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renderdoc/util/test/demos/d3d11/d3d11_texture_zoo.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2025 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d11_test.h"
using namespace TextureZoo;
RD_TEST(D3D11_Texture_Zoo, D3D11GraphicsTest)
{
static constexpr const char *Description =
"Tests all possible combinations of texture type and format that are supported.";
std::string pixelTemplate = R"EOSHADER( intex : register(t0);
float4 main() : SV_Target0
{
return intex.Load(&params).&swizzle;
}
)EOSHADER";
std::string pixelBlit = R"EOSHADER(
Texture2D<float4> intex : register(t0);
float4 main(float4 pos : SV_Position) : SV_Target0
{
return intex.Load(float3(pos.xy, 0));
}
)EOSHADER";
std::string pixelMSFloat = R"EOSHADER(
cbuffer consts : register(b0)
{
uint slice;
uint mip;
uint flags;
uint z;
};
float srgb2linear(float f)
{
if (f <= 0.04045f)
return f / 12.92f;
else
return pow((f + 0.055f) / 1.055f, 2.4f);
}
float4 main(float4 pos : SV_Position, uint samp : SV_SampleIndex) : SV_Target0
{
uint x = uint(pos.x);
uint y = uint(pos.y);
float4 ret = float4(0.1f, 0.35f, 0.6f, 0.85f);
// each 3D slice cycles the x. This only affects the primary diagonal
uint offs_x = (x + z) % max(1u, TEX_WIDTH >> mip);
// pixels off the diagonal invert the colors
if(offs_x != y)
ret = ret.wzyx;
// second slice adds a coarse checkerboard pattern of inversion
if(slice > 0 && (((x / 2) % 2) != ((y / 2) % 2)))
ret = ret.wzyx;
// second sample/mip is shifted up a bit. MSAA textures have no mips,
// textures with mips have no samples.
ret += 0.075f.xxxx * (samp + mip);
// Signed normals are negative
if(flags & 1)
ret = -ret;
// undo SRGB curve applied in output merger, to match the textures we just blat values into
// without conversion (which are then interpreted as srgb implicitly)
if(flags & 2)
{
ret.r = srgb2linear(ret.r);
ret.g = srgb2linear(ret.g);
ret.b = srgb2linear(ret.b);
}
// BGR flip - same as above, for BGRA textures
if(flags & 4)
ret.rgb = ret.bgr;
// put red into alpha, because that's what we did in manual upload
if(flags & 8)
ret.a = ret.r;
return ret;
}
)EOSHADER";
std::string pixelMSDepth = R"EOSHADER(
cbuffer consts : register(b0)
{
uint slice;
uint mip;
uint flags;
uint z;
};
float main(float4 pos : SV_Position, uint samp : SV_SampleIndex) : SV_Depth
{
uint x = uint(pos.x);
uint y = uint(pos.y);
float ret = 0.1f;
// each 3D slice cycles the x. This only affects the primary diagonal
uint offs_x = (x + z) % max(1u, TEX_WIDTH >> mip);
// pixels off the diagonal invert the colors
// second slice adds a coarse checkerboard pattern of inversion
if((offs_x != y) != (slice > 0 && (((x / 2) % 2) != ((y / 2) % 2))))
{
ret = 0.85f;
// so we can fill stencil data, clip off the inverted values
if(flags == 1)
clip(-1);
}
// second sample/mip is shifted up a bit. MSAA textures have no mips,
// textures with mips have no samples.
ret += 0.075f * (samp + mip);
return ret;
}
)EOSHADER";
std::string pixelMSUInt = R"EOSHADER(
cbuffer consts : register(b0)
{
uint slice;
uint mip;
uint flags;
uint z;
};
uint4 main(float4 pos : SV_Position, uint samp : SV_SampleIndex) : SV_Target0
{
uint x = uint(pos.x);
uint y = uint(pos.y);
uint4 ret = uint4(10, 40, 70, 100);
// each 3D slice cycles the x. This only affects the primary diagonal
uint offs_x = (x + z) % max(1u, TEX_WIDTH >> mip);
// pixels off the diagonal invert the colors
if(offs_x != y)
ret = ret.wzyx;
// second slice adds a coarse checkerboard pattern of inversion
if(slice > 0 && (((x / 2) % 2) != ((y / 2) % 2)))
ret = ret.wzyx;
// second sample/mip is shifted up a bit. MSAA textures have no mips,
// textures with mips have no samples.
