|
|
|
|
if (stage.Shader == ResourceId.Null) return;
|
|
|
|
ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, stage.stage, null, "");
|
|
|
|
s.Show(m_DockContent.DockPanel);
|
|
}
|
|
|
|
private void shaderSave_Click(object sender, EventArgs e)
|
|
{
|
|
GLPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage == null) return;
|
|
|
|
ShaderReflection shaderDetails = stage.ShaderDetails;
|
|
|
|
if (stage.Shader == ResourceId.Null) return;
|
|
|
|
string[] exts = {
|
|
"vert",
|
|
"tesc",
|
|
"tese",
|
|
"geom",
|
|
"frag",
|
|
"comp",
|
|
};
|
|
|
|
shaderSaveDialog.Filter = "GLSL Shader Files (*.glsl)|*.glsl|" +
|
|
String.Format("GLSL {0} Shader Files|*.{1}|", stage.stage.Str(GraphicsAPI.OpenGL), exts[(int)stage.stage]) +
|
|
"All Files (*.*)|*.*";
|
|
|
|
shaderSaveDialog.FileName = "";
|
|
|
|
DialogResult res = shaderSaveDialog.ShowDialog();
|
|
|
|
if (res == DialogResult.OK)
|
|
{
|
|
try
|
|
{
|
|
FileStream writer = File.Create(shaderSaveDialog.FileName);
|
|
|
|
writer.Write(shaderDetails.RawBytes, 0, shaderDetails.RawBytes.Length);
|
|
|
|
writer.Flush();
|
|
writer.Close();
|
|
}
|
|
catch (System.Exception ex)
|
|
{
|
|
MessageBox.Show("Couldn't save to " + shaderSaveDialog.FileName + Environment.NewLine + ex.ToString(), "Cannot save",
|
|
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void MakeShaderVariablesGLSL(bool cbufferContents, ShaderConstant[] vars, ref string struct_contents, ref string struct_defs)
|
|
{
|
|
var nl = Environment.NewLine;
|
|
var nl2 = Environment.NewLine + Environment.NewLine;
|
|
|
|
foreach (var v in vars)
|
|
{
|
|
if (v.type.members.Length > 0)
|
|
{
|
|
string def = "struct " + v.type.descriptor.name + " {" + nl;
|
|
|
|
if(!struct_defs.Contains(def))
|
|
{
|
|
string contents = "";
|
|
MakeShaderVariablesGLSL(false, v.type.members, ref contents, ref struct_defs);
|
|
|
|
struct_defs += def + contents + "};" + nl2;
|
|
}
|
|
}
|
|
|
|
struct_contents += "\t" + v.type.descriptor.name + " " + v.name;
|
|
|
|
char comp = 'x';
|
|
if (v.reg.comp == 1) comp = 'y';
|
|
if (v.reg.comp == 2) comp = 'z';
|
|
if (v.reg.comp == 3) comp = 'w';
|
|
|
|
if (cbufferContents) struct_contents += String.Format(" : packoffset(c{0}.{1});", v.reg.vec, comp);
|
|
else struct_contents += ";";
|
|
|
|
struct_contents += nl;
|
|
}
|
|
}
|
|
|
|
private void shaderedit_Click(object sender, EventArgs e)
|
|
{
|
|
GLPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage == null) return;
|
|
|
|
ShaderReflection shaderDetails = stage.ShaderDetails;
|
|
|
|
if (stage.Shader == ResourceId.Null || shaderDetails == null) return;
|
|
|
|
var files = new Dictionary<string, string>();
|
|
foreach (var s in shaderDetails.DebugInfo.files)
|
|
files.Add(s.BaseFilename, s.filetext);
|
|
|
|
if (files.Count == 0)
|
|
return;
|
|
|
|
GLPipelineStateViewer pipeviewer = this;
|
|
|
|
ShaderViewer sv = new ShaderViewer(m_Core, false, "main", files,
|
|
|
|
// Save Callback
|
|
(ShaderViewer viewer, Dictionary<string, string> updatedfiles) =>
|
|
{
|
|
string compileSource = "";
|
|
foreach (var kv in updatedfiles)
|
|
compileSource += kv.Value;
|
|
|
|
// invoke off to the ReplayRenderer to replace the log's shader
|
|
// with our edited one
|
|
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
|
|
{
|
|
string errs = "";
|
|
|
|
ResourceId from = stage.Shader;
|
|
ResourceId to = r.BuildTargetShader("main", compileSource, shaderDetails.DebugInfo.compileFlags, stage.stage, out errs);
|
|
|
|
viewer.BeginInvoke((MethodInvoker)delegate { viewer.ShowErrors(errs); });
|
|
if (to == ResourceId.Null)
|
|
{
|
|
r.RemoveReplacement(from);
|
|
pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
|
|
}
|
|
else
|
|
{
|
|
r.ReplaceResource(from, to);
|
|
pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
|
|
}
|
|
});
|
|
},
|
|
|
|
// Close Callback
|
|
() =>
|
|
{
|
|
// remove the replacement on close (we could make this more sophisticated if there
|
|
// was a place to control replaced resources/shaders).
