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Add support for requesting pixel history for depth/stencil images. Also, adjust which index is used to patch primitive ID and fixed fragment color shaders. Before it was using the index of the target image in the framebuffer attachments. But it should be the index of the corresponding color attachment. Add support for other depth/stencil formats (other than D32_SFLOAT). Remember the depth/stencil attachment format to correctly update the values.