ret += uint4(10, 10, 10, 10) * (samp + mip);
return ret;
}
)EOSHADER";
std::string pixelMSSInt = R"EOSHADER(
cbuffer consts : register(b0)
{
uint slice;
uint mip;
uint flags;
uint z;
};
int4 main(float4 pos : SV_Position, uint samp : SV_SampleIndex) : SV_Target0
{
uint x = uint(pos.x);
uint y = uint(pos.y);
int4 ret = int4(10, 40, 70, 100);
// each 3D slice cycles the x. This only affects the primary diagonal
uint offs_x = (x + z) % max(1u, TEX_WIDTH >> mip);
// pixels off the diagonal invert the colors
if(offs_x != y)
ret = ret.wzyx;
// second slice adds a coarse checkerboard pattern of inversion
if(slice > 0 && (((x / 2) % 2) != ((y / 2) % 2)))
ret = ret.wzyx;
// second sample/mip is shifted up a bit. MSAA textures have no mips,
// textures with mips have no samples.
ret += int4(10, 10, 10, 10) * (samp + mip);
return -ret;
}
)EOSHADER";
struct D3D11Format
{
const std::string name;
DXGI_FORMAT texFmt;
DXGI_FORMAT viewFmt;
TexConfig cfg;
};
struct TestCase
{
D3D11Format fmt;
uint32_t dim;
bool isArray;
bool canRender;
bool isDepth;
bool isMSAA;
bool hasData;
ID3D11ResourcePtr res;
ID3D11ShaderResourceViewPtr srv;
};
std::string MakeName(const TestCase &test)
{
std::string name = "Texture " + std::to_string(test.dim) + "D";
if(test.isMSAA)
name += " MSAA";
if(test.isArray)
name += " Array";
return name;
}
ID3D11PixelShaderPtr GetShader(const TestCase &test)
{
static std::map<uint32_t, ID3D11PixelShaderPtr> shaders;
bool isStencilOut = (test.fmt.viewFmt == DXGI_FORMAT_X32_TYPELESS_G8X24_UINT ||
test.fmt.viewFmt == DXGI_FORMAT_X24_TYPELESS_G8_UINT);
uint32_t key = uint32_t(test.fmt.cfg.data);
key |= test.dim << 6;
key |= test.isMSAA ? 0x80000 : 0;
key |= isStencilOut ? 0x100000 : 0;
ID3D11PixelShaderPtr ret = shaders[key];
if(!ret)
{
std::string texType = "Texture" + std::to_string(test.dim) + "D";
if(test.isMSAA)
texType += "MS";
if(test.dim < 3)
texType += "Array";
const std::string innerType[] = {
"float", "unorm float", "float", "uint", "int",
};
static_assert(ARRAY_COUNT(innerType) == (size_t)DataType::Count,
"DataType has changed, update array");
texType += "<" + innerType[(int)test.fmt.cfg.data] + "4>";
std::string src = texType + pixelTemplate;
if(test.isMSAA)
src.replace(src.find("&params"), 7, "0, 0");
else
src.replace(src.find("&params"), 7, "0");
if(isStencilOut)
src.replace(src.find("&swizzle"), 8, "zyzz*float4(0,1,0,0)");
else
src.replace(src.find("&swizzle"), 8, "xyzw");
ret = shaders[key] = CreatePS(Compile(src, "main", "ps_5_0"));
}
return ret;
}
bool SetData(ID3D11ResourcePtr res, const D3D11Format &fmt)
{
Vec4i dim;
UINT mips, slices;
GetDimensions(res, dim, mips, slices);
TexData data;
for(UINT s = 0; s < slices; s++)
{
for(UINT m = 0; m < mips; m++)
{
MakeData(data, fmt.cfg, dim, m, s);
if(data.byteData.empty())
return false;
ctx->UpdateSubresource(res, s * mips + m, NULL, data.byteData.data(), data.rowPitch,
data.slicePitch);
}
}
return true;
}
void GetDimensions(ID3D11ResourcePtr res, Vec4i & dim, UINT & mips, UINT & slices)
{
dim = Vec4i();
mips = 1;
slices = 1;
D3D11_RESOURCE_DIMENSION t;
res->GetType(&t);
if(t == D3D11_RESOURCE_DIMENSION_TEXTURE1D)
{
ID3D11Texture1DPtr tex = res;
D3D11_TEXTURE1D_DESC desc;
tex->GetDesc(&desc);
dim.x = desc.Width;
mips = std::max(mips, desc.MipLevels);
slices = std::max(slices, desc.ArraySize);
}
else if(t == D3D11_RESOURCE_DIMENSION_TEXTURE2D)
{
ID3D11Texture2DPtr tex = res;
D3D11_TEXTURE2D_DESC desc;
tex->GetDesc(&desc);
dim.x = desc.Width;
dim.y = desc.Height;
mips = std::max(mips, desc.MipLevels);
slices = std::max(slices, desc.ArraySize);
}
else if(t == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
{
ID3D11Texture3DPtr tex = res;
D3D11_TEXTURE3D_DESC desc;
tex->GetDesc(&desc);
dim.x = desc.Width;
dim.y = desc.Height;
