Files
renderdoc/renderdocui/Windows/StatisticsViewer.cs
T

786 lines
35 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using WeifenLuo.WinFormsUI.Docking;
using renderdocui.Code;
using renderdoc;
namespace renderdocui.Windows
{
public partial class StatisticsViewer : DockContent, ILogViewerForm
{
private Core m_Core;
public StatisticsViewer(Core core)
{
InitializeComponent();
Icon = global::renderdocui.Properties.Resources.icon;
m_Core = core;
statisticsLog.Font = new System.Drawing.Font("Consolas", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
}
public void OnLogfileClosed()
{
statisticsLog.Clear();
}
private static readonly int HistogramWidth = 128;
private static readonly string Stars = String.Concat(Enumerable.Repeat("*", HistogramWidth));
private string Pow2IndexAsReadable(int index)
{
long value = 1L << index;
if (value >= (1024 * 1024))
{
float slice = (float)value / (1024 * 1024);
return String.Format("{0}MB", Formatter.Format(slice));
}
else if (value >= 1024)
{
float slice = (float)value / 1024;
return String.Format("{0}KB", Formatter.Format(slice));
}
else
{
return String.Format("{0}B", Formatter.Format(value));
}
}
private int SliceForString(string s, UInt32 value, UInt32 maximum)
{
if (value == 0)
return 0;
float ratio = (float)value / maximum;
int slice = (int)(ratio * s.Length);
return Math.Max(1, slice);
}
private string CountOrEmpty(UInt32 count)
{
if (count == 0)
return "";
else
return String.Format("({0})", count);
}
private void AppendDrawStatistics(FetchFrameInfo[] frameList)
{
// #mivance see AppendConstantBindStatistics
FetchFrameDrawStats template = frameList[0].stats.draws;
FetchFrameDrawStats totalUpdates = new FetchFrameDrawStats();
totalUpdates.counts = new UInt32[template.counts.Length];
foreach (var f in frameList)
{
FetchFrameDrawStats draws = f.stats.draws;
totalUpdates.calls += draws.calls;
totalUpdates.instanced += draws.instanced;
totalUpdates.indirect += draws.indirect;
System.Diagnostics.Debug.Assert(totalUpdates.counts.Length == draws.counts.Length);
for (var t = 0; t < draws.counts.Length; t++)
totalUpdates.counts[t] += draws.counts[t];
}
statisticsLog.AppendText("\n*** Draw Statistics ***\n\n");
statisticsLog.AppendText(String.Format("Total calls: {0}, instanced: {1}, indirect: {2}\n", totalUpdates.calls, totalUpdates.instanced, totalUpdates.indirect));
if ( totalUpdates.instanced > 0 )
{
statisticsLog.AppendText("\nHistogram of instance counts:\n");
UInt32 maxCount = 0;
int maxWithValue = 0;
int maximum = totalUpdates.counts.Length;
for (var s = 1; s < maximum; s++)
{
UInt32 value = totalUpdates.counts[s];
if (value > 0)
maxWithValue = s;
maxCount = Math.Max(maxCount, value);
}
for (var s = 1; s <= maxWithValue; s++)
{
UInt32 count = totalUpdates.counts[s];
int slice = SliceForString(Stars, count, maxCount);
statisticsLog.AppendText(String.Format("{0,2}{1,2}: {2} {3}\n", (s == maximum - 1) ? ">=" : "", s, Stars.Substring(0, slice), CountOrEmpty(count)));
}
}
}
private void AppendDispatchStatistics(FetchFrameInfo[] frameList)
{
FetchFrameDispatchStats totalUpdates = new FetchFrameDispatchStats();
foreach (var f in frameList)
{
FetchFrameDispatchStats dispatches = f.stats.dispatches;
totalUpdates.calls += dispatches.calls;
totalUpdates.indirect += dispatches.indirect;
}
statisticsLog.AppendText("\n*** Dispatch Statistics ***\n\n");
statisticsLog.AppendText(String.Format("Total calls: {0}, indirect: {1}\n", totalUpdates.calls, totalUpdates.indirect));
}
private void AppendInputAssemblerStatistics(FetchFrameInfo[] frameList)
{
FetchFrameIndexBindStats totalIndexStats = new FetchFrameIndexBindStats();
foreach (var f in frameList)
{
