Logo
Explore Help
Register Sign In
lee/renderdoc
Watch 1
Star 0
Fork 0
mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-29 02:41:08 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
4d16fc91cd6b1f85fcb3093b0187577a8111082a
renderdoc/renderdocui/Interop
T
History
Victor MoyaandBaldur Karlsson cbb9bd4bff Added new counters and implemented D3D11 Query counters
Added new counter types to support API counters exposed by D3D11/D3D12
Query interface.
Implemented D3D11 Query counters in the D3D11 replay driver.
2016-12-12 16:17:50 +00:00
..
Camera.cs
…
CaptureOptions.cs
Allow C# side manual construction of ResourceIds from integers
2016-09-08 14:53:23 +02:00
CustomMarshaling.cs
[Coverity] Fix some possible divide by 0 cases
2016-09-14 18:28:51 +02:00
D3D11PipelineState.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
D3D12PipelineState.cs
Display table index for root sig elements
2016-10-14 09:58:15 +02:00
Enums.cs
Added new counters and implemented D3D11 Query counters
2016-12-12 16:17:50 +00:00
FetchInfo.cs
Don't try to access file on local disk in statistics. Refs #400
2016-10-19 19:12:41 +02:00
Formatter.cs
Allow using hex formatting strings for custom constant buffer layouts
2016-11-02 23:39:35 +01:00
GLPipelineState.cs
…
ReplayRenderer.cs
Make minmax/histogram aware of custom shaders. Refs #385
2016-10-04 19:54:30 +02:00
Shader.cs
make displayAsHex a real member of ShaderVariable, for use in qrenderdoc
2016-11-25 14:15:56 +01:00
StaticExports.cs
Add processing to different formats and max size while fetching thumb
2016-11-02 23:39:35 +01:00
VulkanPipelineState.cs
…
Powered by Gitea Version: 1.27.1 Page: 1238ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API