Files
renderdoc/util/test/demos/vk/vk_extended_dyn_state.cpp
T

250 lines
10 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2025 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Extended_Dynamic_State, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Tests all possible dynamic state from VK_EXT_extended_dynamic_state";
void Prepare(int argc, char **argv)
{
devExts.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
optDevExts.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
features.depthBounds = VK_TRUE;
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
static VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT,
};
getPhysFeatures2(&extFeatures);
if(!extFeatures.extendedDynamicState)
Avail = "feature 'extendedDynamicState' not available";
static VkPhysicalDeviceExtendedDynamicState2FeaturesEXT extFeatures2 = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT,
};
devInfoNext = &extFeatures;
if(hasExt(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME))
{
getPhysFeatures2(&extFeatures2);
if(!extFeatures2.extendedDynamicState2)
Avail = "feature 'extendedDynamicState2' not available";
extFeatures.pNext = &extFeatures2;
}
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.dynamicState.dynamicStates = {
VK_DYNAMIC_STATE_CULL_MODE_EXT, VK_DYNAMIC_STATE_FRONT_FACE_EXT,
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT, VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT,
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT, VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT,
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT, VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT,
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT, VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT,
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT, VK_DYNAMIC_STATE_STENCIL_OP_EXT,
};
if(hasExt(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME))
{
pipeCreateInfo.dynamicState.dynamicStates.push_back(
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT);
pipeCreateInfo.rasterizationState.rasterizerDiscardEnable = VK_TRUE;
}
pipeCreateInfo.layout = layout;
pipeCreateInfo.inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, char)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
pipeCreateInfo.viewportState.scissorCount = 0;
pipeCreateInfo.viewportState.viewportCount = 0;
pipeCreateInfo.rasterizationState.cullMode = VK_CULL_MODE_FRONT_AND_BACK;
pipeCreateInfo.rasterizationState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
pipeCreateInfo.depthStencilState.depthTestEnable = VK_FALSE;
pipeCreateInfo.depthStencilState.depthCompareOp = VK_COMPARE_OP_NEVER;
pipeCreateInfo.depthStencilState.depthWriteEnable = VK_FALSE;
pipeCreateInfo.depthStencilState.depthBoundsTestEnable = VK_TRUE;
pipeCreateInfo.depthStencilState.minDepthBounds = 0.8f;
pipeCreateInfo.depthStencilState.maxDepthBounds = 0.85f;
pipeCreateInfo.depthStencilState.stencilTestEnable = VK_FALSE;
pipeCreateInfo.depthStencilState.front.compareOp = VK_COMPARE_OP_NEVER;
pipeCreateInfo.depthStencilState.front.failOp = VK_STENCIL_OP_DECREMENT_AND_CLAMP;
pipeCreateInfo.depthStencilState.front.passOp = VK_STENCIL_OP_DECREMENT_AND_CLAMP;
pipeCreateInfo.depthStencilState.front.depthFailOp = VK_STENCIL_OP_DECREMENT_AND_CLAMP;
pipeCreateInfo.depthStencilState.back = pipeCreateInfo.depthStencilState.front;
const DefaultA2V tris[6] = {
{Vec3f(-0.75f, -0.5f, 0.4f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(-0.25f, 0.5f, 0.4f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.25f, -0.5f, 0.4f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(-0.25f, -0.5f, 0.6f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.25f, 0.5f, 0.6f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.75f, -0.5f, 0.6f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
};
AllocatedBuffer vb(this,
vkh::BufferCreateInfo(sizeof(tris) * 4, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(tris);
AllocatedImage depthimg(
this,
vkh::ImageCreateInfo(screenWidth, screenHeight, 0, VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView dsvview = createImageView(vkh::ImageViewCreateInfo(
depthimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_D32_SFLOAT_S8_UINT, {},
vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)));
// create renderpass using the DS image
vkh::RenderPassCreator renderPassCreateInfo;
renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
mainWindow->format, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL));
renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
VK_FORMAT_D32_SFLOAT_S8_UINT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE));
renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})}, 1,
VK_IMAGE_LAYOUT_GENERAL);
VkRenderPass renderPass = createRenderPass(renderPassCreateInfo);
// create framebuffers using swapchain images and DS image
std::vector<VkFramebuffer> fbs;
fbs.resize(mainWindow->GetCount());
for(size_t i = 0; i < mainWindow->GetCount(); i++)
fbs[i] = createFramebuffer(vkh::FramebufferCreateInfo(
renderPass, {mainWindow->GetView(i), dsvview}, mainWindow->scissor.extent));
pipeCreateInfo.renderPass = renderPass;
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdBeginRenderPass(
cmd,
vkh::RenderPassBeginInfo(renderPass, fbs[mainWindow->imgIndex], mainWindow->scissor,
{{}, vkh::ClearValue(0.9f, 0xcc)}),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdSetViewportWithCountEXT(cmd, 1, &mainWindow->viewport);
vkCmdSetScissorWithCountEXT(cmd, 1, &mainWindow->scissor);
vkCmdSetCullModeEXT(cmd, VK_CULL_MODE_BACK_BIT);
vkCmdSetFrontFaceEXT(cmd, VK_FRONT_FACE_CLOCKWISE);
vkCmdSetPrimitiveTopologyEXT(cmd, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
vkCmdSetDepthTestEnableEXT(cmd, VK_TRUE);
vkCmdSetDepthCompareOpEXT(cmd, VK_COMPARE_OP_LESS_OR_EQUAL);
vkCmdSetDepthWriteEnableEXT(cmd, VK_TRUE);
vkCmdSetDepthBoundsTestEnableEXT(cmd, VK_FALSE);
if(hasExt(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME))
vkCmdSetRasterizerDiscardEnableEXT(cmd, VK_FALSE);
vkCmdSetStencilTestEnableEXT(cmd, VK_TRUE);
vkCmdSetStencilOpEXT(cmd, VK_STENCIL_FACE_FRONT_BIT, VK_STENCIL_OP_INCREMENT_AND_CLAMP,
VK_STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_INCREMENT_AND_CLAMP,
VK_COMPARE_OP_ALWAYS);
VkDeviceSize offs = 0, size = sizeof(tris), stride = sizeof(DefaultA2V);
vkCmdBindVertexBuffers2EXT(cmd, 0, 1, &vb.buffer, &offs, &size, &stride);
vkCmdDraw(cmd, 6, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();