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https://github.com/baldurk/renderdoc.git
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fbb6b23b23
* This includes 8/16/64-bit integers, 16-bit/64-bit floats, and scalar block packing
1064 lines
35 KiB
C++
1064 lines
35 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "replay_driver.h"
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#include "maths/formatpacking.h"
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#include "serialise/serialiser.h"
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template <>
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std::string DoStringise(const RemapTexture &el)
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{
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BEGIN_ENUM_STRINGISE(RemapTexture);
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{
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STRINGISE_ENUM_CLASS(NoRemap)
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STRINGISE_ENUM_CLASS(RGBA8)
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STRINGISE_ENUM_CLASS(RGBA16)
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STRINGISE_ENUM_CLASS(RGBA32)
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STRINGISE_ENUM_CLASS(D32S8)
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}
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END_ENUM_STRINGISE();
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}
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template <typename SerialiserType>
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void DoSerialise(SerialiserType &ser, GetTextureDataParams &el)
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{
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SERIALISE_MEMBER(forDiskSave);
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SERIALISE_MEMBER(typeHint);
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SERIALISE_MEMBER(resolve);
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SERIALISE_MEMBER(remap);
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SERIALISE_MEMBER(blackPoint);
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SERIALISE_MEMBER(whitePoint);
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}
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INSTANTIATE_SERIALISE_TYPE(GetTextureDataParams);
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static bool PreviousNextExcludedMarker(DrawcallDescription *draw)
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{
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return bool(draw->flags & (DrawFlags::PushMarker | DrawFlags::SetMarker | DrawFlags::MultiDraw |
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DrawFlags::APICalls));
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}
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static DrawcallDescription *SetupDrawcallPointers(vector<DrawcallDescription *> &drawcallTable,
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rdcarray<DrawcallDescription> &draws,
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DrawcallDescription *parent,
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DrawcallDescription *&previous)
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{
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DrawcallDescription *ret = NULL;
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for(size_t i = 0; i < draws.size(); i++)
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{
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DrawcallDescription *draw = &draws[i];
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draw->parent = parent;
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if(!draw->children.empty())
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{
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{
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RDCASSERT(drawcallTable.empty() || draw->eventId > drawcallTable.back()->eventId);
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drawcallTable.resize(RDCMAX(drawcallTable.size(), size_t(draw->eventId + 1)));
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drawcallTable[draw->eventId] = draw;
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}
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ret = SetupDrawcallPointers(drawcallTable, draw->children, draw, previous);
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}
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else if(PreviousNextExcludedMarker(draw))
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{
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// don't want to set up previous/next links for markers, but still add them to the table
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// Some markers like Present should have previous/next, but API Calls we also skip
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{
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// we also allow equal EIDs for fake markers that don't have their own EIDs
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RDCASSERT(drawcallTable.empty() || draw->eventId > drawcallTable.back()->eventId ||
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(draw->eventId == drawcallTable.back()->eventId &&
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(drawcallTable.back()->flags & DrawFlags::PushMarker)));
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drawcallTable.resize(RDCMAX(drawcallTable.size(), size_t(draw->eventId + 1)));
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drawcallTable[draw->eventId] = draw;
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}
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}
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else
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{
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if(previous)
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previous->next = draw;
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draw->previous = previous;
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{
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// we also allow equal EIDs for fake markers that don't have their own EIDs
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RDCASSERT(drawcallTable.empty() || draw->eventId > drawcallTable.back()->eventId ||
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(draw->eventId == drawcallTable.back()->eventId &&
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(drawcallTable.back()->flags & DrawFlags::PushMarker)));
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drawcallTable.resize(RDCMAX(drawcallTable.size(), size_t(draw->eventId + 1)));
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drawcallTable[draw->eventId] = draw;
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}
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ret = previous = draw;
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}
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}
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return ret;
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}
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void SetupDrawcallPointers(std::vector<DrawcallDescription *> &drawcallTable,
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rdcarray<DrawcallDescription> &draws)
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{
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DrawcallDescription *previous = NULL;
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SetupDrawcallPointers(drawcallTable, draws, NULL, previous);
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// markers don't enter the previous/next chain, but we still want pointers for them that point to
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// the next or previous actual draw (skipping any markers). This means that draw->next->previous
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// != draw sometimes, but it's more useful than draw->next being NULL in the middle of the list.
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// This enables searching for a marker string and then being able to navigate from there and
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// joining the 'real' linked list after one step.
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previous = NULL;
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std::vector<DrawcallDescription *> markers;
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for(DrawcallDescription *draw : drawcallTable)
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{
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if(!draw)
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continue;
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bool marker = PreviousNextExcludedMarker(draw);
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if(marker)
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{
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// point the previous pointer to the last non-marker draw we got. If we haven't hit one yet
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// because this is near the start, this will just be NULL.
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draw->previous = previous;
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// because there can be multiple markers consecutively we want to point all of their nexts to
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// the next draw we encounter. Accumulate this list, though in most cases it will only be 1
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// long as it's uncommon to have multiple markers one after the other
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markers.push_back(draw);
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}
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else
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{
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// the next markers we encounter should point their previous to this.
