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renderdoc/util/test/demos/vk/vk_vertex_attr_zoo.cpp
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baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Vertex_Attr_Zoo, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle but using different kinds of vertex attributes, including doubles, arrays, "
"matrices, and formats that require manual decode as they are vertex-buffer exclusive on "
"some hardware such as USCALED.";
struct vertin
{
int16_t i16[4];
uint16_t u16[4];
double df[3];
float arr0[2];
float arr1[2];
float mat0[2];
float mat1[2];
uint64_t lf[3];
int64_t slf[3];
};
std::string vertex = R"EOSHADER(
layout(location = 0) in vec4 InSNorm;
layout(location = 1) in vec4 InUNorm;
layout(location = 2) in vec4 InUScaled;
layout(location = 3) in uvec2 InUInt;
layout(location = 3, component = 2) in uint InUInt1;
layout(location = 3, component = 3) in uint InUInt2;
#if DOUBLES
layout(location = 4) in dvec3 InDouble;
#endif
layout(location = 6) in vec2 InArray[2];
layout(location = 8) in mat2x2 InMatrix;
#if LONGS
layout(location = 10) in u64vec3 InULong;
layout(location = 12) in i64vec3 InSLong;
#endif
layout(location = 0) out vec4 OutSNorm;
layout(location = 1) out vec4 OutUNorm;
layout(location = 2) out vec4 OutUScaled;
layout(location = 3) flat out uvec2 OutUInt;
layout(location = 3, component = 2) flat out uint OutUInt1;
layout(location = 3, component = 3) flat out uint OutUInt2;
#if DOUBLES
layout(location = 4) out dvec3 OutDouble;
#endif
layout(location = 6) out vec2 OutArray[2];
layout(location = 8) out mat2x2 OutMatrix;
#if LONGS
layout(location = 10) out u64vec3 OutULong;
layout(location = 12) out i64vec3 OutSLong;
#endif
void main()
{
const vec4 verts[3] = vec4[3](vec4(-0.5, 0.5, 0.0, 1.0), vec4(0.0, -0.5, 0.0, 1.0),
vec4(0.5, 0.5, 0.0, 1.0));
gl_Position = verts[gl_VertexIndex];
OutSNorm = InSNorm;
OutUScaled = InUScaled;
#if DOUBLES
OutDouble = InDouble;
#endif
OutUInt = InUInt;
OutUInt1 = InUInt1;
OutUInt2 = InUInt2;
OutUNorm = InUNorm;
OutArray = InArray;
OutMatrix = InMatrix;
#if LONGS
OutULong = InULong;
OutSLong = InSLong;
#endif
}
)EOSHADER";
std::string pixel = R"EOSHADER(
layout(location = 0) in vec4 InSNorm;
layout(location = 1) in vec4 InUNorm;
layout(location = 2) in vec4 InUScaled;
layout(location = 3) flat in uvec2 InUInt;
layout(location = 3, component = 2) flat in uint InUInt1;
layout(location = 3, component = 3) flat in uint InUInt2;
#if DOUBLES
layout(location = 4) flat in dvec3 InDouble;
#endif
layout(location = 6) in vec2 InArray[2];
layout(location = 8) in mat2x2 InMatrix;
#if LONGS
layout(location = 10) flat in u64vec3 InULong;
layout(location = 12) flat in i64vec3 InSLong;
#endif
layout(location = 0, index = 0) out vec4 Color;
void main()
{
Color = vec4(0, 1.0f, 0, 1);
// check values came through correctly
// SNorm should be in [-1, 1]
if(clamp(InSNorm, -1.0, 1.0) != InSNorm)
Color = vec4(0.1f, 0, 0, 1);
// UNorm should be in [0, 1]
if(clamp(InUNorm, 0.0, 1.0) != InUNorm)
Color = vec4(0.2f, 0, 0, 1);
// UScaled was sourced from 16-bit and is non-zero so should be in that range
if(clamp(InUScaled, 1.0, 65535.0) != InUScaled)
Color = vec4(0.3f, 0, 0, 1);
// Similar for UInt
if(InUInt.x > 65535 || InUInt.y > 65535 || InUInt1.x > 65535 || InUInt2.x > 65535)
Color = vec4(0.4f, 0, 0, 1);
#if DOUBLES
// doubles are all in range [-10, 10]
if(clamp(InDouble, -10.0, 10.0) != InDouble)
Color = vec4(0.5f, 0, 0, 1);
#endif
#if LONGS
if(InULong.x < 10000000000UL || InULong.y < 10000000000UL || InULong.z < 10000000000UL)
Color = vec4(0.6f, 0, 0, 1);
if(InSLong.x > -10000000000UL || InSLong.y > -10000000000UL || InSLong.z > -10000000000UL)
Color = vec4(0.7f, 0, 0, 1);
#endif
}
)EOSHADER";
