mirror of
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1525 lines
44 KiB
C++
1525 lines
44 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2019 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <map>
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#include <set>
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#include "api/replay/renderdoc_replay.h"
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#include "common/threading.h"
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#include "core/core.h"
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#include "os/os_specific.h"
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#include "serialise/serialiser.h"
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using std::set;
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using std::map;
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// In what way (read, write, etc) was a resource referenced in a frame -
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// used to determine if initial contents are needed and to what degree.
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// These values are used both as states (representing the cumulative previous
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// accesses to the resource), and state transitions (access by a single
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// command, modifying the state). This state machine is illustrated below,
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// with states represented in caps, and transitions in lower case.
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//
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// +------------ NONE -------------+
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// | | |
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// read write clear
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// | | |
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// V V V
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// READ <--read-- WRITE --clear--> CLEAR
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// |
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// write/clear
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// |
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// V
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// READBEFOREWRITE
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//
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// Note:
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// * All resources begin implicitly in the None state.
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// * The state transitions for ReadBeforeWrite are simply the composition of
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// the transition for read, followed by the transition for write (e.g.
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// ReadBeforeWrite moves from NONE state to READBEFOREWRITE state).
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// * All other transitions (excluding ReadBeforeWrite) that are not explicitly
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// shown leave the state unchanged (e.g. a read in the CLEAR state remains
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// in the CLEAR state).
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//
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// The enum values are ordered so that larger values correspond to greater
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// requirements for (re)initialization of the resource during replay.
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enum FrameRefType
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{
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// Initial state, no reads or writes
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eFrameRef_None = 0,
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// Write to some unknown subset of resource.
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// As a state, this represents that unlike clear, some part of the
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// initial contents might still be visible to later reads.
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eFrameRef_PartialWrite = 1,
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// Write to the entire resource.
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// As a state, this represents that no later reads will even be able to see
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// the initial contents, and therefore, the initial contents need not be
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// restored for replay.
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eFrameRef_CompleteWrite = 2,
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// Read from the resource;
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// As a state, this represents a read that could have seen the resource's
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// initial contents, but the value seen by the read has not been overwritten;
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// therefore, the initial contents needs to be restored before the first time
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// we replay, but doesn't need to be reset between subsequent replays.
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eFrameRef_Read = 3,
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// Read followed by a write;
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// As a state, this represents a read that could have seen the resource
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// initial contents, followed by a write that could have modified that
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// initial contents; therefore, the initial contents will need to be reset
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// before each time we replay the frame.
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eFrameRef_ReadBeforeWrite = 4,
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};
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const FrameRefType eFrameRef_Minimum = eFrameRef_None;
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const FrameRefType eFrameRef_Maximum = eFrameRef_ReadBeforeWrite;
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DECLARE_REFLECTION_ENUM(FrameRefType);
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// Compose frame refs that occur in a known order.
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// This can be thought of as a state (`first`) and a transition from that state
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// (`second`), returning the new state (see the state diagram for
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// `FrameRefType` above)
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FrameRefType ComposeFrameRefs(FrameRefType first, FrameRefType second);
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// Compose frame refs when the order is unknown.
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// This is conservative, in that, if there is both a Read and a Write/Clear, it
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// assumes the Read occurs before the Write/Clear, forcing that resource to be
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// reset for replay.
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FrameRefType ComposeFrameRefsUnordered(FrameRefType first, FrameRefType second);
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bool IsDirtyFrameRef(FrameRefType refType);
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// Captures the possible initialization/reset requirements for resources.
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// These requirements are entirely determined by the resource's FrameRefType,
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// but this type improves the readability of the code that checks
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// init/reset requirements.
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enum InitReqType
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{
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// Initial contents of the resource are not used, and also not modified.
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// No initialization/reset is required for correct replay, but may be helpful
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// to avoid user confusion when analyzing the resource.
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// Corresponds to `None` ref type.
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eInitReq_None,
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// Initial contents of the resource are not used, but the contents are
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// potentially modified during the frame.
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// No initialization/reset is required for correct replay, but may be helpful
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// to avoid user confusion when analyzing the resource.
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// Corresponds to `PartialWrite` and `CompleteWrite` ref types.
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eInitReq_Clear,
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// Initial contents of the resource are read, but not overwritten;
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// the resource needs to be initialized before the first replay, but need not
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// be reset before subsequent replays.
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// Corresponds to `Read` ref type.
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eInitReq_InitOnce,
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// Initial contents of the resource are read, and later overwritten;
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// the resource needs to be reset before each replay.
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// Corresponds to `ReadBeforeWrite` ref type.
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eInitReq_Reset,
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};
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// Return the initialization/reset requirements for a FrameRefType
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inline InitReqType InitReq(FrameRefType refType)
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{
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switch(refType)
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{
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case eFrameRef_None: return eInitReq_None;
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case eFrameRef_Read: return eInitReq_InitOnce;
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case eFrameRef_ReadBeforeWrite: return eInitReq_Reset;
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default: return eInitReq_Clear;
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}
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}
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// handle marking a resource referenced for read or write and storing RAW access etc.
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template <typename Compose>
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bool MarkReferenced(std::map<ResourceId, FrameRefType> &refs, ResourceId id, FrameRefType refType,
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Compose comp)
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{
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auto refit = refs.find(id);
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if(refit == refs.end())
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{
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refs[id] = refType;
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return true;
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}
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else
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{
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refit->second = comp(refit->second, refType);
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}
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return false;
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}
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inline bool MarkReferenced(std::map<ResourceId, FrameRefType> &refs, ResourceId id,
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FrameRefType refType)
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{
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return MarkReferenced(refs, id, refType, ComposeFrameRefs);
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}
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// verbose prints with IDs of each dirty resource and whether it was prepared,
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// and whether it was serialised.
