Files
renderdoc/qrenderdoc/Widgets/ReplayOptionsSelector.cpp
T
2022-02-17 17:38:32 +00:00

220 lines
6.5 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2022 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "ReplayOptionsSelector.h"
#include <QKeyEvent>
#include "Code/QRDUtils.h"
#include "ui_ReplayOptionsSelector.h"
ReplayOptionsSelector::ReplayOptionsSelector(ICaptureContext &ctx, bool actions, QWidget *parent)
: m_Ctx(ctx), QWidget(parent), ui(new Ui::ReplayOptionsSelector)
{
ui->setupUi(this);
if(!actions)
{
ui->captureFileFrame->hide();
ui->buttonsFrame->hide();
}
QObject::connect(ui->open, &QPushButton::clicked, this, &ReplayOptionsSelector::opened);
QObject::connect(ui->cancel, &QPushButton::clicked, this, &ReplayOptionsSelector::canceled);
// try to use the remote capture access to enumerate remote GPUs, but if it's not available open a
// local capture access
ICaptureFile *dummy = RENDERDOC_OpenCaptureFile();
ICaptureAccess *capture = m_Ctx.Replay().GetCaptureAccess();
if(!capture)
capture = dummy;
// fetch available GPUs
m_GPUs = capture->GetAvailableGPUs();
dummy->Shutdown();
// this is always available
ui->gpuOverride->addItem(tr("Default GPU selection"));
for(const GPUDevice &dev : m_GPUs)
{
QString apis;
for(size_t i = 0; i < dev.apis.size(); i++)
{
apis += ToQStr(dev.apis[i]);
if(i + 1 < dev.apis.size())
apis += lit(", ");
}
QString vendor = ToQStr(dev.vendor);
QString name = dev.name;
// if the name already contains the vendor, don't display it twice
if(name.contains(vendor, Qt::CaseInsensitive))
ui->gpuOverride->addItem(QFormatStr("%1 [%2]").arg(name).arg(apis));
else
ui->gpuOverride->addItem(QFormatStr("%1 %2 [%3]").arg(vendor).arg(name).arg(apis));
}
for(ReplayOptimisationLevel level : values<ReplayOptimisationLevel>())
ui->replayOptimisation->addItem(ToQStr(level));
// set default options
{
const ReplayOptions &opts = m_Ctx.Config().DefaultReplayOptions;
ui->replayAPIValidation->setChecked(opts.apiValidation);
ui->replayOptimisation->setCurrentIndex((int)opts.optimisation);
int bestIndex = -1;
if(opts.forceGPUVendor == GPUVendor::Unknown && opts.forceGPUDeviceID == 0 &&
opts.forceGPUDriverName.empty())
{
// no forcing active
bestIndex = -1;
}
else
{
// if the options are trying to force a GPU, pick the closest one we can find and use it
bestIndex = 0;
for(int i = 0; i < m_GPUs.count(); i++)
{
// if this is a closer vendor match than the current best, use it
if(opts.forceGPUVendor == m_GPUs[i].vendor && opts.forceGPUVendor != m_GPUs[bestIndex].vendor)
{
bestIndex = i;
continue;
}
else if(m_GPUs[i].vendor != opts.forceGPUVendor)
{
continue;
}
// if this is a closer device match, use it
if(opts.forceGPUDeviceID == m_GPUs[i].deviceID &&
opts.forceGPUDeviceID != m_GPUs[bestIndex].deviceID)
{
bestIndex = i;
continue;
}
else if(m_GPUs[i].deviceID != opts.forceGPUDeviceID)
{
continue;
}
// if this is a closer driver match, use it
if(opts.forceGPUDriverName == m_GPUs[i].driver &&
opts.forceGPUDriverName != m_GPUs[bestIndex].driver)
{
bestIndex = i;
continue;
}
}
}
if(bestIndex >= 0 && bestIndex < m_GPUs.count())
ui->gpuOverride->setCurrentIndex(bestIndex + 1);
else
ui->gpuOverride->setCurrentIndex(0);
}
// add recent capture files as options in the dropdown
for(rdcstr file : m_Ctx.Config().RecentCaptureFiles)
ui->captureFile->insertItem(0, file);
// default to the last opened file
ui->captureFile->setCurrentIndex(0);
}
ReplayOptionsSelector::~ReplayOptionsSelector()
{
delete ui;
}
QString ReplayOptionsSelector::filename()
{
return ui->captureFile->currentText();
}
ReplayOptions ReplayOptionsSelector::options()
{
ReplayOptions opts;
opts.apiValidation = ui->replayAPIValidation->isChecked();
opts.optimisation = (ReplayOptimisationLevel)ui->replayOptimisation->currentIndex();
int gpuChoice = ui->gpuOverride->currentIndex();
if(gpuChoice > 0 && gpuChoice - 1 < m_GPUs.count())
{
const GPUDevice &gpu = m_GPUs[gpuChoice - 1];
opts.forceGPUVendor = gpu.vendor;
opts.forceGPUDeviceID = gpu.deviceID;
opts.forceGPUDriverName = gpu.driver;
}
return opts;
}
void ReplayOptionsSelector::on_saveDefaults_clicked()
{
m_Ctx.Config().DefaultReplayOptions = options();
m_Ctx.Config().Save();
}
void ReplayOptionsSelector::on_captureFileBrowse_clicked()
{
QString initDir;
QFileInfo f(ui->captureFile->currentText());
QDir dir = f.dir();
if(f.isAbsolute() && dir.exists())
{
initDir = dir.absolutePath();
}
else if(!m_Ctx.Config().LastCaptureFilePath.isEmpty())
{
initDir = m_Ctx.Config().LastCaptureFilePath;
}
QString filename = RDDialog::getOpenFileName(this, tr("Select capture to open"), initDir,
tr("Capture Files (*.rdc);;All Files (*)"));
if(!filename.isEmpty())
ui->captureFile->setCurrentText(filename);
}
void ReplayOptionsSelector::keyPressEvent(QKeyEvent *e)
{
if(e->key() == Qt::Key_Return || e->key() == Qt::Key_Enter)
{
opened();
return;
}
QWidget::keyPressEvent(e);
}