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previous = draw;
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// all previous markers point to this one
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for(DrawcallDescription *m : markers)
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m->next = draw;
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markers.clear();
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}
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}
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}
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void PatchLineStripIndexBuffer(const DrawcallDescription *draw, uint8_t *idx8, uint16_t *idx16,
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uint32_t *idx32, std::vector<uint32_t> &patchedIndices)
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{
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const uint32_t restart = 0xffffffff;
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#define IDX_VALUE(offs) \
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(idx16 ? idx16[index + offs] \
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: (idx32 ? idx32[index + offs] : (idx8 ? idx8[index + offs] : index + offs)))
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switch(draw->topology)
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{
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case Topology::TriangleList:
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{
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for(uint32_t index = 0; index + 3 <= draw->numIndices; index += 3)
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{
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patchedIndices.push_back(IDX_VALUE(0));
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patchedIndices.push_back(IDX_VALUE(1));
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patchedIndices.push_back(IDX_VALUE(2));
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patchedIndices.push_back(IDX_VALUE(0));
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patchedIndices.push_back(restart);
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}
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break;
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}
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case Topology::TriangleStrip:
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{
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// we decompose into individual triangles. This will mean the shared lines will be overwritten
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// twice but it's a simple algorithm and otherwise decomposing a tristrip into a line strip
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// would need some more complex handling (you could two pairs of triangles in a single strip
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// by changing the winding, but then you'd need to restart and jump back, and handle a
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// trailing single triangle, etc).
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for(uint32_t index = 0; index + 3 <= draw->numIndices; index++)
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{
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patchedIndices.push_back(IDX_VALUE(0));
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patchedIndices.push_back(IDX_VALUE(1));
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patchedIndices.push_back(IDX_VALUE(2));
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patchedIndices.push_back(IDX_VALUE(0));
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patchedIndices.push_back(restart);
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}
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break;
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}
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case Topology::TriangleFan:
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{
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uint32_t index = 0;
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uint32_t base = IDX_VALUE(0);
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index++;
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// this would be easier to do as a line list and just do base -> 1, 1 -> 2 lines for each
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// triangle then a base -> 2 for the last one. However I would be amazed if this code ever
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// runs except in an artificial test, so let's go with the simple and easy to understand
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// solution.
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for(; index + 2 <= draw->numIndices; index++)
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{
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patchedIndices.push_back(base);
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patchedIndices.push_back(IDX_VALUE(0));
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patchedIndices.push_back(IDX_VALUE(1));
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patchedIndices.push_back(base);
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patchedIndices.push_back(restart);
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}
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break;
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}
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case Topology::TriangleList_Adj:
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{
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// skip the adjacency values
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for(uint32_t index = 0; index + 6 <= draw->numIndices; index += 6)
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{
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patchedIndices.push_back(IDX_VALUE(0));
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patchedIndices.push_back(IDX_VALUE(2));
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patchedIndices.push_back(IDX_VALUE(4));
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patchedIndices.push_back(IDX_VALUE(0));
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patchedIndices.push_back(restart);
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}
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break;
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}
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case Topology::TriangleStrip_Adj:
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{
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// skip the adjacency values
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for(uint32_t index = 0; index + 6 <= draw->numIndices; index += 2)
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{
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patchedIndices.push_back(IDX_VALUE(0));
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patchedIndices.push_back(IDX_VALUE(2));
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patchedIndices.push_back(IDX_VALUE(4));
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patchedIndices.push_back(IDX_VALUE(0));
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patchedIndices.push_back(restart);
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}
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break;
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}
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default:
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RDCERR("Unsupported topology %s for line-list patching", ToStr(draw->topology).c_str());
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return;
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}
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#undef IDX_VALUE
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}
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void StandardFillCBufferVariable(uint32_t dataOffset, const bytebuf &data, ShaderVariable &outvar,
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uint32_t matStride)
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{
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const VarType type = outvar.type;
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const uint32_t rows = outvar.rows;
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const uint32_t cols = outvar.columns;
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size_t elemByteSize = 4;
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if(type == VarType::Double || type == VarType::ULong || type == VarType::SLong)
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elemByteSize = 8;
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else if(type == VarType::Half || type == VarType::UShort || type == VarType::SShort)
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elemByteSize = 2;
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else if(type == VarType::UByte || type == VarType::SByte)
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elemByteSize = 1;
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// primary is the 'major' direction
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// so a matrix is a secondaryDim number of primaryDim-sized vectors
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uint32_t primaryDim = cols;
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uint32_t secondaryDim = rows;
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if(rows > 1 && !outvar.rowMajor)
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{
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primaryDim = rows;
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secondaryDim = cols;
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}
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if(dataOffset < data.size())
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{
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const byte *srcData = data.data() + dataOffset;
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const size_t avail = data.size() - dataOffset;
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byte *dstData = elemByteSize == 8 ? (byte *)outvar.value.u64v : (byte *)outvar.value.uv;
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const size_t dstStride = elemByteSize == 8 ? 8 : 4;
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// each secondaryDim element (row or column) is stored in a primaryDim-vector.
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// We copy each vector member individually to account for smaller than uint32 sized types.