|
|
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
|
|
{
|
|
r.RemoveReplacement(stage.Shader);
|
|
pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
|
|
});
|
|
});
|
|
|
|
sv.Show(m_DockContent.DockPanel);
|
|
}
|
|
|
|
private void ShowCBuffer(GLPipelineState.ShaderStage stage, UInt32 slot)
|
|
{
|
|
var existing = ConstantBufferPreviewer.Has(stage.stage, slot, 0);
|
|
if (existing != null)
|
|
{
|
|
existing.Show();
|
|
return;
|
|
}
|
|
|
|
var prev = new ConstantBufferPreviewer(m_Core, stage.stage, slot, 0);
|
|
|
|
prev.ShowDock(m_DockContent.Pane, DockAlignment.Right, 0.3);
|
|
}
|
|
|
|
private void cbuffers_NodeDoubleClicked(TreelistView.Node node)
|
|
{
|
|
GLPipelineState.ShaderStage stage = GetStageForSender(node.OwnerView);
|
|
|
|
if (stage != null && node.Tag is UInt32)
|
|
{
|
|
ShowCBuffer(stage, (UInt32)node.Tag);
|
|
}
|
|
}
|
|
|
|
private void CBuffers_CellDoubleClick(object sender, DataGridViewCellEventArgs e)
|
|
{
|
|
GLPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
object tag = ((DataGridView)sender).Rows[e.RowIndex].Tag;
|
|
|
|
if (stage != null && tag is UInt32)
|
|
{
|
|
ShowCBuffer(stage, (UInt32)tag);
|
|
}
|
|
}
|
|
|
|
private string FormatMembers(int indent, string nameprefix, ShaderConstant[] vars)
|
|
{
|
|
string indentstr = new string(' ', indent*4);
|
|
|
|
string ret = "";
|
|
|
|
int i = 0;
|
|
|
|
foreach (var v in vars)
|
|
{
|
|
if (v.type.members.Length > 0)
|
|
{
|
|
if (i > 0)
|
|
ret += "\n";
|
|
ret += indentstr + "// struct " + v.name + Environment.NewLine;
|
|
ret += indentstr + "{" + Environment.NewLine +
|
|
FormatMembers(indent + 1, v.name + "_", v.type.members) +
|
|
indentstr + "}" + Environment.NewLine;
|
|
if (i < vars.Length-1)
|
|
ret += Environment.NewLine;
|
|
}
|
|
else
|
|
{
|
|
ret += indentstr + v.type.Name + " " + nameprefix + v.name + ";" + Environment.NewLine;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
private void shaderCog_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
if (sender is PictureBox)
|
|
{
|
|
GLPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage != null && stage.Shader != ResourceId.Null)
|
|
(sender as PictureBox).Image = global::renderdocui.Properties.Resources.action_hover;
|
|
}
|
|
|
|
if (sender is Label)
|
|
{
|
|
GLPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage == null) return;
|
|
|
|
if (stage.stage == ShaderStageType.Vertex) shaderCog_MouseEnter(vsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Tess_Control) shaderCog_MouseEnter(tcsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Tess_Eval) shaderCog_MouseEnter(tesShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Geometry) shaderCog_MouseEnter(gsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Fragment) shaderCog_MouseEnter(fsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Compute) shaderCog_MouseEnter(csShaderCog, e);
|
|
}
|
|
}
|
|
|
|
private void shaderCog_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
if (sender is PictureBox)
|
|
{
|
|
(sender as PictureBox).Image = global::renderdocui.Properties.Resources.action;
|
|
}
|
|
|
|
if (sender is Label)
|
|
{
|
|
GLPipelineState.ShaderStage stage = GetStageForSender(sender);
|
|
|
|
if (stage == null) return;
|
|
|
|
if (stage.stage == ShaderStageType.Vertex) shaderCog_MouseLeave(vsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Tess_Control) shaderCog_MouseLeave(tcsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Tess_Eval) shaderCog_MouseLeave(tesShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Geometry) shaderCog_MouseLeave(gsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Fragment) shaderCog_MouseLeave(fsShaderCog, e);
|
|
if (stage.stage == ShaderStageType.Compute) shaderCog_MouseLeave(csShaderCog, e);
|
|
}
|
|
}
|
|
|
|
private void pipeFlow_SelectedStageChanged(object sender, EventArgs e)
|
|
{
|
|
stageTabControl.SelectedIndex = pipeFlow.SelectedStage;
|
|
}
|
|
|
|
private void csDebug_Click(object sender, EventArgs e)
|
|
{
|
|
}
|
|
|
|
private void meshView_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
meshView.BackColor = Color.LightGray;
|
|
}
|
|
|
|
private void meshView_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
meshView.BackColor = SystemColors.Control;
|
|
}
|
|
|
|
private void meshView_Click(object sender, EventArgs e)
|
|
{
|
|
var viewer = m_Core.GetMeshViewer();
|
|
viewer.Show(m_DockContent.DockPanel);
|
|
}
|
|
|
|
private float GetHueForVB(int i)
|
|
{
|
|
int idx = ((i+1) * 21) % 32; // space neighbouring colours reasonably distinctly
|
|
return (float)(idx) / 32.0f;
|
|
}
|
|
|
|
private void inputLayouts_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (m_Core.CurGLPipelineState == null) return;
|
|
|
|
Point mousePoint = inputLayouts.PointToClient(Cursor.Position);
|
|
var hoverNode = inputLayouts.CalcHitNode(mousePoint);
|
|
|
|
ia_MouseLeave(sender, e);
|
|
|
|
var VtxIn = m_Core.CurGLPipelineState.m_VtxIn;
|
|
|
|
if (hoverNode != null)
|
|
{
|
|
if(hoverNode.Tag != null && hoverNode.Tag is uint)
|
|
HighlightVtxAttribSlot((uint)hoverNode.Tag);
|
|
}
|
|
}
|
|
|
|
private void HighlightVtxAttribSlot(uint slot)
|
|
{
|
|
var VtxIn = m_Core.CurGLPipelineState.m_VtxIn;
|
|
|
|
Color c = HSLColor(GetHueForVB((int)slot), 1.0f, 0.95f);
|
|
|
|
if (slot < m_VBNodes.Count)
|
|
m_VBNodes[(int)slot].DefaultBackColor = c;
|
|
|
|
for (int i = 0; i < inputLayouts.Nodes.Count; i++)
|
|
{
|
|
var n = inputLayouts.Nodes[i];
|
|
uint buf = (uint)n.Tag;
|
|
if (buf == slot)
|
|
n.DefaultBackColor = c;
|
|
else
|
|
n.DefaultBackColor = Color.Transparent;
|
|
}
|
|
|
|
inputLayouts.Invalidate();
|
|
iabuffers.Invalidate();
|
|
}
|
|
|
|
private void ia_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