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#define VERBOSE_DIRTY_RESOURCES OPTION_OFF
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namespace ResourceIDGen
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{
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ResourceId GetNewUniqueID();
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void SetReplayResourceIDs();
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};
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struct ResourceRecord;
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class ResourceRecordHandler
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{
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public:
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virtual void MarkDirtyResource(ResourceId id) = 0;
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virtual void MarkCleanResource(ResourceId id) = 0;
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virtual void MarkPendingDirty(ResourceId id) = 0;
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virtual void RemoveResourceRecord(ResourceId id) = 0;
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virtual void MarkResourceFrameReferenced(ResourceId id, FrameRefType refType) = 0;
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virtual void DestroyResourceRecord(ResourceRecord *record) = 0;
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};
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// This is a generic resource record, that APIs can inherit from and use.
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// A resource is an API object that gets tracked on its own, has dependencies on other resources
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// and has its own stream of chunks.
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//
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// This is used to track the necessary resources for a frame, and include only those required
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// for the captured frame in its log. It also handles anything resource-specific such as
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// shadow CPU copies of data.
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struct ResourceRecord
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{
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ResourceRecord(ResourceId id, bool lock)
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: RefCount(1),
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ResID(id),
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UpdateCount(0),
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DataInSerialiser(false),
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DataPtr(NULL),
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DataOffset(0),
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Length(0),
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DataWritten(false),
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InternalResource(false)
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{
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m_ChunkLock = NULL;
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if(lock)
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m_ChunkLock = new Threading::CriticalSection();
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}
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~ResourceRecord() { SAFE_DELETE(m_ChunkLock); }
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void AddParent(ResourceRecord *r)
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{
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if(Parents.find(r) == Parents.end())
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{
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r->AddRef();
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Parents.insert(r);
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}
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}
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void MarkParentsDirty(ResourceRecordHandler *mgr)
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{
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for(auto it = Parents.begin(); it != Parents.end(); ++it)
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mgr->MarkDirtyResource((*it)->GetResourceID());
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}
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void MarkParentsReferenced(ResourceRecordHandler *mgr, FrameRefType refType)
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{
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for(auto it = Parents.begin(); it != Parents.end(); ++it)
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mgr->MarkResourceFrameReferenced((*it)->GetResourceID(), refType);
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}
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void FreeParents(ResourceRecordHandler *mgr)
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{
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for(auto it = Parents.begin(); it != Parents.end(); ++it)
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(*it)->Delete(mgr);
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Parents.clear();
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}
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void MarkDataUnwritten() { DataWritten = false; }
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void Insert(map<int32_t, Chunk *> &recordlist)
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{
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bool dataWritten = DataWritten;
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DataWritten = true;
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for(auto it = Parents.begin(); it != Parents.end(); ++it)
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{
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if(!(*it)->DataWritten)
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{
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(*it)->Insert(recordlist);
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}
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}
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if(!dataWritten)
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{
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for(auto it = m_Chunks.begin(); it != m_Chunks.end(); ++it)
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recordlist[it->first] = it->second;
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}
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}
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void AddRef() { Atomic::Inc32(&RefCount); }
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int GetRefCount() const { return RefCount; }
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void Delete(ResourceRecordHandler *mgr);
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ResourceId GetResourceID() const { return ResID; }
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void RemoveChunk(Chunk *chunk)
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{
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LockChunks();
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for(auto it = m_Chunks.begin(); it != m_Chunks.end(); ++it)
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{
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if(it->second == chunk)
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{
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m_Chunks.erase(it);
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break;
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}
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}
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UnlockChunks();
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}
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void AddChunk(Chunk *chunk, int32_t ID = 0)
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{
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if(ID == 0)
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ID = GetID();
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LockChunks();
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m_Chunks.push_back(std::make_pair(ID, chunk));
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UnlockChunks();
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}
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void LockChunks()
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{
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if(m_ChunkLock)
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m_ChunkLock->Lock();
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}
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void UnlockChunks()
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{
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if(m_ChunkLock)
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m_ChunkLock->Unlock();
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}
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bool HasChunks() const { return !m_Chunks.empty(); }
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size_t NumChunks() const { return m_Chunks.size(); }
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void SwapChunks(ResourceRecord *other)
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{
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LockChunks();
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other->LockChunks();
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m_Chunks.swap(other->m_Chunks);
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m_FrameRefs.swap(other->m_FrameRefs);
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other->UnlockChunks();
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UnlockChunks();
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}
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void AppendFrom(ResourceRecord *other)
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{
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LockChunks();
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other->LockChunks();
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for(auto it = other->m_Chunks.begin(); it != other->m_Chunks.end(); ++it)
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AddChunk(it->second->Duplicate());
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for(auto it = other->Parents.begin(); it != other->Parents.end(); ++it)
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AddParent(*it);
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other->UnlockChunks();
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UnlockChunks();
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}
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void DeleteChunks()
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{
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LockChunks();
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for(auto it = m_Chunks.begin(); it != m_Chunks.end(); ++it)
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SAFE_DELETE(it->second);
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m_Chunks.clear();
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UnlockChunks();
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}
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Chunk *GetLastChunk() const
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{
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RDCASSERT(HasChunks());
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return m_Chunks.back().second;
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}
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int32_t GetLastChunkID() const
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{
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RDCASSERT(HasChunks());
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return m_Chunks.back().first;
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}
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void PopChunk() { m_Chunks.pop_back(); }
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byte *GetDataPtr() { return DataPtr + DataOffset; }
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bool HasDataPtr() { return DataPtr != NULL; }
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void SetDataOffset(uint64_t offs) { DataOffset = offs; }
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void SetDataPtr(byte *ptr) { DataPtr = ptr; }
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template <typename Compose>
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bool MarkResourceFrameReferenced(ResourceId id, FrameRefType refType, Compose comp);
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inline bool MarkResourceFrameReferenced(ResourceId id, FrameRefType refType)
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{
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return MarkResourceFrameReferenced(id, refType, ComposeFrameRefs);
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}
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void AddResourceReferences(ResourceRecordHandler *mgr);
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void AddReferencedIDs(std::set<ResourceId> &ids)
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{
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for(auto it = m_FrameRefs.begin(); it != m_FrameRefs.end(); ++it)
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ids.insert(it->first);
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}
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uint64_t Length;
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int UpdateCount;
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bool DataInSerialiser;
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// anything internal that shouldn't be automatically pulled in by 'Ref All Resources' or have
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// initial contents stored. This could either be a type of object that would break if its chunks
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// were inserted into the initialisation phase (like an D3D11 DeviceContext which contains
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// commands) or just debug objects created during capture as helpers which shouldn't be included.
