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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-26 01:11:49 +00:00
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55ac2c95a84bbd2e78710b62bfe2928db3c87430
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 56f82f6bf1 Optimise UI for large descriptor arrays with few dynamically used binds
* We tune the pipeline state view and texture viewer to only iterate over a
  small list of dynamically used binds in the (vastly more common) case where
  unused binds are not being shown.
2020-09-03 18:09:47 +01:00
..
D3D11PipelineStateViewer.cpp
…
D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
Query which shader disassembly formats require a pipeline
2020-09-01 14:03:59 +01:00
D3D12PipelineStateViewer.h
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D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
Go back to reporting normalised vertex inputs on GL as SNorm/UNorm
2020-08-13 10:22:56 +01:00
GLPipelineStateViewer.h
Display slices in texture details in GL pipeline state view
2020-07-12 10:52:10 +01:00
GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
Don't remove replacement when capture is closing
2020-07-16 20:39:25 +01:00
PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
Optimise UI for large descriptor arrays with few dynamically used binds
2020-09-03 18:09:47 +01:00
VulkanPipelineStateViewer.h
Optimise UI for large descriptor arrays with few dynamically used binds
2020-09-03 18:09:47 +01:00
VulkanPipelineStateViewer.ui
…
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