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for(uint32_t s = 0; s < secondaryDim; s++)
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{
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for(uint32_t p = 0; p < primaryDim; p++)
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{
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const size_t srcOffset = matStride * s + p * elemByteSize;
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const size_t dstOffset = (primaryDim * s + p) * dstStride;
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if(srcOffset + elemByteSize <= avail)
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memcpy(dstData + dstOffset, srcData + srcOffset, elemByteSize);
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}
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}
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// if it's a matrix and not row major, transpose
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if(primaryDim > 1 && secondaryDim > 1 && !outvar.rowMajor)
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{
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ShaderVariable tmp = outvar;
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if(elemByteSize == 8)
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{
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for(size_t ri = 0; ri < rows; ri++)
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for(size_t ci = 0; ci < cols; ci++)
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outvar.value.u64v[ri * cols + ci] = tmp.value.u64v[ci * rows + ri];
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}
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else
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{
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for(size_t ri = 0; ri < rows; ri++)
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for(size_t ci = 0; ci < cols; ci++)
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outvar.value.uv[ri * cols + ci] = tmp.value.uv[ci * rows + ri];
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}
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}
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// special case - decode halfs in-place, sign extend signed < 4 byte integers
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if(type == VarType::Half)
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{
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for(size_t ri = 0; ri < rows; ri++)
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{
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for(size_t ci = 0; ci < cols; ci++)
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{
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outvar.value.fv[ri * cols + ci] =
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ConvertFromHalf((uint16_t)outvar.value.uv[ri * cols + ci]);
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}
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}
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}
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else if(type == VarType::SShort || type == VarType::SByte)
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{
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const uint32_t testMask = (type == VarType::SShort ? 0x8000 : 0x80);
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const uint32_t extendMask = (type == VarType::SShort ? 0xffff0000 : 0xffffff00);
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for(size_t ri = 0; ri < rows; ri++)
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{
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for(size_t ci = 0; ci < cols; ci++)
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{
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uint32_t &u = outvar.value.uv[ri * cols + ci];
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if(u & testMask)
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u |= extendMask;
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}
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}
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}
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}
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}
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static void StandardFillCBufferVariables(const rdcarray<ShaderConstant> &invars,
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rdcarray<ShaderVariable> &outvars, const bytebuf &data,
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uint32_t baseOffset)
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{
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for(size_t v = 0; v < invars.size(); v++)
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{
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std::string basename = invars[v].name;
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uint32_t rows = invars[v].type.descriptor.rows;
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uint32_t cols = invars[v].type.descriptor.columns;
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uint32_t elems = RDCMAX(1U, invars[v].type.descriptor.elements);
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const bool rowMajor = invars[v].type.descriptor.rowMajorStorage != 0;
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const bool isArray = elems > 1;
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const uint32_t matStride = invars[v].type.descriptor.matrixByteStride;
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uint32_t dataOffset = baseOffset + invars[v].byteOffset;
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if(!invars[v].type.members.empty() || (rows == 0 && cols == 0))
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{
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ShaderVariable var;
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var.name = basename;
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var.rows = var.columns = 0;
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var.type = VarType::Float;
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var.rowMajor = rowMajor;
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vector<ShaderVariable> varmembers;
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if(isArray)
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{
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var.members.resize(elems);
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for(uint32_t i = 0; i < elems; i++)
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{
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ShaderVariable &vr = var.members[i];
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vr.name = StringFormat::Fmt("%s[%u]", basename.c_str(), i);
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vr.rows = vr.columns = 0;
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vr.type = VarType::Float;
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vr.rowMajor = rowMajor;
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StandardFillCBufferVariables(invars[v].type.members, vr.members, data, dataOffset);
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dataOffset += invars[v].type.descriptor.arrayByteStride;
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vr.isStruct = true;
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}
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var.isStruct = false;
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}
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else
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{
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var.isStruct = true;
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StandardFillCBufferVariables(invars[v].type.members, var.members, data, dataOffset);
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}
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outvars.push_back(var);
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continue;
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}
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size_t outIdx = outvars.size();
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outvars.resize(outvars.size() + 1);
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{
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const VarType type = invars[v].type.descriptor.type;
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outvars[outIdx].name = basename;
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outvars[outIdx].rows = 1;
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outvars[outIdx].type = type;
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outvars[outIdx].isStruct = false;
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outvars[outIdx].columns = cols;
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outvars[outIdx].rowMajor = rowMajor;
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ShaderVariable &var = outvars[outIdx];
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if(!isArray)
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{
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outvars[outIdx].rows = rows;
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StandardFillCBufferVariable(dataOffset, data, outvars[outIdx], matStride);
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}
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else
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{
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var.name = outvars[outIdx].name;
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var.rows = 0;
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var.columns = 0;
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vector<ShaderVariable> varmembers;
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varmembers.resize(elems);
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std::string base = outvars[outIdx].name;
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for(uint32_t e = 0; e < elems; e++)
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{
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varmembers[e].name = StringFormat::Fmt("%s[%u]", base.c_str(), e);
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varmembers[e].rows = rows;
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varmembers[e].type = type;
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varmembers[e].isStruct = false;
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varmembers[e].columns = cols;
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varmembers[e].rowMajor = rowMajor;
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uint32_t rowDataOffset = dataOffset;
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dataOffset += invars[v].type.descriptor.arrayByteStride;
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StandardFillCBufferVariable(rowDataOffset, data, varmembers[e], matStride);
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}
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{
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var.isStruct = false;
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var.members = varmembers;
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}
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}
|
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}
|
|
}
|
|
}
|
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|
|
void StandardFillCBufferVariables(const rdcarray<ShaderConstant> &invars,
|
|
rdcarray<ShaderVariable> &outvars, const bytebuf &data)
|
|
{
|
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// start with offset 0
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StandardFillCBufferVariables(invars, outvars, data, 0);
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|
}
|
|
|
|
uint64_t CalcMeshOutputSize(uint64_t curSize, uint64_t requiredOutput)
|
|
{
|
|
// resize exponentially up to 256MB to avoid repeated resizes
|
|
while(curSize < requiredOutput && curSize < 0x10000000ULL)
|
|
curSize *= 2;
|
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|
|
// after that, just align the required size up to 16MB and allocate that. Otherwise we can
|
|
// vastly-overallocate at large sizes.