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//
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// The implication is that they are handled specially for being inserted into the capture, or
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// aren't inserted at all. Note that if a resource is frame-referenced, it will be included
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// regardless but still without initial contents, capture drivers should be careful.
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bool InternalResource;
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bool DataWritten;
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protected:
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volatile int32_t RefCount;
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byte *DataPtr;
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uint64_t DataOffset;
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ResourceId ResID;
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std::set<ResourceRecord *> Parents;
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int32_t GetID()
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{
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static volatile int32_t globalIDCounter = 10;
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return Atomic::Inc32(&globalIDCounter);
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}
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std::vector<std::pair<int32_t, Chunk *>> m_Chunks;
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Threading::CriticalSection *m_ChunkLock;
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map<ResourceId, FrameRefType> m_FrameRefs;
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};
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template <typename Compose>
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bool ResourceRecord::MarkResourceFrameReferenced(ResourceId id, FrameRefType refType, Compose comp)
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{
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if(id == ResourceId())
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return false;
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return MarkReferenced(m_FrameRefs, id, refType, comp);
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}
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// the resource manager is a utility class that's not required but is likely wanted by any API
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// implementation.
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// It keeps track of resource records, which resources are alive and allows you to query for them by
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// ID. It tracks
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// which resources are marked as dirty (needing their initial contents fetched before capture).
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//
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// For APIs that wrap their resources it provides tracking for that.
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//
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// In the replay application it will also track which 'live' resources are representing which
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// 'original'
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// resources from the application when it was captured.
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template <typename Configuration>
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class ResourceManager : public ResourceRecordHandler
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{
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public:
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typedef typename Configuration::WrappedResourceType WrappedResourceType;
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typedef typename Configuration::RealResourceType RealResourceType;
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typedef typename Configuration::RecordType RecordType;
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typedef typename Configuration::InitialContentData InitialContentData;
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ResourceManager();
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virtual ~ResourceManager();
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void Shutdown();
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///////////////////////////////////////////
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// Capture-side methods
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// while capturing, resource records containing chunk streams and metadata for resources
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RecordType *GetResourceRecord(ResourceId id);
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bool HasResourceRecord(ResourceId id);
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RecordType *AddResourceRecord(ResourceId id);
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inline void RemoveResourceRecord(ResourceId id);
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void DestroyResourceRecord(ResourceRecord *record);
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// while capturing or replaying, resources and their live IDs
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void AddCurrentResource(ResourceId id, WrappedResourceType res);
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bool HasCurrentResource(ResourceId id);
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WrappedResourceType GetCurrentResource(ResourceId id);
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void ReleaseCurrentResource(ResourceId id);
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// insert the chunks for the resources referenced in the frame
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void InsertReferencedChunks(WriteSerialiser &ser);
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// mark resource records as unwritten, ready to be written to a new logfile.
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void MarkUnwrittenResources();
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// clear the list of frame-referenced resources - e.g. if you're about to recapture a frame
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void ClearReferencedResources();
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// indicates this resource could have been modified by the GPU,
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// so it's now suspect and the data we have on it might well be out of date
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// and to be correct its contents should be serialised out at the start
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// of the frame.
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inline void MarkDirtyResource(ResourceId res);
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// for use when we might be mid-capture, this will get flushed to dirty state before the
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// next frame but is safe to use mid-capture
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void MarkPendingDirty(ResourceId res);
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void FlushPendingDirty();
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// this can be used when the resource is cleared or similar and it's in a known state
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void MarkCleanResource(ResourceId res);
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// returns if the resource has been marked as dirty
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bool IsResourceDirty(ResourceId res);
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// call callbacks to prepare initial contents for dirty resources
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void PrepareInitialContents();
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InitialContentData GetInitialContents(ResourceId id);
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void SetInitialContents(ResourceId id, InitialContentData contents);
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void SetInitialChunk(ResourceId id, Chunk *chunk);
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// generate chunks for initial contents and insert.
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void InsertInitialContentsChunks(WriteSerialiser &ser);
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// for initial contents that don't need a chunk - apply them here. This allows any patching to
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// creation-time chunks to happen before they're written to disk.
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void ApplyInitialContentsNonChunks(WriteSerialiser &ser);
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// Serialise out which resources need initial contents, along with whether their
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// initial contents are in the serialised stream (e.g. RTs might still want to be
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// cleared on frame init).
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void Serialise_InitialContentsNeeded(WriteSerialiser &ser);
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// mark resource referenced somewhere in the main frame-affecting calls.
|
|
// That means this resource should be included in the final serialise out
|
|
template <typename Compose>
|
|
void MarkResourceFrameReferenced(ResourceId id, FrameRefType refType, Compose comp);
|
|
|
|
inline void MarkResourceFrameReferenced(ResourceId id, FrameRefType refType);
|
|
|
|
///////////////////////////////////////////
|
|
// Replay-side methods
|
|
|
|
// Live resources to replace serialised IDs
|
|
void AddLiveResource(ResourceId origid, WrappedResourceType livePtr);
|
|
bool HasLiveResource(ResourceId origid);
|
|
WrappedResourceType GetLiveResource(ResourceId origid);
|
|
void EraseLiveResource(ResourceId origid);
|
|
|
|
// when asked for a given id, return the resource for a replacement id
|
|
void ReplaceResource(ResourceId from, ResourceId to);
|
|
bool HasReplacement(ResourceId from);
|
|
void RemoveReplacement(ResourceId id);
|
|
|
|
// fetch original ID for a real ID or vice-versa.
|
|
ResourceId GetOriginalID(ResourceId id);
|
|
ResourceId GetLiveID(ResourceId id);
|
|
|
|
// Serialise in which resources need initial contents and set them up.