dim.z = desc.Depth;
mips = std::max(mips, desc.MipLevels);
}
else
{
TEST_ERROR("Unexpected resource type!");
}
}
TestCase FinaliseTest(TestCase test)
{
if(test.dim == 1)
{
D3D11TextureCreator creator =
MakeTexture(test.fmt.texFmt, texWidth).Mips(texMips).Array(test.isArray ? texSlices : 1).SRV();
if(test.isDepth)
creator.DSV();
else if(test.canRender)
creator.RTV();
ID3D11Texture1DPtr tex = creator;
test.srv = MakeSRV(tex).Format(test.fmt.viewFmt);
test.res = tex;
}
else if(test.dim == 2 && !test.isMSAA)
{
D3D11TextureCreator creator = MakeTexture(test.fmt.texFmt, texWidth, texHeight)
.Mips(texMips)
.Array(test.isArray ? texSlices : 1)
.SRV();
if(test.isDepth)
creator.DSV();
else if(test.canRender)
creator.RTV();
ID3D11Texture2DPtr tex = creator;
test.srv = MakeSRV(tex).Format(test.fmt.viewFmt);
test.res = tex;
}
else if(test.dim == 2 && test.isMSAA)
{
D3D11TextureCreator creator = MakeTexture(test.fmt.texFmt, texWidth, texHeight)
.Multisampled(texSamples)
.Array(test.isArray ? texSlices : 1)
.SRV();
if(test.isDepth)
creator.DSV();
else
creator.RTV();
ID3D11Texture2DPtr tex = creator;
test.srv = MakeSRV(tex).Format(test.fmt.viewFmt);
test.res = tex;
test.canRender = true;
}
else if(test.dim == 3)
{
D3D11TextureCreator creator =
MakeTexture(test.fmt.texFmt, texWidth, texHeight, texDepth).Mips(texMips).SRV();
if(test.canRender)
creator.RTV();
ID3D11Texture3DPtr tex = creator;
test.srv = MakeSRV(tex).Format(test.fmt.viewFmt);
test.res = tex;
}
SetDebugName(test.res, MakeName(test) + " " + test.fmt.name);
// discard the resource when possible, this makes renderdoc treat it as dirty
if(ctx1)
ctx1->DiscardResource(test.res);
if(!test.isMSAA)
{
pushMarker("Set data for " + test.fmt.name + " " + MakeName(test));
test.hasData = SetData(test.res, test.fmt);
popMarker();
}
return test;
}
DXGI_FORMAT GetDepthFormat(const D3D11Format &f)
{
DXGI_FORMAT queryFormat = DXGI_FORMAT_UNKNOWN;
switch(f.texFmt)
{
case DXGI_FORMAT_R32G8X24_TYPELESS: queryFormat = DXGI_FORMAT_D32_FLOAT_S8X24_UINT; break;
case DXGI_FORMAT_R24G8_TYPELESS: queryFormat = DXGI_FORMAT_D24_UNORM_S8_UINT; break;
case DXGI_FORMAT_R32_TYPELESS: queryFormat = DXGI_FORMAT_D32_FLOAT; break;
case DXGI_FORMAT_R16_TYPELESS: queryFormat = DXGI_FORMAT_D16_UNORM; break;
default: TEST_ERROR("Unexpected base texture format");
}
return queryFormat;
}
void AddSupportedTests(const D3D11Format &f, std::vector<TestCase> &test_textures, bool depthMode)
{
DXGI_FORMAT queryFormat = f.viewFmt;
if(depthMode)
queryFormat = GetDepthFormat(f);
UINT supp = 0;
dev->CheckFormatSupport(queryFormat, &supp);
bool renderable = (supp & D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0;
bool depth = (supp & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL) != 0;
if((supp & D3D11_FORMAT_SUPPORT_SHADER_LOAD) || depth)
{
// TODO: disable 1D depth textures for now, we don't support displaying them
if(!depthMode)
{
if(supp & D3D11_FORMAT_SUPPORT_TEXTURE1D)
{
test_textures.push_back(FinaliseTest({f, 1, false, renderable, depth}));
test_textures.push_back(FinaliseTest({f, 1, true, renderable, depth}));
}
else
{
test_textures.push_back({f, 1, false});
test_textures.push_back({f, 1, true});
}
}
if(supp & D3D11_FORMAT_SUPPORT_TEXTURE2D)
{
test_textures.push_back(FinaliseTest({f, 2, false, renderable, depth}));
test_textures.push_back(FinaliseTest({f, 2, true, renderable, depth}));
}
else
{
test_textures.push_back({f, 2, false});
test_textures.push_back({f, 2, true});
}
if(supp & D3D11_FORMAT_SUPPORT_TEXTURE3D)
{
test_textures.push_back(FinaliseTest({f, 3, false, renderable, depth}));
}
else
{
test_textures.push_back({f, 3, false});
}
if(((supp & D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD) || depth) &&
(supp & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET))
