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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 01:20:42 +00:00
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4bc795c344f397fa00eacee0493ff4c7cf243cf1
renderdoc/renderdoc/driver
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baldurk 5bdf00c0bf Checking for D3D12 features can fail, don't assert just zero the struct
2020-12-15 22:52:37 +00:00
..
d3d8
Remove use of const char * in public API and OS specific where possible
2020-12-07 17:44:50 +00:00
d3d9
Remove use of const char * in public API and OS specific where possible
2020-12-07 17:44:50 +00:00
d3d11
When rendering overlays, clear to transparent black
2020-12-09 18:16:08 +00:00
d3d12
Checking for D3D12 features can fail, don't assert just zero the struct
2020-12-15 22:52:37 +00:00
dx/official
Try to locate and use DXC when compiling shaders for SM6.0 and up
2020-06-18 17:22:44 +01:00
dxgi
Remove use of const char * in public API and OS specific where possible
2020-12-07 17:44:50 +00:00
gl
When rendering overlays, clear to transparent black
2020-12-09 18:16:08 +00:00
ihv
Remove use of const char * in public API and OS specific where possible
2020-12-07 17:44:50 +00:00
shaders
Replace fixed C arrays with wrapper class in public interface
2020-12-09 18:16:08 +00:00
vulkan
Don't check framebuffer dimensions against image, check renderarea
2020-12-11 14:48:03 +00:00
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