|
|
void CreateInitialContents(ReadSerialiser &ser);
|
|
|
|
// Free any initial contents that are prepared (for after capture is complete)
|
|
void FreeInitialContents();
|
|
|
|
// Apply the initial contents for the resources that need them, used at the start of a frame
|
|
void ApplyInitialContents();
|
|
|
|
// Resource wrapping, allows for querying and adding/removing of wrapper layers around resources
|
|
bool AddWrapper(WrappedResourceType wrap, RealResourceType real);
|
|
bool HasWrapper(RealResourceType real);
|
|
WrappedResourceType GetWrapper(RealResourceType real);
|
|
void RemoveWrapper(RealResourceType real);
|
|
|
|
protected:
|
|
friend InitialContentData;
|
|
// 'interface' to implement by derived classes
|
|
virtual ResourceId GetID(WrappedResourceType res) = 0;
|
|
|
|
virtual bool ResourceTypeRelease(WrappedResourceType res) = 0;
|
|
|
|
virtual bool Force_InitialState(WrappedResourceType res, bool prepare) = 0;
|
|
virtual bool AllowDeletedResource_InitialState() { return false; }
|
|
virtual bool Need_InitialStateChunk(WrappedResourceType res) = 0;
|
|
virtual bool Prepare_InitialState(WrappedResourceType res) = 0;
|
|
virtual uint32_t GetSize_InitialState(ResourceId id, WrappedResourceType res) = 0;
|
|
virtual bool Serialise_InitialState(WriteSerialiser &ser, ResourceId id,
|
|
WrappedResourceType res) = 0;
|
|
virtual void Create_InitialState(ResourceId id, WrappedResourceType live, bool hasData) = 0;
|
|
virtual void Apply_InitialState(WrappedResourceType live, InitialContentData initial) = 0;
|
|
virtual std::vector<ResourceId> InitialContentResources();
|
|
|
|
// very coarse lock, protects EVERYTHING. This could certainly be improved and it may be a
|
|
// bottleneck
|
|
// for performance. Given that the main use cases are write-rarely read-often the lock should be
|
|
// optimised
|
|
// for that as we only want to make sure we're not modifying the objects together, by far the most
|
|
// common
|
|
// operation is looking up data.
|
|
Threading::CriticalSection m_Lock;
|
|
|
|
// easy optimisation win - don't use maps everywhere. It's convenient but not optimal, and
|
|
// profiling will
|
|
// likely prove that some or all of these could be a problem
|
|
|
|
// used during capture - map from real resource to its wrapper (other way can be done just with an
|
|
// Unwrap)
|
|
map<RealResourceType, WrappedResourceType> m_WrapperMap;
|
|
|
|
// used during capture - holds resources referenced in current frame (and how they're referenced)
|
|
map<ResourceId, FrameRefType> m_FrameReferencedResources;
|
|
|
|
// used during capture - holds resources marked as dirty, needing initial contents
|
|
set<ResourceId> m_DirtyResources;
|
|
set<ResourceId> m_PendingDirtyResources;
|
|
|
|
// used during capture or replay - holds initial contents
|
|
map<ResourceId, InitialContentData> m_InitialContents;
|
|
// on capture, if a chunk was prepared in Prepare_InitialContents and added, don't re-serialise.
|
|
// Some initial contents may not need the delayed readback.
|
|
map<ResourceId, Chunk *> m_InitialChunks;
|
|
|
|
// used during capture or replay - map of resources currently alive with their real IDs, used in
|
|
// capture and replay.
|
|
map<ResourceId, WrappedResourceType> m_CurrentResourceMap;
|
|
|
|
// used during replay - maps back and forth from original id to live id and vice-versa
|
|
map<ResourceId, ResourceId> m_OriginalIDs, m_LiveIDs;
|
|
|
|
// used during replay - holds resources allocated and the original id that they represent
|
|
map<ResourceId, WrappedResourceType> m_LiveResourceMap;
|
|
|
|
// used during capture - holds resource records by id.
|
|
map<ResourceId, RecordType *> m_ResourceRecords;
|
|
|
|
// used during replay - holds current resource replacements
|
|
map<ResourceId, ResourceId> m_Replacements;
|
|
};
|
|
|
|
template <typename Configuration>
|
|
ResourceManager<Configuration>::ResourceManager()
|
|
{
|
|
if(RenderDoc::Inst().GetCrashHandler())
|
|
RenderDoc::Inst().GetCrashHandler()->RegisterMemoryRegion(this, sizeof(ResourceManager));
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::Shutdown()
|
|
{
|
|
FreeInitialContents();
|
|
|
|
while(!m_LiveResourceMap.empty())
|
|
{
|
|
auto it = m_LiveResourceMap.begin();
|
|
ResourceId id = it->first;
|
|
ResourceTypeRelease(it->second);
|
|
|
|
auto removeit = m_LiveResourceMap.find(id);
|
|
if(removeit != m_LiveResourceMap.end())
|
|
m_LiveResourceMap.erase(removeit);
|
|
}
|
|
|
|
RDCASSERT(m_ResourceRecords.empty());
|
|
}
|
|
|
|
template <typename Configuration>
|
|
ResourceManager<Configuration>::~ResourceManager()
|
|
{
|
|
RDCASSERT(m_LiveResourceMap.empty());
|
|
RDCASSERT(m_InitialContents.empty());
|
|
RDCASSERT(m_ResourceRecords.empty());
|
|
|
|
if(RenderDoc::Inst().GetCrashHandler())
|
|
RenderDoc::Inst().GetCrashHandler()->UnregisterMemoryRegion(this);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
template <typename Compose>
|
|
void ResourceManager<Configuration>::MarkResourceFrameReferenced(ResourceId id,
|
|
FrameRefType refType, Compose comp)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(id == ResourceId())
|
|
return;
|
|
|
|
bool newRef = MarkReferenced(m_FrameReferencedResources, id, refType, comp);
|
|
|
|
if(newRef)
|
|
{
|
|
RecordType *record = GetResourceRecord(id);
|
|
|
|
if(record)
|
|
record->AddRef();
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::MarkResourceFrameReferenced(ResourceId id, FrameRefType refType)