std::string geom = R"EOSHADER(
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
layout(location = 0) in vec4 InSNorm[3];
layout(location = 1) in vec4 InUNorm[3];
layout(location = 2) in vec4 InUScaled[3];
layout(location = 3) flat in uvec2 InUInt[3];
layout(location = 3, component = 2) flat in uint InUInt1[3];
layout(location = 3, component = 3) flat in uint InUInt2[3];
#if DOUBLES
layout(location = 4) in dvec3 InDouble[3];
#endif
layout(location = 6) in vec2 InArray[3][2];
layout(location = 8) in mat2x2 InMatrix[3];
#if LONGS
layout(location = 10) in u64vec3 InULong[3];
layout(location = 12) in i64vec3 InSLong[3];
#endif
layout(location = 0) out vec4 OutSNorm;
layout(location = 1) out vec4 OutUNorm;
layout(location = 2) out vec4 OutUScaled;
layout(location = 3) flat out uvec2 OutUInt;
layout(location = 3, component = 2) flat out uint OutUInt1;
layout(location = 3, component = 3) flat out uint OutUInt2;
#if DOUBLES
layout(location = 4) out dvec3 OutDouble;
#endif
layout(location = 6) out vec2 OutArray[2];
layout(location = 8) out mat2x2 OutMatrix;
#if LONGS
layout(location = 10) out u64vec3 OutULong;
layout(location = 12) out i64vec3 OutSLong;
#endif
void main()
{
for(int i = 0; i < 3; i++)
{
gl_Position = vec4(gl_in[i].gl_Position.yx, 0.4f, 1.2f);
OutSNorm = InSNorm[i];
OutUScaled = InUScaled[i];
#if DOUBLES
OutDouble = InDouble[i];
#endif
OutUInt = InUInt[i];
OutUInt1 = InUInt1[i];
OutUInt2 = InUInt2[i];
OutUNorm = InUNorm[i];
OutArray = InArray[i];
OutMatrix = InMatrix[i];
#if LONGS
OutULong = InULong[i];
OutSLong = InSLong[i];
#endif
EmitVertex();
}
EndPrimitive();
}
)EOSHADER";
std::string vertex2 = R"EOSHADER(
layout(location = 0) out vec4 OutDummy;
struct ArrayWrapper
{
float foo[2];
};
struct SimpleWrapper
{
float foo;
};
struct MyStruct
{
float a;
float b[2][3];
ArrayWrapper c;
SimpleWrapper d[2];
};
layout(location = 1) out OutData
{
MyStruct outStruct;
} outData;
void main()
{
const vec4 verts[3] = vec4[3](vec4(-0.5, 0.5, 0.0, 1.0), vec4(0.0, -0.5, 0.0, 1.0),
vec4(0.5, 0.5, 0.0, 1.0));
gl_Position = verts[gl_VertexIndex];
OutDummy = vec4(0,0,0,0);
outData.outStruct.a = 1.1f;
outData.outStruct.c.foo[0] = 4.4f;
outData.outStruct.c.foo[1] = 5.5f;
outData.outStruct.d[0].foo = 6.6f;
outData.outStruct.d[1].foo = 7.7f;
outData.outStruct.b[0][0] = 2.2f;
outData.outStruct.b[0][1] = 3.3f;
outData.outStruct.b[0][2] = 8.8f;
outData.outStruct.b[1][0] = 9.9f;
outData.outStruct.b[1][1] = 9.1f;
outData.outStruct.b[1][2] = 8.2f;
}
)EOSHADER";
std::string geom2 = R"EOSHADER(
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
layout(location = 0) in vec4 InDummy[3];
struct ArrayWrapper
{
float foo[2];
};
struct SimpleWrapper
{
float foo;
};
struct MyStruct
{
float a;
float b[2][3];
ArrayWrapper c;
SimpleWrapper d[2];
};
layout(location = 1) in OutData
{
MyStruct inStruct;
} inData[3];
layout(location = 0) out vec4 OutDummy;
layout(location = 1) out OutData
{
MyStruct outStruct;
} outData;
void main()
{
for(int i = 0; i < 3; i++)
{
gl_Position = vec4(gl_in[i].gl_Position.yx, 0.4f, 1.2f);
OutDummy = InDummy[i];
outData.outStruct = inData[i].inStruct;
EmitVertex();
}
EndPrimitive();
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
features.geometryShader = VK_TRUE;
// radv doesn't support doubles :(
optFeatures.shaderFloat64 = VK_TRUE;
optFeatures.shaderInt64 = VK_TRUE;
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
if(physProperties.limits.maxVertexOutputComponents < 128)
Avail = "Not enough vertex output components to run test";
VkFormatProperties props = {};
vkGetPhysicalDeviceFormatProperties(phys, VK_FORMAT_R16G16B16A16_USCALED, &props);
if((props.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) == 0)
{
Avail = "VK_FORMAT_R16G16B16A16_USCALED not supported in vertex buffers";