|
|
if(curSize < requiredOutput)
|
|
curSize = AlignUp(requiredOutput, (uint64_t)0x1000000ULL);
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|
|
return curSize;
|
|
}
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|
|
FloatVector HighlightCache::InterpretVertex(const byte *data, uint32_t vert, const MeshDisplay &cfg,
|
|
const byte *end, bool useidx, bool &valid)
|
|
{
|
|
FloatVector ret(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
if(useidx && idxData)
|
|
{
|
|
if(vert >= (uint32_t)indices.size())
|
|
{
|
|
valid = false;
|
|
return ret;
|
|
}
|
|
|
|
vert = indices[vert];
|
|
|
|
if(IsStrip(cfg.position.topology))
|
|
{
|
|
if((cfg.position.indexByteStride == 1 && vert == 0xff) ||
|
|
(cfg.position.indexByteStride == 2 && vert == 0xffff) ||
|
|
(cfg.position.indexByteStride == 4 && vert == 0xffffffff))
|
|
{
|
|
valid = false;
|
|
return ret;
|
|
}
|
|
}
|
|
}
|
|
|
|
return HighlightCache::InterpretVertex(data, vert, cfg.position.vertexByteStride,
|
|
cfg.position.format, end, valid);
|
|
}
|
|
|
|
FloatVector HighlightCache::InterpretVertex(const byte *data, uint32_t vert,
|
|
uint32_t vertexByteStride, const ResourceFormat &fmt,
|
|
const byte *end, bool &valid)
|
|
{
|
|
FloatVector ret(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
data += vert * vertexByteStride;
|
|
|
|
float *out = &ret.x;
|
|
|
|
if(fmt.type == ResourceFormatType::R10G10B10A2)
|
|
{
|
|
if(data + 4 >= end)
|
|
{
|
|
valid = false;
|
|
return ret;
|
|
}
|
|
|
|
Vec4f v;
|
|
if(fmt.compType == CompType::SNorm)
|
|
v = ConvertFromR10G10B10A2SNorm(*(const uint32_t *)data);
|
|
else
|
|
v = ConvertFromR10G10B10A2(*(const uint32_t *)data);
|
|
ret.x = v.x;
|
|
ret.y = v.y;
|
|
ret.z = v.z;
|
|
ret.w = v.w;
|
|
return ret;
|
|
}
|
|
else if(fmt.type == ResourceFormatType::R11G11B10)
|
|
{
|
|
if(data + 4 >= end)
|
|
{
|
|
valid = false;
|
|
return ret;
|
|
}
|
|
|
|
Vec3f v = ConvertFromR11G11B10(*(const uint32_t *)data);
|
|
ret.x = v.x;
|
|
ret.y = v.y;
|
|
ret.z = v.z;
|
|
return ret;
|
|
}
|
|
|
|
if(data + fmt.compCount * fmt.compByteWidth > end)
|
|
{
|
|
valid = false;
|
|
return ret;
|
|
}
|
|
|
|
for(uint32_t i = 0; i < fmt.compCount; i++)
|
|
{
|
|
*out = ConvertComponent(fmt, data);
|
|
|
|
data += fmt.compByteWidth;
|
|
out++;
|
|
}
|
|
|
|
if(fmt.BGRAOrder())
|
|
{
|
|
FloatVector reversed;
|
|
reversed.x = ret.z;
|
|
reversed.y = ret.y;
|
|
reversed.z = ret.x;
|
|
reversed.w = ret.w;
|
|
return reversed;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
uint64_t inthash(uint64_t val, uint64_t seed)
|
|
{
|
|
return (seed << 5) + seed + val; /* hash * 33 + c */
|
|
}
|
|
|
|
uint64_t inthash(ResourceId id, uint64_t seed)
|
|
{
|
|
uint64_t val = 0;
|
|
memcpy(&val, &id, sizeof(val));
|
|
return (seed << 5) + seed + val; /* hash * 33 + c */
|
|
}
|
|
|
|
void HighlightCache::CacheHighlightingData(uint32_t eventId, const MeshDisplay &cfg)
|
|
{
|
|
std::string ident;
|
|
|
|
uint64_t newKey = 5381;
|
|
|
|
// hash all the properties of cfg that we use
|
|
newKey = inthash(eventId, newKey);
|
|
newKey = inthash(cfg.position.indexByteStride, newKey);
|
|
newKey = inthash(cfg.position.numIndices, newKey);
|
|
newKey = inthash((uint64_t)cfg.type, newKey);
|
|
newKey = inthash((uint64_t)cfg.position.baseVertex, newKey);
|
|
newKey = inthash((uint64_t)cfg.position.topology, newKey);
|
|
newKey = inthash(cfg.position.vertexByteOffset, newKey);
|
|
newKey = inthash(cfg.position.vertexByteStride, newKey);
|
|
newKey = inthash(cfg.position.indexResourceId, newKey);
|
|
newKey = inthash(cfg.position.vertexResourceId, newKey);
|
|
|
|
if(cacheKey != newKey)
|
|
{
|
|
cacheKey = newKey;
|
|
|
|
uint32_t bytesize = cfg.position.indexByteStride;
|
|
uint64_t maxIndex = cfg.position.numIndices - 1;
|
|
|
|
if(cfg.position.indexByteStride == 0 || cfg.type == MeshDataStage::GSOut)
|
|
{
|
|
indices.clear();
|
|
idxData = false;
|
|
}
|
|
else
|
|
{
|
|
idxData = true;
|
|
|
|
bytebuf idxdata;
|
|
if(cfg.position.indexResourceId != ResourceId())
|
|
