mirror of
https://github.com/baldurk/renderdoc.git
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504 lines
16 KiB
C++
504 lines
16 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2025 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Mesh_Zoo, VulkanGraphicsTest)
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{
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static constexpr const char *Description = "Draws some primitives for testing the mesh view.";
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std::string xfbvert = R"EOSHADER(
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#version 460 core
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void main()
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{
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gl_Position = vec4(0,0,0,0);
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}
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)EOSHADER";
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std::string xfbgeom = R"EOSHADER(
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#version 450 core
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layout(points, invocations = 1) in;
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layout(points, max_vertices = 8) out;
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layout(location = 0, stream = 0, xfb_buffer = 0, xfb_stride = 32, xfb_offset = 0) out vec2 uv0;
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layout(location = 1, stream = 0, xfb_buffer = 0, xfb_stride = 32, xfb_offset = 8) out vec3 fakepos;
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layout(location = 2, stream = 0, xfb_buffer = 0, xfb_stride = 32, xfb_offset = 20) out vec3 extra;
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layout(location = 3, stream = 1, xfb_buffer = 1, xfb_stride = 8, xfb_offset = 0) out float a;
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layout(location = 4, stream = 1, xfb_buffer = 1, xfb_stride = 8, xfb_offset = 4) out float b;
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layout(stream = 2, xfb_buffer = 2, xfb_stride = 24, xfb_offset = 0) out gl_PerVertex {
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vec4 gl_Position;
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};
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layout(location = 5, stream = 2, xfb_buffer = 2, xfb_stride = 24, xfb_offset = 16) out vec2 uv1;
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void main()
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{
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uv0 = vec2(1,2);
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fakepos = vec3(3,4,5);
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extra = vec3(6,7,8);
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EmitStreamVertex(0);
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EndStreamPrimitive(0);
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a = 9;b = 10;
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EmitStreamVertex(1);
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EndStreamPrimitive(1);
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a = 11;b = 12;
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EmitStreamVertex(1);
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EndStreamPrimitive(1);
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gl_Position = vec4(0.8, 0.8, 0.0, 1.0);
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uv1 = vec2(0.5, 0.5);
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EmitStreamVertex(2);
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EndStreamPrimitive(2);
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gl_Position = vec4(0.8, 0.9, 0.0, 1.0);
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uv1 = vec2(0.6, 0.6);
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EmitStreamVertex(2);
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EndStreamPrimitive(2);
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gl_Position = vec4(0.9, 0.8, 0.0, 1.0);
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uv1 = vec2(0.7, 0.7);
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EmitStreamVertex(2);
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EndStreamPrimitive(2);
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gl_Position = vec4(0.9, 0.9, 0.0, 1.0);
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uv1 = vec2(0.8, 0.8);
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EmitStreamVertex(2);
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EndStreamPrimitive(2);
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}
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)EOSHADER";
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std::string xfbpixel = R"EOSHADER(
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#version 460 core
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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Color = vec4(0, 1, 1, 1);
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}
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)EOSHADER";
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std::string vertex = R"EOSHADER(
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#version 460 core
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(push_constant, std140) uniform pushbuf
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{
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vec4 scale;
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vec4 offset;
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};
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layout(location = 0) out vec2 vertOutCol2;
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layout(location = 1) out vec4 vertOutcol;
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layout(constant_id = 1) const int spec_canary = 0;
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void main()
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{
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if(spec_canary != 1337)
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{
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gl_Position = vec4(-1, -1, -1, 1);
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vertOutcol = vec4(0, 0, 0, 0);
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vertOutCol2 = vec2(0, 0);
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#if defined(USE_POINTS)
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gl_PointSize = 0.0f;
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#endif
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return;
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}
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vec4 pos = vec4(Position.xy * scale.xy + offset.xy, Position.z, 1.0f);
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vertOutcol = Color;
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if(gl_InstanceIndex > 0)
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{
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pos *= 0.3f;
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pos.xy += vec2(0.1f);
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vertOutcol.x = 1.0f;
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}
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vertOutCol2.xy = pos.xy;
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gl_Position = pos * vec4(1, -1 * offset.w, 1, 1);
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#if defined(USE_POINTS)
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gl_PointSize = 1.0f;
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#endif
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}
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)EOSHADER";
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std::string pixel = R"EOSHADER(
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#version 460 core
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layout(location = 0) in vec2 vertInCol2;