FetchFrameIndexBindStats indices = f.stats.indices;
totalIndexStats.calls += indices.calls;
totalIndexStats.sets += indices.sets;
totalIndexStats.nulls += indices.nulls;
}
FetchFrameLayoutBindStats totalLayoutStats = new FetchFrameLayoutBindStats();
foreach (var f in frameList)
{
FetchFrameLayoutBindStats layouts = f.stats.layouts;
totalLayoutStats.calls += layouts.calls;
totalLayoutStats.sets += layouts.sets;
totalLayoutStats.nulls += layouts.nulls;
}
// #mivance see AppendConstantBindStatistics
FetchFrameVertexBindStats template = frameList[0].stats.vertices;
FetchFrameVertexBindStats totalVertexStats = new FetchFrameVertexBindStats();
totalVertexStats.bindslots = new UInt32[template.bindslots.Length];
foreach (var f in frameList)
{
FetchFrameVertexBindStats vertices = f.stats.vertices;
totalVertexStats.calls += vertices.calls;
totalVertexStats.sets += vertices.sets;
totalVertexStats.nulls += vertices.nulls;
System.Diagnostics.Debug.Assert(totalVertexStats.bindslots.Length == vertices.bindslots.Length);
for (var s = 0; s < vertices.bindslots.Length; s++)
{
totalVertexStats.bindslots[s] += vertices.bindslots[s];
}
}
statisticsLog.AppendText("\n*** Input Assembler Statistics ***\n\n");
statisticsLog.AppendText(String.Format("Total index calls: {0}, non-null index sets: {1}, null index sets: {2}\n", totalIndexStats.calls, totalIndexStats.sets, totalIndexStats.nulls));
statisticsLog.AppendText(String.Format("Total layout calls: {0}, non-null layout sets: {1}, null layout sets: {2}\n", totalLayoutStats.calls, totalLayoutStats.sets, totalLayoutStats.nulls));
statisticsLog.AppendText(String.Format("Total vertex calls: {0}, non-null vertex sets: {1}, null vertex sets: {2}\n", totalVertexStats.calls, totalVertexStats.sets, totalVertexStats.nulls));
statisticsLog.AppendText("\nHistogram of aggregate vertex slot counts per invocation:\n");
UInt32 maxCount = 0;
int maxWithValue = 0;
for (var s = 1; s < totalVertexStats.bindslots.Length; s++)
{
UInt32 value = totalVertexStats.bindslots[s];
if (value > 0)
maxWithValue = s;
maxCount = Math.Max(maxCount, value);
}
for (var s = 1; s <= maxWithValue; s++)
{
UInt32 count = totalVertexStats.bindslots[s];
int slice = SliceForString(Stars, count, maxCount);
statisticsLog.AppendText(String.Format("{0,2}: {1} {2}\n", s, Stars.Substring(0, slice), CountOrEmpty(count)));
}
}
private void AppendConstantBindStatistics(FetchFrameInfo[] frameList)
{
System.Diagnostics.Debug.Assert(frameList.Length > 0);
// #mivance C++-side we guarantee all stages will have the same slots
// and sizes count, so pattern off of the first frame's first stage
FetchFrameConstantBindStats template = frameList[0].stats.constants[0];
// #mivance there is probably a way to iterate the fields via
// GetType()/GetField() and build a sort of dynamic min/max/average
// structure for a given type with known integral types (or arrays
// thereof), but given we're heading for a Qt/C++ rewrite of the UI
// perhaps best not to dwell too long on that
FetchFrameConstantBindStats[] totalConstantsPerStage = new FetchFrameConstantBindStats[(int)ShaderStageType.Count];
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
totalConstantsPerStage[s] = new FetchFrameConstantBindStats();
totalConstantsPerStage[s].bindslots = new UInt32[template.bindslots.Length];
totalConstantsPerStage[s].sizes = new UInt32[template.sizes.Length];
}
foreach (var f in frameList)
{
FetchFrameConstantBindStats[] constants = f.stats.constants;
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
totalConstantsPerStage[s].calls += constants[s].calls;
totalConstantsPerStage[s].sets += constants[s].sets;
totalConstantsPerStage[s].nulls += constants[s].nulls;
