Files
renderdoc/util/test/tests/GL/GL_Draw_Zoo.py
T
baldurk 79a5086a0c Handle assert failures in logger directly, remove TestCase.check
* assert is handled specially by the type checker so we don't want to have
  duplicate self.check / assert
* The original reason for TestCase.check was to print the assertion message but
  this can be handled by checking for the AssertionError exception
2026-09-11 15:04:03 +01:00

50 lines
1.3 KiB
Python

import rdtest
import renderdoc as rd
class GL_Draw_Zoo(rdtest.Draw_Zoo):
demos_test_name = 'GL_Draw_Zoo'
internal = False
def check_capture(self):
rdtest.Draw_Zoo.check_capture(self)
action = self.find_action("GL_PRIMITIVE_RESTART")
assert action is not None
action = action.nextAction
self.controller.SetFrameEvent(action.eventId, True)
pipe = self.controller.GetPipelineState()
ib = pipe.GetIBuffer()
assert pipe.IsRestartEnabled()
assert (pipe.GetRestartIndex() & ((1 << (ib.byteStride*8)) - 1)) == 0xffff
action = self.find_action("GL_PRIMITIVE_RESTART_FIXED_INDEX")
assert action is not None
action = action.nextAction
self.controller.SetFrameEvent(action.eventId, True)
pipe = self.controller.GetPipelineState()
ib = pipe.GetIBuffer()
assert pipe.IsRestartEnabled()
assert (pipe.GetRestartIndex() & ((1 << (ib.byteStride*8)) - 1)) == 0xffff
action = self.find_action("GL_ClearDepth")
assert action is not None
action = action.nextAction
assert action.flags & (rd.ActionFlags.Clear|rd.ActionFlags.ClearDepthStencil) == (rd.ActionFlags.Clear|rd.ActionFlags.ClearDepthStencil)