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renderdoc/renderdoc/core/resource_manager.h
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2019 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <map>
#include <set>
#include "api/replay/renderdoc_replay.h"
#include "common/threading.h"
#include "core/core.h"
#include "os/os_specific.h"
#include "serialise/serialiser.h"
using std::set;
using std::map;
// In what way (read, write, etc) was a resource referenced in a frame -
// used to determine if initial contents are needed and to what degree.
// These values are used both as states (representing the cumulative previous
// accesses to the resource), and state transitions (access by a single
// command, modifying the state). This state machine is illustrated below,
// with states represented in caps, and transitions in lower case.
//
// +------------ NONE -------------+
// | | |
// read write clear
// | | |
// V V V
// READ <--read-- WRITE --clear--> CLEAR
// |
// write/clear
// |
// V
// READBEFOREWRITE
//
// Note:
// * All resources begin implicitly in the None state.
// * The state transitions for ReadBeforeWrite are simply the composition of
// the transition for read, followed by the transition for write (e.g.
// ReadBeforeWrite moves from NONE state to READBEFOREWRITE state).
// * All other transitions (excluding ReadBeforeWrite) that are not explicitly
// shown leave the state unchanged (e.g. a read in the CLEAR state remains
// in the CLEAR state).
//
// The enum values are ordered so that larger values correspond to greater
// requirements for (re)initialization of the resource during replay.
enum FrameRefType
{
// Initial state, no reads or writes
eFrameRef_None = 0,
// Write to some unknown subset of resource.
// As a state, this represents that unlike clear, some part of the
// initial contents might still be visible to later reads.
eFrameRef_PartialWrite = 1,
// Write to the entire resource.
// As a state, this represents that no later reads will even be able to see
// the initial contents, and therefore, the initial contents need not be
// restored for replay.
eFrameRef_CompleteWrite = 2,
// Read from the resource;
// As a state, this represents a read that could have seen the resource's
// initial contents, but the value seen by the read has not been overwritten;
// therefore, the initial contents needs to be restored before the first time
// we replay, but doesn't need to be reset between subsequent replays.
eFrameRef_Read = 3,
// Read followed by a write;
// As a state, this represents a read that could have seen the resource
// initial contents, followed by a write that could have modified that
// initial contents; therefore, the initial contents will need to be reset
// before each time we replay the frame.
eFrameRef_ReadBeforeWrite = 4,
};
const FrameRefType eFrameRef_Minimum = eFrameRef_None;
const FrameRefType eFrameRef_Maximum = eFrameRef_ReadBeforeWrite;
DECLARE_REFLECTION_ENUM(FrameRefType);
// Compose frame refs that occur in a known order.
// This can be thought of as a state (`first`) and a transition from that state
// (`second`), returning the new state (see the state diagram for
// `FrameRefType` above)
FrameRefType ComposeFrameRefs(FrameRefType first, FrameRefType second);
// Compose frame refs when the order is unknown.
// This is conservative, in that, if there is both a Read and a Write/Clear, it
// assumes the Read occurs before the Write/Clear, forcing that resource to be
// reset for replay.
FrameRefType ComposeFrameRefsUnordered(FrameRefType first, FrameRefType second);
bool IsDirtyFrameRef(FrameRefType refType);
// Captures the possible initialization/reset requirements for resources.
// These requirements are entirely determined by the resource's FrameRefType,
// but this type improves the readability of the code that checks
// init/reset requirements.
enum InitReqType
{
// Initial contents of the resource are not used, and also not modified.
// No initialization/reset is required for correct replay, but may be helpful
// to avoid user confusion when analyzing the resource.
// Corresponds to `None` ref type.
eInitReq_None,
// Initial contents of the resource are not used, but the contents are
// potentially modified during the frame.
// No initialization/reset is required for correct replay, but may be helpful
// to avoid user confusion when analyzing the resource.
// Corresponds to `PartialWrite` and `CompleteWrite` ref types.
eInitReq_Clear,
// Initial contents of the resource are read, but not overwritten;
// the resource needs to be initialized before the first replay, but need not
// be reset before subsequent replays.
// Corresponds to `Read` ref type.
eInitReq_InitOnce,
// Initial contents of the resource are read, and later overwritten;
// the resource needs to be reset before each replay.
// Corresponds to `ReadBeforeWrite` ref type.
eInitReq_Reset,
};
// Return the initialization/reset requirements for a FrameRefType
inline InitReqType InitReq(FrameRefType refType)
{
switch(refType)
{
case eFrameRef_None: return eInitReq_None;
case eFrameRef_Read: return eInitReq_InitOnce;
case eFrameRef_ReadBeforeWrite: return eInitReq_Reset;
default: return eInitReq_Clear;
}
}
// handle marking a resource referenced for read or write and storing RAW access etc.
template <typename Compose>
bool MarkReferenced(std::map<ResourceId, FrameRefType> &refs, ResourceId id, FrameRefType refType,
Compose comp)
{
auto refit = refs.find(id);
if(refit == refs.end())
{
refs[id] = refType;
return true;
}
else
{
refit->second = comp(refit->second, refType);
}
return false;
}
inline bool MarkReferenced(std::map<ResourceId, FrameRefType> &refs, ResourceId id,
FrameRefType refType)
{
return MarkReferenced(refs, id, refType, ComposeFrameRefs);
}
// verbose prints with IDs of each dirty resource and whether it was prepared,
// and whether it was serialised.