foreach (var n in iabuffers.Nodes)
|
|
n.DefaultBackColor = Color.Transparent;
|
|
|
|
foreach (var n in inputLayouts.Nodes)
|
|
n.DefaultBackColor = Color.Transparent;
|
|
|
|
inputLayouts.Invalidate();
|
|
iabuffers.Invalidate();
|
|
}
|
|
|
|
private void iabuffers_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (m_Core.CurGLPipelineState == null) return;
|
|
|
|
Point mousePoint = iabuffers.PointToClient(Cursor.Position);
|
|
var hoverNode = iabuffers.CalcHitNode(mousePoint);
|
|
|
|
ia_MouseLeave(sender, e);
|
|
|
|
if (hoverNode != null)
|
|
{
|
|
int idx = m_VBNodes.IndexOf(hoverNode);
|
|
if (idx >= 0)
|
|
HighlightVtxAttribSlot((uint)idx);
|
|
else
|
|
hoverNode.DefaultBackColor = SystemColors.ControlLight;
|
|
}
|
|
}
|
|
|
|
|
|
private void ExportHTMLTable(XmlTextWriter writer, string[] cols, object[][] rows)
|
|
{
|
|
writer.WriteStartElement("table");
|
|
|
|
{
|
|
writer.WriteStartElement("thead");
|
|
writer.WriteStartElement("tr");
|
|
|
|
foreach (var col in cols)
|
|
{
|
|
writer.WriteStartElement("th");
|
|
writer.WriteString(col);
|
|
writer.WriteEndElement();
|
|
}
|
|
|
|
writer.WriteEndElement();
|
|
writer.WriteEndElement();
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("tbody");
|
|
|
|
if (rows.Length == 0)
|
|
{
|
|
writer.WriteStartElement("tr");
|
|
|
|
for (int i = 0; i < cols.Length; i++)
|
|
{
|
|
writer.WriteStartElement("td");
|
|
writer.WriteString("-");
|
|
writer.WriteEndElement();
|
|
}
|
|
|
|
writer.WriteEndElement();
|
|
}
|
|
else
|
|
{
|
|
foreach (var row in rows)
|
|
{
|
|
writer.WriteStartElement("tr");
|
|
|
|
foreach (var el in row)
|
|
{
|
|
writer.WriteStartElement("td");
|
|
writer.WriteString(el.ToString());
|
|
writer.WriteEndElement();
|
|
}
|
|
|
|
writer.WriteEndElement();
|
|
}
|
|
}
|
|
|
|
writer.WriteEndElement();
|
|
}
|
|
|
|
writer.WriteEndElement();
|
|
}
|
|
|
|
private void ExportHTMLTable(XmlTextWriter writer, string[] cols, object[] rows)
|
|
{
|
|
ExportHTMLTable(writer, cols, new object[][] { rows });
|
|
}
|
|
|
|
private void ExportHTML(XmlTextWriter writer, GLPipelineState pipe, GLPipelineState.VertexInputs vtx)
|
|
{
|
|
FetchBuffer[] bufs = m_Core.CurBuffers;
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Vertex Attributes");
|
|
writer.WriteEndElement();
|
|
|
|
List<object[]> rows = new List<object[]>();
|
|
|
|
int i = 0;
|
|
foreach (var a in vtx.attributes)
|
|
{
|
|
string generic = "";
|
|
if (!a.Enabled)
|
|
generic = MakeGenericValueString(a.Format.compCount, a.Format.compType, a.GenericValue);
|
|
rows.Add(new object[] { i, a.Enabled, a.BufferSlot, a.Format, a.RelativeOffset, generic });
|
|
|
|
i++;
|
|
}
|
|
|
|
ExportHTMLTable(writer, new string[] { "Slot", "Enabled", "Vertex Buffer Slot", "Format", "Relative Offset", "Generic Value" }, rows.ToArray());
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Vertex Buffers");
|
|
writer.WriteEndElement();
|
|
|
|
List<object[]> rows = new List<object[]>();
|
|
|
|
int i = 0;
|
|
foreach (var vb in vtx.vbuffers)
|
|
{
|
|
string name = "Buffer " + vb.Buffer.ToString();
|
|
UInt64 length = 0;
|
|
|
|
if (vb.Buffer == ResourceId.Null)
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == vb.Buffer)
|
|
{
|
|
name = bufs[t].name;
|
|
length = bufs[t].length;
|
|
}
|
|
}
|
|
}
|
|
|
|
rows.Add(new object[] { i, name, vb.Stride, vb.Offset, vb.Divisor, length });
|
|
|
|
i++;
|
|
}
|
|
|
|
ExportHTMLTable(writer, new string[] { "Slot", "Buffer", "Stride", "Offset", "Instance Divisor", "Byte Length" }, rows.ToArray());
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Index Buffer");
|
|
writer.WriteEndElement();
|
|
|
|
string name = "Buffer " + vtx.ibuffer.ToString();
|
|
UInt64 length = 0;
|
|
|
|
if (vtx.ibuffer == ResourceId.Null)
|
|
{
|
|
name = "Empty";
|
|
}
|
|
else
|
|
{
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == vtx.ibuffer)
|
|
{
|
|
name = bufs[t].name;
|
|
length = bufs[t].length;
|
|
}
|
|
}
|
|
}
|
|
|
|
string ifmt = "UNKNOWN";
|
|
if (m_Core.CurDrawcall.indexByteWidth == 2)
|
|
ifmt = "R16_UINT";
|
|
if (m_Core.CurDrawcall.indexByteWidth == 4)
|
|
ifmt = "R32_UINT";
|
|
|
|
ExportHTMLTable(writer, new string[] { "Buffer", "Format", "Byte Length" },
|
|
new object[] { name, ifmt, length.ToString() });
|
|
}
|
|
|
|
writer.WriteStartElement("p");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer, new string[] { "Primitive Topology" }, new object[] { m_Core.CurDrawcall.topology.Str() });
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("States");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Primitive Restart", "Restart Index", "Provoking Vertex Last" },
|
|
new object[] { vtx.primitiveRestart, vtx.restartIndex, vtx.provokingVertexLast ? "Yes" : "No" });
|
|
|
|
writer.WriteStartElement("p");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] {
|
|
"Rasterizer Discard",
|
|
"Clip Origin Lower Left",
|
|
"Clip Space Z" },
|
|
new object[] {
|
|
pipe.m_VtxProcess.discard ? "Yes" : "No",
|
|
pipe.m_VtxProcess.clipOriginLowerLeft ? "Yes" : "No",
|
|
pipe.m_VtxProcess.clipNegativeOneToOne ? "-1 to 1" : "0 to 1" });
|
|
|
|
writer.WriteStartElement("p");
|
|
writer.WriteEndElement();
|
|
|
|
object[][] clipPlaneRows = new object[8][];
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
clipPlaneRows[i] = new object[] { i.ToString(), pipe.m_VtxProcess.clipPlanes[i] ? "Yes" : "No" };
|
|
|
|
ExportHTMLTable(writer, new string[] { "User Clip Plane", "Enabled", }, clipPlaneRows);
|
|
|
|
writer.WriteStartElement("p");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Default Inner Tessellation Level", "Default Outer Tessellation level", },
|
|
new object[] {
|
|
