Files
renderdoc/util/test/tests/D3D11/D3D11_Refcount_Check.py
T
baldurk 7149302680 Rename 'draw' or 'drawcall' to action
* There's not a good accepted terminology for this kind of event, and for
  historical reasons 'drawcall' has been the accepted term, even though
  that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
  $draw() includes draws and dispatches, but $dispatch() only includes
  dispatches, it's hard to intuitively understand why $draw() matches all
  of these calls.
* As a result we've defined the term 'action' to cover these types of
  events in the same way that we defined 'event' in the first place to
  mean a single atomic API call.
2021-07-01 15:15:05 +01:00

33 lines
853 B
Python

import struct
import math
import renderdoc as rd
import rdtest
class D3D11_Refcount_Check(rdtest.TestCase):
demos_test_name = 'D3D11_Refcount_Check'
def get_capture_options(self):
# Ensure we enable API validation since the test relies on being able to query it
ret = rd.CaptureOptions()
ret.apiValidation = True
ret.debugOutputMute = False
return ret
def check_capture(self):
action = self.find_action("Color Draw")
self.check(action is not None)
action = action.next
self.controller.SetFrameEvent(action.eventId, False)
pipe: rd.PipeState = self.controller.GetPipelineState()
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.5, 0.5, [0.0, 1.0, 0.0, 1.0])
rdtest.log.success("Captured loaded with color as expected")