|
|
{
|
|
return MarkResourceFrameReferenced(id, refType, ComposeFrameRefs);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::MarkDirtyResource(ResourceId res)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(res == ResourceId())
|
|
return;
|
|
|
|
m_DirtyResources.insert(res);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::MarkPendingDirty(ResourceId res)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(res == ResourceId())
|
|
return;
|
|
|
|
m_PendingDirtyResources.insert(res);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::FlushPendingDirty()
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
m_DirtyResources.insert(m_PendingDirtyResources.begin(), m_PendingDirtyResources.end());
|
|
m_PendingDirtyResources.clear();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::IsResourceDirty(ResourceId res)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(res == ResourceId())
|
|
return false;
|
|
|
|
return m_DirtyResources.find(res) != m_DirtyResources.end();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::MarkCleanResource(ResourceId res)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(res == ResourceId())
|
|
return;
|
|
|
|
if(IsResourceDirty(res))
|
|
{
|
|
m_DirtyResources.erase(res);
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::SetInitialContents(ResourceId id, InitialContentData contents)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
RDCASSERT(id != ResourceId());
|
|
|
|
auto it = m_InitialContents.find(id);
|
|
|
|
if(it != m_InitialContents.end())
|
|
{
|
|
// free previous contents
|
|
it->second.Free(this);
|
|
m_InitialContents.erase(it);
|
|
}
|
|
|
|
m_InitialContents[id] = contents;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::SetInitialChunk(ResourceId id, Chunk *chunk)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
RDCASSERT(id != ResourceId());
|
|
|
|
auto it = m_InitialChunks.find(id);
|
|
|
|
RDCASSERT(chunk->GetChunkType<SystemChunk>() == SystemChunk::InitialContents);
|
|
|
|
if(it != m_InitialChunks.end())
|
|
{
|
|
RDCERR("Initial chunk set for ID %llu twice", id);
|
|
delete chunk;
|
|
return;
|
|
}
|
|
|
|
m_InitialChunks[id] = chunk;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::InitialContentData ResourceManager<Configuration>::GetInitialContents(
|
|
ResourceId id)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(id == ResourceId())
|
|
return InitialContentData();
|
|
|
|
if(m_InitialContents.find(id) != m_InitialContents.end())
|
|
return m_InitialContents[id];
|
|
|
|
return InitialContentData();
|
|
}
|
|
|
|
// use a namespace so this doesn't pollute the global namesapce
|
|
namespace ResourceManagerInternal
|
|
{
|
|
struct WrittenRecord
|
|
{
|
|
ResourceId id;
|
|
bool written;
|
|
};
|
|
};
|
|
|
|
DECLARE_REFLECTION_STRUCT(ResourceManagerInternal::WrittenRecord);
|
|
|
|
template <class SerialiserType>
|
|
void DoSerialise(SerialiserType &ser, ResourceManagerInternal::WrittenRecord &el)
|
|
{
|
|
SERIALISE_MEMBER(id);
|
|
SERIALISE_MEMBER(written);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::Serialise_InitialContentsNeeded(WriteSerialiser &ser)
|
|
{
|
|
using namespace ResourceManagerInternal;
|
|
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
std::vector<WrittenRecord> WrittenRecords;
|
|
|
|
// reasonable estimate, and these records are small
|
|
WrittenRecords.reserve(m_FrameReferencedResources.size());
|
|
|
|
for(auto it = m_FrameReferencedResources.begin(); it != m_FrameReferencedResources.end(); ++it)
|
|
{
|
|
RecordType *record = GetResourceRecord(it->first);
|
|
if(IsDirtyFrameRef(it->second))
|
|
{
|
|
WrittenRecord wr = {it->first, record ? record->DataInSerialiser : true};
|
|
|
|
WrittenRecords.push_back(wr);
|
|
}
|
|
}
|
|
|
|
for(auto it = m_DirtyResources.begin(); it != m_DirtyResources.end(); ++it)
|
|
{
|
|
ResourceId id = *it;
|
|
auto ref = m_FrameReferencedResources.find(id);
|
|
if(ref == m_FrameReferencedResources.end() || !IsDirtyFrameRef(ref->second))
|
|
{
|
|
WrittenRecord wr = {id, true};
|
|
|
|
WrittenRecords.push_back(wr);
|
|
}
|
|
}
|
|
|
|
uint32_t chunkSize = uint32_t(WrittenRecords.size() * sizeof(WrittenRecord) + 16);
|
|
|
|
SCOPED_SERIALISE_CHUNK(SystemChunk::InitialContentsList, chunkSize);
|
|
SERIALISE_ELEMENT(WrittenRecords);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::FreeInitialContents()
|
|
{
|
|
while(!m_InitialContents.empty())
|
|
{
|
|
auto it = m_InitialContents.begin();
|
|
it->second.Free(this);
|
|
if(!m_InitialContents.empty())
|
|
m_InitialContents.erase(m_InitialContents.begin());
|
|
}
|
|
|
|
for(auto it = m_InitialChunks.begin(); it != m_InitialChunks.end(); ++it)
|
|
delete it->second;
|
|
|
|
m_InitialChunks.clear();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::CreateInitialContents(ReadSerialiser &ser)
|
|
{
|
|
using namespace ResourceManagerInternal;
|
|
|
|
set<ResourceId> neededInitials;
|
|
|
|
std::vector<WrittenRecord> WrittenRecords;
|
|
SERIALISE_ELEMENT(WrittenRecords);
|
|
|
|
for(const WrittenRecord &wr : WrittenRecords)
|
|
{
|
|
ResourceId id = wr.id;
|
|
|
|
neededInitials.insert(id);
|
|
|
|
if(HasLiveResource(id) && m_InitialContents.find(id) == m_InitialContents.end())
|
|
Create_InitialState(id, GetLiveResource(id), wr.written);
|
|
}
|
|
|
|
for(auto it = m_InitialContents.begin(); it != m_InitialContents.end();)
|
|
{
|
|
ResourceId id = it->first;
|
|
|
|
if(neededInitials.find(id) == neededInitials.end())
|