{
test_textures.push_back(FinaliseTest({f, 2, false, true, depth, true}));
test_textures.push_back(FinaliseTest({f, 2, true, true, depth, true}));
}
else
{
test_textures.push_back({f, 2, false, true, depth, true});
test_textures.push_back({f, 2, true, true, depth, true});
}
}
else
{
test_textures.push_back({f, 2, false});
if(supp & (D3D11_FORMAT_SUPPORT_TEXTURE1D | D3D11_FORMAT_SUPPORT_TEXTURE2D |
D3D11_FORMAT_SUPPORT_TEXTURE3D))
{
TEST_ERROR("Format %d can't be loaded in shader but can be a texture!", f.texFmt);
}
}
}
int main()
{
// initialise, create window, create device, etc
if(!Init())
return 3;
ID3D11VertexShaderPtr vs = CreateVS(Compile(D3DFullscreenQuadVertex, "main", "vs_4_0"));
ID3D11PixelShaderPtr blitps = CreatePS(Compile(pixelBlit, "main", "ps_4_0"));
pushMarker("Add tests");
#define TEST_CASE_NAME(texFmt, viewFmt) \
(texFmt == viewFmt) ? std::string(#texFmt + 12) \
: (std::string(#texFmt + 12) + "->" + (strchr(#viewFmt + 12, '_') + 1))
#define TEST_CASE(texType, texFmt, viewFmt, compCount, byteWidth, dataType) \
{ \
TEST_CASE_NAME(texFmt, viewFmt), \
texFmt, \
viewFmt, \
{texType, compCount, byteWidth, dataType}, \
}
std::vector<TestCase> test_textures;
const D3D11Format color_tests[] = {
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32A32_TYPELESS,
DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32A32_TYPELESS,
DXGI_FORMAT_R32G32B32A32_UINT, 4, 4, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32A32_UINT,
DXGI_FORMAT_R32G32B32A32_UINT, 4, 4, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32A32_SINT,
DXGI_FORMAT_R32G32B32A32_SINT, 4, 4, DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32_TYPELESS, DXGI_FORMAT_R32G32B32_FLOAT,
3, 4, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32_TYPELESS, DXGI_FORMAT_R32G32B32_UINT,
3, 4, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, 3,
4, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32_UINT, DXGI_FORMAT_R32G32B32_UINT, 3,
4, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32_SINT, DXGI_FORMAT_R32G32B32_SINT, 3,
4, DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_FLOAT, 4, 2, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_UINT, 4, 2, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_UNORM, 4, 2, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R16G16B16A16_FLOAT, 4, 2, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_R16G16B16A16_UNORM, 4, 2, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_UINT, 4, 2, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_SNORM,
DXGI_FORMAT_R16G16B16A16_SNORM, 4, 2, DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_R16G16B16A16_SINT, 4, 2, DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32_TYPELESS, DXGI_FORMAT_R32G32_FLOAT, 2, 4,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32_TYPELESS, DXGI_FORMAT_R32G32_UINT, 2, 4,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, 2, 4,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, 2, 4,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, 2, 4,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT, 4,
1, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UNORM,
4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, 4,
1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, 4, 1,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, 4,
1, DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, 4, 1,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_FLOAT, 2, 2,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_UINT, 2, 2,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_UNORM, 2, 2,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, 2, 2,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, 2, 2,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, 2, 2,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_SNORM, 2, 2,
DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, 2, 2,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, 1, 4,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_UINT, 1, 4,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, 1, 4,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, 1, 4,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, 1, 4,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_UINT, 2, 1,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_UNORM, 2, 1,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, 2, 1,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, 2, 1,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, 2, 1,
DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, 2, 1,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_FLOAT, 1, 2,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UINT, 1, 2,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, 1, 2,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, 1, 2,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, 1, 2,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, 1, 2,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_SNORM, 1, 2,
DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, 1, 2,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_UINT, 1, 1,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_UNORM, 1, 1,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, 1, 1,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, 1, 1,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, 1, 1,
DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, 1, 1,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8A8_TYPELESS, DXGI_FORMAT_B8G8R8A8_UNORM,
4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8A8_TYPELESS,
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, 4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, 4,
1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, 4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8X8_TYPELESS, DXGI_FORMAT_B8G8R8X8_UNORM,
4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8X8_TYPELESS,
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB, 4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_B8G8R8X8_UNORM, 4,
1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8X8_UNORM_SRGB,
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB, 4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, 1, 1,
DataType::UNorm),
TEST_CASE(TextureType::BC1, DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC1, DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC1, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC1, DXGI_FORMAT_BC1_UNORM_SRGB, DXGI_FORMAT_BC1_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC2, DXGI_FORMAT_BC2_TYPELESS, DXGI_FORMAT_BC2_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC2, DXGI_FORMAT_BC2_TYPELESS, DXGI_FORMAT_BC2_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC2, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC2, DXGI_FORMAT_BC2_UNORM_SRGB, DXGI_FORMAT_BC2_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC3, DXGI_FORMAT_BC3_TYPELESS, DXGI_FORMAT_BC3_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC3, DXGI_FORMAT_BC3_TYPELESS, DXGI_FORMAT_BC3_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC3, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC3, DXGI_FORMAT_BC3_UNORM_SRGB, DXGI_FORMAT_BC3_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC4, DXGI_FORMAT_BC4_TYPELESS, DXGI_FORMAT_BC4_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC4, DXGI_FORMAT_BC4_TYPELESS, DXGI_FORMAT_BC4_SNORM, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC4, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC4, DXGI_FORMAT_BC4_SNORM, DXGI_FORMAT_BC4_SNORM, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC5, DXGI_FORMAT_BC5_TYPELESS, DXGI_FORMAT_BC5_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC5, DXGI_FORMAT_BC5_TYPELESS, DXGI_FORMAT_BC5_SNORM, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC5, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC5, DXGI_FORMAT_BC5_SNORM, DXGI_FORMAT_BC5_SNORM, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC6, DXGI_FORMAT_BC6H_TYPELESS, DXGI_FORMAT_BC6H_UF16, 0, 0,
DataType::Float),
TEST_CASE(TextureType::BC6, DXGI_FORMAT_BC6H_TYPELESS, DXGI_FORMAT_BC6H_SF16, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC6, DXGI_FORMAT_BC6H_UF16, DXGI_FORMAT_BC6H_UF16, 0, 0,
DataType::Float),
TEST_CASE(TextureType::BC6, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC7, DXGI_FORMAT_BC7_TYPELESS, DXGI_FORMAT_BC7_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC7, DXGI_FORMAT_BC7_TYPELESS, DXGI_FORMAT_BC7_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC7, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC7, DXGI_FORMAT_BC7_UNORM_SRGB, DXGI_FORMAT_BC7_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::R9G9B9E5, DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 0, 0, DataType::Float),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, 0,
0, DataType::UNorm),
TEST_CASE(TextureType::R4G4B4A4, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, 0,
0, DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R10G10B10A2_TYPELESS,
DXGI_FORMAT_R10G10B10A2_UNORM, 1, 4, DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R10G10B10A2_TYPELESS,
DXGI_FORMAT_R10G10B10A2_UINT, 1, 4, DataType::UInt),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_R10G10B10A2_UNORM, 1, 4, DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT,
1, 4, DataType::UInt),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, 0,
0, DataType::Float),
};
for(D3D11Format f : color_tests)
AddSupportedTests(f, test_textures, false);
// finally add the depth tests
const D3D11Format depth_tests[] = {
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R32G8X24_TYPELESS,
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 0, 0, DataType::Float),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R32G8X24_TYPELESS,
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT, 0, 0, DataType::UInt),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R24G8_TYPELESS,
DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 0, 0, DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R24G8_TYPELESS,
DXGI_FORMAT_X24_TYPELESS_G8_UINT, 0, 0, DataType::UInt),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, 0, 0,
DataType::Float),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, 0, 0,
DataType::UNorm),
};
for(D3D11Format f : depth_tests)
AddSupportedTests(f, test_textures, true);
popMarker();
ID3D11Texture2DPtr fltTex =
MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, screenWidth, screenHeight).RTV().SRV();
ID3D11RenderTargetViewPtr fltRT = MakeRTV(fltTex);
ID3D11ShaderResourceViewPtr fltSRV = MakeSRV(fltTex);
ID3D11BufferPtr mscb = MakeBuffer().Constant().Size(sizeof(Vec4i));
ID3D11VertexShaderPtr msvs = CreateVS(Compile(D3DFullscreenQuadVertex, "main", "vs_4_0"));
ID3D11PixelShaderPtr msps[(size_t)DataType::Count];
std::string def = "#define TEX_WIDTH " + std::to_string(texWidth) + "\n\n";
msps[(size_t)DataType::Float] = msps[(size_t)DataType::UNorm] = msps[(size_t)DataType::SNorm] =
CreatePS(Compile(def + pixelMSFloat, "main", "ps_5_0"));
msps[(size_t)DataType::UInt] = CreatePS(Compile(def + pixelMSUInt, "main", "ps_5_0"));