String.Format("{0}, {1}", pipe.m_VtxProcess.defaultInnerLevel[0], pipe.m_VtxProcess.defaultInnerLevel[1]),
|
|
|
|
String.Format("{0}, {1}, {2}, {3}",
|
|
pipe.m_VtxProcess.defaultOuterLevel[0], pipe.m_VtxProcess.defaultOuterLevel[1],
|
|
pipe.m_VtxProcess.defaultOuterLevel[2], pipe.m_VtxProcess.defaultOuterLevel[3]),
|
|
});
|
|
}
|
|
}
|
|
|
|
private void ExportHTML(XmlTextWriter writer, GLPipelineState state, GLPipelineState.ShaderStage sh)
|
|
{
|
|
FetchTexture[] texs = m_Core.CurTextures;
|
|
FetchBuffer[] bufs = m_Core.CurBuffers;
|
|
|
|
ShaderReflection shaderDetails = sh.ShaderDetails;
|
|
ShaderBindpointMapping mapping = sh.BindpointMapping;
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Shader");
|
|
writer.WriteEndElement();
|
|
|
|
string shadername = "Unknown";
|
|
|
|
if (sh.Shader == ResourceId.Null)
|
|
shadername = "Unbound";
|
|
else
|
|
shadername = sh.ShaderName;
|
|
|
|
if (sh.Shader == ResourceId.Null)
|
|
{
|
|
shadername = "Unbound";
|
|
}
|
|
else
|
|
{
|
|
string shname = sh.stage.Str(GraphicsAPI.OpenGL) + " Shader";
|
|
|
|
if (!sh.customShaderName && !sh.customProgramName && !sh.customPipelineName)
|
|
{
|
|
shadername = shname + " " + sh.Shader.ToString();
|
|
}
|
|
else
|
|
{
|
|
if (sh.customShaderName)
|
|
shname = sh.ShaderName;
|
|
|
|
if (sh.customProgramName)
|
|
shname = sh.ProgramName + " - " + shname;
|
|
|
|
if (sh.customPipelineName && sh.PipelineActive)
|
|
shname = sh.PipelineName + " - " + shname;
|
|
|
|
shadername = shname;
|
|
}
|
|
}
|
|
|
|
writer.WriteStartElement("p");
|
|
writer.WriteString(shadername);
|
|
writer.WriteEndElement();
|
|
|
|
if (sh.Shader == ResourceId.Null)
|
|
return;
|
|
}
|
|
|
|
List<object[]> textureRows = new List<object[]>();
|
|
List<object[]> samplerRows = new List<object[]>();
|
|
List<object[]> cbufferRows = new List<object[]>();
|
|
List<object[]> readwriteRows = new List<object[]>();
|
|
List<object[]> subRows = new List<object[]>();
|
|
|
|
if (state.Textures != null)
|
|
{
|
|
for (int i = 0; i < state.Textures.Length; i++)
|
|
{
|
|
var r = state.Textures[i];
|
|
var s = state.Samplers[i];
|
|
|
|
ShaderResource shaderInput = null;
|
|
BindpointMap map = null;
|
|
|
|
if (shaderDetails != null)
|
|
{
|
|
foreach (var bind in shaderDetails.ReadOnlyResources)
|
|
{
|
|
if (bind.IsSRV && mapping.ReadOnlyResources[bind.bindPoint].bind == i)
|
|
{
|
|
shaderInput = bind;
|
|
map = mapping.ReadOnlyResources[bind.bindPoint];
|
|
}
|
|
}
|
|
}
|
|
|
|
bool filledSlot = (r.Resource != ResourceId.Null);
|
|
bool usedSlot = (shaderInput != null && map.used);
|
|
|
|
if (shaderInput != null)
|
|
{
|
|
// do texture
|
|
{
|
|
string slotname = i.ToString();
|
|
|
|
if (shaderInput != null && shaderInput.name != "")
|
|
slotname += ": " + shaderInput.name;
|
|
|
|
UInt32 w = 1, h = 1, d = 1;
|
|
UInt32 a = 1;
|
|
string format = "Unknown";
|
|
string name = "Shader Resource " + r.Resource.ToString();
|
|
string typename = "Unknown";
|
|
object tag = null;
|
|
|
|
if (!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
format = "-";
|
|
typename = "-";
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
// check to see if it's a texture
|
|
for (int t = 0; t < texs.Length; t++)
|
|
{
|
|
if (texs[t].ID == r.Resource)
|
|
{
|
|
w = texs[t].width;
|
|
h = texs[t].height;
|
|
d = texs[t].depth;
|
|
a = texs[t].arraysize;
|
|
format = texs[t].format.ToString();
|
|
name = texs[t].name;
|
|
typename = texs[t].resType.Str();
|
|
|
|
if (texs[t].format.special &&
|
|
(texs[t].format.specialFormat == SpecialFormat.D16S8 ||
|
|
texs[t].format.specialFormat == SpecialFormat.D24S8 ||
|
|
texs[t].format.specialFormat == SpecialFormat.D32S8)
|
|
)
|
|
{
|
|
if (r.DepthReadChannel == 0)
|
|
format += " Depth-Repipead";
|
|
else if (r.DepthReadChannel == 1)
|
|
format += " Stencil-Read";
|
|
}
|
|
else if (
|
|
r.Swizzle[0] != TextureSwizzle.Red ||
|
|
r.Swizzle[1] != TextureSwizzle.Green ||
|
|
r.Swizzle[2] != TextureSwizzle.Blue ||
|
|
r.Swizzle[3] != TextureSwizzle.Alpha)
|
|
{
|
|
format += String.Format(" swizzle[{0}{1}{2}{3}]",
|
|
r.Swizzle[0].Str(),
|
|
r.Swizzle[1].Str(),
|
|
r.Swizzle[2].Str(),
|
|
r.Swizzle[3].Str());
|
|
}
|
|
|
|
tag = texs[t];
|
|
}
|
|
}
|
|
|
|
textureRows.Add(new object[] { slotname, name, typename, w, h, d, a, format });
|
|
}
|
|
|
|
// do sampler
|
|
{
|
|
string slotname = i.ToString();
|
|
|
|
if (shaderInput != null && shaderInput.name.Length > 0)
|
|
slotname += ": " + shaderInput.name;
|
|
|
|
string borderColor = s.BorderColor[0].ToString() + ", " +
|
|
s.BorderColor[1].ToString() + ", " +
|
|
s.BorderColor[2].ToString() + ", " +
|
|
s.BorderColor[3].ToString();
|
|
|
|
string addressing = "";
|
|
|
|
string addPrefix = "";
|
|
string addVal = "";
|
|
|
|
string[] addr = { s.AddressS.ToString(), s.AddressT.ToString(), s.AddressR.ToString() };
|
|
|
|
// arrange like either STR: WRAP or ST: WRAP, R: CLAMP
|
|
for (int a = 0; a < 3; a++)
|
|
{
|
|
string prefix = "" + "STR"[a];
|
|
|
|
if (a == 0 || addr[a] == addr[a - 1])
|
|
{
|
|
addPrefix += prefix;
|
|
}
|
|
else
|
|
{
|
|
addressing += addPrefix + ": " + addVal + ", ";
|
|
|
|
addPrefix = prefix;
|
|
}
|
|
addVal = addr[a];
|
|
}
|
|
|
|
addressing += addPrefix + ": " + addVal;
|
|
|
|
if (s.UseBorder())
|
|
addressing += String.Format("<{0}>", borderColor);
|
|
|
|
if (r.ResType == ShaderResourceType.TextureCube ||
|
|
r.ResType == ShaderResourceType.TextureCubeArray)
|
|
{
|
|
addressing += s.SeamlessCube ? " Seamless" : " Non-Seamless";
|
|
}
|
|
|
|
string filter = s.Filter.ToString();
|
|
|
|
if (s.MaxAniso > 1)
|
|
filter += String.Format(" Aniso{0}x", s.MaxAniso);
|
|
|
|
if (s.Filter.func == FilterFunc.Comparison)
|
|
filter += String.Format(" {0}", s.Comparison);
|
|
else if (s.Filter.func != FilterFunc.Normal)