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layout(location = 1) in vec4 vertIncol;
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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Color = vertIncol + 1.0e-20 * vertInCol2.xyxy;
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}
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)EOSHADER";
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bool useXfbStreamPipe = false;
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void Prepare(int argc, char **argv)
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{
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optDevExts.push_back(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
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optDevExts.push_back(VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME);
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optFeatures.geometryShader = VK_TRUE;
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VulkanGraphicsTest::Prepare(argc, argv);
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if(!Avail.empty())
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return;
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static VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT,
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};
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if(hasExt(VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME))
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{
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VkPhysicalDeviceTransformFeedbackPropertiesEXT xfbProp = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT,
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};
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getPhysFeatures2(&xfb);
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getPhysProperties2(&xfbProp);
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useXfbStreamPipe = xfb.transformFeedback && xfb.geometryStreams &&
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xfbProp.maxTransformFeedbackStreams >= 3 &&
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xfbProp.transformFeedbackRasterizationStreamSelect;
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devInfoNext = &xfb;
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}
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}
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int main()
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{
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optDevExts.push_back(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
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optDevExts.push_back(VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME);
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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bool KHR_maintenance1 = hasExt(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
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const DefaultA2V test[] = {
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// single color quad
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{Vec3f(50.0f, 250.0f, 0.2f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(250.0f, 250.0f, 0.2f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(50.0f, 50.0f, 0.2f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(250.0f, 250.0f, 0.2f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(250.0f, 50.0f, 0.2f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(50.0f, 50.0f, 0.2f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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// points, to test vertex picking
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{Vec3f(50.0f, 250.0f, 0.2f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(250.0f, 250.0f, 0.2f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(250.0f, 50.0f, 0.2f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(50.0f, 50.0f, 0.2f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(70.0f, 170.0f, 0.1f), Vec4f(1.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(170.0f, 170.0f, 0.1f), Vec4f(1.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(70.0f, 70.0f, 0.1f), Vec4f(1.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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};
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// create depth-stencil image
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AllocatedImage depthimg(
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this,
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vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0,
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VK_FORMAT_D32_SFLOAT_S8_UINT,
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView dsvview = createImageView(vkh::ImageViewCreateInfo(
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depthimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_D32_SFLOAT_S8_UINT, {},
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vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)));
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// create renderpass using the DS image
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vkh::RenderPassCreator renderPassCreateInfo;
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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mainWindow->format, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL));
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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VK_FORMAT_D32_SFLOAT_S8_UINT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_SAMPLE_COUNT_1_BIT,
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VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE));
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renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})}, 1,
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VK_IMAGE_LAYOUT_GENERAL);
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VkRenderPass renderPass = createRenderPass(renderPassCreateInfo);
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// create framebuffers using swapchain images and DS image
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std::vector<VkFramebuffer> fbs;
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fbs.resize(mainWindow->GetCount());
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for(size_t i = 0; i < mainWindow->GetCount(); i++)
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fbs[i] = createFramebuffer(vkh::FramebufferCreateInfo(
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renderPass, {mainWindow->GetView(i), dsvview}, mainWindow->scissor.extent));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{}, {
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vkh::PushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0,
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sizeof(Vec4f) * 2),
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}));
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VkPipelineLayout layout2 = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{}, {
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vkh::PushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(Vec4f) * 2),
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}));
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = renderPass;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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pipeCreateInfo.depthStencilState.depthTestEnable = VK_TRUE;
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pipeCreateInfo.depthStencilState.depthWriteEnable = VK_TRUE;
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pipeCreateInfo.depthStencilState.stencilTestEnable = VK_FALSE;
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pipeCreateInfo.depthStencilState.back = pipeCreateInfo.depthStencilState.front;
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VkSpecializationMapEntry specmap[1] = {
