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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-26 11:50:59 +00:00
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52cf19e3b3a81264f1f8efdabb74b66f665ee55a
renderdoc/renderdocui/Interop
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baldurk e8e3d50c86 Expose the different local and remote renderers to the UI
2016-08-24 15:53:58 +02:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Handle empty strings in marshalling (NULL elems and count == 0)
2016-08-19 17:26:36 +02:00
D3D11PipelineState.cs
…
Enums.cs
Expose the different local and remote renderers to the UI
2016-08-24 15:53:58 +02:00
FetchInfo.cs
Expose the different local and remote renderers to the UI
2016-08-24 15:53:58 +02:00
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
Ping the connected host regularly and check other hosts at lower freq.
2016-08-23 15:21:52 +02:00
Shader.cs
Add missing handling of uscaled and sscaled formats
2016-07-21 16:06:10 +02:00
StaticExports.cs
Save machine ident in captures and compare to machine ident on open
2016-08-19 17:26:36 +02:00
VulkanPipelineState.cs
…
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