#define VERBOSE_DIRTY_RESOURCES OPTION_OFF
namespace ResourceIDGen
{
ResourceId GetNewUniqueID();
void SetReplayResourceIDs();
};
struct ResourceRecord;
class ResourceRecordHandler
{
public:
virtual void MarkDirtyResource(ResourceId id) = 0;
virtual void MarkCleanResource(ResourceId id) = 0;
virtual void MarkPendingDirty(ResourceId id) = 0;
virtual void RemoveResourceRecord(ResourceId id) = 0;
virtual void MarkResourceFrameReferenced(ResourceId id, FrameRefType refType) = 0;
virtual void DestroyResourceRecord(ResourceRecord *record) = 0;
};
// This is a generic resource record, that APIs can inherit from and use.
// A resource is an API object that gets tracked on its own, has dependencies on other resources
// and has its own stream of chunks.
//
// This is used to track the necessary resources for a frame, and include only those required
// for the captured frame in its log. It also handles anything resource-specific such as
// shadow CPU copies of data.
struct ResourceRecord
{
ResourceRecord(ResourceId id, bool lock)
: RefCount(1),
ResID(id),
UpdateCount(0),
DataInSerialiser(false),
DataPtr(NULL),
DataOffset(0),
Length(0),
DataWritten(false),
InternalResource(false)
{
m_ChunkLock = NULL;
if(lock)
m_ChunkLock = new Threading::CriticalSection();
}
~ResourceRecord() { SAFE_DELETE(m_ChunkLock); }
void AddParent(ResourceRecord *r)
{
if(Parents.find(r) == Parents.end())
{
r->AddRef();
Parents.insert(r);
}
}
void MarkParentsDirty(ResourceRecordHandler *mgr)
{
for(auto it = Parents.begin(); it != Parents.end(); ++it)
mgr->MarkDirtyResource((*it)->GetResourceID());
}
void MarkParentsReferenced(ResourceRecordHandler *mgr, FrameRefType refType)
{
for(auto it = Parents.begin(); it != Parents.end(); ++it)
mgr->MarkResourceFrameReferenced((*it)->GetResourceID(), refType);
}
void FreeParents(ResourceRecordHandler *mgr)
{
for(auto it = Parents.begin(); it != Parents.end(); ++it)
(*it)->Delete(mgr);
Parents.clear();
}
void MarkDataUnwritten() { DataWritten = false; }
void Insert(map<int32_t, Chunk *> &recordlist)
{
bool dataWritten = DataWritten;
DataWritten = true;
for(auto it = Parents.begin(); it != Parents.end(); ++it)
{
if(!(*it)->DataWritten)
{
(*it)->Insert(recordlist);
}
}
if(!dataWritten)
{
for(auto it = m_Chunks.begin(); it != m_Chunks.end(); ++it)
recordlist[it->first] = it->second;
}
}
void AddRef() { Atomic::Inc32(&RefCount); }
int GetRefCount() const { return RefCount; }
void Delete(ResourceRecordHandler *mgr);
ResourceId GetResourceID() const { return ResID; }
void RemoveChunk(Chunk *chunk)
{
LockChunks();
for(auto it = m_Chunks.begin(); it != m_Chunks.end(); ++it)
{
if(it->second == chunk)
{
m_Chunks.erase(it);
break;
}
}
UnlockChunks();
}
void AddChunk(Chunk *chunk, int32_t ID = 0)
{
if(ID == 0)
ID = GetID();
LockChunks();
m_Chunks.push_back(std::make_pair(ID, chunk));
UnlockChunks();
}
void LockChunks()
{
if(m_ChunkLock)
m_ChunkLock->Lock();
}
void UnlockChunks()
{
if(m_ChunkLock)
m_ChunkLock->Unlock();
}
bool HasChunks() const { return !m_Chunks.empty(); }
size_t NumChunks() const { return m_Chunks.size(); }
void SwapChunks(ResourceRecord *other)
{
LockChunks();
other->LockChunks();
m_Chunks.swap(other->m_Chunks);
m_FrameRefs.swap(other->m_FrameRefs);
other->UnlockChunks();
UnlockChunks();
}
void AppendFrom(ResourceRecord *other)
{
LockChunks();
other->LockChunks();
for(auto it = other->m_Chunks.begin(); it != other->m_Chunks.end(); ++it)
AddChunk(it->second->Duplicate());
for(auto it = other->Parents.begin(); it != other->Parents.end(); ++it)
AddParent(*it);
other->UnlockChunks();
UnlockChunks();
}
void DeleteChunks()
{
LockChunks();
for(auto it = m_Chunks.begin(); it != m_Chunks.end(); ++it)
SAFE_DELETE(it->second);
m_Chunks.clear();
UnlockChunks();
}
Chunk *GetLastChunk() const
{
RDCASSERT(HasChunks());
return m_Chunks.back().second;
}
int32_t GetLastChunkID() const
{
RDCASSERT(HasChunks());
return m_Chunks.back().first;
}
void PopChunk() { m_Chunks.pop_back(); }
byte *GetDataPtr() { return DataPtr + DataOffset; }
bool HasDataPtr() { return DataPtr != NULL; }
void SetDataOffset(uint64_t offs) { DataOffset = offs; }
void SetDataPtr(byte *ptr) { DataPtr = ptr; }
template <typename Compose>
bool MarkResourceFrameReferenced(ResourceId id, FrameRefType refType, Compose comp);
inline bool MarkResourceFrameReferenced(ResourceId id, FrameRefType refType)
{
return MarkResourceFrameReferenced(id, refType, ComposeFrameRefs);
}
void AddResourceReferences(ResourceRecordHandler *mgr);
void AddReferencedIDs(std::set<ResourceId> &ids)
{
for(auto it = m_FrameRefs.begin(); it != m_FrameRefs.end(); ++it)
ids.insert(it->first);
}
uint64_t Length;
int UpdateCount;
bool DataInSerialiser;
// anything internal that shouldn't be automatically pulled in by 'Ref All Resources' or have
// initial contents stored. This could either be a type of object that would break if its chunks
// were inserted into the initialisation phase (like an D3D11 DeviceContext which contains
// commands) or just debug objects created during capture as helpers which shouldn't be included.