driver->GetBufferData(cfg.position.indexResourceId, cfg.position.indexByteOffset,
|
|
cfg.position.numIndices * bytesize, idxdata);
|
|
|
|
uint8_t *idx8 = (uint8_t *)&idxdata[0];
|
|
uint16_t *idx16 = (uint16_t *)&idxdata[0];
|
|
uint32_t *idx32 = (uint32_t *)&idxdata[0];
|
|
|
|
uint32_t numIndices = RDCMIN(cfg.position.numIndices, uint32_t(idxdata.size() / bytesize));
|
|
|
|
indices.resize(numIndices);
|
|
|
|
if(bytesize == 1)
|
|
{
|
|
for(uint32_t i = 0; i < numIndices; i++)
|
|
{
|
|
indices[i] = uint32_t(idx8[i]);
|
|
maxIndex = RDCMAX(maxIndex, (uint64_t)indices[i]);
|
|
}
|
|
}
|
|
else if(bytesize == 2)
|
|
{
|
|
for(uint32_t i = 0; i < numIndices; i++)
|
|
{
|
|
indices[i] = uint32_t(idx16[i]);
|
|
maxIndex = RDCMAX(maxIndex, (uint64_t)indices[i]);
|
|
}
|
|
}
|
|
else if(bytesize == 4)
|
|
{
|
|
for(uint32_t i = 0; i < numIndices; i++)
|
|
{
|
|
indices[i] = idx32[i];
|
|
maxIndex = RDCMAX(maxIndex, (uint64_t)indices[i]);
|
|
}
|
|
}
|
|
|
|
uint32_t sub = uint32_t(-cfg.position.baseVertex);
|
|
uint32_t add = uint32_t(cfg.position.baseVertex);
|
|
|
|
if(cfg.position.baseVertex > 0)
|
|
maxIndex += add;
|
|
|
|
uint32_t primRestart = 0;
|
|
if(IsStrip(cfg.position.topology))
|
|
{
|
|
if(cfg.position.indexByteStride == 1)
|
|
primRestart = 0xff;
|
|
else if(cfg.position.indexByteStride == 2)
|
|
primRestart = 0xffff;
|
|
else
|
|
primRestart = 0xffffffff;
|
|
}
|
|
|
|
for(uint32_t i = 0; cfg.position.baseVertex != 0 && i < numIndices; i++)
|
|
{
|
|
// don't modify primitive restart indices
|
|
if(primRestart && indices[i] == primRestart)
|
|
continue;
|
|
|
|
if(cfg.position.baseVertex < 0)
|
|
{
|
|
if(indices[i] < sub)
|
|
indices[i] = 0;
|
|
else
|
|
indices[i] -= sub;
|
|
}
|
|
else
|
|
{
|
|
indices[i] += add;
|
|
}
|
|
}
|
|
}
|
|
|
|
driver->GetBufferData(cfg.position.vertexResourceId, cfg.position.vertexByteOffset,
|
|
(maxIndex + 1) * cfg.position.vertexByteStride, vertexData);
|
|
}
|
|
}
|
|
|
|
bool HighlightCache::FetchHighlightPositions(const MeshDisplay &cfg, FloatVector &activeVertex,
|
|
vector<FloatVector> &activePrim,
|
|
vector<FloatVector> &adjacentPrimVertices,
|
|
vector<FloatVector> &inactiveVertices)
|
|
{
|
|
bool valid = true;
|
|
|
|
byte *data = &vertexData[0];
|
|
byte *dataEnd = data + vertexData.size();
|
|
|
|
uint32_t idx = cfg.highlightVert;
|
|
Topology meshtopo = cfg.position.topology;
|
|
|
|
activeVertex = InterpretVertex(data, idx, cfg, dataEnd, true, valid);
|
|
|
|
uint32_t primRestart = 0;
|
|
if(IsStrip(meshtopo))
|
|
{
|
|
if(cfg.position.indexByteStride == 1)
|
|
primRestart = 0xff;
|
|
else if(cfg.position.indexByteStride == 2)
|
|
primRestart = 0xffff;
|
|
else
|
|
primRestart = 0xffffffff;
|
|
}
|
|
|
|
// Reference for how primitive topologies are laid out:
|
|
// http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
|
|
// Section 19.1 of the Vulkan 1.0.48 spec
|
|
// Section 10.1 of the OpenGL 4.5 spec
|
|
if(meshtopo == Topology::LineList)
|
|
{
|
|
uint32_t v = uint32_t(idx / 2) * 2; // find first vert in primitive
|
|
|
|
activePrim.push_back(InterpretVertex(data, v + 0, cfg, dataEnd, true, valid));
|
|
activePrim.push_back(InterpretVertex(data, v + 1, cfg, dataEnd, true, valid));
|
|
}
|
|
else if(meshtopo == Topology::TriangleList)
|
|
{
|
|
uint32_t v = uint32_t(idx / 3) * 3; // find first vert in primitive
|
|
|
|
activePrim.push_back(InterpretVertex(data, v + 0, cfg, dataEnd, true, valid));
|
|
activePrim.push_back(InterpretVertex(data, v + 1, cfg, dataEnd, true, valid));
|
|
activePrim.push_back(InterpretVertex(data, v + 2, cfg, dataEnd, true, valid));
|
|
}
|
|
else if(meshtopo == Topology::LineList_Adj)
|
|
{
|
|
uint32_t v = uint32_t(idx / 4) * 4; // find first vert in primitive
|
|
|
|
FloatVector vs[] = {
|
|
InterpretVertex(data, v + 0, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 1, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 2, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 3, cfg, dataEnd, true, valid),
|
|
};
|
|
|
|
adjacentPrimVertices.push_back(vs[0]);
|
|
