Files
renderdoc/qrenderdoc/3rdparty/qt/include/QtCore/qmath.h
T
baldurk 768e812e45 Commit binary dependencies necessary for compilation on windows
* On windows it's strongly desired to be able to compile straight out of
  a clean checkout or source download. This means anyone can download
  the source and investigate something quickly, without having to worry
  about the hassle of figuring out how the project downloads 3rd party
  dependencies, fetching them, getting them registered in the right
  place.
* This can't be put in a submodule as git submodules don't get
  downloaded by default so people new to git will get confusing
  compilation messages, and someone downloading the source from github
  directly without cloning via git won't get submodules included.
* It does add some extra size to a fresh download/checkout which is
  unfortunate, but absolutely worth the cost. Shallow checkouts still
  aren't unfeasibly large, and it's only a one-off cost at clone time.
2018-02-02 20:49:35 +00:00

299 lines
6.3 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QMATH_H
#define QMATH_H
#if 0
#pragma qt_class(QtMath)
#endif
#include <QtCore/qglobal.h>
#include <QtCore/qalgorithms.h>
#ifndef _USE_MATH_DEFINES
# define _USE_MATH_DEFINES
# define undef_USE_MATH_DEFINES
#endif
#include <cmath>
#ifdef undef_USE_MATH_DEFINES
# undef _USE_MATH_DEFINES
# undef undef_USE_MATH_DEFINES
#endif
QT_BEGIN_NAMESPACE
#define QT_SINE_TABLE_SIZE 256
extern Q_CORE_EXPORT const qreal qt_sine_table[QT_SINE_TABLE_SIZE];
inline int qCeil(qreal v)
{
using std::ceil;
return int(ceil(v));
}
inline int qFloor(qreal v)
{
using std::floor;
return int(floor(v));
}
inline qreal qFabs(qreal v)
{
using std::fabs;
return fabs(v);
}
inline qreal qSin(qreal v)
{
using std::sin;
return sin(v);
}
inline qreal qCos(qreal v)
{
using std::cos;
return cos(v);
}
inline qreal qTan(qreal v)
{
using std::tan;
return tan(v);
}
inline qreal qAcos(qreal v)
{
using std::acos;
return acos(v);
}
inline qreal qAsin(qreal v)
{
using std::asin;
return asin(v);
}
inline qreal qAtan(qreal v)
{
using std::atan;
return atan(v);
}
inline qreal qAtan2(qreal y, qreal x)
{
using std::atan2;
return atan2(y, x);
}
inline qreal qSqrt(qreal v)
{
using std::sqrt;
return sqrt(v);
}
inline qreal qLn(qreal v)
{
using std::log;
return log(v);
}
inline qreal qExp(qreal v)
{
using std::exp;
return exp(v);
}
inline qreal qPow(qreal x, qreal y)
{
using std::pow;
return pow(x, y);
}
#ifndef M_E
#define M_E (2.7182818284590452354)
#endif
#ifndef M_LOG2E
#define M_LOG2E (1.4426950408889634074)
#endif
#ifndef M_LOG10E
#define M_LOG10E (0.43429448190325182765)
#endif
#ifndef M_LN2
#define M_LN2 (0.69314718055994530942)
#endif
#ifndef M_LN10
#define M_LN10 (2.30258509299404568402)
#endif
#ifndef M_PI
#define M_PI (3.14159265358979323846)
#endif
#ifndef M_PI_2
#define M_PI_2 (1.57079632679489661923)
#endif
#ifndef M_PI_4
#define M_PI_4 (0.78539816339744830962)
#endif
#ifndef M_1_PI
#define M_1_PI (0.31830988618379067154)
#endif
#ifndef M_2_PI
#define M_2_PI (0.63661977236758134308)
#endif
#ifndef M_2_SQRTPI
#define M_2_SQRTPI (1.12837916709551257390)
#endif
#ifndef M_SQRT2
#define M_SQRT2 (1.41421356237309504880)
#endif
#ifndef M_SQRT1_2
#define M_SQRT1_2 (0.70710678118654752440)
#endif
inline qreal qFastSin(qreal x)
{
int si = int(x * (0.5 * QT_SINE_TABLE_SIZE / M_PI)); // Would be more accurate with qRound, but slower.
qreal d = x - si * (2.0 * M_PI / QT_SINE_TABLE_SIZE);
int ci = si + QT_SINE_TABLE_SIZE / 4;
si &= QT_SINE_TABLE_SIZE - 1;
ci &= QT_SINE_TABLE_SIZE - 1;
return qt_sine_table[si] + (qt_sine_table[ci] - 0.5 * qt_sine_table[si] * d) * d;
}
inline qreal qFastCos(qreal x)
{
int ci = int(x * (0.5 * QT_SINE_TABLE_SIZE / M_PI)); // Would be more accurate with qRound, but slower.
qreal d = x - ci * (2.0 * M_PI / QT_SINE_TABLE_SIZE);
int si = ci + QT_SINE_TABLE_SIZE / 4;
si &= QT_SINE_TABLE_SIZE - 1;
ci &= QT_SINE_TABLE_SIZE - 1;
return qt_sine_table[si] - (qt_sine_table[ci] + 0.5 * qt_sine_table[si] * d) * d;
}
Q_DECL_CONSTEXPR inline float qDegreesToRadians(float degrees)
{
return degrees * float(M_PI/180);
}
Q_DECL_CONSTEXPR inline double qDegreesToRadians(double degrees)
{
return degrees * (M_PI / 180);
}
Q_DECL_CONSTEXPR inline float qRadiansToDegrees(float radians)
{
return radians * float(180/M_PI);
}
Q_DECL_CONSTEXPR inline double qRadiansToDegrees(double radians)
{
return radians * (180 / M_PI);
}
#if defined(QT_HAS_BUILTIN_CLZ)
inline quint32 qNextPowerOfTwo(quint32 v)
{
if (v == 0)
return 1;
return 2U << (31 ^ QAlgorithmsPrivate::qt_builtin_clz(v));
}
#else
inline quint32 qNextPowerOfTwo(quint32 v)
{
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
++v;
return v;
}
#endif
#if defined(QT_HAS_BUILTIN_CLZLL)
inline quint64 qNextPowerOfTwo(quint64 v)
{
if (v == 0)
return 1;
return Q_UINT64_C(2) << (63 ^ QAlgorithmsPrivate::qt_builtin_clzll(v));
}
#else
inline quint64 qNextPowerOfTwo(quint64 v)
{
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v |= v >> 32;
++v;
return v;
}
#endif
inline quint32 qNextPowerOfTwo(qint32 v)
{
return qNextPowerOfTwo(quint32(v));
}
inline quint64 qNextPowerOfTwo(qint64 v)
{
return qNextPowerOfTwo(quint64(v));
}
QT_END_NAMESPACE
#endif // QMATH_H