Files
renderdoc/qrenderdoc/Code/Core.h
T

239 lines
5.9 KiB
C++

#ifndef CORE_H
#define CORE_H
#include "RenderManager.h"
#include <QString>
#include <QList>
#include <QMap>
struct ILogViewerForm
{
virtual void OnLogfileLoaded() = 0;
virtual void OnLogfileClosed() = 0;
virtual void OnEventSelected(uint32_t frameID, uint32_t eventID) = 0;
};
struct ILogLoadProgressListener
{
virtual void LogfileProgressBegin() = 0;
virtual void LogfileProgress(float progress) = 0;
};
class MainWindow;
class Core
{
public:
Core(QString paramFilename, QString remoteHost, uint32_t remoteIdent, bool temp);
~Core();
//////////////////////////////////////////////////////////////////////////////
// Control functions
// loading a local log, no remote replay
void LoadLogfile(QString logFile, bool temporary);
// when loading a log while replaying remotely, provide the proxy renderer that will be used
// as well as the hostname to replay on.
void LoadLogfile(int proxyRenderer, QString replayHost, QString logFile, bool temporary);
void CloseLogfile();
QString TempLogFilename(QString appname);
void SetEventID(ILogViewerForm *exclude, uint32_t frameID, uint32_t eventID);
void AddLogProgressListener(ILogLoadProgressListener *p);
void AddLogViewer(ILogViewerForm *f)
{
m_LogViewers.push_back(f);
if(LogLoaded())
{
f->OnLogfileLoaded();
f->OnEventSelected(CurFrame(), CurEvent());
}
}
void RemoveLogViewer(ILogViewerForm *f)
{
m_LogViewers.removeAll(f);
}
//////////////////////////////////////////////////////////////////////////////
// Singleton windows
/*
private MainWindow m_MainWindow = null;
private EventBrowser m_EventBrowser = null;
private APIInspector m_APIInspector = null;
private DebugMessages m_DebugMessages = null;
private TimelineBar m_TimelineBar = null;
private TextureViewer m_TextureViewer = null;
private PipelineStateViewer m_PipelineStateViewer = null;
*/
//////////////////////////////////////////////////////////////////////////////
// Accessors
RenderManager *Renderer() { return &m_Renderer; }
bool LogLoaded() { return m_LogLoaded; }
bool LogLoading() { return m_LoadInProgress; }
QString LogFilename() { return m_LogFile; }
const rdctype::array<FetchFrameInfo> &FrameInfo() { return m_FrameInfo; }
const APIProperties &APIProps() { return m_APIProps; }
// TODO: support multiple frames
uint32_t CurFrame() { return m_FrameID; }
uint32_t CurEvent() { return m_EventID; }
const FetchDrawcall *CurDrawcall() { return GetDrawcall(CurFrame(), CurEvent()); }
const rdctype::array<FetchDrawcall> &CurDrawcalls(uint32_t frame) { return m_Drawcalls[frame]; }
FetchTexture *GetTexture(ResourceId id) { return m_Textures[id]; }
const rdctype::array<FetchTexture> &GetTextures() { return m_TextureList; }
FetchBuffer *GetBuffer(ResourceId id) { return m_Buffers[id]; }
const rdctype::array<FetchBuffer> &GetBuffers() { return m_BufferList; }
QList<DebugMessage> DebugMessages;
int UnreadMessageCount;
void AddMessages(rdctype::array<DebugMessage> &msgs)
{
UnreadMessageCount += msgs.count;
for(int i = 0; i < msgs.count; i++)
DebugMessages.push_back(msgs[i]);
}
D3D11PipelineState CurD3D11PipelineState;
GLPipelineState CurGLPipelineState;
VulkanPipelineState CurVulkanPipelineState;
//CommonPipelineState CurPipelineState;
private:
RenderManager m_Renderer;
QList<ILogViewerForm*> m_LogViewers;
QList<ILogLoadProgressListener*> m_ProgressListeners;
bool m_LogLoaded, m_LoadInProgress;
QString m_LogFile;
uint32_t m_FrameID, m_EventID;
const FetchDrawcall *GetDrawcall(const rdctype::array<FetchDrawcall> &draws, uint32_t eventID)
{
for(int i = 0; i < draws.count; i++)
{
if(draws[i].children.count > 0)
{
const FetchDrawcall *draw = GetDrawcall(draws[i].children, eventID);
if(draw != NULL) return draw;
}
if(draws[i].eventID == eventID)
return &draws[i];
}
return NULL;
}
const FetchDrawcall *GetDrawcall(uint32_t frameID, uint32_t eventID)
{
if(m_Drawcalls == NULL || frameID >= (uint32_t)m_FrameInfo.count)
return NULL;
return GetDrawcall(m_Drawcalls[frameID], eventID);
}
rdctype::array<FetchDrawcall> *m_Drawcalls;
APIProperties m_APIProps;
rdctype::array<FetchFrameInfo> m_FrameInfo;
QMap<ResourceId, FetchTexture*> m_Textures;
rdctype::array<FetchTexture> m_TextureList;
QMap<ResourceId, FetchBuffer*> m_Buffers;
rdctype::array<FetchBuffer> m_BufferList;
// Windows
MainWindow *m_MainWindow;
};
// Utility class for invoking a lambda on the GUI thread.
// This is supported by QTimer::singleShot on Qt 5.4 but it's probably
// wise not to require a higher version that necessary.
#include <functional>
class GUIInvoke : public QObject
{
private:
Q_OBJECT
GUIInvoke(const std::function<void()> &f) : func(f) {}
std::function<void()> func;
public:
static void call(const std::function<void()> &f);
static void blockcall(const std::function<void()> &f);
protected slots:
void doInvoke()
{
func();
deleteLater();
}
};
// Utility class for calling a lambda on a new thread.
#include <QThread>
class LambdaThread : public QObject
{
private:
Q_OBJECT
std::function<void()> m_func;
QThread *m_Thread;
public slots:
void process()
{
m_func();
m_Thread->quit();
deleteLater();
m_Thread->deleteLater();
}
public:
explicit LambdaThread(std::function<void()> f)
{
m_Thread = new QThread();
m_func = f;
moveToThread(m_Thread);
connect(m_Thread, SIGNAL(started()), this, SLOT(process()));
}
void start(QThread::Priority prio = QThread::InheritPriority) { m_Thread->start(prio); }
bool isRunning() { return m_Thread->isRunning(); }
};
// useful delegate for enforcing a given size
#include <QItemDelegate>
class SizeDelegate : public QItemDelegate
{
private:
Q_OBJECT
QSize m_Size;
public:
SizeDelegate(QSize size) : m_Size(size) {}
QSize sizeHint(const QStyleOptionViewItem &option,const QModelIndex &index) const { return m_Size; }
};
#endif // CORE_H