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renderdoc/util/test/demos/d3d12/d3d12_texture_zoo.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2025 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_test.h"
using namespace TextureZoo;
RD_TEST(D3D12_Texture_Zoo, D3D12GraphicsTest)
{
static constexpr const char *Description =
"Tests all possible combinations of texture type and format that are supported.";
std::string pixelTemplate = R"EOSHADER( intex : register(t0);
float4 main() : SV_Target0
{
return intex.Load(&params).&swizzle;
}
)EOSHADER";
std::string pixelBlit = R"EOSHADER(
Texture2D<float4> intex : register(t0);
float4 main(float4 pos : SV_Position) : SV_Target0
{
return intex.Load(float3(pos.xy, 0));
}
)EOSHADER";
std::string pixelMSFloat = R"EOSHADER(
cbuffer consts : register(b0)
{
uint slice;
uint mip;
uint flags;
uint z;
};
float srgb2linear(float f)
{
if (f <= 0.04045f)
return f / 12.92f;
else
return pow((f + 0.055f) / 1.055f, 2.4f);
}
float4 main(float4 pos : SV_Position, uint samp : SV_SampleIndex) : SV_Target0
{
uint x = uint(pos.x);
uint y = uint(pos.y);
float4 ret = float4(0.1f, 0.35f, 0.6f, 0.85f);
// each 3D slice cycles the x. This only affects the primary diagonal
uint offs_x = (x + z) % max(1u, TEX_WIDTH >> mip);
// pixels off the diagonal invert the colors
if(offs_x != y)
ret = ret.wzyx;
// second slice adds a coarse checkerboard pattern of inversion
if(slice > 0 && (((x / 2) % 2) != ((y / 2) % 2)))
ret = ret.wzyx;
// second sample/mip is shifted up a bit. MSAA textures have no mips,
// textures with mips have no samples.
ret += 0.075f.xxxx * (samp + mip);
// Signed normals are negative
if(flags & 1)
ret = -ret;
// undo SRGB curve applied in output merger, to match the textures we just blat values into
// without conversion (which are then interpreted as srgb implicitly)
if(flags & 2)
{
ret.r = srgb2linear(ret.r);
ret.g = srgb2linear(ret.g);
ret.b = srgb2linear(ret.b);
}
// BGR flip - same as above, for BGRA textures
if(flags & 4)
ret.rgb = ret.bgr;
// put red into alpha, because that's what we did in manual upload
if(flags & 8)
ret.a = ret.r;
return ret;
}
)EOSHADER";
std::string pixelMSDepth = R"EOSHADER(
cbuffer consts : register(b0)
{
uint slice;
uint mip;
uint flags;
uint z;
};
float main(float4 pos : SV_Position, uint samp : SV_SampleIndex) : SV_Depth
{
uint x = uint(pos.x);
uint y = uint(pos.y);
float ret = 0.1f;
// each 3D slice cycles the x. This only affects the primary diagonal
uint offs_x = (x + z) % max(1u, TEX_WIDTH >> mip);
// pixels off the diagonal invert the colors
// second slice adds a coarse checkerboard pattern of inversion
if((offs_x != y) != (slice > 0 && (((x / 2) % 2) != ((y / 2) % 2))))
{
ret = 0.85f;
// so we can fill stencil data, clip off the inverted values
if(flags == 1)
clip(-1);
}
// second sample/mip is shifted up a bit. MSAA textures have no mips,
// textures with mips have no samples.
ret += 0.075f * (samp + mip);
return ret;
}
)EOSHADER";
std::string pixelMSUInt = R"EOSHADER(
cbuffer consts : register(b0)
{
uint slice;
uint mip;
uint flags;
uint z;
};
uint4 main(float4 pos : SV_Position, uint samp : SV_SampleIndex) : SV_Target0
{
uint x = uint(pos.x);
uint y = uint(pos.y);
uint4 ret = uint4(10, 40, 70, 100);
// each 3D slice cycles the x. This only affects the primary diagonal
uint offs_x = (x + z) % max(1u, TEX_WIDTH >> mip);
// pixels off the diagonal invert the colors
if(offs_x != y)
ret = ret.wzyx;
// second slice adds a coarse checkerboard pattern of inversion
if(slice > 0 && (((x / 2) % 2) != ((y / 2) % 2)))
ret = ret.wzyx;
// second sample/mip is shifted up a bit. MSAA textures have no mips,
// textures with mips have no samples.