|
{
|
|
it->second.Free(this);
|
|
++it;
|
|
m_InitialContents.erase(id);
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::ApplyInitialContents()
|
|
{
|
|
RDCDEBUG("Applying initial contents");
|
|
std::vector<ResourceId> resources = InitialContentResources();
|
|
for(auto it = resources.begin(); it != resources.end(); ++it)
|
|
{
|
|
ResourceId id = *it;
|
|
InitialContentData data = m_InitialContents[id];
|
|
WrappedResourceType live = GetLiveResource(id);
|
|
Apply_InitialState(live, data);
|
|
}
|
|
RDCDEBUG("Applied %d", (uint32_t)resources.size());
|
|
}
|
|
|
|
template <typename Configuration>
|
|
std::vector<ResourceId> ResourceManager<Configuration>::InitialContentResources()
|
|
{
|
|
std::vector<ResourceId> resources;
|
|
for(auto it = m_InitialContents.begin(); it != m_InitialContents.end(); ++it)
|
|
{
|
|
ResourceId id = it->first;
|
|
|
|
if(HasLiveResource(id))
|
|
{
|
|
resources.push_back(id);
|
|
}
|
|
}
|
|
return resources;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::MarkUnwrittenResources()
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
for(auto it = m_ResourceRecords.begin(); it != m_ResourceRecords.end(); ++it)
|
|
{
|
|
it->second->MarkDataUnwritten();
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::InsertReferencedChunks(WriteSerialiser &ser)
|
|
{
|
|
map<int32_t, Chunk *> sortedChunks;
|
|
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
RDCDEBUG("%u frame resource records", (uint32_t)m_FrameReferencedResources.size());
|
|
|
|
if(RenderDoc::Inst().GetCaptureOptions().refAllResources)
|
|
{
|
|
float num = float(m_ResourceRecords.size());
|
|
float idx = 0.0f;
|
|
|
|
for(auto it = m_ResourceRecords.begin(); it != m_ResourceRecords.end(); ++it)
|
|
{
|
|
RenderDoc::Inst().SetProgress(CaptureProgress::AddReferencedResources, idx / num);
|
|
idx += 1.0f;
|
|
|
|
if(m_FrameReferencedResources.find(it->first) == m_FrameReferencedResources.end() &&
|
|
it->second->InternalResource)
|
|
continue;
|
|
|
|
it->second->Insert(sortedChunks);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float num = float(m_FrameReferencedResources.size());
|
|
float idx = 0.0f;
|
|
|
|
for(auto it = m_FrameReferencedResources.begin(); it != m_FrameReferencedResources.end(); ++it)
|
|
{
|
|
RenderDoc::Inst().SetProgress(CaptureProgress::AddReferencedResources, idx / num);
|
|
idx += 1.0f;
|
|
|
|
RecordType *record = GetResourceRecord(it->first);
|
|
if(record)
|
|
record->Insert(sortedChunks);
|
|
}
|
|
}
|
|
|
|
RDCDEBUG("%u frame resource chunks", (uint32_t)sortedChunks.size());
|
|
|
|
for(auto it = sortedChunks.begin(); it != sortedChunks.end(); it++)
|
|
it->second->Write(ser);
|
|
|
|
RDCDEBUG("inserted to serialiser");
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::PrepareInitialContents()
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
RDCDEBUG("Preparing up to %u potentially dirty resources", (uint32_t)m_DirtyResources.size());
|
|
uint32_t prepared = 0;
|
|
|
|
float num = float(m_DirtyResources.size());
|
|
float idx = 0.0f;
|
|
|
|
for(auto it = m_DirtyResources.begin(); it != m_DirtyResources.end(); ++it)
|
|
{
|
|
ResourceId id = *it;
|
|
|
|
RenderDoc::Inst().SetProgress(CaptureProgress::PrepareInitialStates, idx / num);
|
|
idx += 1.0f;
|
|
|
|
if(!HasCurrentResource(id))
|
|
continue;
|
|
|
|
RecordType *record = GetResourceRecord(id);
|
|
WrappedResourceType res = GetCurrentResource(id);
|
|
|
|
if(record == NULL || record->InternalResource)
|
|
continue;
|
|
|
|
prepared++;
|
|
|
|
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
|
|
RDCDEBUG("Prepare Resource %llu", id);
|
|
#endif
|
|
|
|
Prepare_InitialState(res);
|
|
}
|
|
|
|
RDCDEBUG("Prepared %u dirty resources", prepared);
|
|
|
|
prepared = 0;
|
|
|
|
for(auto it = m_CurrentResourceMap.begin(); it != m_CurrentResourceMap.end(); ++it)
|
|
{
|
|
if(it->second == (WrappedResourceType)RecordType::NullResource)
|
|
continue;
|
|
|
|
if(Force_InitialState(it->second, true))
|
|
{
|
|
prepared++;
|
|
Prepare_InitialState(it->second);
|
|
}
|
|
}
|
|
|
|
RDCDEBUG("Force-prepared %u dirty resources", prepared);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::InsertInitialContentsChunks(WriteSerialiser &ser)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
uint32_t dirty = 0;
|
|
uint32_t skipped = 0;
|
|
|
|
RDCDEBUG("Checking %u possibly dirty resources", (uint32_t)m_DirtyResources.size());
|
|
|
|
float num = float(m_DirtyResources.size());
|
|
float idx = 0.0f;
|
|
|
|
for(auto it = m_DirtyResources.begin(); it != m_DirtyResources.end(); ++it)
|
|
{
|
|
ResourceId id = *it;
|
|
|
|
RenderDoc::Inst().SetProgress(CaptureProgress::SerialiseInitialStates, idx / num);
|
|
idx += 1.0f;
|
|
|
|
if(m_FrameReferencedResources.find(id) == m_FrameReferencedResources.end() &&
|
|
!RenderDoc::Inst().GetCaptureOptions().refAllResources)
|
|
{
|
|
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
|
|
RDCDEBUG("Dirty tesource %llu is GPU dirty but not referenced - skipping", id);
|
|
#endif
|
|
skipped++;
|
|
continue;
|
|
}
|
|
|
|
WrappedResourceType res = (WrappedResourceType)RecordType::NullResource;
|
|
bool isAlive = HasCurrentResource(id);
|
|
|
|
if(!AllowDeletedResource_InitialState() && !isAlive)
|
|
{
|
|
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
|
|
RDCDEBUG("Resource %llu no longer exists - skipping", id);
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
if(isAlive)
|
|
res = GetCurrentResource(id);
|
|