//
// The implication is that they are handled specially for being inserted into the capture, or
// aren't inserted at all. Note that if a resource is frame-referenced, it will be included
// regardless but still without initial contents, capture drivers should be careful.
bool InternalResource;
bool DataWritten;
protected:
volatile int32_t RefCount;
byte *DataPtr;
uint64_t DataOffset;
ResourceId ResID;
std::set<ResourceRecord *> Parents;
int32_t GetID()
{
static volatile int32_t globalIDCounter = 10;
return Atomic::Inc32(&globalIDCounter);
}
std::vector<std::pair<int32_t, Chunk *>> m_Chunks;
Threading::CriticalSection *m_ChunkLock;
map<ResourceId, FrameRefType> m_FrameRefs;
};
template <typename Compose>
bool ResourceRecord::MarkResourceFrameReferenced(ResourceId id, FrameRefType refType, Compose comp)
{
if(id == ResourceId())
return false;
return MarkReferenced(m_FrameRefs, id, refType, comp);
}
// the resource manager is a utility class that's not required but is likely wanted by any API
// implementation.
// It keeps track of resource records, which resources are alive and allows you to query for them by
// ID. It tracks
// which resources are marked as dirty (needing their initial contents fetched before capture).
//
// For APIs that wrap their resources it provides tracking for that.
//
// In the replay application it will also track which 'live' resources are representing which
// 'original'
// resources from the application when it was captured.
template <typename Configuration>
class ResourceManager : public ResourceRecordHandler
{
public:
typedef typename Configuration::WrappedResourceType WrappedResourceType;
typedef typename Configuration::RealResourceType RealResourceType;
typedef typename Configuration::RecordType RecordType;
typedef typename Configuration::InitialContentData InitialContentData;
ResourceManager();
virtual ~ResourceManager();
void Shutdown();
///////////////////////////////////////////
// Capture-side methods
// while capturing, resource records containing chunk streams and metadata for resources
RecordType *GetResourceRecord(ResourceId id);
bool HasResourceRecord(ResourceId id);
RecordType *AddResourceRecord(ResourceId id);
inline void RemoveResourceRecord(ResourceId id);
void DestroyResourceRecord(ResourceRecord *record);
// while capturing or replaying, resources and their live IDs
void AddCurrentResource(ResourceId id, WrappedResourceType res);
bool HasCurrentResource(ResourceId id);
WrappedResourceType GetCurrentResource(ResourceId id);
void ReleaseCurrentResource(ResourceId id);
// insert the chunks for the resources referenced in the frame
void InsertReferencedChunks(WriteSerialiser &ser);
// mark resource records as unwritten, ready to be written to a new logfile.
void MarkUnwrittenResources();
// clear the list of frame-referenced resources - e.g. if you're about to recapture a frame
void ClearReferencedResources();
// indicates this resource could have been modified by the GPU,
// so it's now suspect and the data we have on it might well be out of date
// and to be correct its contents should be serialised out at the start
// of the frame.
inline void MarkDirtyResource(ResourceId res);
// for use when we might be mid-capture, this will get flushed to dirty state before the
// next frame but is safe to use mid-capture
void MarkPendingDirty(ResourceId res);
void FlushPendingDirty();
// this can be used when the resource is cleared or similar and it's in a known state
void MarkCleanResource(ResourceId res);
// returns if the resource has been marked as dirty
bool IsResourceDirty(ResourceId res);
// call callbacks to prepare initial contents for dirty resources
void PrepareInitialContents();
InitialContentData GetInitialContents(ResourceId id);
void SetInitialContents(ResourceId id, InitialContentData contents);
void SetInitialChunk(ResourceId id, Chunk *chunk);
// generate chunks for initial contents and insert.
void InsertInitialContentsChunks(WriteSerialiser &ser);
// for initial contents that don't need a chunk - apply them here. This allows any patching to
// creation-time chunks to happen before they're written to disk.
void ApplyInitialContentsNonChunks(WriteSerialiser &ser);
// Serialise out which resources need initial contents, along with whether their
// initial contents are in the serialised stream (e.g. RTs might still want to be
// cleared on frame init).
void Serialise_InitialContentsNeeded(WriteSerialiser &ser);
// mark resource referenced somewhere in the main frame-affecting calls.
// That means this resource should be included in the final serialise out
template <typename Compose>
void MarkResourceFrameReferenced(ResourceId id, FrameRefType refType, Compose comp);
inline void MarkResourceFrameReferenced(ResourceId id, FrameRefType refType);
///////////////////////////////////////////
// Replay-side methods
// Live resources to replace serialised IDs
void AddLiveResource(ResourceId origid, WrappedResourceType livePtr);
bool HasLiveResource(ResourceId origid);
WrappedResourceType GetLiveResource(ResourceId origid);
void EraseLiveResource(ResourceId origid);
// when asked for a given id, return the resource for a replacement id
void ReplaceResource(ResourceId from, ResourceId to);
bool HasReplacement(ResourceId from);
void RemoveReplacement(ResourceId id);
// fetch original ID for a real ID or vice-versa.