adjacentPrimVertices.push_back(vs[1]);
|
|
|
|
adjacentPrimVertices.push_back(vs[2]);
|
|
adjacentPrimVertices.push_back(vs[3]);
|
|
|
|
activePrim.push_back(vs[1]);
|
|
activePrim.push_back(vs[2]);
|
|
}
|
|
else if(meshtopo == Topology::TriangleList_Adj)
|
|
{
|
|
uint32_t v = uint32_t(idx / 6) * 6; // find first vert in primitive
|
|
|
|
FloatVector vs[] = {
|
|
InterpretVertex(data, v + 0, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 1, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 2, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 3, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 4, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 5, cfg, dataEnd, true, valid),
|
|
};
|
|
|
|
adjacentPrimVertices.push_back(vs[0]);
|
|
adjacentPrimVertices.push_back(vs[1]);
|
|
adjacentPrimVertices.push_back(vs[2]);
|
|
|
|
adjacentPrimVertices.push_back(vs[2]);
|
|
adjacentPrimVertices.push_back(vs[3]);
|
|
adjacentPrimVertices.push_back(vs[4]);
|
|
|
|
adjacentPrimVertices.push_back(vs[4]);
|
|
adjacentPrimVertices.push_back(vs[5]);
|
|
adjacentPrimVertices.push_back(vs[0]);
|
|
|
|
activePrim.push_back(vs[0]);
|
|
activePrim.push_back(vs[2]);
|
|
activePrim.push_back(vs[4]);
|
|
}
|
|
else if(meshtopo == Topology::LineStrip)
|
|
{
|
|
// find first vert in primitive. In strips a vert isn't
|
|
// in only one primitive, so we pick the first primitive
|
|
// it's in. This means the first N points are in the first
|
|
// primitive, and thereafter each point is in the next primitive
|
|
uint32_t v = RDCMAX(idx, 1U) - 1;
|
|
|
|
// skip past any primitive restart indices
|
|
if(idxData && primRestart)
|
|
{
|
|
while(v < (uint32_t)indices.size() && indices[v] == primRestart)
|
|
v++;
|
|
}
|
|
|
|
activePrim.push_back(InterpretVertex(data, v + 0, cfg, dataEnd, true, valid));
|
|
activePrim.push_back(InterpretVertex(data, v + 1, cfg, dataEnd, true, valid));
|
|
}
|
|
else if(meshtopo == Topology::TriangleStrip)
|
|
{
|
|
// find first vert in primitive. In strips a vert isn't
|
|
// in only one primitive, so we pick the first primitive
|
|
// it's in. This means the first N points are in the first
|
|
// primitive, and thereafter each point is in the next primitive
|
|
uint32_t v = RDCMAX(idx, 2U) - 2;
|
|
|
|
// skip past any primitive restart indices
|
|
if(idxData && primRestart)
|
|
{
|
|
while(v < (uint32_t)indices.size() &&
|
|
(indices[v + 0] == primRestart || indices[v + 1] == primRestart))
|
|
v++;
|
|
}
|
|
|
|
activePrim.push_back(InterpretVertex(data, v + 0, cfg, dataEnd, true, valid));
|
|
activePrim.push_back(InterpretVertex(data, v + 1, cfg, dataEnd, true, valid));
|
|
activePrim.push_back(InterpretVertex(data, v + 2, cfg, dataEnd, true, valid));
|
|
}
|
|
else if(meshtopo == Topology::LineStrip_Adj)
|
|
{
|
|
// find first vert in primitive. In strips a vert isn't
|
|
// in only one primitive, so we pick the first primitive
|
|
// it's in. This means the first N points are in the first
|
|
// primitive, and thereafter each point is in the next primitive
|
|
uint32_t v = RDCMAX(idx, 3U) - 3;
|
|
|
|
// skip past any primitive restart indices
|
|
if(idxData && primRestart)
|
|
{
|
|
while(v < (uint32_t)indices.size() &&
|
|
(indices[v + 0] == primRestart || indices[v + 1] == primRestart ||
|
|
indices[v + 2] == primRestart))
|
|
v++;
|
|
}
|
|
|
|
FloatVector vs[] = {
|
|
InterpretVertex(data, v + 0, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 1, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 2, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 3, cfg, dataEnd, true, valid),
|
|
};
|
|
|
|
adjacentPrimVertices.push_back(vs[0]);
|
|
adjacentPrimVertices.push_back(vs[1]);
|
|
|
|
adjacentPrimVertices.push_back(vs[2]);
|
|
adjacentPrimVertices.push_back(vs[3]);
|
|
|
|
activePrim.push_back(vs[1]);
|
|
activePrim.push_back(vs[2]);
|
|
}
|
|
else if(meshtopo == Topology::TriangleStrip_Adj)
|
|
{
|
|
// Triangle strip with adjacency is the most complex topology, as
|
|
// we need to handle the ends separately where the pattern breaks.