System.Diagnostics.Debug.Assert(totalConstantsPerStage[s].bindslots.Length == constants[s].bindslots.Length);
for (var l = 0; l < constants[s].bindslots.Length; l++)
{
totalConstantsPerStage[s].bindslots[l] += constants[s].bindslots[l];
}
System.Diagnostics.Debug.Assert(totalConstantsPerStage[s].sizes.Length == constants[s].sizes.Length);
for (var z = 0; z < constants[s].sizes.Length; z++)
{
totalConstantsPerStage[s].sizes[z] += constants[s].sizes[z];
}
}
}
FetchFrameConstantBindStats totalConstantsForAllStages = new FetchFrameConstantBindStats();
totalConstantsForAllStages.bindslots = new UInt32[totalConstantsPerStage[0].bindslots.Length];
totalConstantsForAllStages.sizes = new UInt32[totalConstantsPerStage[0].sizes.Length];
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
FetchFrameConstantBindStats perStage = totalConstantsPerStage[s];
totalConstantsForAllStages.calls += perStage.calls;
totalConstantsForAllStages.sets += perStage.sets;
totalConstantsForAllStages.nulls += perStage.nulls;
for (var l = 0; l < perStage.bindslots.Length; l++)
{
totalConstantsForAllStages.bindslots[l] += perStage.bindslots[l];
}
for (var z = 0; z < perStage.sizes.Length; z++)
{
totalConstantsForAllStages.sizes[z] += perStage.sizes[z];
}
}
statisticsLog.AppendText("\n*** Constant Bind Statistics ***\n\n");
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
statisticsLog.AppendText(String.Format("{0} calls: {1}, non-null buffer sets: {2}, null buffer sets: {3}\n",
m_Core.CurPipelineState.Abbrev((ShaderStageType)s), totalConstantsPerStage[s].calls,
totalConstantsPerStage[s].sets, totalConstantsPerStage[s].nulls));
}
statisticsLog.AppendText(String.Format("Total calls: {0}, non-null buffer sets: {1}, null buffer sets: {2}\n",
totalConstantsForAllStages.calls, totalConstantsForAllStages.sets, totalConstantsForAllStages.nulls));
statisticsLog.AppendText("\nHistogram of aggregate slot counts per invocation across all stages:\n");
UInt32 maxCount = 0;
int maxWithValue = 0;
for (var s = 1; s < totalConstantsForAllStages.bindslots.Length; s++)
{
UInt32 value = totalConstantsForAllStages.bindslots[s];
if (value > 0)
maxWithValue = s;
maxCount = Math.Max(maxCount, value);
}
for (var s = 1; s <= maxWithValue; s++)
{
UInt32 count = totalConstantsForAllStages.bindslots[s];
int slice = SliceForString(Stars, count, maxCount);
statisticsLog.AppendText(String.Format("{0,2}: {1} {2}\n", s, Stars.Substring(0, slice), CountOrEmpty(count)));
}
statisticsLog.AppendText("\nHistogram of aggregate constant buffer sizes across all stages:\n");
maxCount = 0;
maxWithValue = 0;
for (var s = 0; s < totalConstantsForAllStages.sizes.Length; s++)
{
UInt32 value = totalConstantsForAllStages.sizes[s];
if (value > 0)
maxWithValue = s;
maxCount = Math.Max(maxCount, value);
}
for (var s = 0; s <= maxWithValue; s++)
{
UInt32 count = totalConstantsForAllStages.sizes[s];
int slice = SliceForString(Stars, count, maxCount);
statisticsLog.AppendText(String.Format("{0,8}: {1} {2}\n", Pow2IndexAsReadable(s), Stars.Substring(0, slice), CountOrEmpty(count)));
}
}
private void AppendSamplerBindStatistics(FetchFrameInfo[] frameList)
{
// #mivance see AppendConstantBindStatistics
FetchFrameSamplerBindStats template = frameList[0].stats.samplers[0];
FetchFrameSamplerBindStats[] totalSamplersPerStage = new FetchFrameSamplerBindStats[(int)ShaderStageType.Count];
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
totalSamplersPerStage[s] = new FetchFrameSamplerBindStats();
totalSamplersPerStage[s].bindslots = new UInt32[template.bindslots.Length];
}
foreach (var f in frameList)
{
FetchFrameSamplerBindStats[] resources = f.stats.samplers;