ResourceId GetOriginalID(ResourceId id);
ResourceId GetLiveID(ResourceId id);
// Serialise in which resources need initial contents and set them up.
void CreateInitialContents(ReadSerialiser &ser);
// Free any initial contents that are prepared (for after capture is complete)
void FreeInitialContents();
// Apply the initial contents for the resources that need them, used at the start of a frame
void ApplyInitialContents();
// Resource wrapping, allows for querying and adding/removing of wrapper layers around resources
bool AddWrapper(WrappedResourceType wrap, RealResourceType real);
bool HasWrapper(RealResourceType real);
WrappedResourceType GetWrapper(RealResourceType real);
void RemoveWrapper(RealResourceType real);
protected:
friend InitialContentData;
// 'interface' to implement by derived classes
virtual ResourceId GetID(WrappedResourceType res) = 0;
virtual bool ResourceTypeRelease(WrappedResourceType res) = 0;
virtual bool Force_InitialState(WrappedResourceType res, bool prepare) = 0;
virtual bool AllowDeletedResource_InitialState() { return false; }
virtual bool Need_InitialStateChunk(WrappedResourceType res) = 0;
virtual bool Prepare_InitialState(WrappedResourceType res) = 0;
virtual uint32_t GetSize_InitialState(ResourceId id, WrappedResourceType res) = 0;
virtual bool Serialise_InitialState(WriteSerialiser &ser, ResourceId id,
WrappedResourceType res) = 0;
virtual void Create_InitialState(ResourceId id, WrappedResourceType live, bool hasData) = 0;
virtual void Apply_InitialState(WrappedResourceType live, InitialContentData initial) = 0;
virtual std::vector<ResourceId> InitialContentResources();
// very coarse lock, protects EVERYTHING. This could certainly be improved and it may be a
// bottleneck
// for performance. Given that the main use cases are write-rarely read-often the lock should be
// optimised
// for that as we only want to make sure we're not modifying the objects together, by far the most
// common
// operation is looking up data.
Threading::CriticalSection m_Lock;
// easy optimisation win - don't use maps everywhere. It's convenient but not optimal, and
// profiling will
// likely prove that some or all of these could be a problem
// used during capture - map from real resource to its wrapper (other way can be done just with an
// Unwrap)
map<RealResourceType, WrappedResourceType> m_WrapperMap;
// used during capture - holds resources referenced in current frame (and how they're referenced)
map<ResourceId, FrameRefType> m_FrameReferencedResources;
// used during capture - holds resources marked as dirty, needing initial contents
set<ResourceId> m_DirtyResources;
set<ResourceId> m_PendingDirtyResources;
// used during capture or replay - holds initial contents
map<ResourceId, InitialContentData> m_InitialContents;
// on capture, if a chunk was prepared in Prepare_InitialContents and added, don't re-serialise.
// Some initial contents may not need the delayed readback.
map<ResourceId, Chunk *> m_InitialChunks;
// used during capture or replay - map of resources currently alive with their real IDs, used in
// capture and replay.
map<ResourceId, WrappedResourceType> m_CurrentResourceMap;
// used during replay - maps back and forth from original id to live id and vice-versa
map<ResourceId, ResourceId> m_OriginalIDs, m_LiveIDs;
// used during replay - holds resources allocated and the original id that they represent
map<ResourceId, WrappedResourceType> m_LiveResourceMap;
// used during capture - holds resource records by id.
map<ResourceId, RecordType *> m_ResourceRecords;
// used during replay - holds current resource replacements
map<ResourceId, ResourceId> m_Replacements;
};
template <typename Configuration>
ResourceManager<Configuration>::ResourceManager()
{
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->RegisterMemoryRegion(this, sizeof(ResourceManager));
}
template <typename Configuration>
void ResourceManager<Configuration>::Shutdown()
{
FreeInitialContents();
while(!m_LiveResourceMap.empty())
{
auto it = m_LiveResourceMap.begin();
ResourceId id = it->first;
ResourceTypeRelease(it->second);
auto removeit = m_LiveResourceMap.find(id);
if(removeit != m_LiveResourceMap.end())
m_LiveResourceMap.erase(removeit);
}
RDCASSERT(m_ResourceRecords.empty());
}
template <typename Configuration>
ResourceManager<Configuration>::~ResourceManager()
{
RDCASSERT(m_LiveResourceMap.empty());
RDCASSERT(m_InitialContents.empty());
RDCASSERT(m_ResourceRecords.empty());
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->UnregisterMemoryRegion(this);
}
template <typename Configuration>
template <typename Compose>
void ResourceManager<Configuration>::MarkResourceFrameReferenced(ResourceId id,
FrameRefType refType, Compose comp)
{
SCOPED_LOCK(m_Lock);
if(id == ResourceId())
return;
bool newRef = MarkReferenced(m_FrameReferencedResources, id, refType, comp);
if(newRef)
{
RecordType *record = GetResourceRecord(id);
if(record)
record->AddRef();
}
}
template <typename Configuration>
void ResourceManager<Configuration>::MarkResourceFrameReferenced(ResourceId id, FrameRefType refType)
{
return MarkResourceFrameReferenced(id, refType, ComposeFrameRefs);
}
template <typename Configuration>
void ResourceManager<Configuration>::MarkDirtyResource(ResourceId res)
{
SCOPED_LOCK(m_Lock);
if(res == ResourceId())
return;
m_DirtyResources.insert(res);
}
template <typename Configuration>
void ResourceManager<Configuration>::MarkPendingDirty(ResourceId res)
{
SCOPED_LOCK(m_Lock);