msps[(size_t)DataType::SInt] = CreatePS(Compile(def + pixelMSSInt, "main", "ps_5_0"));
ID3D11PixelShaderPtr msdepthps = CreatePS(Compile(def + pixelMSDepth, "main", "ps_5_0"));
D3D11_DEPTH_STENCIL_DESC ds = GetDepthState();
ds.DepthFunc = D3D11_COMPARISON_ALWAYS;
ds.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
ds.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
ds.FrontFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE;
for(TestCase &t : test_textures)
{
if(!t.res || t.hasData)
continue;
if(!t.canRender && !t.isDepth)
{
TEST_ERROR("Need data for test %s, but it's not a renderable/depthable format",
t.fmt.name.c_str());
continue;
}
ds.DepthEnable = t.isDepth;
ds.StencilEnable = t.isDepth;
SetDepthState(ds);
ID3D11ResourcePtr res;
t.srv->GetResource(&res);
ID3D11Texture1DPtr tex1 = res;
ID3D11Texture2DPtr tex2 = res;
ID3D11Texture3DPtr tex3 = res;
UINT ArraySize = 1, MipLevels = 1, SampleCount = 1;
if(tex1)
{
D3D11_TEXTURE1D_DESC desc;
tex1->GetDesc(&desc);
ArraySize = desc.ArraySize;
MipLevels = desc.MipLevels;
}
if(tex2)
{
D3D11_TEXTURE2D_DESC desc;
tex2->GetDesc(&desc);
ArraySize = desc.ArraySize;
MipLevels = desc.MipLevels;
SampleCount = desc.SampleDesc.Count;
}
if(tex3)
{
D3D11_TEXTURE3D_DESC desc;
tex3->GetDesc(&desc);
MipLevels = desc.MipLevels;
ArraySize = desc.Depth;
}
pushMarker("Render data for " + t.fmt.name + " " + MakeName(t));
t.hasData = true;
bool srgb = false, bgra = false;
switch(t.fmt.viewFmt)
{
// only need to handle renderable BGRA/SRGB formats here
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_B4G4R4A4_UNORM: bgra = true; break;
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
bgra = true;
srgb = true;
break;
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: srgb = true; break;
default: break;
}
int flags = 0;
if(t.fmt.cfg.data == DataType::SNorm)
flags |= 1;
if(srgb)
flags |= 2;
if(bgra)
flags |= 4;
if(t.fmt.viewFmt == DXGI_FORMAT_A8_UNORM)
flags |= 8;
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
RSSetViewport({0.0f, 0.0f, (float)texWidth, (float)texHeight, 0.0f, 1.0f});
for(UINT mp = 0; mp < MipLevels; mp++)
{
UINT SlicesOrDepth = ArraySize;
if(tex3)
SlicesOrDepth >>= mp;
for(UINT sl = 0; sl < SlicesOrDepth; sl++)
{
if(t.isDepth)
{
ID3D11DepthStencilViewPtr dsv =
tex1 ? MakeDSV(tex1).Format(GetDepthFormat(t.fmt)).FirstSlice(sl).FirstMip(mp)
: MakeDSV(tex2).Format(GetDepthFormat(t.fmt)).FirstSlice(sl).FirstMip(mp);
ctx->ClearDepthStencilView(dsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 0.0, 0);
ctx->VSSetShader(msvs, NULL, 0);
ctx->PSSetShader(msdepthps, NULL, 0);
ctx->PSSetConstantBuffers(0, 1, &mscb.GetInterfacePtr());
ctx->OMSetRenderTargets(0, NULL, dsv);
// need to do each sample separately to let us vary the stencil value
for(UINT sm = 0; sm < SampleCount; sm++)
{
Vec4i params(tex3 ? 0 : sl, mp, 0, tex3 ? sl : 0);
ctx->UpdateSubresource(mscb, 0, NULL, &params, sizeof(params), sizeof(params));
ctx->OMSetBlendState(NULL, NULL, 1 << sm);
SetStencilRef(100 + (mp + sm) * 10);
ctx->Draw(4, 0);
// clip off the diagonal
params.z = 1;
ctx->UpdateSubresource(mscb, 0, NULL, &params, sizeof(params), sizeof(params));
SetStencilRef(10 + (mp + sm) * 10);
ctx->Draw(4, 0);
}
}
else
{
ID3D11RenderTargetViewPtr rtv =
tex1 ? MakeRTV(tex1).Format(t.fmt.viewFmt).FirstSlice(sl).FirstMip(mp)
: tex2 ? MakeRTV(tex2).Format(t.fmt.viewFmt).FirstSlice(sl).FirstMip(mp)
: MakeRTV(tex3).Format(t.fmt.viewFmt).FirstSlice(sl).FirstMip(mp);
Vec4i params(tex3 ? 0 : sl, mp, flags, tex3 ? sl : 0);
ctx->UpdateSubresource(mscb, 0, NULL, &params, sizeof(params), sizeof(params));
ctx->VSSetShader(msvs, NULL, 0);
ctx->PSSetShader(msps[(size_t)t.fmt.cfg.data], NULL, 0);
ctx->PSSetConstantBuffers(0, 1, &mscb.GetInterfacePtr());
ctx->OMSetRenderTargets(1, &rtv.GetInterfacePtr(), NULL);