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{1, 0 * sizeof(uint32_t), sizeof(uint32_t)},
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};
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uint32_t specvals[1] = {1337};
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VkSpecializationInfo spec = {};
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spec.mapEntryCount = ARRAY_COUNT(specmap);
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spec.pMapEntries = specmap;
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spec.dataSize = sizeof(specvals);
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spec.pData = specvals;
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pipeCreateInfo.stages[0].pSpecializationInfo = &spec;
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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pipeCreateInfo.stages[0] = CompileShaderModule(vertex, ShaderLang::glsl, ShaderStage::vert,
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"main", {std::make_pair("USE_POINTS", "1")}),
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pipeCreateInfo.stages[0].pSpecializationInfo = &spec;
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pipeCreateInfo.inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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VkPipeline pointspipe = createGraphicsPipeline(pipeCreateInfo);
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pipeCreateInfo.inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
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VkPipeline linespipe = createGraphicsPipeline(pipeCreateInfo);
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {{0, 0, VK_VERTEX_INPUT_RATE_VERTEX}};
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pipeCreateInfo.layout = layout2;
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VkPipeline stride0pipe = createGraphicsPipeline(pipeCreateInfo);
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VkPipeline xfbpipe = VK_NULL_HANDLE;
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VkPipelineRasterizationStateStreamCreateInfoEXT rastInfo = {
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VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT,
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NULL,
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0,
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2,
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};
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VkBufferUsageFlags xfbUsage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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if(useXfbStreamPipe)
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{
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pipeCreateInfo.inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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pipeCreateInfo.rasterizationState.pNext = &rastInfo;
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pipeCreateInfo.stages = {
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CompileShaderModule(xfbvert, ShaderLang::glsl, ShaderStage::vert),
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CompileShaderModule(xfbgeom, ShaderLang::glsl, ShaderStage::geom),
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CompileShaderModule(xfbpixel, ShaderLang::glsl, ShaderStage::frag),
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};
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xfbpipe = createGraphicsPipeline(pipeCreateInfo);
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xfbUsage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
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xfbUsage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT;
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}
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AllocatedBuffer xfbBuf(this, vkh::BufferCreateInfo(4096, xfbUsage),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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AllocatedBuffer vb(this,
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vkh::BufferCreateInfo(sizeof(test), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(test);
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Vec4f cbufferdata[] = {
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Vec4f(2.0f / (float)screenWidth, 2.0f / (float)screenHeight, 1.0f, 1.0f),
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Vec4f(-1.0f, -1.0f, 1.0f, 1.0f),
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};
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AllocatedBuffer cb(
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this,
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vkh::BufferCreateInfo(sizeof(cbufferdata), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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cb.upload(cbufferdata);
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdBeginRenderPass(
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cmd,
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vkh::RenderPassBeginInfo(renderPass, fbs[mainWindow->imgIndex], mainWindow->scissor,
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{{}, vkh::ClearValue(1.0f, 0)}),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0,
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sizeof(cbufferdata), &cbufferdata);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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vkCmdDraw(cmd, 3, 1, 10, 0);
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// if we have KHR_maintenance1, invert the viewport for the quad draw
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if(KHR_maintenance1)
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{
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VkViewport v = mainWindow->viewport;
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v.y += v.height;
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v.height = -v.height;
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vkCmdSetViewport(cmd, 0, 1, &v);
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cbufferdata[1].w = -1.0f;
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vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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0, sizeof(cbufferdata), &cbufferdata);
|
|
}
|
|
|
|
setMarker(cmd, "Quad");
|
|
vkCmdDraw(cmd, 6, 2, 0, 0);
|
|
|
|
cbufferdata[1].w = 1.0f;
|
|
|
|
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
|
|
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0,
|
|
sizeof(cbufferdata), &cbufferdata);
|
|
|
|
setMarker(cmd, "Points");
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pointspipe);
|
|
|
|
vkCmdDraw(cmd, 4, 1, 6, 0);
|
|
|
|
setMarker(cmd, "Lines");
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, linespipe);
|
|
|
|
vkCmdDraw(cmd, 4, 1, 6, 0);
|
|
|
|
setMarker(cmd, "Stride 0");
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, stride0pipe);
|
|
vkCmdPushConstants(cmd, layout2, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(cbufferdata),
|
|
&cbufferdata);
|
|
|
|
vkCmdDraw(cmd, 1, 1, 0, 0);
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
|
setMarker(cmd, "Empty");
|
|
vkCmdDraw(cmd, 0, 0, 0, 0);
|
|
|
|
if(xfbpipe != VK_NULL_HANDLE)
|
|
{
|
|
VkBuffer bufs[3] = {
|
|
xfbBuf.buffer,
|
|
xfbBuf.buffer,
|
|
xfbBuf.buffer,
|
|
};
|
|
VkDeviceSize offs[3] = {
|
|
0,
|
|
1024,
|
|
2048,
|
|
};
|
|
|
|
vkCmdBindTransformFeedbackBuffersEXT(cmd, 0, 3, bufs, offs, NULL);
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, xfbpipe);
|
|
setMarker(cmd, "XFB");
|
|
|
|
vkCmdBeginTransformFeedbackEXT(cmd, 0, 3, NULL, NULL);
|
|
vkCmdDraw(cmd, 1, 1, 0, 0);
|
|
vkCmdEndTransformFeedbackEXT(cmd, 0, 3, NULL, NULL);
|
|
|
|
setMarker(cmd, "XFB After");
|
|
}
|
|
|
|
vkCmdEndRenderPass(cmd);
|
|
|
|
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
vkEndCommandBuffer(cmd);
|
|
|
|
Submit(0, 1, {cmd});
|
|
|
|
Present();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST();
|