Files
renderdoc/util/test/tests/GL/GL_Unshared_Context.py
T
baldurk 7149302680 Rename 'draw' or 'drawcall' to action
* There's not a good accepted terminology for this kind of event, and for
  historical reasons 'drawcall' has been the accepted term, even though
  that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
  $draw() includes draws and dispatches, but $dispatch() only includes
  dispatches, it's hard to intuitively understand why $draw() matches all
  of these calls.
* As a result we've defined the term 'action' to cover these types of
  events in the same way that we defined 'event' in the first place to
  mean a single atomic API call.
2021-07-01 15:15:05 +01:00

33 lines
1.0 KiB
Python

import renderdoc as rd
import rdtest
class GL_Unshared_Context(rdtest.TestCase):
demos_test_name = 'GL_Unshared_Context'
def check_capture(self):
action = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, False)
pipe: rd.PipeState = self.controller.GetPipelineState()
texs: List[rd.BoundResourceArray] = pipe.GetReadOnlyResources(rd.ShaderStage.Fragment)
id = texs[0].resources[0].resourceId
#sample 4 corners and middle
magic_value: rd.PixelValue = [1.0, 0.5, 0.25, 1.0]
epsilon = .005
self.check_pixel_value(id, 0.0, 0.0, magic_value, eps=epsilon)
self.check_pixel_value(id, 1.0, 0.0, magic_value, eps=epsilon)
self.check_pixel_value(id, 0.0, 1.0, magic_value, eps=epsilon)
self.check_pixel_value(id, 1.0, 1.0, magic_value, eps=epsilon)
self.check_pixel_value(id, 0.5, 0.5, magic_value, eps=epsilon)
rdtest.log.success("Texture captured properly from unshared context")