|
|
|
|
uint32_t numidx = cfg.position.numIndices;
|
|
|
|
if(numidx < 6)
|
|
{
|
|
// not enough indices provided, bail to make sure logic below doesn't
|
|
// need to have tons of edge case detection
|
|
valid = false;
|
|
}
|
|
else if(idx <= 4 || numidx <= 7)
|
|
{
|
|
FloatVector vs[] = {
|
|
InterpretVertex(data, 0, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, 1, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, 2, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, 3, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, 4, cfg, dataEnd, true, valid),
|
|
|
|
// note this one isn't used as it's adjacency for the next triangle
|
|
InterpretVertex(data, 5, cfg, dataEnd, true, valid),
|
|
|
|
// min() with number of indices in case this is a tiny strip
|
|
// that is basically just a list
|
|
InterpretVertex(data, RDCMIN(6U, numidx - 1), cfg, dataEnd, true, valid),
|
|
};
|
|
|
|
// these are the triangles on the far left of the MSDN diagram above
|
|
adjacentPrimVertices.push_back(vs[0]);
|
|
adjacentPrimVertices.push_back(vs[1]);
|
|
adjacentPrimVertices.push_back(vs[2]);
|
|
|
|
adjacentPrimVertices.push_back(vs[4]);
|
|
adjacentPrimVertices.push_back(vs[3]);
|
|
adjacentPrimVertices.push_back(vs[0]);
|
|
|
|
adjacentPrimVertices.push_back(vs[4]);
|
|
adjacentPrimVertices.push_back(vs[2]);
|
|
adjacentPrimVertices.push_back(vs[6]);
|
|
|
|
activePrim.push_back(vs[0]);
|
|
activePrim.push_back(vs[2]);
|
|
activePrim.push_back(vs[4]);
|
|
}
|
|
else if(idx > numidx - 4)
|
|
{
|
|
// in diagram, numidx == 14
|
|
|
|
FloatVector vs[] = {
|
|
/*[0]=*/InterpretVertex(data, numidx - 8, cfg, dataEnd, true, valid), // 6 in diagram
|
|
|
|
// as above, unused since this is adjacency for 2-previous triangle
|
|
/*[1]=*/InterpretVertex(data, numidx - 7, cfg, dataEnd, true, valid), // 7 in diagram
|
|
/*[2]=*/InterpretVertex(data, numidx - 6, cfg, dataEnd, true, valid), // 8 in diagram
|
|
|
|
// as above, unused since this is adjacency for previous triangle
|
|
/*[3]=*/InterpretVertex(data, numidx - 5, cfg, dataEnd, true, valid), // 9 in diagram
|
|
/*[4]=*/InterpretVertex(data, numidx - 4, cfg, dataEnd, true,
|
|
valid), // 10 in diagram
|
|
/*[5]=*/InterpretVertex(data, numidx - 3, cfg, dataEnd, true,
|
|
valid), // 11 in diagram
|
|
/*[6]=*/InterpretVertex(data, numidx - 2, cfg, dataEnd, true,
|
|
valid), // 12 in diagram
|
|
/*[7]=*/InterpretVertex(data, numidx - 1, cfg, dataEnd, true,
|
|
valid), // 13 in diagram
|
|
};
|
|
|
|
// these are the triangles on the far right of the MSDN diagram above
|
|
adjacentPrimVertices.push_back(vs[2]); // 8 in diagram
|
|
adjacentPrimVertices.push_back(vs[0]); // 6 in diagram
|
|
adjacentPrimVertices.push_back(vs[4]); // 10 in diagram
|
|
|
|
adjacentPrimVertices.push_back(vs[4]); // 10 in diagram
|
|
adjacentPrimVertices.push_back(vs[7]); // 13 in diagram
|
|
adjacentPrimVertices.push_back(vs[6]); // 12 in diagram
|
|
|
|
adjacentPrimVertices.push_back(vs[6]); // 12 in diagram
|
|
adjacentPrimVertices.push_back(vs[5]); // 11 in diagram
|
|
adjacentPrimVertices.push_back(vs[2]); // 8 in diagram
|
|
|
|
activePrim.push_back(vs[2]); // 8 in diagram
|
|
activePrim.push_back(vs[4]); // 10 in diagram
|
|
activePrim.push_back(vs[6]); // 12 in diagram
|
|
}
|
|
else
|
|
{
|
|
// we're in the middle somewhere. Each primitive has two vertices for it
|
|
// so our step rate is 2. The first 'middle' primitive starts at indices 5&6
|
|
// and uses indices all the way back to 0
|