|
|
filter += String.Format(" ({0})", s.Filter.func);
|
|
|
|
samplerRows.Add(new object[] { slotname, addressing,
|
|
filter,
|
|
(s.MinLOD == -float.MaxValue ? "0" : s.MinLOD.ToString()) + " - " +
|
|
(s.MaxLOD == float.MaxValue ? "FLT_MAX" : s.MaxLOD.ToString()),
|
|
s.MipLODBias.ToString() });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (shaderDetails != null)
|
|
{
|
|
UInt32 i = 0;
|
|
foreach (var shaderCBuf in shaderDetails.ConstantBlocks)
|
|
{
|
|
int bindPoint = mapping.ConstantBlocks[i].bind;
|
|
|
|
GLPipelineState.Buffer b = null;
|
|
|
|
if (bindPoint >= 0 && bindPoint < state.UniformBuffers.Length)
|
|
b = state.UniformBuffers[bindPoint];
|
|
|
|
bool filledSlot = !shaderCBuf.bufferBacked ||
|
|
(b != null && b.Resource != ResourceId.Null);
|
|
bool usedSlot = mapping.ConstantBlocks[i].used;
|
|
|
|
// show if
|
|
{
|
|
ulong offset = 0;
|
|
ulong length = 0;
|
|
int numvars = shaderCBuf.variables.Length;
|
|
ulong byteSize = (ulong)shaderCBuf.byteSize;
|
|
|
|
string slotname = "Uniforms";
|
|
string name = "";
|
|
string sizestr = String.Format("{0} Variables", numvars);
|
|
string byterange = "";
|
|
|
|
if (!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
length = 0;
|
|
}
|
|
|
|
if (b != null)
|
|
{
|
|
slotname = String.Format("{0}: {1}", bindPoint, shaderCBuf.name);
|
|
name = "UBO " + b.Resource.ToString();
|
|
offset = b.Offset;
|
|
length = b.Size;
|
|
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == b.Resource)
|
|
{
|
|
name = bufs[t].name;
|
|
if (length == 0)
|
|
length = bufs[t].length;
|
|
}
|
|
}
|
|
|
|
if (length == byteSize)
|
|
sizestr = String.Format("{0} Variables, {1} bytes", numvars, length);
|
|
else
|
|
sizestr = String.Format("{0} Variables, {1} bytes needed, {2} provided", numvars, byteSize, length);
|
|
|
|
byterange = String.Format("{0} - {1}", offset, offset + length);
|
|
}
|
|
|
|
cbufferRows.Add(new object[] { slotname, name, byterange, sizestr });
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
{
|
|
UInt32 i = 0;
|
|
foreach (var subval in sh.Subroutines)
|
|
{
|
|
subRows.Add(new object[] { i.ToString(), subval.ToString() });
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if (shaderDetails != null)
|
|
{
|
|
UInt32 i = 0;
|
|
foreach (var res in shaderDetails.ReadWriteResources)
|
|
{
|
|
int bindPoint = mapping.ReadWriteResources[i].bind;
|
|
|
|
GLReadWriteType readWriteType = GetGLReadWriteType(res);
|
|
|
|
GLPipelineState.Buffer bf = null;
|
|
GLPipelineState.ImageLoadStore im = null;
|
|
ResourceId id = ResourceId.Null;
|
|
|
|
if (readWriteType == GLReadWriteType.Image && bindPoint >= 0 && bindPoint < state.Images.Length)
|
|
{
|
|
im = state.Images[bindPoint];
|
|
id = state.Images[bindPoint].Resource;
|
|
}
|
|
|
|
if (readWriteType == GLReadWriteType.Atomic && bindPoint >= 0 && bindPoint < state.AtomicBuffers.Length)
|
|
{
|
|
bf = state.AtomicBuffers[bindPoint];
|
|
id = state.AtomicBuffers[bindPoint].Resource;
|
|
}
|
|
|
|
if (readWriteType == GLReadWriteType.SSBO && bindPoint >= 0 && bindPoint < state.ShaderStorageBuffers.Length)
|
|
{
|
|
bf = state.ShaderStorageBuffers[bindPoint];
|
|
id = state.ShaderStorageBuffers[bindPoint].Resource;
|
|
}
|
|
|
|
bool filledSlot = id != ResourceId.Null;
|
|
bool usedSlot = mapping.ReadWriteResources[i].used;
|
|
|
|
// show if
|
|
{
|
|
string binding = readWriteType == GLReadWriteType.Image ? "Image" :
|
|
readWriteType == GLReadWriteType.Atomic ? "Atomic" :
|
|
readWriteType == GLReadWriteType.SSBO ? "SSBO" :
|
|
"Unknown";
|
|
|
|
string slotname = String.Format("{0}: {1}", bindPoint, res.name);
|
|
string name = "";
|
|
string dimensions = "";
|
|
string format = "-";
|
|
string access = "Read/Write";
|
|
if (im != null)
|
|
{
|
|
if (im.readAllowed && !im.writeAllowed) access = "Read-Only";
|
|
if (!im.readAllowed && im.writeAllowed) access = "Write-Only";
|
|
format = im.Format.ToString();
|
|
}
|
|
|
|
object tag = null;
|
|
|
|
// check to see if it's a texture
|
|
for (int t = 0; t < texs.Length; t++)
|
|
{
|
|
if (texs[t].ID == id)
|
|
{
|
|
if (texs[t].dimension == 1)
|
|
{
|
|
if (texs[t].arraysize > 1)
|
|
dimensions = String.Format("{0}[{1}]", texs[t].width, texs[t].arraysize);
|
|
else
|
|
dimensions = String.Format("{0}", texs[t].width);
|
|
}
|
|
else if (texs[t].dimension == 2)
|
|
{
|
|
if (texs[t].arraysize > 1)
|
|
dimensions = String.Format("{0}x{1}[{2}]", texs[t].width, texs[t].height, texs[t].arraysize);
|
|
else
|
|
dimensions = String.Format("{0}x{1}", texs[t].width, texs[t].height);
|
|
}
|
|
else if (texs[t].dimension == 3)
|
|
{
|
|
dimensions = String.Format("{0}x{1}x{2}", texs[t].width, texs[t].height, texs[t].depth);
|
|
}
|
|
|
|
name = texs[t].name;
|
|
|
|
tag = texs[t];
|
|
}
|
|
}
|
|
|
|
// if not a texture, it must be a buffer
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == id)
|
|
{
|
|
ulong offset = 0;
|
|
ulong length = bufs[t].length;
|
|
if (bf != null && bf.Size > 0)
|
|
{
|
|
offset = bf.Offset;
|
|
length = bf.Size;
|
|
}
|
|
|
|
if (offset > 0)
|
|
dimensions = String.Format("{0} bytes at offset {1} bytes", length, offset);
|
|
else
|
|
dimensions = String.Format("{0} bytes", length);
|
|
|
|
name = bufs[t].name;
|
|
|
|
tag = new ReadWriteTag(i, bufs[t]);
|
|
}
|
|
}
|
|
|
|
if (!filledSlot)
|
|
{
|
|
name = "Empty";
|
|
dimensions = "-";
|
|
access = "-";
|
|
}
|
|
|
|
readwriteRows.Add(new object[] { binding, slotname, name, dimensions, format, access });
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Textures");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Slot", "Name", "Type", "Width", "Height", "Depth", "Array Size", "Format" },
|
|
textureRows.ToArray()
|
|
);