|
|
RecordType *record = GetResourceRecord(id);
|
|
|
|
if(record == NULL)
|
|
{
|
|
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
|
|
RDCDEBUG("Resource %llu has no resource record - skipping", id);
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
if(record->InternalResource)
|
|
{
|
|
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
|
|
RDCDEBUG("Resource %llu is special - skipping", id);
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
|
|
RDCDEBUG("Serialising dirty Resource %llu", id);
|
|
#endif
|
|
|
|
dirty++;
|
|
|
|
if(!Need_InitialStateChunk(res))
|
|
{
|
|
// just need to grab data, don't create chunk
|
|
Serialise_InitialState(ser, id, res);
|
|
continue;
|
|
}
|
|
|
|
auto preparedChunk = m_InitialChunks.find(id);
|
|
if(preparedChunk != m_InitialChunks.end())
|
|
{
|
|
preparedChunk->second->Write(ser);
|
|
m_InitialChunks.erase(preparedChunk);
|
|
}
|
|
else
|
|
{
|
|
uint32_t size = GetSize_InitialState(id, res);
|
|
|
|
SCOPED_SERIALISE_CHUNK(SystemChunk::InitialContents, size);
|
|
|
|
Serialise_InitialState(ser, id, res);
|
|
}
|
|
}
|
|
|
|
RDCDEBUG("Serialised %u dirty resources, skipped %u unreferenced", dirty, skipped);
|
|
|
|
dirty = 0;
|
|
|
|
for(auto it = m_CurrentResourceMap.begin(); it != m_CurrentResourceMap.end(); ++it)
|
|
{
|
|
if(it->second == (WrappedResourceType)RecordType::NullResource)
|
|
continue;
|
|
|
|
if(Force_InitialState(it->second, false))
|
|
{
|
|
dirty++;
|
|
|
|
auto preparedChunk = m_InitialChunks.find(it->first);
|
|
if(preparedChunk != m_InitialChunks.end())
|
|
{
|
|
preparedChunk->second->Write(ser);
|
|
m_InitialChunks.erase(preparedChunk);
|
|
}
|
|
else
|
|
{
|
|
uint32_t size = GetSize_InitialState(it->first, it->second);
|
|
|
|
SCOPED_SERIALISE_CHUNK(SystemChunk::InitialContents, size);
|
|
|
|
Serialise_InitialState(ser, it->first, it->second);
|
|
}
|
|
}
|
|
}
|
|
|
|
RDCDEBUG("Force-serialised %u dirty resources", dirty);
|
|
|
|
// delete/cleanup any chunks that weren't used (maybe the resource was not
|
|
// referenced).
|
|
for(auto it = m_InitialChunks.begin(); it != m_InitialChunks.end(); ++it)
|
|
delete it->second;
|
|
|
|
m_InitialChunks.clear();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::ApplyInitialContentsNonChunks(WriteSerialiser &ser)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
for(auto it = m_DirtyResources.begin(); it != m_DirtyResources.end(); ++it)
|
|
{
|
|
ResourceId id = *it;
|
|
|
|
if(m_FrameReferencedResources.find(id) == m_FrameReferencedResources.end() &&
|
|
!RenderDoc::Inst().GetCaptureOptions().refAllResources)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
WrappedResourceType res = (WrappedResourceType)RecordType::NullResource;
|
|
bool isAlive = HasCurrentResource(id);
|
|
|
|
if(!AllowDeletedResource_InitialState() && !isAlive)
|
|
continue;
|
|
|
|
if(isAlive)
|
|
res = GetCurrentResource(id);
|
|
|
|
RecordType *record = GetResourceRecord(id);
|
|
|
|
if(!record || record->InternalResource)
|
|
continue;
|
|
|
|
if(!Need_InitialStateChunk(res))
|
|
Serialise_InitialState(ser, id, res);
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::ClearReferencedResources()
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
for(auto it = m_FrameReferencedResources.begin(); it != m_FrameReferencedResources.end(); ++it)
|
|
{
|
|
RecordType *record = GetResourceRecord(it->first);
|
|
|
|
if(record)
|
|
record->Delete(this);
|
|
}
|
|
|
|
m_FrameReferencedResources.clear();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::ReplaceResource(ResourceId from, ResourceId to)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(HasLiveResource(to))
|
|
m_Replacements[from] = to;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::HasReplacement(ResourceId from)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
return m_Replacements.find(from) != m_Replacements.end();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::RemoveReplacement(ResourceId id)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
auto it = m_Replacements.find(id);
|
|
|
|
if(it == m_Replacements.end())
|
|
return;
|
|
|
|
m_Replacements.erase(it);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::RecordType *ResourceManager<Configuration>::GetResourceRecord(ResourceId id)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
auto it = m_ResourceRecords.find(id);
|
|
|
|
if(it == m_ResourceRecords.end())
|
|
return NULL;
|
|
|
|
return it->second;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::HasResourceRecord(ResourceId id)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
auto it = m_ResourceRecords.find(id);
|
|
|
|
if(it == m_ResourceRecords.end())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::RecordType *ResourceManager<Configuration>::AddResourceRecord(ResourceId id)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
RDCASSERT(m_ResourceRecords.find(id) == m_ResourceRecords.end(), id);
|
|
|
|
return (m_ResourceRecords[id] = new RecordType(id));
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::RemoveResourceRecord(ResourceId id)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
RDCASSERT(m_ResourceRecords.find(id) != m_ResourceRecords.end(), id);
|
|
|
|
m_ResourceRecords.erase(id);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::DestroyResourceRecord(ResourceRecord *record)
|
|
{
|
|
delete(RecordType *)record;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::AddWrapper(WrappedResourceType wrap, RealResourceType real)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
