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renderdoc/qrenderdoc/3rdparty/qt/include/QtCore/qglobalstatic.h
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baldurk 768e812e45 Commit binary dependencies necessary for compilation on windows
* On windows it's strongly desired to be able to compile straight out of
  a clean checkout or source download. This means anyone can download
  the source and investigate something quickly, without having to worry
  about the hassle of figuring out how the project downloads 3rd party
  dependencies, fetching them, getting them registered in the right
  place.
* This can't be put in a submodule as git submodules don't get
  downloaded by default so people new to git will get confusing
  compilation messages, and someone downloading the source from github
  directly without cloning via git won't get submodules included.
* It does add some extra size to a fresh download/checkout which is
  unfortunate, but absolutely worth the cost. Shallow checkouts still
  aren't unfeasibly large, and it's only a one-off cost at clone time.
2018-02-02 20:49:35 +00:00

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7.4 KiB
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/****************************************************************************
**
** Copyright (C) 2016 Intel Corporation.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtCore/qglobal.h>
#ifndef QGLOBALSTATIC_H
#define QGLOBALSTATIC_H
#include <QtCore/qatomic.h>
QT_BEGIN_NAMESPACE
namespace QtGlobalStatic {
enum GuardValues {
Destroyed = -2,
Initialized = -1,
Uninitialized = 0,
Initializing = 1
};
}
#if defined(QT_NO_THREAD) || defined(Q_COMPILER_THREADSAFE_STATICS)
// some compilers support thread-safe statics
// The IA-64 C++ ABI requires this, so we know that all GCC versions since 3.4
// support it. C++11 also requires this behavior.
// Clang and Intel CC masquerade as GCC when compiling on Linux.
//
// Apple's libc++abi however uses a global lock for initializing local statics,
// which will block other threads also trying to initialize a local static
// until the constructor returns ...
// We better avoid these kind of problems by using our own locked implementation.
#if defined(Q_OS_UNIX) && defined(Q_CC_INTEL)
// Work around Intel issue ID 6000058488:
// local statics inside an inline function inside an anonymous namespace are global
// symbols (this affects the IA-64 C++ ABI, so OS X and Linux only)
# define Q_GLOBAL_STATIC_INTERNAL_DECORATION Q_DECL_HIDDEN
#else
# define Q_GLOBAL_STATIC_INTERNAL_DECORATION Q_DECL_HIDDEN inline
#endif
#define Q_GLOBAL_STATIC_INTERNAL(ARGS) \
Q_GLOBAL_STATIC_INTERNAL_DECORATION Type *innerFunction() \
{ \
struct HolderBase { \
~HolderBase() Q_DECL_NOTHROW \
{ if (guard.load() == QtGlobalStatic::Initialized) \
guard.store(QtGlobalStatic::Destroyed); } \
}; \
static struct Holder : public HolderBase { \
Type value; \
Holder() \
Q_DECL_NOEXCEPT_EXPR(noexcept(Type ARGS)) \
: value ARGS \
{ guard.store(QtGlobalStatic::Initialized); } \
} holder; \
return &holder.value; \
}
#else
// We don't know if this compiler supports thread-safe global statics
// so use our own locked implementation
QT_END_NAMESPACE
#include <QtCore/qmutex.h>
QT_BEGIN_NAMESPACE
#define Q_GLOBAL_STATIC_INTERNAL(ARGS) \
Q_DECL_HIDDEN inline Type *innerFunction() \
{ \
static Type *d; \
static QBasicMutex mutex; \
int x = guard.loadAcquire(); \
if (Q_UNLIKELY(x >= QtGlobalStatic::Uninitialized)) { \
QMutexLocker locker(&mutex); \
if (guard.load() == QtGlobalStatic::Uninitialized) { \
d = new Type ARGS; \
static struct Cleanup { \
~Cleanup() { \
delete d; \
guard.store(QtGlobalStatic::Destroyed); \
} \
} cleanup; \
guard.storeRelease(QtGlobalStatic::Initialized); \
} \
} \
return d; \
}
#endif
// this class must be POD, unless the compiler supports thread-safe statics
template <typename T, T *(&innerFunction)(), QBasicAtomicInt &guard>
struct QGlobalStatic
{
typedef T Type;
bool isDestroyed() const { return guard.load() <= QtGlobalStatic::Destroyed; }
bool exists() const { return guard.load() == QtGlobalStatic::Initialized; }
operator Type *() { if (isDestroyed()) return 0; return innerFunction(); }
Type *operator()() { if (isDestroyed()) return 0; return innerFunction(); }
Type *operator->()
{
Q_ASSERT_X(!isDestroyed(), "Q_GLOBAL_STATIC", "The global static was used after being destroyed");
return innerFunction();
}
Type &operator*()
{
Q_ASSERT_X(!isDestroyed(), "Q_GLOBAL_STATIC", "The global static was used after being destroyed");
return *innerFunction();
}
};
#define Q_GLOBAL_STATIC_WITH_ARGS(TYPE, NAME, ARGS) \
namespace { namespace Q_QGS_ ## NAME { \
typedef TYPE Type; \
QBasicAtomicInt guard = Q_BASIC_ATOMIC_INITIALIZER(QtGlobalStatic::Uninitialized); \
Q_GLOBAL_STATIC_INTERNAL(ARGS) \
} } \
static QGlobalStatic<TYPE, \
Q_QGS_ ## NAME::innerFunction, \
Q_QGS_ ## NAME::guard> NAME;
#define Q_GLOBAL_STATIC(TYPE, NAME) \
Q_GLOBAL_STATIC_WITH_ARGS(TYPE, NAME, ())
QT_END_NAMESPACE
#endif // QGLOBALSTATIC_H