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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 01:20:42 +00:00
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4a401460d375cc7c705abe8f85048ae97f0bc6e8
renderdoc/renderdocui/Interop
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baldurk 4a401460d3 Fetch layer and mip level for FBO attachments
2015-07-13 00:05:42 +02:00
..
Camera.cs
Better arcball controls in the mesh viewer
2015-07-07 15:38:00 +02:00
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
Generalise drawcall timing to get arbitrary sets of counter values
2015-01-28 21:15:19 +00:00
D3D11PipelineState.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
Enums.cs
Implement replay-side resource tracking for OpenGL
2015-04-11 11:03:19 +01:00
FetchInfo.cs
Add warning if dispatch has 0 dimension, and bounds-check on debugging
2015-07-09 20:42:34 +02:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Fetch layer and mip level for FBO attachments
2015-07-13 00:05:42 +02:00
ReplayRenderer.cs
Expose C++ interface via API headers, for C++ UI
2015-07-10 16:38:27 +02:00
Shader.cs
Add warning if dispatch has 0 dimension, and bounds-check on debugging
2015-07-09 20:42:34 +02:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
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