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459c5a856e
* This I/O will form the basis of the new serialiser - it will simply read to or write from one of these I/O streams. Then that stream can come from a file, go to a memory buffer, or go through a compressor or decompressor transparently. * It also allows a unified way of writing over sockets instead of needing special socket helper functions. * With this commit, the code isn't used aside from in tests.
194 lines
5.9 KiB
C++
194 lines
5.9 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "lz4io.h"
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#include "serialiser.h"
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#include "zstdio.h"
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#if ENABLED(ENABLE_UNIT_TESTS)
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#include "3rdparty/catch/catch.hpp"
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TEST_CASE("Test LZ4 compression/decompression", "[streamio][lz4]")
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{
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StreamWriter buf(StreamWriter::DefaultScratchSize);
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byte *randomData = new byte[1024 * 1024];
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for(int i = 0; i < 1024 * 1024; i++)
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randomData[i] = rand() & 0xff;
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// write the data
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{
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StreamWriter writer(new LZ4Compressor(&buf, Ownership::Nothing), Ownership::Stream);
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byte *fixedData = new byte[1024 * 1024];
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byte *regularData = new byte[1024 * 1024];
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memset(fixedData, 0x7c, 1024 * 1024);
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for(int i = 0; i < 1024 * 1024; i++)
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regularData[i] = i & 0xff;
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writer.Write(fixedData, 1024 * 1024);
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writer.Write(randomData, 1024 * 1024);
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writer.Write(regularData, 1024 * 1024);
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writer.Write(fixedData, 1024 * 1024);
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// check that the compression got good wins out of the above data. The random data will be
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// pretty much untouched but the rest should compress massively.
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CHECK(buf.GetOffset() < 1024 * 1024 + 20 * 1024);
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CHECK(writer.GetOffset() == 4 * 1024 * 1024);
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CHECK_FALSE(writer.IsErrored());
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writer.Finish();
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CHECK_FALSE(writer.IsErrored());
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delete[] fixedData;
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delete[] regularData;
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}
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// we now only have the compressed data, decompress it
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{
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StreamReader reader(
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new LZ4Decompressor(new StreamReader(buf.GetData(), buf.GetOffset()), Ownership::Stream),
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4 * 1024 * 1024, Ownership::Stream);
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// recreate this for easy memcmp'ing
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byte *fixedData = new byte[1024 * 1024];
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byte *regularData = new byte[1024 * 1024];
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memset(fixedData, 0x7c, 1024 * 1024);
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for(int i = 0; i < 1024 * 1024; i++)
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regularData[i] = i & 0xff;
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byte *readData = new byte[1024 * 1024];
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reader.Read(readData, 1024 * 1024);
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CHECK_FALSE(memcmp(readData, fixedData, 1024 * 1024));
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reader.Read(readData, 1024 * 1024);
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CHECK_FALSE(memcmp(readData, randomData, 1024 * 1024));
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reader.Read(readData, 1024 * 1024);
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CHECK_FALSE(memcmp(readData, regularData, 1024 * 1024));
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reader.Read(readData, 1024 * 1024);
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CHECK_FALSE(memcmp(readData, fixedData, 1024 * 1024));
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CHECK_FALSE(reader.IsErrored());
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CHECK(reader.AtEnd());
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delete[] readData;
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delete[] fixedData;
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delete[] regularData;
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}
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delete[] randomData;
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};
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TEST_CASE("Test ZSTD compression/decompression", "[streamio][zstd]")
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{
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StreamWriter buf(StreamWriter::DefaultScratchSize);
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byte *randomData = new byte[1024 * 1024];
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for(int i = 0; i < 1024 * 1024; i++)
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randomData[i] = rand() & 0xff;
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// write the data
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{
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StreamWriter writer(new ZSTDCompressor(&buf, Ownership::Nothing), Ownership::Stream);
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byte *fixedData = new byte[1024 * 1024];
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byte *regularData = new byte[1024 * 1024];
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memset(fixedData, 0x7c, 1024 * 1024);
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for(int i = 0; i < 1024 * 1024; i++)
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regularData[i] = i & 0xff;
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writer.Write(fixedData, 1024 * 1024);
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writer.Write(randomData, 1024 * 1024);
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writer.Write(regularData, 1024 * 1024);
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writer.Write(fixedData, 1024 * 1024);
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// check that the compression got good wins out of the above data. The random data will be
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// pretty much untouched but the rest should compress massively.
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CHECK(buf.GetOffset() < 1024 * 1024 + 4 * 1024);
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CHECK(writer.GetOffset() == 4 * 1024 * 1024);
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CHECK_FALSE(writer.IsErrored());
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writer.Finish();
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CHECK_FALSE(writer.IsErrored());
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delete[] fixedData;
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delete[] regularData;
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}
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// we now only have the compressed data, decompress it
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{
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StreamReader reader(
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new ZSTDDecompressor(new StreamReader(buf.GetData(), buf.GetOffset()), Ownership::Stream),
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4 * 1024 * 1024, Ownership::Stream);
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// recreate this for easy memcmp'ing
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byte *fixedData = new byte[1024 * 1024];
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byte *regularData = new byte[1024 * 1024];
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memset(fixedData, 0x7c, 1024 * 1024);
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for(int i = 0; i < 1024 * 1024; i++)
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regularData[i] = i & 0xff;
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byte *readData = new byte[1024 * 1024];
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reader.Read(readData, 1024 * 1024);
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CHECK_FALSE(memcmp(readData, fixedData, 1024 * 1024));
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reader.Read(readData, 1024 * 1024);
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CHECK_FALSE(memcmp(readData, randomData, 1024 * 1024));
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reader.Read(readData, 1024 * 1024);
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CHECK_FALSE(memcmp(readData, regularData, 1024 * 1024));
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reader.Read(readData, 1024 * 1024);
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CHECK_FALSE(memcmp(readData, fixedData, 1024 * 1024));
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CHECK_FALSE(reader.IsErrored());
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CHECK(reader.AtEnd());
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delete[] readData;
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delete[] fixedData;
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delete[] regularData;
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}
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delete[] randomData;
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};
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#endif // ENABLED(ENABLE_UNIT_TESTS)
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