Files
renderdoc/renderdocui/Windows/Dialogs/ModalPopup.cs
T
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00

98 lines
2.8 KiB
C#

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using renderdocui.Code;
namespace renderdocui.Windows
{
public delegate bool ModalCloseCallback();
public partial class ModalPopup : Form, ILogLoadProgressListener
{
ModalCloseCallback m_Callback;
public ModalPopup(ModalCloseCallback callback, bool realProgress)
{
InitializeComponent();
m_Callback = callback;
if (realProgress)
progressBar.Style = ProgressBarStyle.Continuous;
}
#region ILogLoadProgressListener
public void LogfileProgressBegin()
{
}
public void LogfileProgress(float f)
{
if (!Visible)
return;
BeginInvoke(new Action(() =>
{
if (m_Callback())
{
Close();
return;
}
progressBar.Value = (int)(progressBar.Maximum * f);
}));
}
#endregion
public void SetModalText(String text)
{
ModalMessage.Text = text;
}
private void checkTimer_Tick(object sender, EventArgs e)
{
if (m_Callback())
{
Close();
checkTimer.Stop();
return;
}
checkTimer.Stop();
checkTimer.Start();
}
}
}