ret += uint4(10, 10, 10, 10) * (samp + mip);
return ret;
}
)EOSHADER";
std::string pixelMSSInt = R"EOSHADER(
cbuffer consts : register(b0)
{
uint slice;
uint mip;
uint flags;
uint z;
};
int4 main(float4 pos : SV_Position, uint samp : SV_SampleIndex) : SV_Target0
{
uint x = uint(pos.x);
uint y = uint(pos.y);
int4 ret = int4(10, 40, 70, 100);
// each 3D slice cycles the x. This only affects the primary diagonal
uint offs_x = (x + z) % max(1u, TEX_WIDTH >> mip);
// pixels off the diagonal invert the colors
if(offs_x != y)
ret = ret.wzyx;
// second slice adds a coarse checkerboard pattern of inversion
if(slice > 0 && (((x / 2) % 2) != ((y / 2) % 2)))
ret = ret.wzyx;
// second sample/mip is shifted up a bit. MSAA textures have no mips,
// textures with mips have no samples.
ret += int4(10, 10, 10, 10) * (samp + mip);
return -ret;
}
)EOSHADER";
struct D3D12Format
{
const std::string name;
DXGI_FORMAT texFmt;
DXGI_FORMAT viewFmt;
TexConfig cfg;
};
struct TestCase
{
D3D12Format fmt;
uint32_t dim;
bool isArray;
bool canRender;
bool isDepth;
bool isMSAA;
bool hasData;
ID3D12ResourcePtr res;
D3D12_GPU_DESCRIPTOR_HANDLE srv;
};
std::string MakeName(const TestCase &test)
{
std::string name = "Texture " + std::to_string(test.dim) + "D";
if(test.isMSAA)
name += " MSAA";
if(test.isArray)
name += " Array";
return name;
}
ID3DBlobPtr vsblob;
ID3D12RootSignaturePtr sig;
ID3D12PipelineStatePtr GetPSO(const TestCase &test)
{
static std::map<uint32_t, ID3D12PipelineStatePtr> PSOs;
bool isStencilOut = (test.fmt.viewFmt == DXGI_FORMAT_X32_TYPELESS_G8X24_UINT ||
test.fmt.viewFmt == DXGI_FORMAT_X24_TYPELESS_G8_UINT);
uint32_t key = uint32_t(test.fmt.cfg.data);
key |= test.dim << 6;
key |= test.isMSAA ? 0x80000 : 0;
key |= isStencilOut ? 0x100000 : 0;
ID3D12PipelineStatePtr ret = PSOs[key];
if(!ret)
{
std::string texType = "Texture" + std::to_string(test.dim) + "D";
if(test.isMSAA)
texType += "MS";
if(test.dim < 3)
texType += "Array";
const std::string innerType[] = {
"float", "unorm float", "float", "uint", "int",
};
static_assert(ARRAY_COUNT(innerType) == (size_t)DataType::Count,
"DataType has changed, update array");
texType += "<" + innerType[(int)test.fmt.cfg.data] + "4>";
std::string src = texType + pixelTemplate;
if(test.isMSAA)
src.replace(src.find("&params"), 7, "0, 0");
else
src.replace(src.find("&params"), 7, "0");
if(isStencilOut)
src.replace(src.find("&swizzle"), 8, "zyzz*float4(0,1,0,0)");
else
src.replace(src.find("&swizzle"), 8, "xyzw");
ID3DBlobPtr psblob = Compile(src, "main", "ps_5_0");
ret = PSOs[key] =
MakePSO().RootSig(sig).VS(vsblob).PS(psblob).RTVs({DXGI_FORMAT_R32G32B32A32_FLOAT});
}
return ret;
}
uint32_t srvIndex = 0;
UINT64 CurOffset = 0;
ID3D12ResourcePtr uploadBuf;
byte *CurBuf = NULL;
bool SetData(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr res, const D3D12Format &fmt)
{
Vec4i dim;
UINT mips, slices;
GetDimensions(res, dim, mips, slices);
TexData data;
for(UINT s = 0; s < slices; s++)
{
for(UINT m = 0; m < mips; m++)
{
MakeData(data, fmt.cfg, dim, m, s);
if(data.byteData.empty())
return false;
if(s == 0 && m == 0)
ResourceBarrier(cmd, res, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_COPY_DEST);
D3D12_TEXTURE_COPY_LOCATION dst = {};
D3D12_TEXTURE_COPY_LOCATION src = {};
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
dst.pResource = res;
dst.SubresourceIndex = s * mips + m;
TEST_ASSERT(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT >= data.rowPitch,
"Row pitch higher than alignment!");
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
src.pResource = uploadBuf;
src.PlacedFootprint.Offset = CurOffset;
src.PlacedFootprint.Footprint.Format = res->GetDesc().Format;
src.PlacedFootprint.Footprint.RowPitch = D3D12_TEXTURE_DATA_PITCH_ALIGNMENT;
src.PlacedFootprint.Footprint.Width = std::max(1, dim.x >> m);
src.PlacedFootprint.Footprint.Height = std::max(1, dim.y >> m);
src.PlacedFootprint.Footprint.Depth = std::max(1, dim.z >> m);
bool block = false;
switch(src.PlacedFootprint.Footprint.Format)
{
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
src.PlacedFootprint.Footprint.Width = AlignUp(src.PlacedFootprint.Footprint.Width, 4U);
src.PlacedFootprint.Footprint.Height = AlignUp(src.PlacedFootprint.Footprint.Height, 4U);
block = true;
break;
}
UINT numRows = src.PlacedFootprint.Footprint.Height * src.PlacedFootprint.Footprint.Depth;
if(block)
numRows /= 4U;
for(UINT r = 0; r < numRows; r++)
{
