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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-01 19:35:48 +00:00
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56f82f6bf167cb279ef1685fa5bc19bbb9f03103
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 56f82f6bf1 Optimise UI for large descriptor arrays with few dynamically used binds
* We tune the pipeline state view and texture viewer to only iterate over a
  small list of dynamically used binds in the (vastly more common) case where
  unused binds are not being shown.
2020-09-03 18:09:47 +01:00
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D3D11PipelineStateViewer.cpp
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D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
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D3D12PipelineStateViewer.h
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D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
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GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
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PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
Optimise UI for large descriptor arrays with few dynamically used binds
2020-09-03 18:09:47 +01:00
VulkanPipelineStateViewer.h
Optimise UI for large descriptor arrays with few dynamically used binds
2020-09-03 18:09:47 +01:00
VulkanPipelineStateViewer.ui
…
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