return;
}
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkFormatProperties props = {};
vkGetPhysicalDeviceFormatProperties(phys, VK_FORMAT_R64G64B64_SFLOAT, &props);
const bool doubles =
features.shaderFloat64 && (props.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) != 0;
props = {};
vkGetPhysicalDeviceFormatProperties(phys, VK_FORMAT_R64G64B64_SINT, &props);
const bool slongs = (props.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) != 0;
props = {};
vkGetPhysicalDeviceFormatProperties(phys, VK_FORMAT_R64G64B64_UINT, &props);
const bool ulongs = (props.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) != 0;
const bool longs = features.shaderInt64 && slongs && ulongs;
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, vertin)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttrFormatted(0, 0, vertin, i16, VK_FORMAT_R16G16B16A16_SNORM),
vkh::vertexAttrFormatted(1, 0, vertin, u16, VK_FORMAT_R16G16B16A16_UNORM),
vkh::vertexAttrFormatted(2, 0, vertin, u16, VK_FORMAT_R16G16B16A16_USCALED),
vkh::vertexAttrFormatted(3, 0, vertin, u16, VK_FORMAT_R16G16B16A16_UINT),
vkh::vertexAttrFormatted(6, 0, vertin, arr0, VK_FORMAT_R32G32_SFLOAT),
vkh::vertexAttrFormatted(7, 0, vertin, arr1, VK_FORMAT_R32G32_SFLOAT),
vkh::vertexAttrFormatted(8, 0, vertin, mat0, VK_FORMAT_R32G32_SFLOAT),
vkh::vertexAttrFormatted(9, 0, vertin, mat1, VK_FORMAT_R32G32_SFLOAT),
};
std::string common = "#version 450 core\n\n";
if(longs)
{
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions.push_back(
vkh::vertexAttrFormatted(10, 0, vertin, lf, VK_FORMAT_R64G64B64_UINT));
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions.push_back(
vkh::vertexAttrFormatted(12, 0, vertin, slf, VK_FORMAT_R64G64B64_SINT));
common += "#extension GL_ARB_gpu_shader_int64 : require\n\n#define LONGS 1\n\n";
}
else
{
common += "#define LONGS 0\n\n";
}
if(doubles)
{
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions.push_back(
vkh::vertexAttrFormatted(4, 0, vertin, df, VK_FORMAT_R64G64B64_SFLOAT));
common += "#define DOUBLES 1\n\n";
}
else
{
common += "#define DOUBLES 0\n\n";
}
pipeCreateInfo.stages = {
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
CompileShaderModule(common + geom, ShaderLang::glsl, ShaderStage::geom, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
pipeCreateInfo.stages = {
CompileShaderModule(common + vertex2, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(common + geom2, ShaderLang::glsl, ShaderStage::geom, "main"),
};
pipeCreateInfo.rasterizationState.rasterizerDiscardEnable = VK_TRUE;
VkPipeline pipe2 = createGraphicsPipeline(pipeCreateInfo);
vertin triangle[] = {
{
{32767, -32768, 32767, -32767},
{12345, 6789, 1234, 567},
{9.8765432109, -5.6789012345, 1.2345},
{1.0f, 2.0f},
{3.0f, 4.0f},
{7.0f, 8.0f},
{9.0f, 10.0f},
{10000012345, 10000006789, 10000001234},
{-10000012345, -10000006789, -10000001234},
},
{
{32766, -32766, 16000, -16000},
{56, 7890, 123, 4567},
{-7.89012345678, 6.54321098765, 1.2345},
{11.0f, 12.0f},
{13.0f, 14.0f},
{17.0f, 18.0f},
{19.0f, 20.0f},
{10000000056, 10000007890, 10000000123},
{-10000000056, -10000007890, -10000000123},
},
{
{5, -5, 0, 0},
{8765, 43210, 987, 65432},
{0.1234567890123, 4.5678901234, 1.2345},
{21.0f, 22.0f},
{23.0f, 24.0f},
{27.0f, 28.0f},
{29.0f, 30.0f},
{10000008765, 10000043210, 10000000987},
{-10000008765, -10000043210, -10000000987},
},
};
AllocatedBuffer vb(this,
vkh::BufferCreateInfo(sizeof(triangle), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(triangle);
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
if(doubles)
setMarker(cmd, "DoublesEnabled");
if(longs)
setMarker(cmd, "LongsEnabled");
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe2);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();