bool ret = true;
|
|
|
|
if(wrap == (WrappedResourceType)RecordType::NullResource ||
|
|
real == (RealResourceType)RecordType::NullResource)
|
|
{
|
|
RDCERR("Invalid state creating resource wrapper - wrapped or real resource is NULL");
|
|
ret = false;
|
|
}
|
|
|
|
if(m_WrapperMap[real] != (WrappedResourceType)RecordType::NullResource)
|
|
{
|
|
RDCERR("Overriding wrapper for resource");
|
|
ret = false;
|
|
}
|
|
|
|
m_WrapperMap[real] = wrap;
|
|
|
|
return ret;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::RemoveWrapper(RealResourceType real)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(real == (RealResourceType)RecordType::NullResource || !HasWrapper(real))
|
|
{
|
|
RDCERR(
|
|
"Invalid state removing resource wrapper - real resource is NULL or doesn't have wrapper");
|
|
return;
|
|
}
|
|
|
|
m_WrapperMap.erase(m_WrapperMap.find(real));
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::HasWrapper(RealResourceType real)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(real == (RealResourceType)RecordType::NullResource)
|
|
return false;
|
|
|
|
return (m_WrapperMap.find(real) != m_WrapperMap.end());
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::WrappedResourceType ResourceManager<Configuration>::GetWrapper(
|
|
RealResourceType real)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(real == (RealResourceType)RecordType::NullResource)
|
|
return (WrappedResourceType)RecordType::NullResource;
|
|
|
|
if(real != (RealResourceType)RecordType::NullResource && !HasWrapper(real))
|
|
{
|
|
RDCERR(
|
|
"Invalid state removing resource wrapper - real resource isn't NULL and doesn't have "
|
|
"wrapper");
|
|
}
|
|
|
|
return m_WrapperMap[real];
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::AddLiveResource(ResourceId origid, WrappedResourceType livePtr)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(origid == ResourceId() || livePtr == (WrappedResourceType)RecordType::NullResource)
|
|
{
|
|
RDCERR("Invalid state adding resource mapping - id is invalid or live pointer is NULL");
|
|
}
|
|
|
|
m_OriginalIDs[GetID(livePtr)] = origid;
|
|
m_LiveIDs[origid] = GetID(livePtr);
|
|
|
|
if(m_LiveResourceMap.find(origid) != m_LiveResourceMap.end())
|
|
{
|
|
RDCERR("Releasing live resource for duplicate creation: %llu", origid);
|
|
ResourceTypeRelease(m_LiveResourceMap[origid]);
|
|
m_LiveResourceMap.erase(origid);
|
|
}
|
|
|
|
m_LiveResourceMap[origid] = livePtr;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::HasLiveResource(ResourceId origid)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(origid == ResourceId())
|
|
return false;
|
|
|
|
return (m_Replacements.find(origid) != m_Replacements.end() ||
|
|
m_LiveResourceMap.find(origid) != m_LiveResourceMap.end());
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::WrappedResourceType ResourceManager<Configuration>::GetLiveResource(
|
|
ResourceId origid)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(origid == ResourceId())
|
|
return (WrappedResourceType)RecordType::NullResource;
|
|
|
|
RDCASSERT(HasLiveResource(origid), origid);
|
|
|
|
if(m_Replacements.find(origid) != m_Replacements.end())
|
|
return GetLiveResource(m_Replacements[origid]);
|
|
|
|
if(m_LiveResourceMap.find(origid) != m_LiveResourceMap.end())
|
|
return m_LiveResourceMap[origid];
|
|
|
|
return (WrappedResourceType)RecordType::NullResource;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::EraseLiveResource(ResourceId origid)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
RDCASSERT(HasLiveResource(origid), origid);
|
|
|
|
m_LiveResourceMap.erase(origid);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::AddCurrentResource(ResourceId id, WrappedResourceType res)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
RDCASSERT(m_CurrentResourceMap.find(id) == m_CurrentResourceMap.end(), id);
|
|
m_CurrentResourceMap[id] = res;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::HasCurrentResource(ResourceId id)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
return m_CurrentResourceMap.find(id) != m_CurrentResourceMap.end();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::WrappedResourceType ResourceManager<Configuration>::GetCurrentResource(
|
|
ResourceId id)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
if(id == ResourceId())
|
|
return (WrappedResourceType)RecordType::NullResource;
|
|
|
|
if(m_Replacements.find(id) != m_Replacements.end())
|
|
return GetCurrentResource(m_Replacements[id]);
|
|
|
|
RDCASSERT(m_CurrentResourceMap.find(id) != m_CurrentResourceMap.end(), id);
|
|
return m_CurrentResourceMap[id];
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::ReleaseCurrentResource(ResourceId id)
|
|
{
|
|
SCOPED_LOCK(m_Lock);
|
|
|
|
RDCASSERT(m_CurrentResourceMap.find(id) != m_CurrentResourceMap.end(), id);
|
|
m_CurrentResourceMap.erase(id);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
ResourceId ResourceManager<Configuration>::GetOriginalID(ResourceId id)
|
|
{
|
|
if(id == ResourceId())
|
|
return id;
|
|
|
|
RDCASSERT(m_OriginalIDs.find(id) != m_OriginalIDs.end(), id);
|
|
return m_OriginalIDs[id];
|
|
}
|
|
|
|
template <typename Configuration>
|
|
ResourceId ResourceManager<Configuration>::GetLiveID(ResourceId id)
|
|
{
|
|
if(id == ResourceId())
|
|
return id;
|
|
|
|
RDCASSERT(m_LiveIDs.find(id) != m_LiveIDs.end(), id);
|
|
return m_LiveIDs[id];
|
|
}
|