mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-07-27 01:41:39 +00:00
132 lines
4.4 KiB
C++
132 lines
4.4 KiB
C++
/******************************************************************************
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2019-2025 Baldur Karlsson
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
******************************************************************************/
|
|
|
|
#include "d3d12_test.h"
|
|
|
|
RD_TEST(D3D12_Existing_Heap, D3D12GraphicsTest)
|
|
{
|
|
static constexpr const char *Description =
|
|
"Check that creating a heap with OpenExistingHeapFromAddress can be correctly captured and "
|
|
"replayed";
|
|
|
|
void Prepare(int argc, char **argv)
|
|
{
|
|
D3D12GraphicsTest::Prepare(argc, argv);
|
|
|
|
if(m_12On7)
|
|
Avail = "OpenExistingHeapFromAddress not implemented on D3D12On7";
|
|
}
|
|
|
|
int main()
|
|
{
|
|
// initialise, create window, create device, etc
|
|
if(!Init())
|
|
return 3;
|
|
|
|
if(!dev3)
|
|
{
|
|
TEST_ERROR("Didn't get ID3D12Device3*");
|
|
return 4;
|
|
}
|
|
|
|
ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
|
|
ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
|
|
|
|
void *addr = VirtualAlloc(NULL, 4096, MEM_COMMIT, PAGE_READWRITE);
|
|
|
|
memcpy(addr, DefaultTri, sizeof(DefaultTri));
|
|
|
|
ID3D12HeapPtr existingHeap;
|
|
CHECK_HR(dev3->OpenExistingHeapFromAddress(addr, __uuidof(ID3D12Heap), (void **)&existingHeap));
|
|
|
|
D3D12_RESOURCE_DESC desc;
|
|
desc.Alignment = 0;
|
|
desc.DepthOrArraySize = 1;
|
|
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER;
|
|
desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
desc.Height = 1;
|
|
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
desc.Width = sizeof(DefaultTri);
|
|
desc.MipLevels = 1;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
|
|
ID3D12ResourcePtr vb;
|
|
CHECK_HR(dev->CreatePlacedResource(existingHeap, 0, &desc, D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
__uuidof(ID3D12Resource), (void **)&vb));
|
|
|
|
ID3D12RootSignaturePtr sig = MakeSig({});
|
|
|
|
ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
|
|
|
|
ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
|
|
|
|
ID3D12ResourcePtr rtvtex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4)
|
|
.RTV()
|
|
.InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
while(Running())
|
|
{
|
|
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
|
|
|
Reset(cmd);
|
|
|
|
ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtv =
|
|
MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
|
|
|
|
ClearRenderTargetView(cmd, rtv, {0.2f, 0.2f, 0.2f, 1.0f});
|
|
|
|
ClearRenderTargetView(cmd, MakeRTV(rtvtex).CreateCPU(1), {0.2f, 0.2f, 0.2f, 1.0f});
|
|
|
|
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
|
|
IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
|
|
cmd->SetPipelineState(pso);
|
|
cmd->SetGraphicsRootSignature(sig);
|
|
|
|
RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
|
|
RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
|
|
|
|
OMSetRenderTargets(cmd, {rtv}, {});
|
|
|
|
cmd->DrawInstanced(3, 1, 0, 0);
|
|
|
|
FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
cmd->Close();
|
|
|
|
Submit({cmd});
|
|
|
|
Present();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST();
|