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
totalSamplersPerStage[s].calls += resources[s].calls;
totalSamplersPerStage[s].sets += resources[s].sets;
totalSamplersPerStage[s].nulls += resources[s].nulls;
System.Diagnostics.Debug.Assert(totalSamplersPerStage[s].bindslots.Length == resources[s].bindslots.Length);
for (var l = 0; l < resources[s].bindslots.Length; l++)
{
totalSamplersPerStage[s].bindslots[l] += resources[s].bindslots[l];
}
}
}
FetchFrameSamplerBindStats totalSamplersForAllStages = new FetchFrameSamplerBindStats();
totalSamplersForAllStages.bindslots = new UInt32[totalSamplersPerStage[0].bindslots.Length];
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
FetchFrameSamplerBindStats perStage = totalSamplersPerStage[s];
totalSamplersForAllStages.calls += perStage.calls;
totalSamplersForAllStages.sets += perStage.sets;
totalSamplersForAllStages.nulls += perStage.nulls;
for (var l = 0; l < perStage.bindslots.Length; l++)
{
totalSamplersForAllStages.bindslots[l] += perStage.bindslots[l];
}
}
statisticsLog.AppendText("\n*** Sampler Bind Statistics ***\n\n");
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
statisticsLog.AppendText(String.Format("{0} calls: {1}, non-null sampler sets: {2}, null sampler sets: {3}\n",
m_Core.CurPipelineState.Abbrev((ShaderStageType)s), totalSamplersPerStage[s].calls,
totalSamplersPerStage[s].sets, totalSamplersPerStage[s].nulls));
}
statisticsLog.AppendText(String.Format("Total calls: {0}, non-null sampler sets: {1}, null sampler sets: {2}\n",
totalSamplersForAllStages.calls, totalSamplersForAllStages.sets, totalSamplersForAllStages.nulls));
statisticsLog.AppendText("\nHistogram of aggregate slot counts per invocation across all stages:\n");
UInt32 maxCount = 0;
int maxWithValue = 0;
for (var s = 1; s < totalSamplersForAllStages.bindslots.Length; s++)
{
UInt32 value = totalSamplersForAllStages.bindslots[s];
if (value > 0)
maxWithValue = s;
maxCount = Math.Max(maxCount, value);
}
for (var s = 1; s <= maxWithValue; s++)
{
UInt32 count = totalSamplersForAllStages.bindslots[s];
int slice = SliceForString(Stars, count, maxCount);
statisticsLog.AppendText(String.Format("{0,2}: {1} {2}\n", s, Stars.Substring(0, slice), CountOrEmpty(count)));
}
}
private void AppendResourceBindStatistics(FetchFrameInfo[] frameList)
{
System.Diagnostics.Debug.Assert(frameList.Length > 0);
// #mivance see AppendConstantBindStatistics
FetchFrameResourceBindStats template = frameList[0].stats.resources[0];
FetchFrameResourceBindStats[] totalResourcesPerStage = new FetchFrameResourceBindStats[(int)ShaderStageType.Count];
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
totalResourcesPerStage[s] = new FetchFrameResourceBindStats();
totalResourcesPerStage[s].types = new UInt32[template.types.Length];
totalResourcesPerStage[s].bindslots = new UInt32[template.bindslots.Length];
}
foreach (var f in frameList)
{
FetchFrameResourceBindStats[] resources = f.stats.resources;
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
totalResourcesPerStage[s].calls += resources[s].calls;
totalResourcesPerStage[s].sets += resources[s].sets;
totalResourcesPerStage[s].nulls += resources[s].nulls;
System.Diagnostics.Debug.Assert(totalResourcesPerStage[s].types.Length == resources[s].types.Length);
for (var z = 0; z < resources[s].types.Length; z++)
{
totalResourcesPerStage[s].types[z] += resources[s].types[z];
}
System.Diagnostics.Debug.Assert(totalResourcesPerStage[s].bindslots.Length == resources[s].bindslots.Length);
for (var l = 0; l < resources[s].bindslots.Length; l++)
{
totalResourcesPerStage[s].bindslots[l] += resources[s].bindslots[l];
}
}
}
FetchFrameResourceBindStats totalResourcesForAllStages = new FetchFrameResourceBindStats();