if(res == ResourceId())
return;
m_PendingDirtyResources.insert(res);
}
template <typename Configuration>
void ResourceManager<Configuration>::FlushPendingDirty()
{
SCOPED_LOCK(m_Lock);
m_DirtyResources.insert(m_PendingDirtyResources.begin(), m_PendingDirtyResources.end());
m_PendingDirtyResources.clear();
}
template <typename Configuration>
bool ResourceManager<Configuration>::IsResourceDirty(ResourceId res)
{
SCOPED_LOCK(m_Lock);
if(res == ResourceId())
return false;
return m_DirtyResources.find(res) != m_DirtyResources.end();
}
template <typename Configuration>
void ResourceManager<Configuration>::MarkCleanResource(ResourceId res)
{
SCOPED_LOCK(m_Lock);
if(res == ResourceId())
return;
if(IsResourceDirty(res))
{
m_DirtyResources.erase(res);
}
}
template <typename Configuration>
void ResourceManager<Configuration>::SetInitialContents(ResourceId id, InitialContentData contents)
{
SCOPED_LOCK(m_Lock);
RDCASSERT(id != ResourceId());
auto it = m_InitialContents.find(id);
if(it != m_InitialContents.end())
{
// free previous contents
it->second.Free(this);
m_InitialContents.erase(it);
}
m_InitialContents[id] = contents;
}
template <typename Configuration>
void ResourceManager<Configuration>::SetInitialChunk(ResourceId id, Chunk *chunk)
{
SCOPED_LOCK(m_Lock);
RDCASSERT(id != ResourceId());
auto it = m_InitialChunks.find(id);
RDCASSERT(chunk->GetChunkType<SystemChunk>() == SystemChunk::InitialContents);
if(it != m_InitialChunks.end())
{
RDCERR("Initial chunk set for ID %llu twice", id);
delete chunk;
return;
}
m_InitialChunks[id] = chunk;
}
template <typename Configuration>
typename Configuration::InitialContentData ResourceManager<Configuration>::GetInitialContents(
ResourceId id)
{
SCOPED_LOCK(m_Lock);
if(id == ResourceId())
return InitialContentData();
if(m_InitialContents.find(id) != m_InitialContents.end())
return m_InitialContents[id];
return InitialContentData();
}
// use a namespace so this doesn't pollute the global namesapce
namespace ResourceManagerInternal
{
struct WrittenRecord
{
ResourceId id;
bool written;
};
};
DECLARE_REFLECTION_STRUCT(ResourceManagerInternal::WrittenRecord);
template <class SerialiserType>
void DoSerialise(SerialiserType &ser, ResourceManagerInternal::WrittenRecord &el)
{
SERIALISE_MEMBER(id);
SERIALISE_MEMBER(written);
}
template <typename Configuration>
void ResourceManager<Configuration>::Serialise_InitialContentsNeeded(WriteSerialiser &ser)
{
using namespace ResourceManagerInternal;
SCOPED_LOCK(m_Lock);
std::vector<WrittenRecord> WrittenRecords;
// reasonable estimate, and these records are small
WrittenRecords.reserve(m_FrameReferencedResources.size());
for(auto it = m_FrameReferencedResources.begin(); it != m_FrameReferencedResources.end(); ++it)
{
RecordType *record = GetResourceRecord(it->first);
if(IsDirtyFrameRef(it->second))
{
WrittenRecord wr = {it->first, record ? record->DataInSerialiser : true};
WrittenRecords.push_back(wr);
}
}
for(auto it = m_DirtyResources.begin(); it != m_DirtyResources.end(); ++it)
{
ResourceId id = *it;
auto ref = m_FrameReferencedResources.find(id);
if(ref == m_FrameReferencedResources.end() || !IsDirtyFrameRef(ref->second))
{
WrittenRecord wr = {id, true};
WrittenRecords.push_back(wr);
}
}
uint32_t chunkSize = uint32_t(WrittenRecords.size() * sizeof(WrittenRecord) + 16);
SCOPED_SERIALISE_CHUNK(SystemChunk::InitialContentsList, chunkSize);
SERIALISE_ELEMENT(WrittenRecords);
}
template <typename Configuration>
void ResourceManager<Configuration>::FreeInitialContents()
{
while(!m_InitialContents.empty())
{
auto it = m_InitialContents.begin();
it->second.Free(this);
if(!m_InitialContents.empty())
m_InitialContents.erase(m_InitialContents.begin());
}
for(auto it = m_InitialChunks.begin(); it != m_InitialChunks.end(); ++it)
delete it->second;
m_InitialChunks.clear();
}
template <typename Configuration>
void ResourceManager<Configuration>::CreateInitialContents(ReadSerialiser &ser)
{
using namespace ResourceManagerInternal;
set<ResourceId> neededInitials;
std::vector<WrittenRecord> WrittenRecords;
SERIALISE_ELEMENT(WrittenRecords);
for(const WrittenRecord &wr : WrittenRecords)
{
ResourceId id = wr.id;
neededInitials.insert(id);
if(HasLiveResource(id) && m_InitialContents.find(id) == m_InitialContents.end())
Create_InitialState(id, GetLiveResource(id), wr.written);
}
for(auto it = m_InitialContents.begin(); it != m_InitialContents.end();)
{
ResourceId id = it->first;
if(neededInitials.find(id) == neededInitials.end())
{
it->second.Free(this);
++it;
m_InitialContents.erase(id);
}
else
{
++it;
}
}
}
template <typename Configuration>
void ResourceManager<Configuration>::ApplyInitialContents()
{
RDCDEBUG("Applying initial contents");
std::vector<ResourceId> resources = InitialContentResources();
for(auto it = resources.begin(); it != resources.end(); ++it)
{
ResourceId id = *it;
InitialContentData data = m_InitialContents[id];
WrappedResourceType live = GetLiveResource(id);
Apply_InitialState(live, data);
}
RDCDEBUG("Applied %d", (uint32_t)resources.size());
}
template <typename Configuration>
std::vector<ResourceId> ResourceManager<Configuration>::InitialContentResources()
{
std::vector<ResourceId> resources;
for(auto it = m_InitialContents.begin(); it != m_InitialContents.end(); ++it)
{
ResourceId id = it->first;
if(HasLiveResource(id))
{
resources.push_back(id);
}
}
return resources;
}
template <typename Configuration>
void ResourceManager<Configuration>::MarkUnwrittenResources()
{
SCOPED_LOCK(m_Lock);
