mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
52e9a6c01d
* This lets the UI highlight the source line as stepping happens, as well as allowing stepping purely in HLSL.
356 lines
13 KiB
OpenEdge ABL
356 lines
13 KiB
OpenEdge ABL
%module renderdoc
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%feature("autodoc", "0");
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%feature("autodoc:noret", "1");
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// just define linux platform to make sure things compile with no extra __declspec attributes
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#define RENDERDOC_PLATFORM_LINUX
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// we don't need these for the interface, they just confuse things
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#define NO_ENUM_CLASS_OPERATORS
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// swig's pre-processor trips up on this definition, and it's only needed for template expansions
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// in the conversion code
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#define DECLARE_REFLECTION_STRUCT(t)
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#define DECLARE_REFLECTION_ENUM(t)
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// use documentation for docstrings
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#define DOCUMENT(text) %feature("docstring") text
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#define DOCUMENT2(text1, text2) %feature("docstring") text1 text2
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#define DOCUMENT3(text1, text2, text3) %feature("docstring") text1 text2 text3
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#define DOCUMENT4(text1, text2, text3, text4) %feature("docstring") text1 text2 text3 text4
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// include header for typed enums (hopefully using PEP435 enums)
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%include <enums.swg>
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// used for declaring python IntFlag type enums
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#define ENABLE_PYTHON_FLAG_ENUMS %feature("python:enum:flag");
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#define DISABLE_PYTHON_FLAG_ENUMS %feature("python:enum:flag", "");
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// ignore warning about base class rdcarray<char> methods in rdcstr, and similar warning in structured lists
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#pragma SWIG nowarn=401
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#pragma SWIG nowarn=315
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// ignore warning about redundant declaration of typedef (byte)
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#pragma SWIG nowarn=322
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// strip off the RENDERDOC_ namespace prefix, it's unnecessary. We list this first since we want
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// any other subsequent renames to override it.
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%rename("%(strip:[RENDERDOC_])s") "";
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// rename the interfaces to remove the I prefix
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%rename("%(regex:/^I([A-Z].*)/\\1/)s", %$isclass) "";
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// Since SWIG will inline all namespaces, and doesn't support nested structs, the namespaces
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// for each pipeline state causes conflicts. We just fall back to a rename with just a concatenated
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// prefix as that's still acceptable/intuitive. We don't have a _ as that's less pythonic naming
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// (not that we follow python naming perfectly)
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%rename("%(regex:/^D3D11Pipe::(.*)/D3D11\\1/)s", regextarget=1, fullname=1, %$isclass) "D3D11Pipe::.*";
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%rename("%(regex:/^D3D12Pipe::(.*)/D3D12\\1/)s", regextarget=1, fullname=1, %$isclass) "D3D12Pipe::.*";
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%rename("%(regex:/^GLPipe::(.*)/GL\\1/)s", regextarget=1, fullname=1, %$isclass) "GLPipe::.*";
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%rename("%(regex:/^VKPipe::(.*)/VK\\1/)s", regextarget=1, fullname=1, %$isclass) "VKPipe::.*";
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%begin %{
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#undef slots
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%}
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%{
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#include "datetime.h"
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%}
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%init %{
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PyDateTime_IMPORT;
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%}
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%include "pyconversion.i"
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// typemaps for windowing data
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%typemap(in) HWND (unsigned long long tmp, int err = 0) {
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// convert windowing data pointers from just plain integers
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err = SWIG_AsVal_unsigned_SS_long_SS_long($input, &tmp);
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if (!SWIG_IsOK(err)) {
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%argument_fail(err, "$*ltype", $symname, $argnum);
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}
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$1 = ($1_type)tmp;
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}
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%typemap(in) Display* = HWND;
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%typemap(in) xcb_connection_t* = HWND;
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// completely ignore rdcdatetime, we custom convert to/from a native python datetime
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%ignore rdcdatetime;
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// ignore some operators SWIG doesn't have to worry about
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%ignore SDType::operator=;
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%ignore StructuredObjectList::swap;
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%ignore StructuredChunkList::swap;
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%ignore StructuredObjectList::operator=;
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%ignore StructuredObjectList::operator=;
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%ignore StructuredChunkList::operator=;
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%ignore StructuredBufferList::operator=;
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// these objects return a new copy which the python caller should own.