totalResourcesForAllStages.types = new UInt32[totalResourcesPerStage[0].types.Length];
totalResourcesForAllStages.bindslots = new UInt32[totalResourcesPerStage[0].bindslots.Length];
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
FetchFrameResourceBindStats perStage = totalResourcesPerStage[s];
totalResourcesForAllStages.calls += perStage.calls;
totalResourcesForAllStages.sets += perStage.sets;
totalResourcesForAllStages.nulls += perStage.nulls;
for (var t = 0; t < perStage.types.Length; t++)
{
totalResourcesForAllStages.types[t] += perStage.types[t];
}
for (var l = 0; l < perStage.bindslots.Length; l++)
{
totalResourcesForAllStages.bindslots[l] += perStage.bindslots[l];
}
}
statisticsLog.AppendText("\n*** Resource Bind Statistics ***\n\n");
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
statisticsLog.AppendText(String.Format("{0} calls: {1} non-null resource sets: {2} null resource sets: {3}\n",
m_Core.CurPipelineState.Abbrev((ShaderStageType)s), totalResourcesPerStage[s].calls,
totalResourcesPerStage[s].sets, totalResourcesPerStage[s].nulls));
}
statisticsLog.AppendText(String.Format("Total calls: {0} non-null resource sets: {1} null resource sets: {2}\n",
totalResourcesForAllStages.calls, totalResourcesForAllStages.sets,
totalResourcesForAllStages.nulls));
UInt32 maxCount = 0;
int maxWithCount = 0;
statisticsLog.AppendText("\nHistogram of resource types across all stages:\n");
for (var s = 0; s < totalResourcesForAllStages.types.Length; s++)
{
UInt32 count = totalResourcesForAllStages.types[s];
if (count > 0)
maxWithCount = s;
maxCount = Math.Max(maxCount, count);
}
for (var s = 0; s <= maxWithCount; s++)
{
UInt32 count = totalResourcesForAllStages.types[s];
int slice = SliceForString(Stars, count, maxCount);
ShaderResourceType type = (ShaderResourceType)s;
statisticsLog.AppendText(String.Format("{0,16}: {1} {2}\n", type.ToString(), Stars.Substring(0, slice), CountOrEmpty(count)));
}
maxCount = 0;
maxWithCount = 0;
statisticsLog.AppendText("\nHistogram of aggregate slot counts per invocation across all stages:\n");
for (var s = 1; s < totalResourcesForAllStages.bindslots.Length; s++)
{
UInt32 count = totalResourcesForAllStages.bindslots[s];
if (count > 0)
maxWithCount = s;
maxCount = Math.Max(maxCount, count);
}
for (var s = 1; s <= maxWithCount; s++)
{
UInt32 count = totalResourcesForAllStages.bindslots[s];
int slice = SliceForString(Stars, count, maxCount);
statisticsLog.AppendText(String.Format("{0,3}: {1} {2}\n", s, Stars.Substring(0, slice), CountOrEmpty(count)));
}
}
private void AppendUpdateStatistics(FetchFrameInfo[] frameList)
{
// #mivance see AppendConstantBindStatistics
FetchFrameUpdateStats template = frameList[0].stats.updates;
FetchFrameUpdateStats totalUpdates = new FetchFrameUpdateStats();
totalUpdates.types = new UInt32[template.types.Length];
totalUpdates.sizes = new UInt32[template.sizes.Length];
foreach (var f in frameList)
{
FetchFrameUpdateStats updates = f.stats.updates;
totalUpdates.calls += updates.calls;
totalUpdates.clients += updates.clients;
totalUpdates.servers += updates.servers;
System.Diagnostics.Debug.Assert(totalUpdates.types.Length == updates.types.Length);
for (var t = 0; t < updates.types.Length; t++)
totalUpdates.types[t] += updates.types[t];
System.Diagnostics.Debug.Assert(totalUpdates.sizes.Length == updates.sizes.Length);
for (var t = 0; t < updates.sizes.Length; t++)
totalUpdates.sizes[t] += updates.sizes[t];
}
statisticsLog.AppendText("\n*** Resource Update Statistics ***\n\n");
statisticsLog.AppendText(String.Format("Total calls: {0}, client-updated memory: {1}, server-updated memory: {2}\n", totalUpdates.calls, totalUpdates.clients, totalUpdates.servers));