for(auto it = m_ResourceRecords.begin(); it != m_ResourceRecords.end(); ++it)
{
it->second->MarkDataUnwritten();
}
}
template <typename Configuration>
void ResourceManager<Configuration>::InsertReferencedChunks(WriteSerialiser &ser)
{
map<int32_t, Chunk *> sortedChunks;
SCOPED_LOCK(m_Lock);
RDCDEBUG("%u frame resource records", (uint32_t)m_FrameReferencedResources.size());
if(RenderDoc::Inst().GetCaptureOptions().refAllResources)
{
float num = float(m_ResourceRecords.size());
float idx = 0.0f;
for(auto it = m_ResourceRecords.begin(); it != m_ResourceRecords.end(); ++it)
{
RenderDoc::Inst().SetProgress(CaptureProgress::AddReferencedResources, idx / num);
idx += 1.0f;
if(m_FrameReferencedResources.find(it->first) == m_FrameReferencedResources.end() &&
it->second->InternalResource)
continue;
it->second->Insert(sortedChunks);
}
}
else
{
float num = float(m_FrameReferencedResources.size());
float idx = 0.0f;
for(auto it = m_FrameReferencedResources.begin(); it != m_FrameReferencedResources.end(); ++it)
{
RenderDoc::Inst().SetProgress(CaptureProgress::AddReferencedResources, idx / num);
idx += 1.0f;
RecordType *record = GetResourceRecord(it->first);
if(record)
record->Insert(sortedChunks);
}
}
RDCDEBUG("%u frame resource chunks", (uint32_t)sortedChunks.size());
for(auto it = sortedChunks.begin(); it != sortedChunks.end(); it++)
it->second->Write(ser);
RDCDEBUG("inserted to serialiser");
}
template <typename Configuration>
void ResourceManager<Configuration>::PrepareInitialContents()
{
SCOPED_LOCK(m_Lock);
RDCDEBUG("Preparing up to %u potentially dirty resources", (uint32_t)m_DirtyResources.size());
uint32_t prepared = 0;
float num = float(m_DirtyResources.size());
float idx = 0.0f;
for(auto it = m_DirtyResources.begin(); it != m_DirtyResources.end(); ++it)
{
ResourceId id = *it;
RenderDoc::Inst().SetProgress(CaptureProgress::PrepareInitialStates, idx / num);
idx += 1.0f;
if(!HasCurrentResource(id))
continue;
RecordType *record = GetResourceRecord(id);
WrappedResourceType res = GetCurrentResource(id);
if(record == NULL || record->InternalResource)
continue;
prepared++;
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
RDCDEBUG("Prepare Resource %llu", id);
#endif
Prepare_InitialState(res);
}
RDCDEBUG("Prepared %u dirty resources", prepared);
prepared = 0;
for(auto it = m_CurrentResourceMap.begin(); it != m_CurrentResourceMap.end(); ++it)
{
if(it->second == (WrappedResourceType)RecordType::NullResource)
continue;
if(Force_InitialState(it->second, true))
{
prepared++;
Prepare_InitialState(it->second);
}
}
RDCDEBUG("Force-prepared %u dirty resources", prepared);
}
template <typename Configuration>
void ResourceManager<Configuration>::InsertInitialContentsChunks(WriteSerialiser &ser)
{
SCOPED_LOCK(m_Lock);
uint32_t dirty = 0;
uint32_t skipped = 0;
RDCDEBUG("Checking %u possibly dirty resources", (uint32_t)m_DirtyResources.size());
float num = float(m_DirtyResources.size());
float idx = 0.0f;
for(auto it = m_DirtyResources.begin(); it != m_DirtyResources.end(); ++it)
{
ResourceId id = *it;
RenderDoc::Inst().SetProgress(CaptureProgress::SerialiseInitialStates, idx / num);
idx += 1.0f;
if(m_FrameReferencedResources.find(id) == m_FrameReferencedResources.end() &&
!RenderDoc::Inst().GetCaptureOptions().refAllResources)
{
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
RDCDEBUG("Dirty tesource %llu is GPU dirty but not referenced - skipping", id);
#endif
skipped++;
continue;
}
WrappedResourceType res = (WrappedResourceType)RecordType::NullResource;
bool isAlive = HasCurrentResource(id);
if(!AllowDeletedResource_InitialState() && !isAlive)
{
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
RDCDEBUG("Resource %llu no longer exists - skipping", id);
#endif
continue;
}
if(isAlive)
res = GetCurrentResource(id);
RecordType *record = GetResourceRecord(id);
if(record == NULL)
{
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
RDCDEBUG("Resource %llu has no resource record - skipping", id);
#endif
continue;
}
if(record->InternalResource)
{
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
RDCDEBUG("Resource %llu is special - skipping", id);
#endif
continue;
}
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
RDCDEBUG("Serialising dirty Resource %llu", id);
#endif
dirty++;
if(!Need_InitialStateChunk(res))
{
// just need to grab data, don't create chunk
Serialise_InitialState(ser, id, res);
continue;
}
auto preparedChunk = m_InitialChunks.find(id);
if(preparedChunk != m_InitialChunks.end())
{
preparedChunk->second->Write(ser);
m_InitialChunks.erase(preparedChunk);
}
else
{
uint32_t size = GetSize_InitialState(id, res);
SCOPED_SERIALISE_CHUNK(SystemChunk::InitialContents, size);
Serialise_InitialState(ser, id, res);
}
}
RDCDEBUG("Serialised %u dirty resources, skipped %u unreferenced", dirty, skipped);
dirty = 0;
for(auto it = m_CurrentResourceMap.begin(); it != m_CurrentResourceMap.end(); ++it)
{
if(it->second == (WrappedResourceType)RecordType::NullResource)
continue;
if(Force_InitialState(it->second, false))
{
dirty++;
auto preparedChunk = m_InitialChunks.find(it->first);
if(preparedChunk != m_InitialChunks.end())
{
preparedChunk->second->Write(ser);
m_InitialChunks.erase(preparedChunk);
}
else
{
uint32_t size = GetSize_InitialState(it->first, it->second);
SCOPED_SERIALISE_CHUNK(SystemChunk::InitialContents, size);
Serialise_InitialState(ser, it->first, it->second);
}
}
}
RDCDEBUG("Force-serialised %u dirty resources", dirty);
// delete/cleanup any chunks that weren't used (maybe the resource was not
// referenced).
