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54ad900f53215c1b85e1b95c56bab2b211469fb9
renderdoc/renderdocui/Code
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baldurk 72cfee5c0f Add GLSL syntax highlighting
2015-02-09 18:14:20 +00:00
..
AppMain.cs
Fix some stupid typos/errors with commit e749f4287
2014-10-05 22:25:01 +01:00
Cameras.cs
[Refs #87: Static Analysis] Clarify timer member by explicit use
2014-10-05 19:01:26 +01:00
CommonPipelineState.cs
Fix incorrect null check that could crash with no VS bound
2015-01-26 19:55:42 +00:00
Core.cs
Fall back to WARP if D3D11 hardware isn't present. Closes #121
2015-02-01 19:57:09 +00:00
FormatElement.cs
Add GLSL syntax highlighting
2015-02-09 18:14:20 +00:00
Helpers.cs
Ensure C# UI uses consistent culture on all threads. Closes #72
2014-07-23 08:36:05 +01:00
LogViewerForm.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
PersistantConfig.cs
Fall back to WARP if D3D11 hardware isn't present. Closes #121
2015-02-01 19:57:09 +00:00
RenderManager.cs
[Refs #87: Static Analysis] Remove unused variables
2014-10-05 19:01:27 +01:00
Win32PInvoke.cs
Fix WindowFromPoint P/Invoke
2014-10-06 17:40:30 +01:00
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