Files
renderdoc/qrenderdoc/3rdparty/qt/include/QtGui/qopenglframebufferobject.h
T
baldurk 768e812e45 Commit binary dependencies necessary for compilation on windows
* On windows it's strongly desired to be able to compile straight out of
  a clean checkout or source download. This means anyone can download
  the source and investigate something quickly, without having to worry
  about the hassle of figuring out how the project downloads 3rd party
  dependencies, fetching them, getting them registered in the right
  place.
* This can't be put in a submodule as git submodules don't get
  downloaded by default so people new to git will get confusing
  compilation messages, and someone downloading the source from github
  directly without cloning via git won't get submodules included.
* It does add some extra size to a fresh download/checkout which is
  unfortunate, but absolutely worth the cost. Shallow checkouts still
  aren't unfeasibly large, and it's only a one-off cost at clone time.
2018-02-02 20:49:35 +00:00

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6.9 KiB
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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QOPENGLFRAMEBUFFEROBJECT_H
#define QOPENGLFRAMEBUFFEROBJECT_H
#include <QtGui/qtguiglobal.h>
#ifndef QT_NO_OPENGL
#include <QtGui/qopengl.h>
#include <QtGui/qpaintdevice.h>
#include <QtCore/qscopedpointer.h>
QT_BEGIN_NAMESPACE
class QOpenGLFramebufferObjectPrivate;
class QOpenGLFramebufferObjectFormat;
class Q_GUI_EXPORT QOpenGLFramebufferObject
{
Q_DECLARE_PRIVATE(QOpenGLFramebufferObject)
public:
enum Attachment {
NoAttachment,
CombinedDepthStencil,
Depth
};
explicit QOpenGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D);
QOpenGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);
QOpenGLFramebufferObject(const QSize &size, Attachment attachment,
GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0);
QOpenGLFramebufferObject(int width, int height, Attachment attachment,
GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0);
QOpenGLFramebufferObject(const QSize &size, const QOpenGLFramebufferObjectFormat &format);
QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat &format);
virtual ~QOpenGLFramebufferObject();
void addColorAttachment(const QSize &size, GLenum internalFormat = 0);
void addColorAttachment(int width, int height, GLenum internalFormat = 0);
QOpenGLFramebufferObjectFormat format() const;
bool isValid() const;
bool isBound() const;
bool bind();
bool release();
int width() const { return size().width(); }
int height() const { return size().height(); }
GLuint texture() const;
QVector<GLuint> textures() const;
GLuint takeTexture();
GLuint takeTexture(int colorAttachmentIndex);
QSize size() const;
QVector<QSize> sizes() const;
QImage toImage() const;
QImage toImage(bool flipped) const;
QImage toImage(bool flipped, int colorAttachmentIndex) const;
Attachment attachment() const;
void setAttachment(Attachment attachment);
GLuint handle() const;
static bool bindDefault();
static bool hasOpenGLFramebufferObjects();
static bool hasOpenGLFramebufferBlit();
enum FramebufferRestorePolicy {
DontRestoreFramebufferBinding,
RestoreFramebufferBindingToDefault,
RestoreFrameBufferBinding
};
static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
QOpenGLFramebufferObject *source, const QRect &sourceRect,
GLbitfield buffers,
GLenum filter,
int readColorAttachmentIndex,
int drawColorAttachmentIndex,
FramebufferRestorePolicy restorePolicy);
static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
QOpenGLFramebufferObject *source, const QRect &sourceRect,
GLbitfield buffers,
GLenum filter,
int readColorAttachmentIndex,
int drawColorAttachmentIndex);
static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
QOpenGLFramebufferObject *source, const QRect &sourceRect,
GLbitfield buffers = GL_COLOR_BUFFER_BIT,
GLenum filter = GL_NEAREST);
static void blitFramebuffer(QOpenGLFramebufferObject *target,
QOpenGLFramebufferObject *source,
GLbitfield buffers = GL_COLOR_BUFFER_BIT,
GLenum filter = GL_NEAREST);
private:
Q_DISABLE_COPY(QOpenGLFramebufferObject)
QScopedPointer<QOpenGLFramebufferObjectPrivate> d_ptr;
friend class QOpenGLPaintDevice;
friend class QOpenGLFBOGLPaintDevice;
};
class QOpenGLFramebufferObjectFormatPrivate;
class Q_GUI_EXPORT QOpenGLFramebufferObjectFormat
{
public:
QOpenGLFramebufferObjectFormat();
QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other);
QOpenGLFramebufferObjectFormat &operator=(const QOpenGLFramebufferObjectFormat &other);
~QOpenGLFramebufferObjectFormat();
void setSamples(int samples);
int samples() const;
void setMipmap(bool enabled);
bool mipmap() const;
void setAttachment(QOpenGLFramebufferObject::Attachment attachment);
QOpenGLFramebufferObject::Attachment attachment() const;
void setTextureTarget(GLenum target);
GLenum textureTarget() const;
void setInternalTextureFormat(GLenum internalTextureFormat);
GLenum internalTextureFormat() const;
bool operator==(const QOpenGLFramebufferObjectFormat& other) const;
bool operator!=(const QOpenGLFramebufferObjectFormat& other) const;
private:
QOpenGLFramebufferObjectFormatPrivate *d;
void detach();
};
QT_END_NAMESPACE
#endif // QT_NO_OPENGL
#endif // QOPENGLFRAMEBUFFEROBJECT_H