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renderdoc/qrenderdoc/Windows/PipelineState/PipelineStateViewer.h
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include "Code/CaptureContext.h"
namespace Ui
{
class PipelineStateViewer;
}
class QXmlStreamWriter;
class RDLabel;
class D3D11PipelineStateViewer;
class D3D12PipelineStateViewer;
class GLPipelineStateViewer;
class VulkanPipelineStateViewer;
class PipelineStateViewer : public QFrame, public IPipelineStateViewer, public ILogViewer
{
Q_OBJECT
Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
public:
explicit PipelineStateViewer(ICaptureContext &ctx, QWidget *parent = 0);
~PipelineStateViewer();
// IPipelineStateViewer
QWidget *Widget() override { return this; }
bool SaveShaderFile(const ShaderReflection *shader) override;
// ILogViewerForm
void OnLogfileLoaded() override;
void OnLogfileClosed() override;
void OnSelectedEventChanged(uint32_t eventID) override {}
void OnEventChanged(uint32_t eventID) override;
QVariant persistData();
void setPersistData(const QVariant &persistData);
bool PrepareShaderEditing(const ShaderReflection *shaderDetails, QString &entryFunc,
QStringMap &files, QString &mainfile);
void EditShader(ShaderStage shaderType, ResourceId id, const ShaderReflection *shaderDetails,
const QString &entryFunc, const QStringMap &files, const QString &mainfile);
void setTopologyDiagram(QLabel *diagram, Topology topo);
void setMeshViewPixmap(RDLabel *meshView);
QXmlStreamWriter *beginHTMLExport();
void exportHTMLTable(QXmlStreamWriter &xml, const QStringList &cols,
const QList<QVariantList> &rows);
void exportHTMLTable(QXmlStreamWriter &xml, const QStringList &cols, const QVariantList &row);
void endHTMLExport(QXmlStreamWriter *xml);
private:
Ui::PipelineStateViewer *ui;
ICaptureContext &m_Ctx;
QPixmap m_TopoPixmaps[(int)Topology::PatchList + 1];
void setToD3D11();
void setToD3D12();
void setToGL();
void setToVulkan();
void reset();
QString GetCurrentAPI();
D3D11PipelineStateViewer *m_D3D11;
D3D12PipelineStateViewer *m_D3D12;
GLPipelineStateViewer *m_GL;
VulkanPipelineStateViewer *m_Vulkan;
ILogViewer *m_Current;
};