for(auto it = m_InitialChunks.begin(); it != m_InitialChunks.end(); ++it)
delete it->second;
m_InitialChunks.clear();
}
template <typename Configuration>
void ResourceManager<Configuration>::ApplyInitialContentsNonChunks(WriteSerialiser &ser)
{
SCOPED_LOCK(m_Lock);
for(auto it = m_DirtyResources.begin(); it != m_DirtyResources.end(); ++it)
{
ResourceId id = *it;
if(m_FrameReferencedResources.find(id) == m_FrameReferencedResources.end() &&
!RenderDoc::Inst().GetCaptureOptions().refAllResources)
{
continue;
}
WrappedResourceType res = (WrappedResourceType)RecordType::NullResource;
bool isAlive = HasCurrentResource(id);
if(!AllowDeletedResource_InitialState() && !isAlive)
continue;
if(isAlive)
res = GetCurrentResource(id);
RecordType *record = GetResourceRecord(id);
if(!record || record->InternalResource)
continue;
if(!Need_InitialStateChunk(res))
Serialise_InitialState(ser, id, res);
}
}
template <typename Configuration>
void ResourceManager<Configuration>::ClearReferencedResources()
{
SCOPED_LOCK(m_Lock);
for(auto it = m_FrameReferencedResources.begin(); it != m_FrameReferencedResources.end(); ++it)
{
RecordType *record = GetResourceRecord(it->first);
if(record)
record->Delete(this);
}
m_FrameReferencedResources.clear();
}
template <typename Configuration>
void ResourceManager<Configuration>::ReplaceResource(ResourceId from, ResourceId to)
{
SCOPED_LOCK(m_Lock);
if(HasLiveResource(to))
m_Replacements[from] = to;
}
template <typename Configuration>
bool ResourceManager<Configuration>::HasReplacement(ResourceId from)
{
SCOPED_LOCK(m_Lock);
return m_Replacements.find(from) != m_Replacements.end();
}
template <typename Configuration>
void ResourceManager<Configuration>::RemoveReplacement(ResourceId id)
{
SCOPED_LOCK(m_Lock);
auto it = m_Replacements.find(id);
if(it == m_Replacements.end())
return;
m_Replacements.erase(it);
}
template <typename Configuration>
typename Configuration::RecordType *ResourceManager<Configuration>::GetResourceRecord(ResourceId id)
{
SCOPED_LOCK(m_Lock);
auto it = m_ResourceRecords.find(id);
if(it == m_ResourceRecords.end())
return NULL;
return it->second;
}
template <typename Configuration>
bool ResourceManager<Configuration>::HasResourceRecord(ResourceId id)
{
SCOPED_LOCK(m_Lock);
auto it = m_ResourceRecords.find(id);
if(it == m_ResourceRecords.end())
return false;
return true;
}
template <typename Configuration>
typename Configuration::RecordType *ResourceManager<Configuration>::AddResourceRecord(ResourceId id)
{
SCOPED_LOCK(m_Lock);
RDCASSERT(m_ResourceRecords.find(id) == m_ResourceRecords.end(), id);
return (m_ResourceRecords[id] = new RecordType(id));
}
template <typename Configuration>
void ResourceManager<Configuration>::RemoveResourceRecord(ResourceId id)
{
SCOPED_LOCK(m_Lock);
RDCASSERT(m_ResourceRecords.find(id) != m_ResourceRecords.end(), id);
m_ResourceRecords.erase(id);
}
template <typename Configuration>
void ResourceManager<Configuration>::DestroyResourceRecord(ResourceRecord *record)
{
delete(RecordType *)record;
}
template <typename Configuration>
bool ResourceManager<Configuration>::AddWrapper(WrappedResourceType wrap, RealResourceType real)
{
SCOPED_LOCK(m_Lock);
bool ret = true;
if(wrap == (WrappedResourceType)RecordType::NullResource ||
real == (RealResourceType)RecordType::NullResource)
{
RDCERR("Invalid state creating resource wrapper - wrapped or real resource is NULL");
ret = false;
}
if(m_WrapperMap[real] != (WrappedResourceType)RecordType::NullResource)
{
RDCERR("Overriding wrapper for resource");
ret = false;
}
m_WrapperMap[real] = wrap;
return ret;
}
template <typename Configuration>
void ResourceManager<Configuration>::RemoveWrapper(RealResourceType real)
{
SCOPED_LOCK(m_Lock);
if(real == (RealResourceType)RecordType::NullResource || !HasWrapper(real))
{
RDCERR(
"Invalid state removing resource wrapper - real resource is NULL or doesn't have wrapper");
return;
}
m_WrapperMap.erase(m_WrapperMap.find(real));
}
template <typename Configuration>
bool ResourceManager<Configuration>::HasWrapper(RealResourceType real)