memcpy(CurBuf + CurOffset + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT * r,
data.byteData.data() + data.rowPitch * r, data.rowPitch);
}
CurOffset += D3D12_TEXTURE_DATA_PITCH_ALIGNMENT * numRows;
CurOffset = AlignUp(CurOffset, (UINT64)D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
cmd->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
}
}
ResourceBarrier(cmd, res, D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
return true;
}
void GetDimensions(ID3D12ResourcePtr res, Vec4i & dim, UINT & mips, UINT & slices)
{
D3D12_RESOURCE_DESC desc = res->GetDesc();
dim.x = (int)desc.Width;
dim.y = desc.Height;
mips = std::max(1, (int)desc.MipLevels);
if(desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
{
dim.z = desc.DepthOrArraySize;
slices = 1;
}
else
{
dim.z = 1;
slices = desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D
? 1
: std::max(1, (int)desc.DepthOrArraySize);
}
}
TestCase FinaliseTest(ID3D12GraphicsCommandListPtr cmd, TestCase test)
{
UINT planeSlice = 0;
if(test.fmt.viewFmt == DXGI_FORMAT_X32_TYPELESS_G8X24_UINT ||
test.fmt.viewFmt == DXGI_FORMAT_X24_TYPELESS_G8_UINT)
planeSlice = 1;
if(test.dim == 1)
{
D3D12TextureCreator creator =
MakeTexture(test.fmt.texFmt, texWidth).Mips(texMips).Array(test.isArray ? texSlices : 1);
if(test.isDepth)
creator.DSV();
else if(test.canRender)
creator.RTV();
test.res = creator;
test.srv =
MakeSRV(test.res).PlaneSlice(planeSlice).Format(test.fmt.viewFmt).CreateGPU(srvIndex++);
}
else if(test.dim == 2 && !test.isMSAA)
{
D3D12TextureCreator creator = MakeTexture(test.fmt.texFmt, texWidth, texHeight)
.Mips(texMips)
.Array(test.isArray ? texSlices : 1);
if(test.isDepth)
creator.DSV();
else if(test.canRender)
creator.RTV();
test.res = creator;
test.srv =
MakeSRV(test.res).PlaneSlice(planeSlice).Format(test.fmt.viewFmt).CreateGPU(srvIndex++);
}
else if(test.dim == 2 && test.isMSAA)
{
D3D12TextureCreator creator = MakeTexture(test.fmt.texFmt, texWidth, texHeight)
.Multisampled(texSamples)
.Array(test.isArray ? texSlices : 1);
if(test.isDepth)
creator.DSV();
else
creator.RTV();
test.res = creator;
test.srv =
MakeSRV(test.res).PlaneSlice(planeSlice).Format(test.fmt.viewFmt).CreateGPU(srvIndex++);
test.canRender = true;
}
else if(test.dim == 3)
{
D3D12TextureCreator creator =
MakeTexture(test.fmt.texFmt, texWidth, texHeight, texDepth).Mips(texMips);
if(test.canRender)
creator.RTV();
test.res = creator;
test.srv =
MakeSRV(test.res).PlaneSlice(planeSlice).Format(test.fmt.viewFmt).CreateGPU(srvIndex++);
}
test.res->SetName(UTF82Wide(MakeName(test) + " " + test.fmt.name).c_str());
if(!test.isMSAA)
{
pushMarker(cmd, "Set data for " + test.fmt.name + " " + MakeName(test));
test.hasData = SetData(cmd, test.res, test.fmt);
popMarker(cmd);
}
return test;
}
DXGI_FORMAT GetDepthFormat(const D3D12Format &f)
{
DXGI_FORMAT queryFormat = DXGI_FORMAT_UNKNOWN;
switch(f.texFmt)
{
case DXGI_FORMAT_R32G8X24_TYPELESS: queryFormat = DXGI_FORMAT_D32_FLOAT_S8X24_UINT; break;
case DXGI_FORMAT_R24G8_TYPELESS: queryFormat = DXGI_FORMAT_D24_UNORM_S8_UINT; break;
case DXGI_FORMAT_R32_TYPELESS: queryFormat = DXGI_FORMAT_D32_FLOAT; break;
case DXGI_FORMAT_R16_TYPELESS: queryFormat = DXGI_FORMAT_D16_UNORM; break;
default: TEST_ERROR("Unexpected base texture format");
}
return queryFormat;
}
void AddSupportedTests(const D3D12Format &f, std::vector<TestCase> &test_textures, bool depthMode)
{
DXGI_FORMAT queryFormat = f.viewFmt;
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
Reset(cmd);
CurOffset = 0;
if(depthMode)
queryFormat = GetDepthFormat(f);
D3D12_FEATURE_DATA_FORMAT_SUPPORT supp = {};
supp.Format = queryFormat;
dev->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &supp, sizeof(supp));
bool renderable = (supp.Support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) != 0;
bool depth = (supp.Support1 & D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL) != 0;
if((supp.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD) || depth)
{
// TODO: disable 1D depth textures for now, we don't support displaying them
if(!depthMode)
{
if(supp.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE1D)
{
test_textures.push_back(FinaliseTest(cmd, {f, 1, false, renderable, depth}));
test_textures.push_back(FinaliseTest(cmd, {f, 1, true, renderable, depth}));
}
else
{
test_textures.push_back({f, 1, false});
test_textures.push_back({f, 1, true});
}
}
if(supp.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D)
{
test_textures.push_back(FinaliseTest(cmd, {f, 2, false, renderable, depth}));