ctx->Draw(4, 0);
}
}
}
popMarker();
}
ds.DepthEnable = FALSE;
ds.StencilEnable = FALSE;
SetDepthState(ds);
std::vector<Vec4f> blue;
blue.resize(64 * 64 * 64, Vec4f(0.0f, 0.0f, 1.0f, 1.0f));
std::vector<Vec4f> green;
green.resize(64 * 64, Vec4f(0.0f, 1.0f, 0.0f, 1.0f));
// slice testing textures
TestCase slice_test_array = {};
TestCase slice_test_3d = {};
slice_test_array.res =
(ID3D11Texture2DPtr)MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 64, 64).Array(64).Mips(2).SRV();
slice_test_array.srv = MakeSRV((ID3D11Texture2DPtr)slice_test_array.res);
slice_test_array.dim = 2;
slice_test_array.isArray = true;
for(UINT slice = 0; slice < 64; slice++)
{
ctx->UpdateSubresource(slice_test_array.res, slice * 2, NULL,
slice == 17 ? green.data() : blue.data(), 64 * 4, 64 * 64 * 4);
ctx->UpdateSubresource(slice_test_array.res, slice * 2 + 1, NULL,
slice == 17 ? green.data() : blue.data(), 32 * 4, 32 * 32 * 4);
}
slice_test_3d.res =
(ID3D11Texture3DPtr)MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 64, 64, 64).Mips(2).SRV();
slice_test_3d.srv = MakeSRV((ID3D11Texture3DPtr)slice_test_3d.res);
slice_test_3d.dim = 3;
ctx->UpdateSubresource(slice_test_3d.res, 0, NULL, blue.data(), 64 * 4, 64 * 64 * 4);
ctx->UpdateSubresource(slice_test_3d.res, 1, NULL, blue.data(), 32 * 4, 32 * 32 * 4);
D3D11_BOX box = {};
box.right = box.bottom = 64;
box.front = 17;
box.back = 18;
ctx->UpdateSubresource(slice_test_3d.res, 0, &box, green.data(), 64 * 4, 64 * 64 * 4);
box.right = box.bottom = 32;
ctx->UpdateSubresource(slice_test_3d.res, 1, &box, green.data(), 32 * 4, 32 * 32 * 4);
while(Running())
{
ctx->ClearState();
ClearRenderTargetView(fltRT, {0.2f, 0.2f, 0.2f, 1.0f});
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
ctx->VSSetShader(vs, NULL, 0);
ctx->OMSetRenderTargets(1, &fltRT.GetInterfacePtr(), NULL);
D3D11_VIEWPORT view = {0.0f, 0.0f, 10.0f, 10.0f, 0.0f, 1.0f};
D3D11_RASTERIZER_DESC rs = GetRasterState();
rs.ScissorEnable = TRUE;
SetRasterState(rs);
RSSetViewport(view);
// dummy draw for each slice test texture
pushMarker("slice tests");
setMarker("2D array");
ctx->PSSetShader(GetShader(slice_test_array), NULL, 0);
ctx->PSSetShaderResources(0, 1, &slice_test_array.srv.GetInterfacePtr());
ctx->Draw(0, 0);
setMarker("3D");
ctx->PSSetShader(GetShader(slice_test_3d), NULL, 0);
ctx->PSSetShaderResources(0, 1, &slice_test_3d.srv.GetInterfacePtr());
ctx->Draw(0, 0);
popMarker();
for(size_t i = 0; i < test_textures.size(); i++)
{
if(i == 0 || test_textures[i].fmt.texFmt != test_textures[i - 1].fmt.texFmt ||
test_textures[i].fmt.viewFmt != test_textures[i - 1].fmt.viewFmt)
{
if(i != 0)
popMarker();
pushMarker(test_textures[i].fmt.name);
}
setMarker(MakeName(test_textures[i]));
RSSetViewport(view);
D3D11_RECT rect = {
(LONG)view.TopLeftX,
(LONG)view.TopLeftY,
LONG(view.TopLeftX + view.Width),
LONG(view.TopLeftY + view.Height),
};
rect.left++;
rect.top++;
rect.right--;
rect.bottom--;
ctx->RSSetScissorRects(1, &rect);
ctx->PSSetShader(GetShader(test_textures[i]), NULL, 0);
ctx->PSSetShaderResources(0, 1, &test_textures[i].srv.GetInterfacePtr());
if(test_textures[i].srv)
ctx->Draw(4, 0);
else
setMarker("UNSUPPORTED");
// advance to next viewport
view.TopLeftX += view.Width;
if(view.TopLeftX + view.Width > (float)screenWidth)
{
view.TopLeftX = 0;
view.TopLeftY += view.Height;
}
}
// pop the last format region
popMarker();
rs.ScissorEnable = FALSE;
SetRasterState(rs);
// blit to the screen for a nicer preview
ctx->OMSetRenderTargets(1, &bbRTV.GetInterfacePtr(), NULL);
RSSetViewport({0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
ctx->PSSetShader(blitps, NULL, 0);
ctx->PSSetShaderResources(0, 1, &fltSRV.GetInterfacePtr());
ctx->Draw(4, 0);
Present();
}
return 0;
}
};
REGISTER_TEST();