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%newobject SDObject::Duplicate;
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%newobject SDChunk::Duplicate;
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%newobject makeSDObject;
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%newobject makeSDArray;
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%newobject makeSDStruct;
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// Add custom conversion/__str__/__repr__ functions for beautification
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%include "cosmetics.i"
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// ignore all the array member functions, only wrap the ones that are in python's list
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%ignore rdcarray::rdcarray;
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%ignore rdcarray::begin;
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%ignore rdcarray::end;
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%ignore rdcarray::front;
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%ignore rdcarray::back;
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%ignore rdcarray::at;
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%ignore rdcarray::data;
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%ignore rdcarray::assign;
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%ignore rdcarray::insert;
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%ignore rdcarray::append;
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%ignore rdcarray::erase;
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%ignore rdcarray::count;
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%ignore rdcarray::capacity;
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%ignore rdcarray::size;
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%ignore rdcarray::byteSize;
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%ignore rdcarray::empty;
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%ignore rdcarray::isEmpty;
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%ignore rdcarray::resize;
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%ignore rdcarray::clear;
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%ignore rdcarray::reserve;
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%ignore rdcarray::swap;
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%ignore rdcarray::push_back;
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%ignore rdcarray::takeAt;
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%ignore rdcarray::indexOf;
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%ignore rdcarray::contains;
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%ignore rdcarray::removeOne;
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%ignore rdcarray::operator=;
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%ignore rdcarray::operator[];
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%ignore rdcstr::operator=;
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%ignore rdcstr::operator std::string;
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// simple typemap to delete old byte arrays in a buffer list before assigning the new one
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%typemap(memberin) StructuredBufferList {
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// delete old byte arrays
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for(size_t i=0; i < $1.size(); i++)
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delete $1[i];
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// copy the values
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$1.assign(*$input);
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}
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SIMPLE_TYPEMAPS(rdcstr)
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SIMPLE_TYPEMAPS(rdcdatetime)
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SIMPLE_TYPEMAPS(bytebuf)
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FIXED_ARRAY_TYPEMAPS(ResourceId)
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FIXED_ARRAY_TYPEMAPS(double)
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FIXED_ARRAY_TYPEMAPS(float)
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FIXED_ARRAY_TYPEMAPS(bool)
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FIXED_ARRAY_TYPEMAPS(uint64_t)
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FIXED_ARRAY_TYPEMAPS(uint32_t)
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FIXED_ARRAY_TYPEMAPS(int32_t)
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FIXED_ARRAY_TYPEMAPS(uint16_t)
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REFCOUNTED_TYPE(SDChunk);
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REFCOUNTED_TYPE(SDObject);
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// Not really, but we do want to handle deleting it and removing refcounted children
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REFCOUNTED_TYPE(SDFile);
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// these arrays contain refcounted members
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DEFINE_REFCOUNTED_ARRAY(StructuredChunkList);
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DEFINE_REFCOUNTED_ARRAY(StructuredObjectList);
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// these types are to be treated like python lists/arrays
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NON_TEMPLATE_ARRAY_INSTANTIATE(StructuredChunkList)
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NON_TEMPLATE_ARRAY_INSTANTIATE(StructuredObjectList)
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NON_TEMPLATE_ARRAY_INSTANTIATE(StructuredBufferList)
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// these types are to be treated like python lists/arrays, and will be instantiated after declaration
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// below
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TEMPLATE_ARRAY_DECLARE(rdcarray);
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///////////////////////////////////////////////////////////////////////////////////////////
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// Actually include header files here. Note that swig is configured not to recurse, so we
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// need to list all headers in include order that we want to process
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%include <stdint.i>
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%include "renderdoc_replay.h"
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%include "basic_types.h"
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%include "stringise.h"
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%include "structured_data.h"
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%include "capture_options.h"
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%include "control_types.h"
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%include "common_pipestate.h"
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%include "d3d11_pipestate.h"
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%include "d3d12_pipestate.h"
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%include "data_types.h"
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%include "gl_pipestate.h"
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%include "replay_enums.h"
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%include "shader_types.h"
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%include "vk_pipestate.h"
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%include "pipestate.h"
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%feature("docstring") "";
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%extend rdcarray {
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// we ignored some functions before, need to restore them so we can declare our own impls
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%rename("%s") insert;
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%rename("%s") append;
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%rename("%s") clear;
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%rename("%s") count;
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}
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%extend SDObject {
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%feature("docstring") R"(Interprets the object as an integer and returns its value.
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Invalid if the object is not actually an integer.
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)";
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PyObject *AsInt()
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{
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if($self->type.basetype == SDBasic::UnsignedInteger)
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return ConvertToPy($self->data.basic.u);
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else
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return ConvertToPy($self->data.basic.i);
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}
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%feature("docstring") R"(Interprets the object as a floating point number and returns its value.
