Files
renderdoc/renderdocui/Windows/PipelineState
baldurk 48f98ebdef Add shader subroutines (placeholder) and transform feedback
* The transform feedback is placed on the geometry shader tab the same as
  in D3D11. It doesn't merit its own whole tab and that seemed like the
  best place to put it (last processing stage before rasterization).
* To aid understanding, further stages are marked disabled if rasterizer
  discard is on, and if no geometry shader is bound the stage is renamed.
2015-01-18 12:06:39 +00:00
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