test_textures.push_back(FinaliseTest(cmd, {f, 2, true, renderable, depth}));
}
else
{
test_textures.push_back({f, 2, false});
test_textures.push_back({f, 2, true});
}
if(supp.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE3D)
{
test_textures.push_back(FinaliseTest(cmd, {f, 3, false, renderable, depth}));
}
else
{
test_textures.push_back({f, 3, false});
}
if(((supp.Support1 & D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD) || depth) &&
(supp.Support1 & D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET))
{
test_textures.push_back(FinaliseTest(cmd, {f, 2, false, true, depth, true}));
test_textures.push_back(FinaliseTest(cmd, {f, 2, true, true, depth, true}));
}
else
{
test_textures.push_back({f, 2, false, true, depth, true});
test_textures.push_back({f, 2, true, true, depth, true});
}
}
else
{
test_textures.push_back({f, 2, false});
if(supp.Support1 & (D3D12_FORMAT_SUPPORT1_TEXTURE1D | D3D12_FORMAT_SUPPORT1_TEXTURE2D |
D3D12_FORMAT_SUPPORT1_TEXTURE3D))
{
TEST_ERROR("Format %d can't be loaded in shader but can be a texture!", f.texFmt);
}
}
cmd->Close();
Submit({cmd});
GPUSync();
}
int main()
{
// initialise, create window, create device, etc
if(!Init())
return 3;
vsblob = Compile(D3DFullscreenQuadVertex, "main", "vs_4_0");
sig = MakeSig({
constParam(D3D12_SHADER_VISIBILITY_PIXEL, 0, 0, 4),
tableParam(D3D12_SHADER_VISIBILITY_PIXEL, D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 0, 1),
});
ID3DBlobPtr psblob = Compile(pixelBlit, "main", "ps_5_0");
ID3D12PipelineStatePtr blitpso = MakePSO().RootSig(sig).VS(vsblob).PS(psblob);
uploadBuf = MakeBuffer().Upload().Size(8 * 1024 * 1024);
CurBuf = Map(uploadBuf, 0);
#define TEST_CASE_NAME(texFmt, viewFmt) \
(texFmt == viewFmt) ? std::string(#texFmt + 12) \
: (std::string(#texFmt + 12) + "->" + (strchr(#viewFmt + 12, '_') + 1))
#define TEST_CASE(texType, texFmt, viewFmt, compCount, byteWidth, dataType) \
{ \
TEST_CASE_NAME(texFmt, viewFmt), \
texFmt, \
viewFmt, \
{texType, compCount, byteWidth, dataType}, \
}
std::vector<TestCase> test_textures;
const D3D12Format color_tests[] = {
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32A32_TYPELESS,
DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32A32_TYPELESS,
DXGI_FORMAT_R32G32B32A32_UINT, 4, 4, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32A32_UINT,
DXGI_FORMAT_R32G32B32A32_UINT, 4, 4, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32A32_SINT,
DXGI_FORMAT_R32G32B32A32_SINT, 4, 4, DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32_TYPELESS, DXGI_FORMAT_R32G32B32_FLOAT,
3, 4, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32_TYPELESS, DXGI_FORMAT_R32G32B32_UINT,
3, 4, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, 3,
4, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32_UINT, DXGI_FORMAT_R32G32B32_UINT, 3,
4, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32B32_SINT, DXGI_FORMAT_R32G32B32_SINT, 3,
4, DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_FLOAT, 4, 2, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_UINT, 4, 2, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_UNORM, 4, 2, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R16G16B16A16_FLOAT, 4, 2, DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_R16G16B16A16_UNORM, 4, 2, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_UINT, 4, 2, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_SNORM,
DXGI_FORMAT_R16G16B16A16_SNORM, 4, 2, DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_R16G16B16A16_SINT, 4, 2, DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32_TYPELESS, DXGI_FORMAT_R32G32_FLOAT, 2, 4,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32_TYPELESS, DXGI_FORMAT_R32G32_UINT, 2, 4,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, 2, 4,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, 2, 4,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, 2, 4,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT, 4,
1, DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UNORM,
4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, 4,
1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, 4, 1,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, 4,
1, DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, 4, 1,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_FLOAT, 2, 2,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_UINT, 2, 2,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_UNORM, 2, 2,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, 2, 2,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, 2, 2,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, 2, 2,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_SNORM, 2, 2,
DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, 2, 2,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, 1, 4,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_UINT, 1, 4,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, 1, 4,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, 1, 4,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, 1, 4,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_UINT, 2, 1,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_UNORM, 2, 1,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, 2, 1,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, 2, 1,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, 2, 1,
DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, 2, 1,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_FLOAT, 1, 2,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UINT, 1, 2,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, 1, 2,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, 1, 2,
DataType::Float),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, 1, 2,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, 1, 2,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_SNORM, 1, 2,
DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, 1, 2,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_UINT, 1, 1,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_UNORM, 1, 1,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, 1, 1,
DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, 1, 1,
DataType::UInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, 1, 1,
DataType::SNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, 1, 1,
DataType::SInt),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8A8_TYPELESS, DXGI_FORMAT_B8G8R8A8_UNORM,
4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8A8_TYPELESS,
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, 4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, 4,
1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, 4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8X8_TYPELESS, DXGI_FORMAT_B8G8R8X8_UNORM,
4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8X8_TYPELESS,
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB, 4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_B8G8R8X8_UNORM, 4,
1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_B8G8R8X8_UNORM_SRGB,
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB, 4, 1, DataType::UNorm),
TEST_CASE(TextureType::Regular, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, 1, 1,
DataType::UNorm),
TEST_CASE(TextureType::BC1, DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC1, DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC1, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC1, DXGI_FORMAT_BC1_UNORM_SRGB, DXGI_FORMAT_BC1_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC2, DXGI_FORMAT_BC2_TYPELESS, DXGI_FORMAT_BC2_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC2, DXGI_FORMAT_BC2_TYPELESS, DXGI_FORMAT_BC2_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC2, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC2, DXGI_FORMAT_BC2_UNORM_SRGB, DXGI_FORMAT_BC2_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC3, DXGI_FORMAT_BC3_TYPELESS, DXGI_FORMAT_BC3_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC3, DXGI_FORMAT_BC3_TYPELESS, DXGI_FORMAT_BC3_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC3, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC3, DXGI_FORMAT_BC3_UNORM_SRGB, DXGI_FORMAT_BC3_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC4, DXGI_FORMAT_BC4_TYPELESS, DXGI_FORMAT_BC4_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC4, DXGI_FORMAT_BC4_TYPELESS, DXGI_FORMAT_BC4_SNORM, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC4, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC4, DXGI_FORMAT_BC4_SNORM, DXGI_FORMAT_BC4_SNORM, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC5, DXGI_FORMAT_BC5_TYPELESS, DXGI_FORMAT_BC5_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC5, DXGI_FORMAT_BC5_TYPELESS, DXGI_FORMAT_BC5_SNORM, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC5, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC5, DXGI_FORMAT_BC5_SNORM, DXGI_FORMAT_BC5_SNORM, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC6, DXGI_FORMAT_BC6H_TYPELESS, DXGI_FORMAT_BC6H_UF16, 0, 0,