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Samplers");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Slot", "Addressing", "Min Filter", "Mag Filter", "LOD Clamping", "LOD Bias" },
|
|
samplerRows.ToArray()
|
|
);
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Uniform Buffers");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Slot", "Name", "Byte Range", "Size" },
|
|
cbufferRows.ToArray()
|
|
);
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Subroutines");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Index", "Value" },
|
|
subRows.ToArray()
|
|
);
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Read-write resources");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Binding", "Resource", "Name", "Dimensions", "Format", "Access", },
|
|
readwriteRows.ToArray()
|
|
);
|
|
}
|
|
}
|
|
|
|
private void ExportHTML(XmlTextWriter writer, GLPipelineState pipe, GLPipelineState.Feedback xfb)
|
|
{
|
|
FetchBuffer[] bufs = m_Core.CurBuffers;
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("States");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Active", "Paused" },
|
|
new object[] { xfb.Active ? "Yes" : "No", xfb.Paused ? "Yes" : "No" });
|
|
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Transform Feedback Targets");
|
|
writer.WriteEndElement();
|
|
|
|
List<object[]> rows = new List<object[]>();
|
|
|
|
for(int i=0; i < xfb.BufferBinding.Length; i++)
|
|
{
|
|
string name = "Buffer " + xfb.BufferBinding[i].ToString();
|
|
UInt64 length = 0;
|
|
|
|
if (xfb.BufferBinding[i] == ResourceId.Null)
|
|
{
|
|
name = "Empty";
|
|
}
|
|
else
|
|
{
|
|
for (int t = 0; t < bufs.Length; t++)
|
|
{
|
|
if (bufs[t].ID == xfb.BufferBinding[i])
|
|
{
|
|
name = bufs[t].name;
|
|
length = bufs[t].length;
|
|
}
|
|
}
|
|
}
|
|
|
|
rows.Add(new object[] { i, name, xfb.Offset[i], xfb.Size[i], length });
|
|
}
|
|
|
|
ExportHTMLTable(writer, new string[] { "Slot", "Buffer", "Offset", "Binding size", "Buffer byte Length" }, rows.ToArray());
|
|
}
|
|
}
|
|
|
|
private void ExportHTML(XmlTextWriter writer, GLPipelineState pipe, GLPipelineState.Rasterizer rs)
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Rasterizer");
|
|
writer.WriteEndElement();
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("States");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Fill Mode", "Cull Mode", "Front CCW" },
|
|
new object[] { rs.m_State.FillMode, rs.m_State.CullMode, rs.m_State.FrontCCW ? "Yes" : "No" });
|
|
|
|
writer.WriteStartElement("p");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] {
|
|
"Multisample Enable",
|
|
"Sample Shading",
|
|
"Sample Mask",
|
|
"Sample Coverage",
|
|
"Sample Coverage Invert",
|
|
"Alpha to Coverage",
|
|
"Alpha to One",
|
|
"Min Sample Shading Rate"
|
|
},
|
|
new object[] {
|
|
rs.m_State.MultisampleEnable ? "Yes" : "No",
|
|
rs.m_State.SampleShading ? "Yes" : "No",
|
|
rs.m_State.SampleMask ? rs.m_State.SampleMaskValue.ToString("X8") : "No",
|
|
rs.m_State.SampleCoverage ? rs.m_State.SampleCoverageValue.ToString("X8") : "No",
|
|
rs.m_State.SampleCoverageInvert ? "Yes" : "No",
|
|
rs.m_State.SampleAlphaToCoverage ? "Yes" : "No",
|
|
rs.m_State.SampleAlphaToOne ? "Yes" : "No",
|
|
Formatter.Format(rs.m_State.MinSampleShadingRate),
|
|
});
|
|
|
|
writer.WriteStartElement("p");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] {
|
|
"Programmable Point Size",
|
|
"Fixed Point Size",
|
|
"Line Width",
|
|
"Point Fade Threshold",
|
|
"Point Origin Upper Left",
|
|
},
|
|
new object[] {
|
|
rs.m_State.ProgrammablePointSize ? "Yes" : "No",
|
|
Formatter.Format(rs.m_State.PointSize),
|
|
Formatter.Format(rs.m_State.LineWidth),
|
|
Formatter.Format(rs.m_State.PointFadeThreshold),
|
|
rs.m_State.PointOriginUpperLeft ? "Yes" : "No",
|
|
});
|
|
|
|
writer.WriteStartElement("p");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Depth Clamp", "Depth Bias", "Offset Clamp", "Slope Scaled Bias" },
|
|
new object[] { rs.m_State.DepthClamp ? "Yes" : "No", rs.m_State.DepthBias,
|
|
Formatter.Format(rs.m_State.OffsetClamp), Formatter.Format(rs.m_State.SlopeScaledDepthBias)});
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Hints");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] {
|
|
"Derivatives",
|
|
"Line Smooth",
|
|
"Poly Smooth",
|
|
"Tex Compression",
|
|
},
|
|
new object[] {
|
|
pipe.m_Hints.Derivatives.ToString(),
|
|
pipe.m_Hints.LineSmoothEnabled ? pipe.m_Hints.LineSmooth.ToString() : "Disabled",
|
|
pipe.m_Hints.PolySmoothEnabled ? pipe.m_Hints.PolySmooth.ToString() : "Disabled",
|
|
pipe.m_Hints.TexCompression.ToString(),
|
|
});
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Viewports");
|
|
writer.WriteEndElement();
|
|
|
|
List<object[]> rows = new List<object[]>();
|
|
|
|
int i = 0;
|
|
foreach (var v in rs.Viewports)
|
|
{
|
|
rows.Add(new object[] { i, v.Left, v.Bottom, v.Width, v.Height, v.MinDepth, v.MaxDepth });
|
|
|
|
i++;
|
|
}
|
|
|
|
ExportHTMLTable(writer, new string[] { "Slot", "Left", "Bottom", "Width", "Height", "Min Depth", "Max Depth" }, rows.ToArray());
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Scissors");
|
|
writer.WriteEndElement();
|
|
|
|
List<object[]> rows = new List<object[]>();
|
|
|
|
int i = 0;
|
|
foreach (var s in rs.Scissors)
|
|
{
|
|
rows.Add(new object[] { i, s.Enabled, s.Left, s.Bottom, s.Width, s.Height });
|
|
|
|
i++;
|
|
}
|
|
|
|
ExportHTMLTable(writer, new string[] { "Slot", "Enabled", "Left", "Bottom", "Width", "Height" }, rows.ToArray());
|
|
}
|
|
}
|
|
|
|
private void ExportHTML(XmlTextWriter writer, GLPipelineState pipe, GLPipelineState.FrameBuffer fb)
|
|
{
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Blend State");
|
|
writer.WriteEndElement();
|
|
|
|
