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https://github.com/baldurk/renderdoc.git
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* This includes: - Incorrect comparisons - Missing type annotations where it can't be inferred - Variable shadowing and bad use - Unused imports - asserts for non-None on types * Passes clean on strict pyright checking except for `reportMissingParameterType`, `reportUnusedVariable`, and `reportOptionalMemberAccess` which are all too spammy and low value to be worth addressing.
163 lines
6.2 KiB
Python
163 lines
6.2 KiB
Python
import renderdoc as rd
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import rdtest
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class VK_Graphics_Pipeline(rdtest.TestCase):
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demos_test_name = 'VK_Graphics_Pipeline'
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def check_capture(self):
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last_action = self.get_last_action()
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self.controller.SetFrameEvent(last_action.eventId, True)
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tri_col = [0.408, 0.863, 0.182, 1.0]
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self.check_triangle(out=last_action.copyDestination, fore=tri_col)
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self.check_export(self.capture_filename)
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action = self.find_action("Draw")
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assert action is not None
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self.controller.SetFrameEvent(action.eventId, False)
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
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postvs_ref: rdtest.MeshReference = {
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0: {
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'vtx': 0,
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'idx': 0,
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'gl_Position': [-0.5, 0.5, 0.0, 1.0],
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'vertOut.pos': [-0.5, 0.5, 0.0, 1.0],
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'vertOut.col': [0.0, 1.0, 0.0, 1.0],
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'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'gl_Position': [0.0, -0.5, 0.0, 1.0],
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'vertOut.pos': [0.0, -0.5, 0.0, 1.0],
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'vertOut.col': [0.0, 1.0, 0.0, 1.0],
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'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'gl_Position': [0.5, 0.5, 0.0, 1.0],
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'vertOut.pos': [0.5, 0.5, 0.0, 1.0],
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'vertOut.col': [0.0, 1.0, 0.0, 1.0],
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'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
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},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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pipe = self.controller.GetPipelineState()
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# Do a minimal reflection test. This doesn't exhaustively test all reflection data, just to make sure that
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# the linked pipelines work
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vsrefl = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
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fsrefl = pipe.GetShaderReflection(rd.ShaderStage.Fragment)
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assert len(vsrefl.inputSignature) == 3
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assert vsrefl.inputSignature[0].varName == "Position"
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assert vsrefl.inputSignature[1].varName == "Color"
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assert vsrefl.inputSignature[2].varName == "UV"
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assert len(fsrefl.readOnlyResources) == 1
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assert fsrefl.readOnlyResources[0].name == "smiley"
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access = pipe.GetDescriptorAccess()
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# only expect 4 accesses, the texture we actually read, spec constant, push constants, and VS UBO
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if len(access) != 4:
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raise rdtest.TestFailureException(f"Only expected 4 descriptor accesses, but saw {len(access)}")
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if not (rd.DescriptorType.ImageSampler, 0, 13) in [(a.type, a.index, a.arrayElement) for a in access]:
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raise rdtest.TestFailureException(
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f"Graphics bind 0[15] isn't the accessed descriptor {rd.DumpObject(access)!s}")
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self.check_vertex_debug(0, 0, 0, postvs_data)
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history = self.controller.PixelHistory(pipe.GetOutputTargets()[0].resource, 200, 150, rd.Subresource(0, 0, 0),
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rd.CompType.Typeless)
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# should be a clear then a draw
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assert len(history) == 2
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assert self.find_action('', history[0].eventId).flags & rd.ActionFlags.BeginPass
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assert self.find_action('', history[1].eventId).eventId == action.eventId
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assert history[1].Passed()
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if not rdtest.value_compare(history[1].shaderOut.col.floatValue, tri_col, eps=1.0 / 256.0):
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raise rdtest.TestFailureException(f"History for drawcall output is wrong: {history[1].shaderOut.col.floatValue}")
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inputs = rd.DebugPixelInputs()
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inputs.sample = 0
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inputs.primitive = 0
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trace = self.controller.DebugPixel(200, 150, inputs)
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if trace.debugger is None:
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raise rdtest.TestFailureException("No pixel debug result")
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cycles, variables = self.process_trace(trace)
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output_sourcevar = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
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if output_sourcevar is None:
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raise rdtest.TestFailureException("Couldn't get colour output value")
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debugged = self.evaluate_source_var(output_sourcevar, variables)
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self.controller.FreeTrace(trace)
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debuggedValue = list(debugged.value.f32v[0:4])
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is_eq, diff_amt = rdtest.value_compare_diff(history[1].shaderOut.col.floatValue, debuggedValue, eps=5.0E-06)
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if not is_eq:
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raise rdtest.TestFailureException(
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f"Debugged pixel value {debugged.name}: {diff_amt} difference. {debuggedValue} doesn't exactly match history shader output {history[1].shaderOut.col.floatValue}")
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rdtest.log.success(f'Successfully debugged pixel in {cycles} cycles, result matches')
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out = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
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tex = rd.TextureDisplay()
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tex.resourceId = pipe.GetOutputTargets()[0].resource
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tex.overlay = rd.DebugOverlay.TriangleSizeDraw
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out.SetTextureDisplay(tex)
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out.Display()
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overlay_id = out.GetDebugOverlayTexID()
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self.check_pixel_value(overlay_id, 200, 150, [14992.0, 14992.0, 14992.0, 1.0])
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rdtest.log.success("Triangle size overlay gave correct output")
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out.Shutdown()
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source = vsrefl.debugInfo.files[0].contents.replace('#if 0', '#if 1')
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newShader = self.controller.BuildTargetShader(vsrefl.entryPoint, rd.ShaderEncoding.GLSL, bytes(source, 'UTF-8'),
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rd.ShaderCompileFlags(), rd.ShaderStage.Vertex)
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if len(newShader[1]) != 0:
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raise rdtest.TestFailureException(f"Failed to compile edited shader: {newShader[1]}")
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self.controller.ReplaceResource(vsrefl.resourceId, newShader[0])
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# Refresh the replay if it didn't happen already
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self.controller.SetFrameEvent(last_action.eventId, True)
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tri_col2 = [0.906, 0.361, 0.182, 1.0]
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self.check_triangle(out=last_action.copyDestination, fore=tri_col2)
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rdtest.log.success("Edited shader had the right triangle output")
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self.controller.RemoveReplacement(vsrefl.resourceId)
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self.controller.FreeTargetResource(newShader[0])
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