DataType::Float),
TEST_CASE(TextureType::BC6, DXGI_FORMAT_BC6H_TYPELESS, DXGI_FORMAT_BC6H_SF16, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC6, DXGI_FORMAT_BC6H_UF16, DXGI_FORMAT_BC6H_UF16, 0, 0,
DataType::Float),
TEST_CASE(TextureType::BC6, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, 0, 0,
DataType::SNorm),
TEST_CASE(TextureType::BC7, DXGI_FORMAT_BC7_TYPELESS, DXGI_FORMAT_BC7_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC7, DXGI_FORMAT_BC7_TYPELESS, DXGI_FORMAT_BC7_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC7, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::BC7, DXGI_FORMAT_BC7_UNORM_SRGB, DXGI_FORMAT_BC7_UNORM_SRGB, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::R9G9B9E5, DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 0, 0, DataType::Float),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, 0,
0, DataType::UNorm),
TEST_CASE(TextureType::R4G4B4A4, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, 0,
0, DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, 0, 0,
DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R10G10B10A2_TYPELESS,
DXGI_FORMAT_R10G10B10A2_UNORM, 1, 4, DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R10G10B10A2_TYPELESS,
DXGI_FORMAT_R10G10B10A2_UINT, 1, 4, DataType::UInt),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_R10G10B10A2_UNORM, 1, 4, DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT,
1, 4, DataType::UInt),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, 0,
0, DataType::Float),
};
for(D3D12Format f : color_tests)
AddSupportedTests(f, test_textures, false);
// finally add the depth tests
const D3D12Format depth_tests[] = {
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R32G8X24_TYPELESS,
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 0, 0, DataType::Float),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R32G8X24_TYPELESS,
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT, 0, 0, DataType::UInt),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R24G8_TYPELESS,
DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 0, 0, DataType::UNorm),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R24G8_TYPELESS,
DXGI_FORMAT_X24_TYPELESS_G8_UINT, 0, 0, DataType::UInt),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, 0, 0,
DataType::Float),
TEST_CASE(TextureType::Unknown, DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, 0, 0,
DataType::UNorm),
};
for(D3D12Format f : depth_tests)
AddSupportedTests(f, test_textures, true);
uploadBuf->Unmap(0, NULL);
ID3D12ResourcePtr fltTex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, screenWidth, screenHeight)
.RTV()
.InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET);
D3D12_GPU_DESCRIPTOR_HANDLE fltSRV = MakeSRV(fltTex).CreateGPU(srvIndex++);
ID3DBlobPtr msps[(size_t)DataType::Count];
std::string def = "#define TEX_WIDTH " + std::to_string(texWidth) + "\n\n";
msps[(size_t)DataType::Float] = msps[(size_t)DataType::UNorm] = msps[(size_t)DataType::SNorm] =
Compile(def + pixelMSFloat, "main", "ps_5_0");
msps[(size_t)DataType::UInt] = Compile(def + pixelMSUInt, "main", "ps_5_0");
msps[(size_t)DataType::SInt] = Compile(def + pixelMSSInt, "main", "ps_5_0");
ID3DBlobPtr msdepthps = Compile(def + pixelMSDepth, "main", "ps_5_0");
D3D12PSOCreator psoCreator = MakePSO().RootSig(sig).VS(vsblob);
psoCreator.GraphicsDesc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS;
psoCreator.GraphicsDesc.DepthStencilState.FrontFace.StencilFunc = D3D12_COMPARISON_FUNC_ALWAYS;
psoCreator.GraphicsDesc.DepthStencilState.FrontFace.StencilPassOp = D3D12_STENCIL_OP_REPLACE;
for(TestCase &t : test_textures)
{
if(!t.res || t.hasData)
continue;
if(!t.canRender && !t.isDepth)
{
TEST_ERROR("Need data for test %s, but it's not a renderable/depthable format",
t.fmt.name.c_str());
continue;
}
psoCreator.GraphicsDesc.DepthStencilState.DepthEnable = t.isDepth;
psoCreator.GraphicsDesc.DepthStencilState.StencilEnable = t.isDepth;
D3D12_RESOURCE_DESC desc = t.res->GetDesc();
bool tex3d = desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D;
UINT MipLevels = desc.MipLevels, SampleCount = desc.SampleDesc.Count;
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
Reset(cmd);
pushMarker(cmd, "Render data for " + t.fmt.name + " " + MakeName(t));