var blendFactor = fb.m_BlendState.BlendFactor[0].ToString("F2") + ", " +
|
|
fb.m_BlendState.BlendFactor[1].ToString("F2") + ", " +
|
|
fb.m_BlendState.BlendFactor[2].ToString("F2") + ", " +
|
|
fb.m_BlendState.BlendFactor[3].ToString("F2");
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Framebuffer SRGB", "Blend Factor" },
|
|
new object[] { fb.FramebufferSRGB ? "Yes" : "No", blendFactor, });
|
|
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Target Blends");
|
|
writer.WriteEndElement();
|
|
|
|
List<object[]> rows = new List<object[]>();
|
|
|
|
int i = 0;
|
|
foreach (var b in fb.m_BlendState.Blends)
|
|
{
|
|
if (!b.Enabled) continue;
|
|
|
|
rows.Add(new object[] {
|
|
i,
|
|
b.Enabled ? "Yes" : "No",
|
|
b.m_Blend.Source, b.m_Blend.Destination, b.m_Blend.Operation,
|
|
b.m_AlphaBlend.Source, b.m_AlphaBlend.Destination, b.m_AlphaBlend.Operation,
|
|
b.Logic,
|
|
((b.WriteMask & 0x1) == 0 ? "_" : "R") +
|
|
((b.WriteMask & 0x2) == 0 ? "_" : "G") +
|
|
((b.WriteMask & 0x4) == 0 ? "_" : "B") +
|
|
((b.WriteMask & 0x8) == 0 ? "_" : "A") });
|
|
|
|
i++;
|
|
}
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] {
|
|
"Slot",
|
|
"Blend Enable",
|
|
"Blend Source", "Blend Destination", "Blend Operation",
|
|
"Alpha Blend Source", "Alpha Blend Destination", "Alpha Blend Operation",
|
|
"Logic Operation", "Write Mask",
|
|
},
|
|
rows.ToArray());
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Depth State");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Depth Test Enable", "Depth Writes Enable", "Depth Function", "Depth Bounds" },
|
|
new object[] {
|
|
pipe.m_DepthState.DepthEnable ? "Yes" : "No", pipe.m_DepthState.DepthWrites ? "Yes" : "No", pipe.m_DepthState.DepthFunc,
|
|
pipe.m_DepthState.DepthEnable
|
|
? String.Format("{0} - {1}", Formatter.Format(pipe.m_DepthState.NearBound), Formatter.Format(pipe.m_DepthState.FarBound))
|
|
: "Disabled",
|
|
});
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Stencil State");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Stencil Test Enable" },
|
|
new object[] { pipe.m_StencilState.StencilEnable ? "Yes" : "No" }
|
|
);
|
|
|
|
writer.WriteStartElement("p");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] { "Face", "Reference", "Value Mask", "Write Mask", "Function", "Pass Operation", "Fail Operation", "Depth Fail Operation" },
|
|
new object[][] {
|
|
new object[] { "Front",
|
|
pipe.m_StencilState.m_FrontFace.Ref.ToString("X2"),
|
|
pipe.m_StencilState.m_FrontFace.ValueMask.ToString("X2"),
|
|
pipe.m_StencilState.m_FrontFace.WriteMask.ToString("X2"),
|
|
pipe.m_StencilState.m_FrontFace.Func,
|
|
pipe.m_StencilState.m_FrontFace.PassOp,
|
|
pipe.m_StencilState.m_FrontFace.FailOp,
|
|
pipe.m_StencilState.m_FrontFace.DepthFailOp
|
|
},
|
|
|
|
new object[] { "Back",
|
|
pipe.m_StencilState.m_BackFace.Ref.ToString("X2"),
|
|
pipe.m_StencilState.m_BackFace.ValueMask.ToString("X2"),
|
|
pipe.m_StencilState.m_BackFace.WriteMask.ToString("X2"),
|
|
pipe.m_StencilState.m_BackFace.Func,
|
|
pipe.m_StencilState.m_BackFace.PassOp,
|
|
pipe.m_StencilState.m_BackFace.FailOp,
|
|
pipe.m_StencilState.m_BackFace.DepthFailOp
|
|
},
|
|
});
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Draw FBO Attachments");
|
|
writer.WriteEndElement();
|
|
|
|
List<object[]> rows = new List<object[]>();
|
|
|
|
List<GLPipelineState.FrameBuffer.Attachment> atts = new List<GLPipelineState.FrameBuffer.Attachment>();
|
|
atts.AddRange(fb.m_DrawFBO.Color);
|
|
atts.Add(fb.m_DrawFBO.Depth);
|
|
atts.Add(fb.m_DrawFBO.Stencil);
|
|
|
|
int i = 0;
|
|
foreach (var a in atts)
|
|
{
|
|
FetchTexture tex = m_Core.GetTexture(a.Obj);
|
|
|
|
string name = "Image " + a.Obj;
|
|
|
|
if (tex != null) name = tex.name;
|
|
if (a.Obj == ResourceId.Null)
|
|
name = "Empty";
|
|
|
|
string slotname = i.ToString();
|
|
|
|
if (i == atts.Count - 2)
|
|
slotname = "Depth";
|
|
else if (i == atts.Count - 1)
|
|
slotname = "Stencil";
|
|
|
|
rows.Add(new object[] {
|
|
slotname,
|
|
name, a.Mip, a.Layer });
|
|
|
|
i++;
|
|
}
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] {
|
|
"Slot",
|
|
"Image", "First mip", "First array slice",
|
|
},
|
|
rows.ToArray());
|
|
|
|
object[][] drawbuffers = new object[fb.m_DrawFBO.DrawBuffers.Length][];
|
|
|
|
for (i = 0; i < fb.m_DrawFBO.DrawBuffers.Length; i++)
|
|
drawbuffers[i] = new object[] { fb.m_DrawFBO.DrawBuffers[i] };
|
|
|
|
writer.WriteStartElement("p");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer, new string[] { "Draw Buffers", }, drawbuffers);
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("h3");
|
|
writer.WriteString("Read FBO Attachments");
|
|
writer.WriteEndElement();
|
|
|
|
List<object[]> rows = new List<object[]>();
|
|
|
|
List<GLPipelineState.FrameBuffer.Attachment> atts = new List<GLPipelineState.FrameBuffer.Attachment>();
|
|
atts.AddRange(fb.m_ReadFBO.Color);
|
|
atts.Add(fb.m_ReadFBO.Depth);
|
|
atts.Add(fb.m_ReadFBO.Stencil);
|
|
|
|
int i = 0;
|
|
foreach (var a in atts)
|
|
{
|
|
FetchTexture tex = m_Core.GetTexture(a.Obj);
|
|
|
|
string name = "Image " + a.Obj;
|
|
|
|
if (tex != null) name = tex.name;
|
|
if (a.Obj == ResourceId.Null)
|
|
name = "Empty";
|
|
|
|
string slotname = i.ToString();
|
|
|
|
if (i == atts.Count - 2)
|
|
slotname = "Depth";
|
|
else if (i == atts.Count - 1)
|
|
slotname = "Stencil";
|
|
|
|
rows.Add(new object[] {
|
|
slotname,
|
|
name, a.Mip, a.Layer });
|
|
|
|
i++;
|
|
}
|
|
|
|
ExportHTMLTable(writer,
|
|
new string[] {
|
|
"Slot",
|
|
"Image", "First mip", "First array slice",
|
|
},
|
|
rows.ToArray());
|
|
|
|
writer.WriteStartElement("p");
|
|
writer.WriteEndElement();
|
|
|
|
ExportHTMLTable(writer, new string[] { "Read Buffer", }, new object[] { fb.m_ReadFBO.ReadBuffer });
|
|
}
|
|
}
|
|
