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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-08 08:40:55 +00:00
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4b149abdbd2133701542d80e6b6467713f551676
renderdoc/renderdocui/Interop
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baldurk ab84b84ba4 Add bullet-proofing to GetTextureData/GetBufferData
* So that it won't crash on invalid input but will just return empty
  data.
2016-06-01 10:44:44 +02:00
..
Camera.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
CaptureOptions.cs
Rename 'create debug device' capture option to 'API validation'
2016-05-17 21:16:17 +02:00
CustomMarshaling.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
D3D11PipelineState.cs
For APIs with proper separate sampler objects use debug names. Refs #273
2016-05-26 23:51:09 +02:00
Enums.cs
Support for a new 'Statistics' pane.
2016-04-11 21:23:05 -04:00
FetchInfo.cs
Pass through marker colours to UI
2016-05-27 19:28:58 +02:00
Formatter.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
GLPipelineState.cs
Display custom glObjectLabel for shaders, programs and pipeline
2016-04-27 23:18:56 +02:00
ReplayRenderer.cs
Add bullet-proofing to GetTextureData/GetBufferData
2016-06-01 10:44:44 +02:00
Shader.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
StaticExports.cs
Detect and report version mismatches to the user between core & UI
2016-05-19 20:45:13 +02:00
VulkanPipelineState.cs
For APIs with proper separate sampler objects use debug names. Refs #273
2016-05-26 23:51:09 +02:00
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