statisticsLog.AppendText("\nHistogram of updated resource type:\n");
UInt32 maxCount = 0;
int maxWithValue = 0;
for (var s = 1; s < totalUpdates.types.Length; s++)
{
UInt32 value = totalUpdates.types[s];
if (value > 0)
maxWithValue = s;
maxCount = Math.Max(maxCount, value);
}
for (var s = 1; s <= maxWithValue; s++)
{
UInt32 count = totalUpdates.types[s];
int slice = SliceForString(Stars, count, maxCount);
ShaderResourceType type = (ShaderResourceType)s;
statisticsLog.AppendText(String.Format("{0,16}: {1} {2}\n", type.ToString(), Stars.Substring(0, slice), CountOrEmpty(count)));
}
statisticsLog.AppendText("\nHistogram of updated resource size:\n");
maxCount = 0;
maxWithValue = 0;
for (var s = 0; s < totalUpdates.sizes.Length; s++)
{
UInt32 value = totalUpdates.sizes[s];
if (value > 0)
maxWithValue = s;
maxCount = Math.Max(maxCount, value);
}
for (var s = 0; s <= maxWithValue; s++)
{
UInt32 count = totalUpdates.sizes[s];
int slice = SliceForString(Stars, count, maxCount);
statisticsLog.AppendText(String.Format("{0,8}: {1} {2}\n", Pow2IndexAsReadable(s), Stars.Substring(0, slice), CountOrEmpty(count)));
}
}
private void AppendDetailedInformation(FetchFrameInfo[] frameList)
{
AppendDrawStatistics(frameList);
AppendDispatchStatistics(frameList);
AppendInputAssemblerStatistics(frameList);
AppendConstantBindStatistics(frameList);
AppendSamplerBindStatistics(frameList);
AppendResourceBindStatistics(frameList);
AppendUpdateStatistics(frameList);
}
private void CountContributingEvents(FetchDrawcall draw, ref uint drawCount, ref uint dispatchCount, ref uint diagnosticCount)
{
const uint diagnosticMask = (uint)DrawcallFlags.SetMarker | (uint)DrawcallFlags.PushMarker | (uint)DrawcallFlags.PopMarker;
uint diagnosticMasked = (uint)draw.flags & diagnosticMask;
if (diagnosticMasked != 0)
diagnosticCount += 1;
if ((draw.flags & DrawcallFlags.Drawcall) != 0)
drawCount += 1;
if ((draw.flags & DrawcallFlags.Dispatch) != 0)
dispatchCount += 1;
if (draw.children != null)
{
foreach (var c in draw.children)
CountContributingEvents(c, ref drawCount, ref dispatchCount, ref diagnosticCount);
}
}
public void OnLogfileLoaded()
{
statisticsLog.Clear();
long fileSize = (new FileInfo(m_Core.LogFileName)).Length;
int firstIdx = 0;
var firstDrawcall = m_Core.CurDrawcalls[firstIdx];
while (firstDrawcall.children != null && firstDrawcall.children.Length > 0)
firstDrawcall = firstDrawcall.children[0];
while (firstDrawcall.events.Length == 0)
{
if (firstDrawcall.next != null)
{
firstDrawcall = firstDrawcall.next;
while (firstDrawcall.children != null && firstDrawcall.children.Length > 0)
firstDrawcall = firstDrawcall.children[0];
}
else
{
firstDrawcall = m_Core.CurDrawcalls[++firstIdx];
while (firstDrawcall.children != null && firstDrawcall.children.Length > 0)
firstDrawcall = firstDrawcall.children[0];
}
}
UInt64 persistentData = (UInt64)fileSize - firstDrawcall.events[0].fileOffset;
var lastDraw = m_Core.CurDrawcalls[m_Core.CurDrawcalls.Length - 1];
while (lastDraw.children != null && lastDraw.children.Length > 0)
lastDraw = lastDraw.children[lastDraw.children.Length - 1];
uint drawCount = 0;
uint dispatchCount = 0;
uint diagnosticCount = 0;
foreach (var d in m_Core.CurDrawcalls)
CountContributingEvents(d, ref drawCount, ref dispatchCount, ref diagnosticCount);
uint numAPIcalls = lastDraw.eventID - diagnosticCount;
// #mivance only recording this for comparison vis a vis draw call
// iteration, we want to preserve the old stats data for the
// backends which aren't recording statistics
bool statsRecorded = false;
uint numDraws = 0;
uint numDispatches = 0;
uint numIndexVertexSets = 0;