|
uint32_t v = RDCMAX(((idx + 1) / 2) * 2, 6U) - 6;
|
|
|
|
// skip past any primitive restart indices
|
|
if(idxData && primRestart)
|
|
{
|
|
while(v < (uint32_t)indices.size() &&
|
|
(indices[v + 0] == primRestart || indices[v + 1] == primRestart ||
|
|
indices[v + 2] == primRestart || indices[v + 3] == primRestart ||
|
|
indices[v + 4] == primRestart || indices[v + 5] == primRestart))
|
|
v++;
|
|
}
|
|
|
|
// these correspond to the indices in the MSDN diagram, with {2,4,6} as the
|
|
// main triangle
|
|
FloatVector vs[] = {
|
|
InterpretVertex(data, v + 0, cfg, dataEnd, true, valid),
|
|
|
|
// this one is adjacency for 2-previous triangle
|
|
InterpretVertex(data, v + 1, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 2, cfg, dataEnd, true, valid),
|
|
|
|
// this one is adjacency for previous triangle
|
|
InterpretVertex(data, v + 3, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 4, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 5, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 6, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 7, cfg, dataEnd, true, valid),
|
|
InterpretVertex(data, v + 8, cfg, dataEnd, true, valid),
|
|
};
|
|
|
|
// these are the triangles around {2,4,6} in the MSDN diagram above
|
|
adjacentPrimVertices.push_back(vs[0]);
|
|
adjacentPrimVertices.push_back(vs[2]);
|
|
adjacentPrimVertices.push_back(vs[4]);
|
|
|
|
adjacentPrimVertices.push_back(vs[2]);
|
|
adjacentPrimVertices.push_back(vs[5]);
|
|
adjacentPrimVertices.push_back(vs[6]);
|
|
|
|
adjacentPrimVertices.push_back(vs[6]);
|
|
adjacentPrimVertices.push_back(vs[8]);
|
|
adjacentPrimVertices.push_back(vs[4]);
|
|
|
|
activePrim.push_back(vs[2]);
|
|
activePrim.push_back(vs[4]);
|
|
activePrim.push_back(vs[6]);
|
|
}
|
|
}
|
|
else if(meshtopo >= Topology::PatchList)
|
|
{
|
|
uint32_t dim = PatchList_Count(cfg.position.topology);
|
|
|
|
uint32_t v0 = uint32_t(idx / dim) * dim;
|
|
|
|
for(uint32_t v = v0; v < v0 + dim; v++)
|
|
{
|
|
if(v != idx && valid)
|
|
inactiveVertices.push_back(InterpretVertex(data, v, cfg, dataEnd, true, valid));
|
|
}
|
|
}
|
|
else // if(meshtopo == Topology::PointList) point list, or unknown/unhandled type
|
|
{
|
|
// no adjacency, inactive verts or active primitive
|
|
}
|
|
|
|
return valid;
|
|
}
|
|
|
|
// colour ramp from http://www.ncl.ucar.edu/Document/Graphics/ColorTables/GMT_wysiwyg.shtml
|
|
const Vec4f colorRamp[22] = {
|
|
Vec4f(0.000000f, 0.000000f, 0.000000f, 0.0f), Vec4f(0.250980f, 0.000000f, 0.250980f, 1.0f),
|
|
Vec4f(0.250980f, 0.000000f, 0.752941f, 1.0f), Vec4f(0.000000f, 0.250980f, 1.000000f, 1.0f),
|
|
Vec4f(0.000000f, 0.501961f, 1.000000f, 1.0f), Vec4f(0.000000f, 0.627451f, 1.000000f, 1.0f),
|
|
Vec4f(0.250980f, 0.752941f, 1.000000f, 1.0f), Vec4f(0.250980f, 0.878431f, 1.000000f, 1.0f),
|
|
Vec4f(0.250980f, 1.000000f, 1.000000f, 1.0f), Vec4f(0.250980f, 1.000000f, 0.752941f, 1.0f),
|
|
Vec4f(0.250980f, 1.000000f, 0.250980f, 1.0f), Vec4f(0.501961f, 1.000000f, 0.250980f, 1.0f),
|
|
Vec4f(0.752941f, 1.000000f, 0.250980f, 1.0f), Vec4f(1.000000f, 1.000000f, 0.250980f, 1.0f),
|
|
Vec4f(1.000000f, 0.878431f, 0.250980f, 1.0f), Vec4f(1.000000f, 0.627451f, 0.250980f, 1.0f),
|
|
Vec4f(1.000000f, 0.376471f, 0.250980f, 1.0f), Vec4f(1.000000f, 0.125490f, 0.250980f, 1.0f),
|
|
Vec4f(1.000000f, 0.376471f, 0.752941f, 1.0f), Vec4f(1.000000f, 0.627451f, 1.000000f, 1.0f),
|
|
Vec4f(1.000000f, 0.878431f, 1.000000f, 1.0f), Vec4f(1.000000f, 1.000000f, 1.000000f, 1.0f),
|
|
};
|