{
SCOPED_LOCK(m_Lock);
if(real == (RealResourceType)RecordType::NullResource)
return false;
return (m_WrapperMap.find(real) != m_WrapperMap.end());
}
template <typename Configuration>
typename Configuration::WrappedResourceType ResourceManager<Configuration>::GetWrapper(
RealResourceType real)
{
SCOPED_LOCK(m_Lock);
if(real == (RealResourceType)RecordType::NullResource)
return (WrappedResourceType)RecordType::NullResource;
if(real != (RealResourceType)RecordType::NullResource && !HasWrapper(real))
{
RDCERR(
"Invalid state removing resource wrapper - real resource isn't NULL and doesn't have "
"wrapper");
}
return m_WrapperMap[real];
}
template <typename Configuration>
void ResourceManager<Configuration>::AddLiveResource(ResourceId origid, WrappedResourceType livePtr)
{
SCOPED_LOCK(m_Lock);
if(origid == ResourceId() || livePtr == (WrappedResourceType)RecordType::NullResource)
{
RDCERR("Invalid state adding resource mapping - id is invalid or live pointer is NULL");
}
m_OriginalIDs[GetID(livePtr)] = origid;
m_LiveIDs[origid] = GetID(livePtr);
if(m_LiveResourceMap.find(origid) != m_LiveResourceMap.end())
{
RDCERR("Releasing live resource for duplicate creation: %llu", origid);
ResourceTypeRelease(m_LiveResourceMap[origid]);
m_LiveResourceMap.erase(origid);
}
m_LiveResourceMap[origid] = livePtr;
}
template <typename Configuration>
bool ResourceManager<Configuration>::HasLiveResource(ResourceId origid)
{
SCOPED_LOCK(m_Lock);
if(origid == ResourceId())
return false;
return (m_Replacements.find(origid) != m_Replacements.end() ||
m_LiveResourceMap.find(origid) != m_LiveResourceMap.end());
}
template <typename Configuration>
typename Configuration::WrappedResourceType ResourceManager<Configuration>::GetLiveResource(
ResourceId origid)
{
SCOPED_LOCK(m_Lock);
if(origid == ResourceId())
return (WrappedResourceType)RecordType::NullResource;
RDCASSERT(HasLiveResource(origid), origid);
if(m_Replacements.find(origid) != m_Replacements.end())
return GetLiveResource(m_Replacements[origid]);
if(m_LiveResourceMap.find(origid) != m_LiveResourceMap.end())
return m_LiveResourceMap[origid];
return (WrappedResourceType)RecordType::NullResource;
}
template <typename Configuration>
void ResourceManager<Configuration>::EraseLiveResource(ResourceId origid)
{
SCOPED_LOCK(m_Lock);
RDCASSERT(HasLiveResource(origid), origid);
m_LiveResourceMap.erase(origid);
}
template <typename Configuration>
void ResourceManager<Configuration>::AddCurrentResource(ResourceId id, WrappedResourceType res)
{
SCOPED_LOCK(m_Lock);
RDCASSERT(m_CurrentResourceMap.find(id) == m_CurrentResourceMap.end(), id);
m_CurrentResourceMap[id] = res;
}
template <typename Configuration>
bool ResourceManager<Configuration>::HasCurrentResource(ResourceId id)
{
SCOPED_LOCK(m_Lock);
return m_CurrentResourceMap.find(id) != m_CurrentResourceMap.end();
}
template <typename Configuration>
typename Configuration::WrappedResourceType ResourceManager<Configuration>::GetCurrentResource(
ResourceId id)
{
SCOPED_LOCK(m_Lock);
if(id == ResourceId())
return (WrappedResourceType)RecordType::NullResource;
if(m_Replacements.find(id) != m_Replacements.end())
return GetCurrentResource(m_Replacements[id]);
RDCASSERT(m_CurrentResourceMap.find(id) != m_CurrentResourceMap.end(), id);
return m_CurrentResourceMap[id];
}
template <typename Configuration>
void ResourceManager<Configuration>::ReleaseCurrentResource(ResourceId id)
{
SCOPED_LOCK(m_Lock);
RDCASSERT(m_CurrentResourceMap.find(id) != m_CurrentResourceMap.end(), id);
m_CurrentResourceMap.erase(id);
}
template <typename Configuration>
ResourceId ResourceManager<Configuration>::GetOriginalID(ResourceId id)
{
if(id == ResourceId())
return id;
RDCASSERT(m_OriginalIDs.find(id) != m_OriginalIDs.end(), id);
return m_OriginalIDs[id];
}
template <typename Configuration>
ResourceId ResourceManager<Configuration>::GetLiveID(ResourceId id)
{
if(id == ResourceId())
return id;
RDCASSERT(m_LiveIDs.find(id) != m_LiveIDs.end(), id);
return m_LiveIDs[id];
}