uint numConstantSets = 0;
uint numSamplerSets = 0;
uint numResourceSets = 0;
uint numResourceUpdates = 0;
FetchFrameInfo[] frameList = m_Core.FrameInfo;
foreach (var f in frameList)
{
if (f.stats.recorded == 0)
continue;
statsRecorded = true;
for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++)
{
numConstantSets += f.stats.constants[s].calls;
numSamplerSets += f.stats.samplers[s].calls;
numResourceSets += f.stats.resources[s].calls;
}
numResourceUpdates += f.stats.updates.calls;
numIndexVertexSets += (f.stats.indices.calls + f.stats.vertices.calls + f.stats.layouts.calls);
numDraws += f.stats.draws.calls;
numDispatches += f.stats.dispatches.calls;
}
int numTextures = m_Core.CurTextures.Length;
int numBuffers = m_Core.CurBuffers.Length;
ulong IBBytes = 0;
ulong VBBytes = 0;
ulong BufBytes = 0;
foreach (var b in m_Core.CurBuffers)
{
BufBytes += b.byteSize;
if ((b.creationFlags & BufferCreationFlags.IB) != 0)
IBBytes += b.byteSize;
if ((b.creationFlags & BufferCreationFlags.VB) != 0)
VBBytes += b.byteSize;
}
ulong RTBytes = 0;
ulong TexBytes = 0;
ulong LargeTexBytes = 0;
int numRTs = 0;
float texW = 0, texH = 0;
float largeTexW = 0, largeTexH = 0;
int texCount = 0, largeTexCount = 0;
foreach (var t in m_Core.CurTextures)
{
if ((t.creationFlags & (TextureCreationFlags.RTV | TextureCreationFlags.DSV)) != 0)
{
numRTs++;
RTBytes += t.byteSize;
}
else
{
texW += (float)t.width;
texH += (float)t.height;
texCount++;
TexBytes += t.byteSize;
if (t.width > 32 && t.height > 32)
{
largeTexW += (float)t.width;
largeTexH += (float)t.height;
largeTexCount++;
LargeTexBytes += t.byteSize;
}
}
}
texW /= texCount;
texH /= texCount;
largeTexW /= largeTexCount;
largeTexH /= largeTexCount;
string header = String.Format("Stats for {0}.\n\nFile size: {1:N2}MB\nPersistent Data (approx): {2:N2}MB\n",
Path.GetFileName(m_Core.LogFileName),
(float)fileSize / (1024.0f * 1024.0f), (float)persistentData / (1024.0f * 1024.0f));
string draws = String.Format("Draw calls: {0}\nDispatch calls: {1}\n",
drawCount, dispatchCount);
string calls = statsRecorded ? String.Format("API calls: {0}\n\tIndex/vertex bind calls: {1}\n\tConstant bind calls: {2}\n\tSampler bind calls: {3}\n\tResource bind calls: {4}\n\tResource update calls: {5}\n",
numAPIcalls, numIndexVertexSets, numConstantSets, numSamplerSets, numResourceSets, numResourceUpdates) : "";
string ratio = String.Format("API:Draw call ratio: {0}\n\n", (float)numAPIcalls / (float)drawCount);
string textures = String.Format("{0} Textures - {1:N2} MB ({2:N2} MB over 32x32), {3} RTs - {4:N2} MB.\nAvg. tex dimension: {5}x{6} ({7}x{8} over 32x32)\n",
numTextures, (float)TexBytes / (1024.0f * 1024.0f), (float)LargeTexBytes / (1024.0f * 1024.0f),
numRTs, (float)RTBytes / (1024.0f * 1024.0f),
texW, texH, largeTexW, largeTexH);
string buffers = String.Format("{0} Buffers - {1:N2} MB total {2:N2} MB IBs {3:N2} MB VBs.\n",
numBuffers, (float)BufBytes / (1024.0f * 1024.0f), (float)IBBytes / (1024.0f * 1024.0f), (float)VBBytes / (1024.0f * 1024.0f));
string load = String.Format("{0} MB - Grand total GPU buffer + texture load.\n", (float)(TexBytes + BufBytes + RTBytes) / (1024.0f * 1024.0f));
statisticsLog.AppendText(header);
statisticsLog.AppendText("\n*** Summary ***\n\n");
statisticsLog.AppendText(draws);
statisticsLog.AppendText(calls);
statisticsLog.AppendText(ratio);
statisticsLog.AppendText(textures);
statisticsLog.AppendText(buffers);
statisticsLog.AppendText(load);
if (statsRecorded)
AppendDetailedInformation(frameList);
statisticsLog.Select(0, 0);
}
public void OnEventSelected(UInt32 frameID, UInt32 eventID)
{
}
private void StatisticsViewer_Load(object sender, EventArgs e)
{
}
}
}