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* Instead of replaying predication, we now always skip it during replay, so all objects will render. This is much more consistent and understandable behaviour instead of things mysteriously disappearing with no obvious reason why. * We track the predication that would have happened and replay Begin/End pairs so that we can know if the predication *would* have failed. * This is displayed in the UI (currently in the raster state, for lack of a better location) with the pass/fail that would have happened. * This information can feed into other places for analysis like the pixel history.