t.hasData = true;
bool srgb = false, bgra = false;
switch(t.fmt.viewFmt)
{
// only need to handle renderable BGRA/SRGB formats here
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_B4G4R4A4_UNORM: bgra = true; break;
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
bgra = true;
srgb = true;
break;
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: srgb = true; break;
default: break;
}
int flags = 0;
if(t.fmt.cfg.data == DataType::SNorm)
flags |= 1;
if(srgb)
flags |= 2;
if(bgra)
flags |= 4;
if(t.fmt.viewFmt == DXGI_FORMAT_A8_UNORM)
flags |= 8;
D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_COMMON;
if(t.isDepth)
{
psoCreator.PS(msdepthps).DSV(GetDepthFormat(t.fmt));
state = D3D12_RESOURCE_STATE_DEPTH_WRITE;
}
else
{
psoCreator.PS(msps[(size_t)t.fmt.cfg.data]).RTVs({t.fmt.viewFmt});
state = D3D12_RESOURCE_STATE_RENDER_TARGET;
}
ResourceBarrier(cmd, t.res, D3D12_RESOURCE_STATE_COMMON, state);
psoCreator.SampleCount(SampleCount);
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
cmd->SetGraphicsRootSignature(sig);
cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr());
RSSetViewport(cmd, {0.0f, 0.0f, (float)texWidth, (float)texHeight, 0.0f, 1.0f});
RSSetScissorRect(cmd, {0, 0, texWidth, texHeight});
// keep all PSOs alive until the end of the loop where we submit the command buffer
std::vector<ID3D12PipelineStatePtr> PSOs;
for(UINT mp = 0; mp < MipLevels; mp++)
{
UINT SlicesOrDepth = desc.DepthOrArraySize;
if(tex3d)
SlicesOrDepth >>= mp;
for(UINT sl = 0; sl < SlicesOrDepth; sl++)
{
if(t.isDepth)
{
D3D12_CPU_DESCRIPTOR_HANDLE dsv = MakeDSV(t.res)
.Format(GetDepthFormat(t.fmt))
.FirstSlice(sl)
.NumSlices(1)
.FirstMip(mp)
.NumMips(1)
.CreateCPU(0);
D3D12_RECT rect = {};
rect.right = (LONG)std::max(1ULL, desc.Width >> mp);
rect.bottom = (LONG)std::max(1U, desc.Height >> mp);
cmd->ClearDepthStencilView(dsv, D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAG_STENCIL, 0.0,
0, 1, &rect);
OMSetRenderTargets(cmd, {}, dsv);
// need to do each sample separately to let us vary the stencil value
for(UINT sm = 0; sm < SampleCount; sm++)
{
psoCreator.GraphicsDesc.SampleMask = 1 << sm;
ID3D12PipelineStatePtr pso = psoCreator;
PSOs.push_back(pso);
cmd->SetPipelineState(pso);
Vec4i params(tex3d ? 0 : sl, mp, 0, tex3d ? sl : 0);
cmd->SetGraphicsRoot32BitConstants(0, 4, &params, 0);
cmd->OMSetStencilRef(100 + (mp + sm) * 10);
cmd->DrawInstanced(4, 1, 0, 0);
// clip off the diagonal
params.z = 1;
cmd->SetGraphicsRoot32BitConstants(0, 4, &params, 0);
cmd->OMSetStencilRef(10 + (mp + sm) * 10);
cmd->DrawInstanced(4, 1, 0, 0);
}
}
else
{
D3D12_CPU_DESCRIPTOR_HANDLE rtv = MakeRTV(t.res)
.Format(t.fmt.viewFmt)
.FirstSlice(sl)
.NumSlices(1)
.FirstMip(mp)
.NumMips(1)
.CreateCPU(0);
ID3D12PipelineStatePtr pso = psoCreator;
PSOs.push_back(pso);
cmd->SetPipelineState(pso);
Vec4i params(tex3d ? 0 : sl, mp, flags, tex3d ? sl : 0);
cmd->SetGraphicsRoot32BitConstants(0, 4, &params, 0);
OMSetRenderTargets(cmd, {rtv}, {});
cmd->DrawInstanced(4, 1, 0, 0);
}
}
}
ResourceBarrier(cmd, t.res, state, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
popMarker(cmd);
cmd->Close();
Submit({cmd});
GPUSync();
}
std::vector<Vec4f> blue;
blue.resize(64 * 64 * 64, Vec4f(0.0f, 0.0f, 1.0f, 1.0f));
std::vector<Vec4f> green;
green.resize(64 * 64, Vec4f(0.0f, 1.0f, 0.0f, 1.0f));
CurBuf = Map(uploadBuf, 0);
memcpy(CurBuf, blue.data(), blue.size() * sizeof(Vec4f));
memcpy(CurBuf + blue.size() * sizeof(Vec4f), green.data(), green.size() * sizeof(Vec4f));
uploadBuf->Unmap(0, NULL);
// slice testing textures
TestCase slice_test_array = {};
TestCase slice_test_3d = {};
slice_test_array.dim = 2;
slice_test_array.isArray = true;
slice_test_array.res = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 64, 64).Array(64).Mips(2);
slice_test_array.srv = MakeSRV(slice_test_array.res).CreateGPU(srvIndex++);
slice_test_3d.dim = 3;
slice_test_3d.res = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 64, 64, 64).Mips(2);
slice_test_3d.srv = MakeSRV(slice_test_3d.res).CreateGPU(srvIndex++);
{
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
Reset(cmd);
ResourceBarrier(cmd, slice_test_array.res, D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_COPY_DEST);
ResourceBarrier(cmd, slice_test_3d.res, D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_COPY_DEST);
for(UINT s = 0; s < 64; s++)
{
for(UINT m = 0; m < 2; m++)
{
D3D12_TEXTURE_COPY_LOCATION dst = {};
D3D12_TEXTURE_COPY_LOCATION src = {};
