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133 lines
3.7 KiB
C
133 lines
3.7 KiB
C
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#pragma once
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inline uint16_t ConvertToHalf(float comp)
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{
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int *alias = (int *)∁
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int i = *alias;
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int sign = (i >> 16) & 0x00008000;
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int exponent = ((i >> 23) & 0x000000ff) - (127 - 15);
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int mantissa = i & 0x007fffff;
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if(exponent <= 0)
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{
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if(exponent < -10)
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return sign & 0xffff;
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mantissa |= 0x00800000;
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int t = 14 - exponent;
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int a = (1 << (t - 1)) - 1;
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int b = (mantissa >> t) & 1;
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mantissa = (mantissa + a + b) >> t;
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return (sign | mantissa) & 0xffff;
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}
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else if(exponent == 0xff - (127 - 15))
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{
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if(mantissa == 0)
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return (sign | 0x7c00) & 0xffff;
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mantissa >>= 13;
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return (sign | 0x7c00 | mantissa | (mantissa == 0)) & 0xffff;
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}
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else
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{
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mantissa = mantissa + 0x00000fff + ((mantissa >> 13) & 1);
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if(mantissa & 0x00800000)
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{
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mantissa = 0;
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exponent += 1;
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}
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if(exponent > 30)
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{
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return (sign | 0x7c00) & 0xffff;
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}
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return (sign | (exponent << 10) | (mantissa >> 13)) & 0xffff;
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}
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}
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inline float ConvertFromHalf(uint16_t comp)
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{
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bool sign = (comp & 0x8000) != 0;
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int exponent = (comp & 0x7C00) >> 10;
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int mantissa = comp & 0x03FF;
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if(exponent == 0x00)
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{
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if(mantissa == 0)
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return 0.0f;
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// subnormal
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float ret = (float)mantissa;
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int *alias = (int *)&ret;
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// set sign bit and set exponent to 2^-24
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// (2^-14 from spec for subnormals * 2^-10 to convert (float)mantissa to 0.mantissa)
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*alias = (sign ? 0x80000000 : 0) | (*alias - (24 << 23));
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return ret;
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}
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else if(exponent < 0x1f)
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{
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exponent -= 15;
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float ret = 0.0f;
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int *alias = (int *)&ret;
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// convert to float. Put sign bit in the right place, convert exponent to be
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// [-128,127] and put in the right place, then shift mantissa up.
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*alias = (sign ? 0x80000000 : 0) | (exponent + 127) << 23 | (mantissa << 13);
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return ret;
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}
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else // if(exponent = 0x1f)
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{
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union
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{
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int i;
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float f;
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} nan;
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nan.i = 0x7F800001;
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return nan.f;
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}
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}
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