|
|
private void ExportHTML(string filename)
|
|
{
|
|
using (Stream s = new FileStream(filename, FileMode.Create))
|
|
{
|
|
StreamWriter sw = new StreamWriter(s);
|
|
|
|
sw.WriteLine("<!DOCTYPE html>");
|
|
|
|
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
|
{
|
|
writer.Formatting = Formatting.Indented;
|
|
writer.Indentation = 4;
|
|
|
|
writer.WriteStartElement("html");
|
|
writer.WriteAttributeString("lang", "en");
|
|
|
|
var title = String.Format("{0} EID {1} - OpenGL Pipeline export", Path.GetFileName(m_Core.LogFileName), m_Core.CurEvent);
|
|
|
|
var css = @"
|
|
/* If you think this css is ugly/bad, open a pull request! */
|
|
body { margin: 20px; }
|
|
div.stage { border: 1px solid #BBBBBB; border-radius: 5px; padding: 16px; margin-bottom: 32px; }
|
|
div.stage h1 { text-decoration: underline; margin-top: 0px; }
|
|
div.stage table { border: 1px solid #AAAAAA; border-collapse: collapse; }
|
|
div.stage table thead tr { border-bottom: 1px solid #AAAAAA; background-color: #EEEEFF; }
|
|
div.stage table tr th { border-right: 1px solid #AAAAAA; padding: 6px; }
|
|
div.stage table tr td { border-right: 1px solid #AAAAAA; background-color: #EEEEEE; padding: 3px; }
|
|
";
|
|
|
|
{
|
|
writer.WriteStartElement("head");
|
|
|
|
writer.WriteStartElement("meta");
|
|
writer.WriteAttributeString("charset", "utf-8");
|
|
writer.WriteEndElement();
|
|
|
|
writer.WriteStartElement("meta");
|
|
writer.WriteAttributeString("http-equiv", "X-UA-Compatible");
|
|
writer.WriteAttributeString("content", "IE=edge");
|
|
writer.WriteEndElement();
|
|
|
|
writer.WriteStartElement("meta");
|
|
writer.WriteAttributeString("name", "viewport");
|
|
writer.WriteAttributeString("content", "width=device-width, initial-scale=1");
|
|
writer.WriteEndElement();
|
|
|
|
writer.WriteStartElement("meta");
|
|
writer.WriteAttributeString("name", "description");
|
|
writer.WriteAttributeString("content", "");
|
|
writer.WriteEndElement();
|
|
|
|
writer.WriteStartElement("meta");
|
|
writer.WriteAttributeString("name", "author");
|
|
writer.WriteAttributeString("content", "");
|
|
writer.WriteEndElement();
|
|
|
|
writer.WriteStartElement("meta");
|
|
writer.WriteAttributeString("http-equiv", "Content-Type");
|
|
writer.WriteAttributeString("content", "text/html;charset=utf-8");
|
|
writer.WriteEndElement();
|
|
|
|
writer.WriteStartElement("title");
|
|
writer.WriteString(title);
|
|
writer.WriteEndElement();
|
|
|
|
writer.WriteStartElement("style");
|
|
writer.WriteComment(css);
|
|
writer.WriteEndElement();
|
|
|
|
writer.WriteEndElement(); // head
|
|
}
|
|
|
|
{
|
|
writer.WriteStartElement("body");
|
|
|
|
writer.WriteStartElement("h1");
|
|
writer.WriteString(title);
|
|
writer.WriteEndElement();
|
|
|
|
writer.WriteStartElement("h3");
|
|
{
|
|
var context = String.Format("Frame {0}", m_Core.FrameInfo.frameNumber);
|
|
|
|
FetchDrawcall draw = m_Core.CurDrawcall;
|
|
|
|
var drawstack = new List<FetchDrawcall>();
|
|
var parent = draw.parent;
|
|
while (parent != null)
|
|
{
|
|
drawstack.Add(parent);
|
|
parent = parent.parent;
|
|
}
|
|
|
|
drawstack.Reverse();
|
|
|
|
foreach (var d in drawstack)
|
|
{
|
|
context += String.Format(" > {0}", d.name);
|
|
}
|
|
|
|
context += String.Format(" => {0}", draw.name);
|
|
|
|
writer.WriteString(context);
|
|
}
|
|
writer.WriteEndElement(); // h2 context
|
|
|
|
string[] stageNames = new string[]{
|
|
"Vertex Input",
|
|
"Vertex Shader",
|
|
"Tessellation Control Shader",
|
|
"Tessellation Evaluation Shader",
|
|
"Geometry Shader",
|
|
"Transform Feedback",
|
|
"Rasterizer",
|
|
"Fragment Shader",
|
|
"Framebuffer Output",
|
|
"Compute Shader",
|
|
};
|
|
|
|
string[] stageAbbrevs = new string[]{
|
|
"VTX", "VS", "TCS", "TES", "GS", "XF", "RS", "FS", "FB", "CS"
|
|
};
|
|
|
|
int stage = 0;
|
|
foreach (var sn in stageNames)
|
|
{
|
|
writer.WriteStartElement("div");
|
|
writer.WriteStartElement("a");
|
|
writer.WriteAttributeString("name", stageAbbrevs[stage]);
|
|
writer.WriteEndElement();
|
|
writer.WriteEndElement();
|
|
|
|
writer.WriteStartElement("div");
|
|
writer.WriteAttributeString("class", "stage");
|
|
|
|
writer.WriteStartElement("h1");
|
|
writer.WriteString(sn);
|
|
writer.WriteEndElement();
|
|
|
|
switch (stage)
|
|
{
|
|
case 0: ExportHTML(writer, m_Core.CurGLPipelineState, m_Core.CurGLPipelineState.m_VtxIn); break;
|
|
case 1: ExportHTML(writer, m_Core.CurGLPipelineState, m_Core.CurGLPipelineState.m_VS); break;
|
|
case 2: ExportHTML(writer, m_Core.CurGLPipelineState, m_Core.CurGLPipelineState.m_TCS); break;
|
|
case 3: ExportHTML(writer, m_Core.CurGLPipelineState, m_Core.CurGLPipelineState.m_TES); break;
|
|
case 4: ExportHTML(writer, m_Core.CurGLPipelineState, m_Core.CurGLPipelineState.m_GS); break;
|
|
case 5: ExportHTML(writer, m_Core.CurGLPipelineState, m_Core.CurGLPipelineState.m_Feedback); break;
|
|
case 6: ExportHTML(writer, m_Core.CurGLPipelineState, m_Core.CurGLPipelineState.m_RS); break;
|
|
case 7: ExportHTML(writer, m_Core.CurGLPipelineState, m_Core.CurGLPipelineState.m_FS); break;
|
|
case 8: ExportHTML(writer, m_Core.CurGLPipelineState, m_Core.CurGLPipelineState.m_FB); break;
|
|
case 9: ExportHTML(writer, m_Core.CurGLPipelineState, m_Core.CurGLPipelineState.m_CS); break;
|
|
}
|
|
|
|
writer.WriteEndElement();
|
|
|
|
stage++;
|
|
}
|
|
|
|
writer.WriteEndElement(); // body
|
|
}
|
|
|
|
writer.WriteEndElement(); // html
|
|
|
|
writer.Close();
|
|
}
|
|
|
|
sw.Dispose();
|
|
}
|
|
}
|
|
|
|
private void export_Click(object sender, EventArgs e)
|
|
{
|
|
if (!m_Core.LogLoaded) return;
|
|
|
|
DialogResult res = pipeExportDialog.ShowDialog();
|
|
|
|
if (res == DialogResult.OK)
|
|
{
|
|
ExportHTML(pipeExportDialog.FileName);
|
|
}
|
|
}
|
|
}
|
|
} |