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Invalid if the object is not actually a floating point number.
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)";
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PyObject *AsFloat() { return ConvertToPy($self->data.basic.d); }
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%feature("docstring") R"(Interprets the object as a string and returns its value.
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Invalid if the object is not actually a string.
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)";
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PyObject *AsString() { return ConvertToPy($self->data.str); }
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}
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// add python array members that aren't in slots
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EXTEND_ARRAY_CLASS_METHODS(rdcarray)
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EXTEND_ARRAY_CLASS_METHODS(StructuredChunkList)
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EXTEND_ARRAY_CLASS_METHODS(StructuredObjectList)
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EXTEND_ARRAY_CLASS_METHODS(StructuredBufferList)
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// list of array types. These are the concrete types used in rdcarray that will be bound
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// If you get an error with add_your_use_of_rdcarray_to_swig_interface missing, add your type here
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// or in qrenderdoc.i, depending on which one is appropriate
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, int)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, float)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, uint32_t)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, uint64_t)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, rdcstr)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, WindowingSystem)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, DrawcallDescription)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, GPUCounter)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, CounterResult)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, APIEvent)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, Bindpoint)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, BufferDescription)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, CaptureFileFormat)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ConstantBlock)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, DebugMessage)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, EnvironmentModification)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, EventUsage)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, PathEntry)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, PixelModification)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ResourceDescription)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ResourceId)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, LineColumnInfo)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ShaderCompileFlag)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ShaderConstant)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ShaderDebugState)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ShaderResource)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ShaderSampler)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ShaderSourceFile)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ShaderVariable)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, LocalVariableMapping)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, SigParameter)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, TextureDescription)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ShaderEntryPoint)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, Viewport)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, Scissor)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, ColorBlend)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, BoundVBuffer)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, VertexInputAttribute)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, BoundResource)
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TEMPLATE_ARRAY_INSTANTIATE(rdcarray, BoundResourceArray)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, VKPipe, Attachment)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, VKPipe, BindingElement)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, VKPipe, DescriptorBinding)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, VKPipe, DescriptorSet)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, VKPipe, ImageData)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, VKPipe, ImageLayout)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, VKPipe, SpecializationConstant)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, VKPipe, VertexBuffer)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, VKPipe, VertexAttribute)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, VKPipe, VertexBinding)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, VKPipe, ViewportScissor)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D11Pipe, ConstantBuffer)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D11Pipe, Layout)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D11Pipe, Sampler)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D11Pipe, StreamOutBind)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D11Pipe, VertexBuffer)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D11Pipe, View)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D12Pipe, ConstantBuffer)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D12Pipe, Layout)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D12Pipe, RegisterSpace)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D12Pipe, ResourceData)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D12Pipe, ResourceState)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D12Pipe, Sampler)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D12Pipe, StreamOutBind)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D12Pipe, VertexBuffer)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, D3D12Pipe, View)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, GLPipe, Attachment)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, GLPipe, Buffer)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, GLPipe, ImageLoadStore)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, GLPipe, Sampler)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, GLPipe, Texture)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, GLPipe, VertexBuffer)
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TEMPLATE_NAMESPACE_ARRAY_INSTANTIATE(rdcarray, GLPipe, VertexAttribute)
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///////////////////////////////////////////////////////////////////////////////////////////
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// declare a function for passing external objects into python
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%wrapper %{
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PyObject *PassObjectToPython(const char *type, void *obj)
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{
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swig_type_info *t = SWIG_TypeQuery(type);
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if(t == NULL)
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return NULL;
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return SWIG_InternalNewPointerObj(obj, t, 0);
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}
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%}
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///////////////////////////////////////////////////////////////////////////////////////////
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// Check documentation for types is set up correctly
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%header %{
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#include <set>
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#include "Code/pyrenderdoc/interface_check.h"
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// check interface, see interface_check.h for more information
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static swig_type_info **interfaceCheckTypes;
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static size_t interfaceCheckNumTypes = 0;
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bool CheckCoreInterface()
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{
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#if defined(RELEASE)
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return false;
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#else
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if(interfaceCheckNumTypes == 0)
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return false;
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return check_interface(interfaceCheckTypes, interfaceCheckNumTypes);
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#endif
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}
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%}
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%init %{
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interfaceCheckTypes = swig_type_initial;
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interfaceCheckNumTypes = sizeof(swig_type_initial)/sizeof(swig_type_initial[0]);
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%}
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