Files
renderdoc/util/test/tests/Vulkan/VK_Graphics_Pipeline.py
T
baldurk 748e089b15 Fix remaining static analysis identified issues in python test code
* This includes:
  - Incorrect comparisons
  - Missing type annotations where it can't be inferred
  - Variable shadowing and bad use
  - Unused imports
  - asserts for non-None on types
* Passes clean on strict pyright checking except for
  `reportMissingParameterType`, `reportUnusedVariable`, and
  `reportOptionalMemberAccess` which are all too spammy and low value to be
  worth addressing.
2026-09-11 15:04:05 +01:00

163 lines
6.2 KiB
Python

import renderdoc as rd
import rdtest
class VK_Graphics_Pipeline(rdtest.TestCase):
demos_test_name = 'VK_Graphics_Pipeline'
def check_capture(self):
last_action = self.get_last_action()
self.controller.SetFrameEvent(last_action.eventId, True)
tri_col = [0.408, 0.863, 0.182, 1.0]
self.check_triangle(out=last_action.copyDestination, fore=tri_col)
self.check_export(self.capture_filename)
action = self.find_action("Draw")
assert action is not None
self.controller.SetFrameEvent(action.eventId, False)
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
postvs_ref: rdtest.MeshReference = {
0: {
'vtx': 0,
'idx': 0,
'gl_Position': [-0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [-0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_Position': [0.0, -0.5, 0.0, 1.0],
'vertOut.pos': [0.0, -0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_Position': [0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
pipe = self.controller.GetPipelineState()
# Do a minimal reflection test. This doesn't exhaustively test all reflection data, just to make sure that
# the linked pipelines work
vsrefl = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
fsrefl = pipe.GetShaderReflection(rd.ShaderStage.Fragment)
assert len(vsrefl.inputSignature) == 3
assert vsrefl.inputSignature[0].varName == "Position"
assert vsrefl.inputSignature[1].varName == "Color"
assert vsrefl.inputSignature[2].varName == "UV"
assert len(fsrefl.readOnlyResources) == 1
assert fsrefl.readOnlyResources[0].name == "smiley"
access = pipe.GetDescriptorAccess()
# only expect 4 accesses, the texture we actually read, spec constant, push constants, and VS UBO
if len(access) != 4:
raise rdtest.TestFailureException(f"Only expected 4 descriptor accesses, but saw {len(access)}")
if not (rd.DescriptorType.ImageSampler, 0, 13) in [(a.type, a.index, a.arrayElement) for a in access]:
raise rdtest.TestFailureException(
f"Graphics bind 0[15] isn't the accessed descriptor {rd.DumpObject(access)!s}")
self.check_vertex_debug(0, 0, 0, postvs_data)
history = self.controller.PixelHistory(pipe.GetOutputTargets()[0].resource, 200, 150, rd.Subresource(0, 0, 0),
rd.CompType.Typeless)
# should be a clear then a draw
assert len(history) == 2
assert self.find_action('', history[0].eventId).flags & rd.ActionFlags.BeginPass
assert self.find_action('', history[1].eventId).eventId == action.eventId
assert history[1].Passed()
if not rdtest.value_compare(history[1].shaderOut.col.floatValue, tri_col, eps=1.0 / 256.0):
raise rdtest.TestFailureException(f"History for drawcall output is wrong: {history[1].shaderOut.col.floatValue}")
inputs = rd.DebugPixelInputs()
inputs.sample = 0
inputs.primitive = 0
trace = self.controller.DebugPixel(200, 150, inputs)
if trace.debugger is None:
raise rdtest.TestFailureException("No pixel debug result")
cycles, variables = self.process_trace(trace)
output_sourcevar = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
if output_sourcevar is None:
raise rdtest.TestFailureException("Couldn't get colour output value")
debugged = self.evaluate_source_var(output_sourcevar, variables)
self.controller.FreeTrace(trace)
debuggedValue = list(debugged.value.f32v[0:4])
is_eq, diff_amt = rdtest.value_compare_diff(history[1].shaderOut.col.floatValue, debuggedValue, eps=5.0E-06)
if not is_eq:
raise rdtest.TestFailureException(
f"Debugged pixel value {debugged.name}: {diff_amt} difference. {debuggedValue} doesn't exactly match history shader output {history[1].shaderOut.col.floatValue}")
rdtest.log.success(f'Successfully debugged pixel in {cycles} cycles, result matches')
out = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
tex = rd.TextureDisplay()
tex.resourceId = pipe.GetOutputTargets()[0].resource
tex.overlay = rd.DebugOverlay.TriangleSizeDraw
out.SetTextureDisplay(tex)
out.Display()
overlay_id = out.GetDebugOverlayTexID()
self.check_pixel_value(overlay_id, 200, 150, [14992.0, 14992.0, 14992.0, 1.0])
rdtest.log.success("Triangle size overlay gave correct output")
out.Shutdown()
source = vsrefl.debugInfo.files[0].contents.replace('#if 0', '#if 1')
newShader = self.controller.BuildTargetShader(vsrefl.entryPoint, rd.ShaderEncoding.GLSL, bytes(source, 'UTF-8'),
rd.ShaderCompileFlags(), rd.ShaderStage.Vertex)
if len(newShader[1]) != 0:
raise rdtest.TestFailureException(f"Failed to compile edited shader: {newShader[1]}")
self.controller.ReplaceResource(vsrefl.resourceId, newShader[0])
# Refresh the replay if it didn't happen already
self.controller.SetFrameEvent(last_action.eventId, True)
tri_col2 = [0.906, 0.361, 0.182, 1.0]
self.check_triangle(out=last_action.copyDestination, fore=tri_col2)
rdtest.log.success("Edited shader had the right triangle output")
self.controller.RemoveReplacement(vsrefl.resourceId)
self.controller.FreeTargetResource(newShader[0])