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mirror of https://github.com/baldurk/renderdoc.git synced 2026-10-27 17:15:23 +00:00
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55ac2c95a84bbd2e78710b62bfe2928db3c87430
renderdoc/renderdoc/core
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baldurk afe3bee92d Only lock in resource manager while capturing
* On replay currently we only have single-threaded access so the lock is just
  overhead
2020-09-03 18:08:39 +01:00
..
bit_flag_iterator_tests.cpp
…
bit_flag_iterator.h
…
core.cpp
Don't re-read entire logfile every time, only read from last position
2020-09-03 17:45:41 +01:00
core.h
Fix structured data conversion to preserve timestamp base
2020-08-27 15:54:01 +01:00
crash_handler.h
…
image_viewer.cpp
Query which shader disassembly formats require a pipeline
2020-09-01 14:03:59 +01:00
intervals_tests.cpp
…
intervals.h
Add specialised rdcarray which implements key/value lookup
2020-08-19 15:21:00 +01:00
plugins.cpp
…
plugins.h
…
precompiled.cpp
…
precompiled.h
…
remote_server.cpp
Fix structured data conversion to preserve timestamp base
2020-08-27 15:54:01 +01:00
remote_server.h
…
replay_proxy.cpp
Query which shader disassembly formats require a pipeline
2020-09-01 14:03:59 +01:00
replay_proxy.h
Query which shader disassembly formats require a pipeline
2020-09-01 14:03:59 +01:00
resource_manager.cpp
skip initial states for cleared renderpass
2020-06-15 15:43:52 +01:00
resource_manager.h
Only lock in resource manager while capturing
2020-09-03 18:08:39 +01:00
settings.cpp
…
settings.h
Add config setting to hide descriptor initial contents
2020-05-22 15:06:14 +01:00
target_control.cpp
…
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