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00d7827d06
* This can be caused by overshading/rasterization differences
92 lines
3.9 KiB
Python
92 lines
3.9 KiB
Python
import renderdoc as rd
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import rdtest
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class GL_Counters(rdtest.TestCase):
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demos_test_name = 'GL_Simple_Triangle'
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def check_capture(self):
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avail = self.controller.EnumerateCounters()
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wanted = [rd.GPUCounter.EventGPUDuration, rd.GPUCounter.VSInvocations, rd.GPUCounter.PSInvocations,
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rd.GPUCounter.IAPrimitives, rd.GPUCounter.RasterizedPrimitives, rd.GPUCounter.RasterizerInvocations,
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rd.GPUCounter.SamplesPassed]
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counters = list(set(avail).intersection(set(wanted)))
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results = self.controller.FetchCounters(counters)
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descs = {}
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for c in counters:
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descs[c] = self.controller.DescribeCounter(c)
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action = self.find_action("Draw")
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# filter to only results from the draw
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results = [r for r in results if r.eventId == action.eventId]
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ps = samp = None
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for r in results:
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desc: rd.CounterDescription = descs[r.counter]
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if r.counter == rd.GPUCounter.EventGPUDuration:
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val = 0.0
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if desc.resultByteWidth == 8:
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val = r.value.d
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elif desc.resultByteWidth == 4:
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val = r.value.f
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# should not be smaller than 0.1 microseconds, and should not be more than 10 milliseconds
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if val < 1.0e-7 or val > 0.01:
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raise rdtest.TestFailureException("{} of draw {}s is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {}s is expected".format(desc.name, val))
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elif (r.counter == rd.GPUCounter.IAPrimitives or r.counter == rd.GPUCounter.RasterizedPrimitives or
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r.counter == rd.GPUCounter.RasterizerInvocations):
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val = 0
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if desc.resultByteWidth == 8:
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val = r.value.u64
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elif desc.resultByteWidth == 4:
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val = r.value.u32
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if val != 1:
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raise rdtest.TestFailureException("{} of draw {} is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {} is expected".format(desc.name, val))
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elif r.counter == rd.GPUCounter.VSInvocations:
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val = 0
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if desc.resultByteWidth == 8:
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val = r.value.u64
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elif desc.resultByteWidth == 4:
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val = r.value.u32
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if val != 3:
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raise rdtest.TestFailureException("{} of draw {} is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {} is expected".format(desc.name, val))
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elif r.counter == rd.GPUCounter.PSInvocations or r.counter == rd.GPUCounter.SamplesPassed:
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val = 0
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if desc.resultByteWidth == 8:
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val = r.value.u64
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elif desc.resultByteWidth == 4:
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val = r.value.u32
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if r.counter == rd.GPUCounter.PSInvocations:
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ps = val
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else:
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samp = val
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# should be around 15000 pixels, but allow for slight rasterization differences
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if val < 14500 or val > 15500:
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raise rdtest.TestFailureException("{} of draw {} is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {} is expected".format(desc.name, val))
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if ps is not None and samp is not None:
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# allow 500 difference for overshading counting
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if abs(ps - samp) > 500:
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raise rdtest.TestFailureException("Samples passed {} and PS invocations {} don't match".format(samp, ps))
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else:
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rdtest.log.success("Samples passed {} and PS invocations {} match".format(samp, ps))
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rdtest.log.success("All counters have expected values")
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