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
dst.pResource = slice_test_array.res;
dst.SubresourceIndex = s * 2 + m;
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
src.pResource = uploadBuf;
src.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
src.PlacedFootprint.Footprint.RowPitch = (64 >> m) * sizeof(Vec4f);
src.PlacedFootprint.Footprint.Width = 64 >> m;
src.PlacedFootprint.Footprint.Height = 64 >> m;
src.PlacedFootprint.Footprint.Depth = 1;
if(s == 17)
src.PlacedFootprint.Offset = blue.size() * sizeof(Vec4f);
cmd->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
if(s == 0)
{
dst.pResource = slice_test_3d.res;
dst.SubresourceIndex = m;
src.PlacedFootprint.Footprint.Depth = 64 >> m;
cmd->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
}
}
}
for(int m = 0; m < 2; m++)
{
D3D12_TEXTURE_COPY_LOCATION dst = {};
D3D12_TEXTURE_COPY_LOCATION src = {};
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
dst.pResource = slice_test_3d.res;
dst.SubresourceIndex = m;
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
src.pResource = uploadBuf;
src.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
src.PlacedFootprint.Footprint.RowPitch = (64 >> m) * sizeof(Vec4f);
src.PlacedFootprint.Footprint.Width = 64 >> m;
src.PlacedFootprint.Footprint.Height = 64 >> m;
src.PlacedFootprint.Footprint.Depth = 1;
src.PlacedFootprint.Offset = blue.size() * sizeof(Vec4f);
cmd->CopyTextureRegion(&dst, 0, 0, 17, &src, NULL);
}
ResourceBarrier(cmd, slice_test_array.res, D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
ResourceBarrier(cmd, slice_test_3d.res, D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
cmd->Close();
Submit({cmd});
GPUSync();
}
while(Running())
{
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
Reset(cmd);
D3D12_CPU_DESCRIPTOR_HANDLE fltRTV = MakeRTV(fltTex).CreateCPU(0);
ClearRenderTargetView(cmd, fltRTV, {0.2f, 0.2f, 0.2f, 1.0f});
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
OMSetRenderTargets(cmd, {fltRTV}, {});
cmd->SetGraphicsRootSignature(sig);
cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr());
D3D12_VIEWPORT view = {0.0f, 0.0f, 10.0f, 10.0f, 0.0f, 1.0f};
{
RSSetViewport(cmd, view);
D3D12_RECT rect = {
(LONG)view.TopLeftX,
(LONG)view.TopLeftY,
LONG(view.TopLeftX + view.Width),
LONG(view.TopLeftY + view.Height),
};
RSSetScissorRect(cmd, rect);
}
// dummy draw for each slice test texture
pushMarker(cmd, "slice tests");
setMarker(cmd, "2D array");
cmd->SetPipelineState(GetPSO(slice_test_array));
cmd->SetGraphicsRootDescriptorTable(1, slice_test_array.srv);
cmd->DrawInstanced(0, 0, 0, 0);
setMarker(cmd, "3D");
cmd->SetPipelineState(GetPSO(slice_test_3d));
cmd->SetGraphicsRootDescriptorTable(1, slice_test_3d.srv);
cmd->DrawInstanced(0, 0, 0, 0);
popMarker(cmd);
for(size_t i = 0; i < test_textures.size(); i++)
{
if(i == 0 || test_textures[i].fmt.texFmt != test_textures[i - 1].fmt.texFmt ||
test_textures[i].fmt.viewFmt != test_textures[i - 1].fmt.viewFmt)
{
if(i != 0)
popMarker(cmd);
pushMarker(cmd, test_textures[i].fmt.name);
}
setMarker(cmd, MakeName(test_textures[i]));
RSSetViewport(cmd, view);
D3D12_RECT rect = {
(LONG)view.TopLeftX,
(LONG)view.TopLeftY,
LONG(view.TopLeftX + view.Width),
LONG(view.TopLeftY + view.Height),
};
rect.left++;
rect.top++;
rect.right--;
rect.bottom--;
RSSetScissorRect(cmd, rect);
cmd->SetPipelineState(GetPSO(test_textures[i]));
if(test_textures[i].srv.ptr != 0)
{
cmd->SetGraphicsRootDescriptorTable(1, test_textures[i].srv);
cmd->DrawInstanced(4, 1, 0, 0);
}
else
{
setMarker(cmd, "UNSUPPORTED");
}
// advance to next viewport
view.TopLeftX += view.Width;
if(view.TopLeftX + view.Width > (float)screenWidth)
{
view.TopLeftX = 0;
view.TopLeftY += view.Height;
}
}
// pop the last format region
popMarker(cmd);
ResourceBarrier(cmd, fltTex, D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
D3D12_CPU_DESCRIPTOR_HANDLE rtv =
MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
ClearRenderTargetView(cmd, rtv, {0.2f, 0.2f, 0.2f, 1.0f});
OMSetRenderTargets(cmd, {rtv}, {});
RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
cmd->SetPipelineState(blitpso);
cmd->SetGraphicsRootDescriptorTable(1, fltSRV);
cmd->DrawInstanced(4, 1, 0, 0);
FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
ResourceBarrier(cmd, fltTex, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
D3D12_RESOURCE_STATE_RENDER_TARGET);
cmd->Close();
Submit({cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();