Files
renderdoc/util/test/tests/GL/GL_Queries_In_Use.py
T
baldurk 7149302680 Rename 'draw' or 'drawcall' to action
* There's not a good accepted terminology for this kind of event, and for
  historical reasons 'drawcall' has been the accepted term, even though
  that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
  $draw() includes draws and dispatches, but $dispatch() only includes
  dispatches, it's hard to intuitively understand why $draw() matches all
  of these calls.
* As a result we've defined the term 'action' to cover these types of
  events in the same way that we defined 'event' in the first place to
  mean a single atomic API call.
2021-07-01 15:15:05 +01:00

81 lines
3.2 KiB
Python

import renderdoc as rd
import rdtest
class GL_Queries_In_Use(rdtest.TestCase):
demos_test_name = 'GL_Queries_In_Use'
def check_capture(self):
last_action: rd.ActionDescription = self.get_last_action()
self.controller.SetFrameEvent(last_action.eventId, True)
tex_details = self.get_texture(last_action.copyDestination)
action = self.find_action("XFB Draw").next
self.controller.SetFrameEvent(action.eventId, False)
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_Position': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_Position': [0.0, 0.5, 0.0, 1.0],
'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_Position': [0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
results = self.controller.FetchCounters([rd.GPUCounter.RasterizedPrimitives, rd.GPUCounter.VSInvocations, rd.GPUCounter.FSInvocations])
action = self.find_action("Counters Draw").next
results = [r for r in results if r.eventId == action.eventId]
if len(results) != 3:
raise rdtest.TestFailureException("Expected 3 results, got {} results".format(len(results)))
for r in results:
r: rd.CounterResult
val = r.value.u32
if r.counter == rd.GPUCounter.RasterizedPrimitives:
if not rdtest.value_compare(val, 1):
raise rdtest.TestFailureException("RasterizedPrimitives result {} is not as expected".format(val))
else:
rdtest.log.success("RasterizedPrimitives result is as expected")
elif r.counter == rd.GPUCounter.VSInvocations:
if not rdtest.value_compare(val, 3):
raise rdtest.TestFailureException("VSInvocations result {} is not as expected".format(val))
else:
rdtest.log.success("VSInvocations result is as expected")
elif r.counter == rd.GPUCounter.FSInvocations:
if val < int(0.1 * tex_details.width * tex_details.height):
raise rdtest.TestFailureException("FSInvocations result {} is not as expected".format(val))
else:
rdtest.log.success("FSInvocations result is as expected")
else:
raise rdtest.TestFailureException("Unexpected counter result {}".format(r.counter))
rdtest.log.success("Counter data retrieved successfully")